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-/**
- * @license AngularJS v1.3.20
- * (c) 2010-2014 Google, Inc. http://angularjs.org
- * License: MIT
- */
-(function(window, angular, undefined) {'use strict';
-
-/* jshint maxlen: false */
-
-/**
- * @ngdoc module
- * @name ngAnimate
- * @description
- *
- * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
- *
- * <div doc-module-components="ngAnimate"></div>
- *
- * # Usage
- *
- * To see animations in action, all that is required is to define the appropriate CSS classes
- * or to register a JavaScript animation via the `myModule.animation()` function. The directives that support animation automatically are:
- * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
- * by using the `$animate` service.
- *
- * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
- *
- * | Directive | Supported Animations |
- * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
- * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
- * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
- * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
- * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
- * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
- * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
- * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
- * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
- * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
- * | {@link module:ngMessages#animations ngMessage} | enter and leave |
- *
- * You can find out more information about animations upon visiting each directive page.
- *
- * Below is an example of how to apply animations to a directive that supports animation hooks:
- *
- * ```html
- * <style type="text/css">
- * .slide.ng-enter, .slide.ng-leave {
- * -webkit-transition:0.5s linear all;
- * transition:0.5s linear all;
- * }
- *
- * .slide.ng-enter { } /&#42; starting animations for enter &#42;/
- * .slide.ng-enter.ng-enter-active { } /&#42; terminal animations for enter &#42;/
- * .slide.ng-leave { } /&#42; starting animations for leave &#42;/
- * .slide.ng-leave.ng-leave-active { } /&#42; terminal animations for leave &#42;/
- * </style>
- *
- * <!--
- * the animate service will automatically add .ng-enter and .ng-leave to the element
- * to trigger the CSS transition/animations
- * -->
- * <ANY class="slide" ng-include="..."></ANY>
- * ```
- *
- * Keep in mind that, by default, if an animation is running, any child elements cannot be animated
- * until the parent element's animation has completed. This blocking feature can be overridden by
- * placing the `ng-animate-children` attribute on a parent container tag.
- *
- * ```html
- * <div class="slide-animation" ng-if="on" ng-animate-children>
- * <div class="fade-animation" ng-if="on">
- * <div class="explode-animation" ng-if="on">
- * ...
- * </div>
- * </div>
- * </div>
- * ```
- *
- * When the `on` expression value changes and an animation is triggered then each of the elements within
- * will all animate without the block being applied to child elements.
- *
- * ## Are animations run when the application starts?
- * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid
- * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work,
- * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering
- * layout changes in the application will trigger animations as normal.
- *
- * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular
- * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests
- * are complete.
- *
- * ## CSS-defined Animations
- * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
- * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
- * and can be used to play along with this naming structure.
- *
- * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
- *
- * ```html
- * <style type="text/css">
- * /&#42;
- * The animate class is apart of the element and the ng-enter class
- * is attached to the element once the enter animation event is triggered
- * &#42;/
- * .reveal-animation.ng-enter {
- * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
- * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
- *
- * /&#42; The animation preparation code &#42;/
- * opacity: 0;
- * }
- *
- * /&#42;
- * Keep in mind that you want to combine both CSS
- * classes together to avoid any CSS-specificity
- * conflicts
- * &#42;/
- * .reveal-animation.ng-enter.ng-enter-active {
- * /&#42; The animation code itself &#42;/
- * opacity: 1;
- * }
- * </style>
- *
- * <div class="view-container">
- * <div ng-view class="reveal-animation"></div>
- * </div>
- * ```
- *
- * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
- *
- * ```html
- * <style type="text/css">
- * .reveal-animation.ng-enter {
- * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
- * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
- * }
- * @-webkit-keyframes enter_sequence {
- * from { opacity:0; }
- * to { opacity:1; }
- * }
- * @keyframes enter_sequence {
- * from { opacity:0; }
- * to { opacity:1; }
- * }
- * </style>
- *
- * <div class="view-container">
- * <div ng-view class="reveal-animation"></div>
- * </div>
- * ```
- *
- * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
- *
- * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
- * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
- * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
- * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
- * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
- * has no CSS transition/animation classes applied to it.
- *
- * ### Structural transition animations
- *
- * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition
- * value to force the browser into rendering the styles defined in the setup (`.ng-enter`, `.ng-leave`
- * or `.ng-move`) class. This means that any active transition animations operating on the element
- * will be cut off to make way for the enter, leave or move animation.
- *
- * ### Class-based transition animations
- *
- * Class-based transitions refer to transition animations that are triggered when a CSS class is
- * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`,
- * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`).
- * They are different when compared to structural animations since they **do not cancel existing
- * animations** nor do they **block successive transitions** from rendering on the same element.
- * This distinction allows for **multiple class-based transitions** to be performed on the same element.
- *
- * In addition to ngAnimate supporting the default (natural) functionality of class-based transition
- * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the
- * developer in further styling the element throughout the transition animation. Earlier versions
- * of ngAnimate may have caused natural CSS transitions to break and not render properly due to
- * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class
- * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of
- * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS
- * class transitions are compatible with ngAnimate.
- *
- * There is, however, one special case when dealing with class-based transitions in ngAnimate.
- * When rendering class-based transitions that make use of the setup and active CSS classes
- * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define
- * the transition value **on the active CSS class** and not the setup class.
- *
- * ```css
- * .fade-add {
- * /&#42; remember to place a 0s transition here
- * to ensure that the styles are applied instantly
- * even if the element already has a transition style &#42;/
- * transition:0s linear all;
- *
- * /&#42; starting CSS styles &#42;/
- * opacity:1;
- * }
- * .fade-add.fade-add-active {
- * /&#42; this will be the length of the animation &#42;/
- * transition:1s linear all;
- * opacity:0;
- * }
- * ```
- *
- * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it
- * has a duration of zero. This may not be required, however, incase the browser is unable to render
- * the styling present in this CSS class instantly then it could be that the browser is attempting
- * to perform an unnecessary transition.
- *
- * This workaround, however, does not apply to standard class-based transitions that are rendered
- * when a CSS class containing a transition is applied to an element:
- *
- * ```css
- * /&#42; this works as expected &#42;/
- * .fade {
- * transition:1s linear all;
- * opacity:0;
- * }
- * ```
- *
- * Please keep this in mind when coding the CSS markup that will be used within class-based transitions.
- * Also, try not to mix the two class-based animation flavors together since the CSS code may become
- * overly complex.
- *
- *
- * ### Preventing Collisions With Third Party Libraries
- *
- * Some third-party frameworks place animation duration defaults across many element or className
- * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which
- * is expecting actual animations on these elements and has to wait for their completion.
- *
- * You can prevent this unwanted behavior by using a prefix on all your animation classes:
- *
- * ```css
- * /&#42; prefixed with animate- &#42;/
- * .animate-fade-add.animate-fade-add-active {
- * transition:1s linear all;
- * opacity:0;
- * }
- * ```
- *
- * You then configure `$animate` to enforce this prefix:
- *
- * ```js
- * $animateProvider.classNameFilter(/animate-/);
- * ```
- * </div>
- *
- * ### CSS Staggering Animations
- * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
- * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
- * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
- * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
- * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
- *
- * ```css
- * .my-animation.ng-enter {
- * /&#42; standard transition code &#42;/
- * -webkit-transition: 1s linear all;
- * transition: 1s linear all;
- * opacity:0;
- * }
- * .my-animation.ng-enter-stagger {
- * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
- * -webkit-transition-delay: 0.1s;
- * transition-delay: 0.1s;
- *
- * /&#42; in case the stagger doesn't work then these two values
- * must be set to 0 to avoid an accidental CSS inheritance &#42;/
- * -webkit-transition-duration: 0s;
- * transition-duration: 0s;
- * }
- * .my-animation.ng-enter.ng-enter-active {
- * /&#42; standard transition styles &#42;/
- * opacity:1;
- * }
- * ```
- *
- * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
- * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
- * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
- * will also be reset if more than 10ms has passed after the last animation has been fired.
- *
- * The following code will issue the **ng-leave-stagger** event on the element provided:
- *
- * ```js
- * var kids = parent.children();
- *
- * $animate.leave(kids[0]); //stagger index=0
- * $animate.leave(kids[1]); //stagger index=1
- * $animate.leave(kids[2]); //stagger index=2
- * $animate.leave(kids[3]); //stagger index=3
- * $animate.leave(kids[4]); //stagger index=4
- *
- * $timeout(function() {
- * //stagger has reset itself
- * $animate.leave(kids[5]); //stagger index=0
- * $animate.leave(kids[6]); //stagger index=1
- * }, 100, false);
- * ```
- *
- * Stagger animations are currently only supported within CSS-defined animations.
- *
- * ## JavaScript-defined Animations
- * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
- * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
- *
- * ```js
- * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
- * var ngModule = angular.module('YourApp', ['ngAnimate']);
- * ngModule.animation('.my-crazy-animation', function() {
- * return {
- * enter: function(element, done) {
- * //run the animation here and call done when the animation is complete
- * return function(cancelled) {
- * //this (optional) function will be called when the animation
- * //completes or when the animation is cancelled (the cancelled
- * //flag will be set to true if cancelled).
- * };
- * },
- * leave: function(element, done) { },
- * move: function(element, done) { },
- *
- * //animation that can be triggered before the class is added
- * beforeAddClass: function(element, className, done) { },
- *
- * //animation that can be triggered after the class is added
- * addClass: function(element, className, done) { },
- *
- * //animation that can be triggered before the class is removed
- * beforeRemoveClass: function(element, className, done) { },
- *
- * //animation that can be triggered after the class is removed
- * removeClass: function(element, className, done) { }
- * };
- * });
- * ```
- *
- * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
- * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
- * the element's CSS class attribute value and then run the matching animation event function (if found).
- * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
- * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
- *
- * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
- * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
- * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
- * or transition code that is defined via a stylesheet).
- *
- *
- * ### Applying Directive-specific Styles to an Animation
- * In some cases a directive or service may want to provide `$animate` with extra details that the animation will
- * include into its animation. Let's say for example we wanted to render an animation that animates an element
- * towards the mouse coordinates as to where the user clicked last. By collecting the X/Y coordinates of the click
- * (via the event parameter) we can set the `top` and `left` styles into an object and pass that into our function
- * call to `$animate.addClass`.
- *
- * ```js
- * canvas.on('click', function(e) {
- * $animate.addClass(element, 'on', {
- * to: {
- * left : e.client.x + 'px',
- * top : e.client.y + 'px'
- * }
- * }):
- * });
- * ```
- *
- * Now when the animation runs, and a transition or keyframe animation is picked up, then the animation itself will
- * also include and transition the styling of the `left` and `top` properties into its running animation. If we want
- * to provide some starting animation values then we can do so by placing the starting animations styles into an object
- * called `from` in the same object as the `to` animations.
- *
- * ```js
- * canvas.on('click', function(e) {
- * $animate.addClass(element, 'on', {
- * from: {
- * position: 'absolute',
- * left: '0px',
- * top: '0px'
- * },
- * to: {
- * left : e.client.x + 'px',
- * top : e.client.y + 'px'
- * }
- * }):
- * });
- * ```
- *
- * Once the animation is complete or cancelled then the union of both the before and after styles are applied to the
- * element. If `ngAnimate` is not present then the styles will be applied immediately.
- *
- */
-
-angular.module('ngAnimate', ['ng'])
-
- /**
- * @ngdoc provider
- * @name $animateProvider
- * @description
- *
- * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
- * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
- * the provided name value.
- *
- * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
- *
- * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
- *
- */
- .directive('ngAnimateChildren', function() {
- var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
- return function(scope, element, attrs) {
- var val = attrs.ngAnimateChildren;
- if (angular.isString(val) && val.length === 0) { //empty attribute
- element.data(NG_ANIMATE_CHILDREN, true);
- } else {
- scope.$watch(val, function(value) {
- element.data(NG_ANIMATE_CHILDREN, !!value);
- });
- }
- };
- })
-
- //this private service is only used within CSS-enabled animations
- //IE8 + IE9 do not support rAF natively, but that is fine since they
- //also don't support transitions and keyframes which means that the code
- //below will never be used by the two browsers.
- .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
- var bod = $document[0].body;
- return function(fn) {
- //the returned function acts as the cancellation function
- return $$rAF(function() {
- //the line below will force the browser to perform a repaint
- //so that all the animated elements within the animation frame
- //will be properly updated and drawn on screen. This is
- //required to perform multi-class CSS based animations with
- //Firefox. DO NOT REMOVE THIS LINE. DO NOT OPTIMIZE THIS LINE.
- //THE MINIFIER WILL REMOVE IT OTHERWISE WHICH WILL RESULT IN AN
- //UNPREDICTABLE BUG THAT IS VERY HARD TO TRACK DOWN AND WILL
- //TAKE YEARS AWAY FROM YOUR LIFE!
- fn(bod.offsetWidth);
- });
- };
- }])
-
- .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
- var noop = angular.noop;
- var forEach = angular.forEach;
- var selectors = $animateProvider.$$selectors;
- var isArray = angular.isArray;
- var isString = angular.isString;
- var isObject = angular.isObject;
-
- var ELEMENT_NODE = 1;
- var NG_ANIMATE_STATE = '$$ngAnimateState';
- var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
- var NG_ANIMATE_CLASS_NAME = 'ng-animate';
- var rootAnimateState = {running: true};
-
- function extractElementNode(element) {
- for (var i = 0; i < element.length; i++) {
- var elm = element[i];
- if (elm.nodeType == ELEMENT_NODE) {
- return elm;
- }
- }
- }
-
- function prepareElement(element) {
- return element && angular.element(element);
- }
-
- function stripCommentsFromElement(element) {
- return angular.element(extractElementNode(element));
- }
-
- function isMatchingElement(elm1, elm2) {
- return extractElementNode(elm1) == extractElementNode(elm2);
- }
- var $$jqLite;
- $provide.decorator('$animate',
- ['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest', '$$jqLite',
- function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest, $$$jqLite) {
-
- $$jqLite = $$$jqLite;
- $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
-
- // Wait until all directive and route-related templates are downloaded and
- // compiled. The $templateRequest.totalPendingRequests variable keeps track of
- // all of the remote templates being currently downloaded. If there are no
- // templates currently downloading then the watcher will still fire anyway.
- var deregisterWatch = $rootScope.$watch(
- function() { return $templateRequest.totalPendingRequests; },
- function(val, oldVal) {
- if (val !== 0) return;
- deregisterWatch();
-
- // Now that all templates have been downloaded, $animate will wait until
- // the post digest queue is empty before enabling animations. By having two
- // calls to $postDigest calls we can ensure that the flag is enabled at the
- // very end of the post digest queue. Since all of the animations in $animate
- // use $postDigest, it's important that the code below executes at the end.
- // This basically means that the page is fully downloaded and compiled before
- // any animations are triggered.
- $rootScope.$$postDigest(function() {
- $rootScope.$$postDigest(function() {
- rootAnimateState.running = false;
- });
- });
- }
- );
-
- var globalAnimationCounter = 0;
- var classNameFilter = $animateProvider.classNameFilter();
- var isAnimatableClassName = !classNameFilter
- ? function() { return true; }
- : function(className) {
- return classNameFilter.test(className);
- };
-
- function classBasedAnimationsBlocked(element, setter) {
- var data = element.data(NG_ANIMATE_STATE) || {};
- if (setter) {
- data.running = true;
- data.structural = true;
- element.data(NG_ANIMATE_STATE, data);
- }
- return data.disabled || (data.running && data.structural);
- }
-
- function runAnimationPostDigest(fn) {
- var cancelFn, defer = $$q.defer();
- defer.promise.$$cancelFn = function() {
- cancelFn && cancelFn();
- };
- $rootScope.$$postDigest(function() {
- cancelFn = fn(function() {
- defer.resolve();
- });
- });
- return defer.promise;
- }
-
- function parseAnimateOptions(options) {
- // some plugin code may still be passing in the callback
- // function as the last param for the $animate methods so
- // it's best to only allow string or array values for now
- if (isObject(options)) {
- if (options.tempClasses && isString(options.tempClasses)) {
- options.tempClasses = options.tempClasses.split(/\s+/);
- }
- return options;
- }
- }
-
- function resolveElementClasses(element, cache, runningAnimations) {
- runningAnimations = runningAnimations || {};
-
- var lookup = {};
- forEach(runningAnimations, function(data, selector) {
- forEach(selector.split(' '), function(s) {
- lookup[s]=data;
- });
- });
-
- var hasClasses = Object.create(null);
- forEach((element.attr('class') || '').split(/\s+/), function(className) {
- hasClasses[className] = true;
- });
-
- var toAdd = [], toRemove = [];
- forEach((cache && cache.classes) || [], function(status, className) {
- var hasClass = hasClasses[className];
- var matchingAnimation = lookup[className] || {};
-
- // When addClass and removeClass is called then $animate will check to
- // see if addClass and removeClass cancel each other out. When there are
- // more calls to removeClass than addClass then the count falls below 0
- // and then the removeClass animation will be allowed. Otherwise if the
- // count is above 0 then that means an addClass animation will commence.
- // Once an animation is allowed then the code will also check to see if
- // there exists any on-going animation that is already adding or remvoing
- // the matching CSS class.
- if (status === false) {
- //does it have the class or will it have the class
- if (hasClass || matchingAnimation.event == 'addClass') {
- toRemove.push(className);
- }
- } else if (status === true) {
- //is the class missing or will it be removed?
- if (!hasClass || matchingAnimation.event == 'removeClass') {
- toAdd.push(className);
- }
- }
- });
-
- return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')];
- }
-
- function lookup(name) {
- if (name) {
- var matches = [],
- flagMap = {},
- classes = name.substr(1).split('.');
-
- //the empty string value is the default animation
- //operation which performs CSS transition and keyframe
- //animations sniffing. This is always included for each
- //element animation procedure if the browser supports
- //transitions and/or keyframe animations. The default
- //animation is added to the top of the list to prevent
- //any previous animations from affecting the element styling
- //prior to the element being animated.
- if ($sniffer.transitions || $sniffer.animations) {
- matches.push($injector.get(selectors['']));
- }
-
- for (var i=0; i < classes.length; i++) {
- var klass = classes[i],
- selectorFactoryName = selectors[klass];
- if (selectorFactoryName && !flagMap[klass]) {
- matches.push($injector.get(selectorFactoryName));
- flagMap[klass] = true;
- }
- }
- return matches;
- }
- }
-
- function animationRunner(element, animationEvent, className, options) {
- //transcluded directives may sometimes fire an animation using only comment nodes
- //best to catch this early on to prevent any animation operations from occurring
- var node = element[0];
- if (!node) {
- return;
- }
-
- if (options) {
- options.to = options.to || {};
- options.from = options.from || {};
- }
-
- var classNameAdd;
- var classNameRemove;
- if (isArray(className)) {
- classNameAdd = className[0];
- classNameRemove = className[1];
- if (!classNameAdd) {
- className = classNameRemove;
- animationEvent = 'removeClass';
- } else if (!classNameRemove) {
- className = classNameAdd;
- animationEvent = 'addClass';
- } else {
- className = classNameAdd + ' ' + classNameRemove;
- }
- }
-
- var isSetClassOperation = animationEvent == 'setClass';
- var isClassBased = isSetClassOperation
- || animationEvent == 'addClass'
- || animationEvent == 'removeClass'
- || animationEvent == 'animate';
-
- var currentClassName = element.attr('class');
- var classes = currentClassName + ' ' + className;
- if (!isAnimatableClassName(classes)) {
- return;
- }
-
- var beforeComplete = noop,
- beforeCancel = [],
- before = [],
- afterComplete = noop,
- afterCancel = [],
- after = [];
-
- var animationLookup = (' ' + classes).replace(/\s+/g,'.');
- forEach(lookup(animationLookup), function(animationFactory) {
- var created = registerAnimation(animationFactory, animationEvent);
- if (!created && isSetClassOperation) {
- registerAnimation(animationFactory, 'addClass');
- registerAnimation(animationFactory, 'removeClass');
- }
- });
-
- function registerAnimation(animationFactory, event) {
- var afterFn = animationFactory[event];
- var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
- if (afterFn || beforeFn) {
- if (event == 'leave') {
- beforeFn = afterFn;
- //when set as null then animation knows to skip this phase
- afterFn = null;
- }
- after.push({
- event: event, fn: afterFn
- });
- before.push({
- event: event, fn: beforeFn
- });
- return true;
- }
- }
-
- function run(fns, cancellations, allCompleteFn) {
- var animations = [];
- forEach(fns, function(animation) {
- animation.fn && animations.push(animation);
- });
-
- var count = 0;
- function afterAnimationComplete(index) {
- if (cancellations) {
- (cancellations[index] || noop)();
- if (++count < animations.length) return;
- cancellations = null;
- }
- allCompleteFn();
- }
-
- //The code below adds directly to the array in order to work with
- //both sync and async animations. Sync animations are when the done()
- //operation is called right away. DO NOT REFACTOR!
- forEach(animations, function(animation, index) {
- var progress = function() {
- afterAnimationComplete(index);
- };
- switch (animation.event) {
- case 'setClass':
- cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress, options));
- break;
- case 'animate':
- cancellations.push(animation.fn(element, className, options.from, options.to, progress));
- break;
- case 'addClass':
- cancellations.push(animation.fn(element, classNameAdd || className, progress, options));
- break;
- case 'removeClass':
- cancellations.push(animation.fn(element, classNameRemove || className, progress, options));
- break;
- default:
- cancellations.push(animation.fn(element, progress, options));
- break;
- }
- });
-
- if (cancellations && cancellations.length === 0) {
- allCompleteFn();
- }
- }
-
- return {
- node: node,
- event: animationEvent,
- className: className,
- isClassBased: isClassBased,
- isSetClassOperation: isSetClassOperation,
- applyStyles: function() {
- if (options) {
- element.css(angular.extend(options.from || {}, options.to || {}));
- }
- },
- before: function(allCompleteFn) {
- beforeComplete = allCompleteFn;
- run(before, beforeCancel, function() {
- beforeComplete = noop;
- allCompleteFn();
- });
- },
- after: function(allCompleteFn) {
- afterComplete = allCompleteFn;
- run(after, afterCancel, function() {
- afterComplete = noop;
- allCompleteFn();
- });
- },
- cancel: function() {
- if (beforeCancel) {
- forEach(beforeCancel, function(cancelFn) {
- (cancelFn || noop)(true);
- });
- beforeComplete(true);
- }
- if (afterCancel) {
- forEach(afterCancel, function(cancelFn) {
- (cancelFn || noop)(true);
- });
- afterComplete(true);
- }
- }
- };
- }
-
- /**
- * @ngdoc service
- * @name $animate
- * @kind object
- *
- * @description
- * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
- * When any of these operations are run, the $animate service
- * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
- * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
- *
- * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
- * will work out of the box without any extra configuration.
- *
- * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
- *
- * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
- * ## Callback Promises
- * With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The
- * promise itself is then resolved once the animation has completed itself, has been cancelled or has been
- * skipped due to animations being disabled. (Note that even if the animation is cancelled it will still
- * call the resolve function of the animation.)
- *
- * ```js
- * $animate.enter(element, container).then(function() {
- * //...this is called once the animation is complete...
- * });
- * ```
- *
- * Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope,
- * location of the page, etc...) is executed within the callback promise then be sure to wrap the code using
- * `$scope.$apply(...)`;
- *
- * ```js
- * $animate.leave(element).then(function() {
- * $scope.$apply(function() {
- * $location.path('/new-page');
- * });
- * });
- * ```
- *
- * An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided
- * promise that was returned when the animation was started.
- *
- * ```js
- * var promise = $animate.addClass(element, 'super-long-animation');
- * promise.then(function() {
- * //this will still be called even if cancelled
- * });
- *
- * element.on('click', function() {
- * //tooo lazy to wait for the animation to end
- * $animate.cancel(promise);
- * });
- * ```
- *
- * (Keep in mind that the promise cancellation is unique to `$animate` since promises in
- * general cannot be cancelled.)
- *
- */
- return {
- /**
- * @ngdoc method
- * @name $animate#animate
- * @kind function
- *
- * @description
- * Performs an inline animation on the element which applies the provided `to` and `from` CSS styles to the element.
- * If any detected CSS transition, keyframe or JavaScript matches the provided `className` value then the animation
- * will take on the provided styles. For example, if a transition animation is set for the given className then the
- * provided `from` and `to` styles will be applied alongside the given transition. If a JavaScript animation is
- * detected then the provided styles will be given in as function paramters.
- *
- * ```js
- * ngModule.animation('.my-inline-animation', function() {
- * return {
- * animate : function(element, className, from, to, done) {
- * //styles
- * }
- * }
- * });
- * ```
- *
- * Below is a breakdown of each step that occurs during the `animate` animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |-----------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------|
- * | 1. `$animate.animate(...)` is called | `class="my-animation"` |
- * | 2. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
- * | 3. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
- * | 4. the `className` class value is added to the element | `class="my-animation ng-animate className"` |
- * | 5. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate className"` |
- * | 6. `$animate` blocks all CSS transitions on the element to ensure the `.className` class styling is applied right away| `class="my-animation ng-animate className"` |
- * | 7. `$animate` applies the provided collection of `from` CSS styles to the element | `class="my-animation ng-animate className"` |
- * | 8. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate className"` |
- * | 9. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate className"` |
- * | 10. the `className-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate className className-active"` |
- * | 11. `$animate` applies the collection of `to` CSS styles to the element which are then handled by the transition | `class="my-animation ng-animate className className-active"` |
- * | 12. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate className className-active"` |
- * | 13. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
- * | 14. The returned promise is resolved. | `class="my-animation"` |
- *
- * @param {DOMElement} element the element that will be the focus of the enter animation
- * @param {object} from a collection of CSS styles that will be applied to the element at the start of the animation
- * @param {object} to a collection of CSS styles that the element will animate towards
- * @param {string=} className an optional CSS class that will be added to the element for the duration of the animation (the default class is `ng-inline-animate`)
- * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation
- * @return {Promise} the animation callback promise
- */
- animate: function(element, from, to, className, options) {
- className = className || 'ng-inline-animate';
- options = parseAnimateOptions(options) || {};
- options.from = to ? from : null;
- options.to = to ? to : from;
-
- return runAnimationPostDigest(function(done) {
- return performAnimation('animate', className, stripCommentsFromElement(element), null, null, noop, options, done);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#enter
- * @kind function
- *
- * @description
- * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
- * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
- *
- * Below is a breakdown of each step that occurs during enter animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |-----------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------|
- * | 1. `$animate.enter(...)` is called | `class="my-animation"` |
- * | 2. element is inserted into the `parentElement` element or beside the `afterElement` element | `class="my-animation"` |
- * | 3. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
- * | 4. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
- * | 5. the `.ng-enter` class is added to the element | `class="my-animation ng-animate ng-enter"` |
- * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate ng-enter"` |
- * | 7. `$animate` blocks all CSS transitions on the element to ensure the `.ng-enter` class styling is applied right away | `class="my-animation ng-animate ng-enter"` |
- * | 8. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate ng-enter"` |
- * | 9. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate ng-enter"` |
- * | 10. the `.ng-enter-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate ng-enter ng-enter-active"` |
- * | 11. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate ng-enter ng-enter-active"` |
- * | 12. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
- * | 13. The returned promise is resolved. | `class="my-animation"` |
- *
- * @param {DOMElement} element the element that will be the focus of the enter animation
- * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
- * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
- * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation
- * @return {Promise} the animation callback promise
- */
- enter: function(element, parentElement, afterElement, options) {
- options = parseAnimateOptions(options);
- element = angular.element(element);
- parentElement = prepareElement(parentElement);
- afterElement = prepareElement(afterElement);
-
- classBasedAnimationsBlocked(element, true);
- $delegate.enter(element, parentElement, afterElement);
- return runAnimationPostDigest(function(done) {
- return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, options, done);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#leave
- * @kind function
- *
- * @description
- * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
- * the animation is started, the following CSS classes will be added for the duration of the animation:
- *
- * Below is a breakdown of each step that occurs during leave animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |-----------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------|
- * | 1. `$animate.leave(...)` is called | `class="my-animation"` |
- * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
- * | 3. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
- * | 4. the `.ng-leave` class is added to the element | `class="my-animation ng-animate ng-leave"` |
- * | 5. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate ng-leave"` |
- * | 6. `$animate` blocks all CSS transitions on the element to ensure the `.ng-leave` class styling is applied right away | `class="my-animation ng-animate ng-leave"` |
- * | 7. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate ng-leave"` |
- * | 8. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate ng-leave"` |
- * | 9. the `.ng-leave-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate ng-leave ng-leave-active"` |
- * | 10. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate ng-leave ng-leave-active"` |
- * | 11. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
- * | 12. The element is removed from the DOM | ... |
- * | 13. The returned promise is resolved. | ... |
- *
- * @param {DOMElement} element the element that will be the focus of the leave animation
- * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
- * @return {Promise} the animation callback promise
- */
- leave: function(element, options) {
- options = parseAnimateOptions(options);
- element = angular.element(element);
-
- cancelChildAnimations(element);
- classBasedAnimationsBlocked(element, true);
- return runAnimationPostDigest(function(done) {
- return performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
- $delegate.leave(element);
- }, options, done);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#move
- * @kind function
- *
- * @description
- * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
- * add the element directly after the afterElement element if present. Then the move animation will be run. Once
- * the animation is started, the following CSS classes will be added for the duration of the animation:
- *
- * Below is a breakdown of each step that occurs during move animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |----------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
- * | 1. `$animate.move(...)` is called | `class="my-animation"` |
- * | 2. element is moved into the parentElement element or beside the afterElement element | `class="my-animation"` |
- * | 3. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
- * | 4. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
- * | 5. the `.ng-move` class is added to the element | `class="my-animation ng-animate ng-move"` |
- * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate ng-move"` |
- * | 7. `$animate` blocks all CSS transitions on the element to ensure the `.ng-move` class styling is applied right away | `class="my-animation ng-animate ng-move"` |
- * | 8. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate ng-move"` |
- * | 9. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate ng-move"` |
- * | 10. the `.ng-move-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate ng-move ng-move-active"` |
- * | 11. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate ng-move ng-move-active"` |
- * | 12. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
- * | 13. The returned promise is resolved. | `class="my-animation"` |
- *
- * @param {DOMElement} element the element that will be the focus of the move animation
- * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
- * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
- * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
- * @return {Promise} the animation callback promise
- */
- move: function(element, parentElement, afterElement, options) {
- options = parseAnimateOptions(options);
- element = angular.element(element);
- parentElement = prepareElement(parentElement);
- afterElement = prepareElement(afterElement);
-
- cancelChildAnimations(element);
- classBasedAnimationsBlocked(element, true);
- $delegate.move(element, parentElement, afterElement);
- return runAnimationPostDigest(function(done) {
- return performAnimation('move', 'ng-move', stripCommentsFromElement(element), parentElement, afterElement, noop, options, done);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#addClass
- *
- * @description
- * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
- * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
- * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
- * or keyframes are defined on the -add-active or base CSS class).
- *
- * Below is a breakdown of each step that occurs during addClass animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |--------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------|
- * | 1. `$animate.addClass(element, 'super')` is called | `class="my-animation"` |
- * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
- * | 3. the `.super-add` class is added to the element | `class="my-animation ng-animate super-add"` |
- * | 4. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate super-add"` |
- * | 5. the `.super` and `.super-add-active` classes are added (this triggers the CSS transition/animation) | `class="my-animation ng-animate super super-add super-add-active"` |
- * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate super super-add super-add-active"` |
- * | 7. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate super super-add super-add-active"` |
- * | 8. The animation ends and all generated CSS classes are removed from the element | `class="my-animation super"` |
- * | 9. The super class is kept on the element | `class="my-animation super"` |
- * | 10. The returned promise is resolved. | `class="my-animation super"` |
- *
- * @param {DOMElement} element the element that will be animated
- * @param {string} className the CSS class that will be added to the element and then animated
- * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
- * @return {Promise} the animation callback promise
- */
- addClass: function(element, className, options) {
- return this.setClass(element, className, [], options);
- },
-
- /**
- * @ngdoc method
- * @name $animate#removeClass
- *
- * @description
- * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
- * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
- * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
- * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
- *
- * Below is a breakdown of each step that occurs during removeClass animation:
- *
- * | Animation Step | What the element class attribute looks like |
- * |----------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------|
- * | 1. `$animate.removeClass(element, 'super')` is called | `class="my-animation super"` |
- * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation super ng-animate"` |
- * | 3. the `.super-remove` class is added to the element | `class="my-animation super ng-animate super-remove"` |
- * | 4. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation super ng-animate super-remove"` |
- * | 5. the `.super-remove-active` classes are added and `.super` is removed (this triggers the CSS transition/animation) | `class="my-animation ng-animate super-remove super-remove-active"` |
- * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate super-remove super-remove-active"` |
- * | 7. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate super-remove super-remove-active"` |
- * | 8. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
- * | 9. The returned promise is resolved. | `class="my-animation"` |
- *
- *
- * @param {DOMElement} element the element that will be animated
- * @param {string} className the CSS class that will be animated and then removed from the element
- * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
- * @return {Promise} the animation callback promise
- */
- removeClass: function(element, className, options) {
- return this.setClass(element, [], className, options);
- },
-
- /**
- *
- * @ngdoc method
- * @name $animate#setClass
- *
- * @description Adds and/or removes the given CSS classes to and from the element.
- * Once complete, the `done()` callback will be fired (if provided).
- *
- * | Animation Step | What the element class attribute looks like |
- * |----------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------|
- * | 1. `$animate.setClass(element, 'on', 'off')` is called | `class="my-animation off"` |
- * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate off"` |
- * | 3. the `.on-add` and `.off-remove` classes are added to the element | `class="my-animation ng-animate on-add off-remove off"` |
- * | 4. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate on-add off-remove off"` |
- * | 5. the `.on`, `.on-add-active` and `.off-remove-active` classes are added and `.off` is removed (this triggers the CSS transition/animation) | `class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active"` |
- * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active"` |
- * | 7. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active"` |
- * | 8. The animation ends and all generated CSS classes are removed from the element | `class="my-animation on"` |
- * | 9. The returned promise is resolved. | `class="my-animation on"` |
- *
- * @param {DOMElement} element the element which will have its CSS classes changed
- * removed from it
- * @param {string} add the CSS classes which will be added to the element
- * @param {string} remove the CSS class which will be removed from the element
- * CSS classes have been set on the element
- * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
- * @return {Promise} the animation callback promise
- */
- setClass: function(element, add, remove, options) {
- options = parseAnimateOptions(options);
-
- var STORAGE_KEY = '$$animateClasses';
- element = angular.element(element);
- element = stripCommentsFromElement(element);
-
- if (classBasedAnimationsBlocked(element)) {
- return $delegate.$$setClassImmediately(element, add, remove, options);
- }
-
- // we're using a combined array for both the add and remove
- // operations since the ORDER OF addClass and removeClass matters
- var classes, cache = element.data(STORAGE_KEY);
- var hasCache = !!cache;
- if (!cache) {
- cache = {};
- cache.classes = {};
- }
- classes = cache.classes;
-
- add = isArray(add) ? add : add.split(' ');
- forEach(add, function(c) {
- if (c && c.length) {
- classes[c] = true;
- }
- });
-
- remove = isArray(remove) ? remove : remove.split(' ');
- forEach(remove, function(c) {
- if (c && c.length) {
- classes[c] = false;
- }
- });
-
- if (hasCache) {
- if (options && cache.options) {
- cache.options = angular.extend(cache.options || {}, options);
- }
-
- //the digest cycle will combine all the animations into one function
- return cache.promise;
- } else {
- element.data(STORAGE_KEY, cache = {
- classes: classes,
- options: options
- });
- }
-
- return cache.promise = runAnimationPostDigest(function(done) {
- var cache, parentNode, parentElement, elementNode = extractElementNode(element);
- if (elementNode) {
- cache = element.data(STORAGE_KEY);
- element.removeData(STORAGE_KEY);
-
- parentElement = element.parent();
- parentNode = elementNode.parentNode;
- }
-
- // TODO(matsko): move this code into the animationsDisabled() function once #8092 is fixed
- if (!parentNode || parentNode['$$NG_REMOVED'] || elementNode['$$NG_REMOVED']) {
- done();
- return;
- }
-
- var state = element.data(NG_ANIMATE_STATE) || {};
- var classes = resolveElementClasses(element, cache, state.active);
- return !classes
- ? done()
- : performAnimation('setClass', classes, element, parentElement, null, function() {
- if (classes[0]) $delegate.$$addClassImmediately(element, classes[0]);
- if (classes[1]) $delegate.$$removeClassImmediately(element, classes[1]);
- }, cache.options, done);
- });
- },
-
- /**
- * @ngdoc method
- * @name $animate#cancel
- * @kind function
- *
- * @param {Promise} animationPromise The animation promise that is returned when an animation is started.
- *
- * @description
- * Cancels the provided animation.
- */
- cancel: function(promise) {
- promise.$$cancelFn();
- },
-
- /**
- * @ngdoc method
- * @name $animate#enabled
- * @kind function
- *
- * @param {boolean=} value If provided then set the animation on or off.
- * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
- * @return {boolean} Current animation state.
- *
- * @description
- * Globally enables/disables animations.
- *
- */
- enabled: function(value, element) {
- switch (arguments.length) {
- case 2:
- if (value) {
- cleanup(element);
- } else {
- var data = element.data(NG_ANIMATE_STATE) || {};
- data.disabled = true;
- element.data(NG_ANIMATE_STATE, data);
- }
- break;
-
- case 1:
- rootAnimateState.disabled = !value;
- break;
-
- default:
- value = !rootAnimateState.disabled;
- break;
- }
- return !!value;
- }
- };
-
- /*
- all animations call this shared animation triggering function internally.
- The animationEvent variable refers to the JavaScript animation event that will be triggered
- and the className value is the name of the animation that will be applied within the
- CSS code. Element, `parentElement` and `afterElement` are provided DOM elements for the animation
- and the onComplete callback will be fired once the animation is fully complete.
- */
- function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, options, doneCallback) {
- var noopCancel = noop;
- var runner = animationRunner(element, animationEvent, className, options);
- if (!runner) {
- fireDOMOperation();
- fireBeforeCallbackAsync();
- fireAfterCallbackAsync();
- closeAnimation();
- return noopCancel;
- }
-
- animationEvent = runner.event;
- className = runner.className;
- var elementEvents = angular.element._data(runner.node);
- elementEvents = elementEvents && elementEvents.events;
-
- if (!parentElement) {
- parentElement = afterElement ? afterElement.parent() : element.parent();
- }
-
- //skip the animation if animations are disabled, a parent is already being animated,
- //the element is not currently attached to the document body or then completely close
- //the animation if any matching animations are not found at all.
- //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
- if (animationsDisabled(element, parentElement)) {
- fireDOMOperation();
- fireBeforeCallbackAsync();
- fireAfterCallbackAsync();
- closeAnimation();
- return noopCancel;
- }
-
- var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
- var runningAnimations = ngAnimateState.active || {};
- var totalActiveAnimations = ngAnimateState.totalActive || 0;
- var lastAnimation = ngAnimateState.last;
- var skipAnimation = false;
-
- if (totalActiveAnimations > 0) {
- var animationsToCancel = [];
- if (!runner.isClassBased) {
- if (animationEvent == 'leave' && runningAnimations['ng-leave']) {
- skipAnimation = true;
- } else {
- //cancel all animations when a structural animation takes place
- for (var klass in runningAnimations) {
- animationsToCancel.push(runningAnimations[klass]);
- }
- ngAnimateState = {};
- cleanup(element, true);
- }
- } else if (lastAnimation.event == 'setClass') {
- animationsToCancel.push(lastAnimation);
- cleanup(element, className);
- } else if (runningAnimations[className]) {
- var current = runningAnimations[className];
- if (current.event == animationEvent) {
- skipAnimation = true;
- } else {
- animationsToCancel.push(current);
- cleanup(element, className);
- }
- }
-
- if (animationsToCancel.length > 0) {
- forEach(animationsToCancel, function(operation) {
- operation.cancel();
- });
- }
- }
-
- if (runner.isClassBased
- && !runner.isSetClassOperation
- && animationEvent != 'animate'
- && !skipAnimation) {
- skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
- }
-
- if (skipAnimation) {
- fireDOMOperation();
- fireBeforeCallbackAsync();
- fireAfterCallbackAsync();
- fireDoneCallbackAsync();
- return noopCancel;
- }
-
- runningAnimations = ngAnimateState.active || {};
- totalActiveAnimations = ngAnimateState.totalActive || 0;
-
- if (animationEvent == 'leave') {
- //there's no need to ever remove the listener since the element
- //will be removed (destroyed) after the leave animation ends or
- //is cancelled midway
- element.one('$destroy', function(e) {
- var element = angular.element(this);
- var state = element.data(NG_ANIMATE_STATE);
- if (state) {
- var activeLeaveAnimation = state.active['ng-leave'];
- if (activeLeaveAnimation) {
- activeLeaveAnimation.cancel();
- cleanup(element, 'ng-leave');
- }
- }
- });
- }
-
- //the ng-animate class does nothing, but it's here to allow for
- //parent animations to find and cancel child animations when needed
- $$jqLite.addClass(element, NG_ANIMATE_CLASS_NAME);
- if (options && options.tempClasses) {
- forEach(options.tempClasses, function(className) {
- $$jqLite.addClass(element, className);
- });
- }
-
- var localAnimationCount = globalAnimationCounter++;
- totalActiveAnimations++;
- runningAnimations[className] = runner;
-
- element.data(NG_ANIMATE_STATE, {
- last: runner,
- active: runningAnimations,
- index: localAnimationCount,
- totalActive: totalActiveAnimations
- });
-
- //first we run the before animations and when all of those are complete
- //then we perform the DOM operation and run the next set of animations
- fireBeforeCallbackAsync();
- runner.before(function(cancelled) {
- var data = element.data(NG_ANIMATE_STATE);
- cancelled = cancelled ||
- !data || !data.active[className] ||
- (runner.isClassBased && data.active[className].event != animationEvent);
-
- fireDOMOperation();
- if (cancelled === true) {
- closeAnimation();
- } else {
- fireAfterCallbackAsync();
- runner.after(closeAnimation);
- }
- });
-
- return runner.cancel;
-
- function fireDOMCallback(animationPhase) {
- var eventName = '$animate:' + animationPhase;
- if (elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
- $$asyncCallback(function() {
- element.triggerHandler(eventName, {
- event: animationEvent,
- className: className
- });
- });
- }
- }
-
- function fireBeforeCallbackAsync() {
- fireDOMCallback('before');
- }
-
- function fireAfterCallbackAsync() {
- fireDOMCallback('after');
- }
-
- function fireDoneCallbackAsync() {
- fireDOMCallback('close');
- doneCallback();
- }
-
- //it is less complicated to use a flag than managing and canceling
- //timeouts containing multiple callbacks.
- function fireDOMOperation() {
- if (!fireDOMOperation.hasBeenRun) {
- fireDOMOperation.hasBeenRun = true;
- domOperation();
- }
- }
-
- function closeAnimation() {
- if (!closeAnimation.hasBeenRun) {
- if (runner) { //the runner doesn't exist if it fails to instantiate
- runner.applyStyles();
- }
-
- closeAnimation.hasBeenRun = true;
- if (options && options.tempClasses) {
- forEach(options.tempClasses, function(className) {
- $$jqLite.removeClass(element, className);
- });
- }
-
- var data = element.data(NG_ANIMATE_STATE);
- if (data) {
-
- /* only structural animations wait for reflow before removing an
- animation, but class-based animations don't. An example of this
- failing would be when a parent HTML tag has a ng-class attribute
- causing ALL directives below to skip animations during the digest */
- if (runner && runner.isClassBased) {
- cleanup(element, className);
- } else {
- $$asyncCallback(function() {
- var data = element.data(NG_ANIMATE_STATE) || {};
- if (localAnimationCount == data.index) {
- cleanup(element, className, animationEvent);
- }
- });
- element.data(NG_ANIMATE_STATE, data);
- }
- }
- fireDoneCallbackAsync();
- }
- }
- }
-
- function cancelChildAnimations(element) {
- var node = extractElementNode(element);
- if (node) {
- var nodes = angular.isFunction(node.getElementsByClassName) ?
- node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
- node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
- forEach(nodes, function(element) {
- element = angular.element(element);
- var data = element.data(NG_ANIMATE_STATE);
- if (data && data.active) {
- forEach(data.active, function(runner) {
- runner.cancel();
- });
- }
- });
- }
- }
-
- function cleanup(element, className) {
- if (isMatchingElement(element, $rootElement)) {
- if (!rootAnimateState.disabled) {
- rootAnimateState.running = false;
- rootAnimateState.structural = false;
- }
- } else if (className) {
- var data = element.data(NG_ANIMATE_STATE) || {};
-
- var removeAnimations = className === true;
- if (!removeAnimations && data.active && data.active[className]) {
- data.totalActive--;
- delete data.active[className];
- }
-
- if (removeAnimations || !data.totalActive) {
- $$jqLite.removeClass(element, NG_ANIMATE_CLASS_NAME);
- element.removeData(NG_ANIMATE_STATE);
- }
- }
- }
-
- function animationsDisabled(element, parentElement) {
- if (rootAnimateState.disabled) {
- return true;
- }
-
- if (isMatchingElement(element, $rootElement)) {
- return rootAnimateState.running;
- }
-
- var allowChildAnimations, parentRunningAnimation, hasParent;
- do {
- //the element did not reach the root element which means that it
- //is not apart of the DOM. Therefore there is no reason to do
- //any animations on it
- if (parentElement.length === 0) break;
-
- var isRoot = isMatchingElement(parentElement, $rootElement);
- var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
- if (state.disabled) {
- return true;
- }
-
- //no matter what, for an animation to work it must reach the root element
- //this implies that the element is attached to the DOM when the animation is run
- if (isRoot) {
- hasParent = true;
- }
-
- //once a flag is found that is strictly false then everything before
- //it will be discarded and all child animations will be restricted
- if (allowChildAnimations !== false) {
- var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
- if (angular.isDefined(animateChildrenFlag)) {
- allowChildAnimations = animateChildrenFlag;
- }
- }
-
- parentRunningAnimation = parentRunningAnimation ||
- state.running ||
- (state.last && !state.last.isClassBased);
- }
- while (parentElement = parentElement.parent());
-
- return !hasParent || (!allowChildAnimations && parentRunningAnimation);
- }
- }]);
-
- $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
- function($window, $sniffer, $timeout, $$animateReflow) {
- // Detect proper transitionend/animationend event names.
- var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
-
- // If unprefixed events are not supported but webkit-prefixed are, use the latter.
- // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
- // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
- // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
- // Register both events in case `window.onanimationend` is not supported because of that,
- // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
- // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
- // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
- if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
- CSS_PREFIX = '-webkit-';
- TRANSITION_PROP = 'WebkitTransition';
- TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
- } else {
- TRANSITION_PROP = 'transition';
- TRANSITIONEND_EVENT = 'transitionend';
- }
-
- if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
- CSS_PREFIX = '-webkit-';
- ANIMATION_PROP = 'WebkitAnimation';
- ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
- } else {
- ANIMATION_PROP = 'animation';
- ANIMATIONEND_EVENT = 'animationend';
- }
-
- var DURATION_KEY = 'Duration';
- var PROPERTY_KEY = 'Property';
- var DELAY_KEY = 'Delay';
- var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
- var ANIMATION_PLAYSTATE_KEY = 'PlayState';
- var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
- var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
- var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
- var CLOSING_TIME_BUFFER = 1.5;
- var ONE_SECOND = 1000;
-
- var lookupCache = {};
- var parentCounter = 0;
- var animationReflowQueue = [];
- var cancelAnimationReflow;
- function clearCacheAfterReflow() {
- if (!cancelAnimationReflow) {
- cancelAnimationReflow = $$animateReflow(function() {
- animationReflowQueue = [];
- cancelAnimationReflow = null;
- lookupCache = {};
- });
- }
- }
-
- function afterReflow(element, callback) {
- if (cancelAnimationReflow) {
- cancelAnimationReflow();
- }
- animationReflowQueue.push(callback);
- cancelAnimationReflow = $$animateReflow(function() {
- forEach(animationReflowQueue, function(fn) {
- fn();
- });
-
- animationReflowQueue = [];
- cancelAnimationReflow = null;
- lookupCache = {};
- });
- }
-
- var closingTimer = null;
- var closingTimestamp = 0;
- var animationElementQueue = [];
- function animationCloseHandler(element, totalTime) {
- var node = extractElementNode(element);
- element = angular.element(node);
-
- //this item will be garbage collected by the closing
- //animation timeout
- animationElementQueue.push(element);
-
- //but it may not need to cancel out the existing timeout
- //if the timestamp is less than the previous one
- var futureTimestamp = Date.now() + totalTime;
- if (futureTimestamp <= closingTimestamp) {
- return;
- }
-
- $timeout.cancel(closingTimer);
-
- closingTimestamp = futureTimestamp;
- closingTimer = $timeout(function() {
- closeAllAnimations(animationElementQueue);
- animationElementQueue = [];
- }, totalTime, false);
- }
-
- function closeAllAnimations(elements) {
- forEach(elements, function(element) {
- var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
- if (elementData) {
- forEach(elementData.closeAnimationFns, function(fn) {
- fn();
- });
- }
- });
- }
-
- function getElementAnimationDetails(element, cacheKey) {
- var data = cacheKey ? lookupCache[cacheKey] : null;
- if (!data) {
- var transitionDuration = 0;
- var transitionDelay = 0;
- var animationDuration = 0;
- var animationDelay = 0;
-
- //we want all the styles defined before and after
- forEach(element, function(element) {
- if (element.nodeType == ELEMENT_NODE) {
- var elementStyles = $window.getComputedStyle(element) || {};
-
- var transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
- transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
-
- var transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
- transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
-
- var animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
- animationDelay = Math.max(parseMaxTime(elementStyles[ANIMATION_PROP + DELAY_KEY]), animationDelay);
-
- var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
-
- if (aDuration > 0) {
- aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
- }
- animationDuration = Math.max(aDuration, animationDuration);
- }
- });
- data = {
- total: 0,
- transitionDelay: transitionDelay,
- transitionDuration: transitionDuration,
- animationDelay: animationDelay,
- animationDuration: animationDuration
- };
- if (cacheKey) {
- lookupCache[cacheKey] = data;
- }
- }
- return data;
- }
-
- function parseMaxTime(str) {
- var maxValue = 0;
- var values = isString(str) ?
- str.split(/\s*,\s*/) :
- [];
- forEach(values, function(value) {
- maxValue = Math.max(parseFloat(value) || 0, maxValue);
- });
- return maxValue;
- }
-
- function getCacheKey(element) {
- var parentElement = element.parent();
- var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
- if (!parentID) {
- parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
- parentID = parentCounter;
- }
- return parentID + '-' + extractElementNode(element).getAttribute('class');
- }
-
- function animateSetup(animationEvent, element, className, styles) {
- var structural = ['ng-enter','ng-leave','ng-move'].indexOf(className) >= 0;
-
- var cacheKey = getCacheKey(element);
- var eventCacheKey = cacheKey + ' ' + className;
- var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
-
- var stagger = {};
- if (itemIndex > 0) {
- var staggerClassName = className + '-stagger';
- var staggerCacheKey = cacheKey + ' ' + staggerClassName;
- var applyClasses = !lookupCache[staggerCacheKey];
-
- applyClasses && $$jqLite.addClass(element, staggerClassName);
-
- stagger = getElementAnimationDetails(element, staggerCacheKey);
-
- applyClasses && $$jqLite.removeClass(element, staggerClassName);
- }
-
- $$jqLite.addClass(element, className);
-
- var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
- var timings = getElementAnimationDetails(element, eventCacheKey);
- var transitionDuration = timings.transitionDuration;
- var animationDuration = timings.animationDuration;
-
- if (structural && transitionDuration === 0 && animationDuration === 0) {
- $$jqLite.removeClass(element, className);
- return false;
- }
-
- var blockTransition = styles || (structural && transitionDuration > 0);
- var blockAnimation = animationDuration > 0 &&
- stagger.animationDelay > 0 &&
- stagger.animationDuration === 0;
-
- var closeAnimationFns = formerData.closeAnimationFns || [];
- element.data(NG_ANIMATE_CSS_DATA_KEY, {
- stagger: stagger,
- cacheKey: eventCacheKey,
- running: formerData.running || 0,
- itemIndex: itemIndex,
- blockTransition: blockTransition,
- closeAnimationFns: closeAnimationFns
- });
-
- var node = extractElementNode(element);
-
- if (blockTransition) {
- blockTransitions(node, true);
- if (styles) {
- element.css(styles);
- }
- }
-
- if (blockAnimation) {
- blockAnimations(node, true);
- }
-
- return true;
- }
-
- function animateRun(animationEvent, element, className, activeAnimationComplete, styles) {
- var node = extractElementNode(element);
- var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
- if (node.getAttribute('class').indexOf(className) == -1 || !elementData) {
- activeAnimationComplete();
- return;
- }
-
- var activeClassName = '';
- var pendingClassName = '';
- forEach(className.split(' '), function(klass, i) {
- var prefix = (i > 0 ? ' ' : '') + klass;
- activeClassName += prefix + '-active';
- pendingClassName += prefix + '-pending';
- });
-
- var style = '';
- var appliedStyles = [];
- var itemIndex = elementData.itemIndex;
- var stagger = elementData.stagger;
- var staggerTime = 0;
- if (itemIndex > 0) {
- var transitionStaggerDelay = 0;
- if (stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
- transitionStaggerDelay = stagger.transitionDelay * itemIndex;
- }
-
- var animationStaggerDelay = 0;
- if (stagger.animationDelay > 0 && stagger.animationDuration === 0) {
- animationStaggerDelay = stagger.animationDelay * itemIndex;
- appliedStyles.push(CSS_PREFIX + 'animation-play-state');
- }
-
- staggerTime = Math.round(Math.max(transitionStaggerDelay, animationStaggerDelay) * 100) / 100;
- }
-
- if (!staggerTime) {
- $$jqLite.addClass(element, activeClassName);
- if (elementData.blockTransition) {
- blockTransitions(node, false);
- }
- }
-
- var eventCacheKey = elementData.cacheKey + ' ' + activeClassName;
- var timings = getElementAnimationDetails(element, eventCacheKey);
- var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
- if (maxDuration === 0) {
- $$jqLite.removeClass(element, activeClassName);
- animateClose(element, className);
- activeAnimationComplete();
- return;
- }
-
- if (!staggerTime && styles && Object.keys(styles).length > 0) {
- if (!timings.transitionDuration) {
- element.css('transition', timings.animationDuration + 's linear all');
- appliedStyles.push('transition');
- }
- element.css(styles);
- }
-
- var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
- var maxDelayTime = maxDelay * ONE_SECOND;
-
- if (appliedStyles.length > 0) {
- //the element being animated may sometimes contain comment nodes in
- //the jqLite object, so we're safe to use a single variable to house
- //the styles since there is always only one element being animated
- var oldStyle = node.getAttribute('style') || '';
- if (oldStyle.charAt(oldStyle.length - 1) !== ';') {
- oldStyle += ';';
- }
- node.setAttribute('style', oldStyle + ' ' + style);
- }
-
- var startTime = Date.now();
- var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
- var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
- var totalTime = (staggerTime + animationTime) * ONE_SECOND;
-
- var staggerTimeout;
- if (staggerTime > 0) {
- $$jqLite.addClass(element, pendingClassName);
- staggerTimeout = $timeout(function() {
- staggerTimeout = null;
-
- if (timings.transitionDuration > 0) {
- blockTransitions(node, false);
- }
- if (timings.animationDuration > 0) {
- blockAnimations(node, false);
- }
-
- $$jqLite.addClass(element, activeClassName);
- $$jqLite.removeClass(element, pendingClassName);
-
- if (styles) {
- if (timings.transitionDuration === 0) {
- element.css('transition', timings.animationDuration + 's linear all');
- }
- element.css(styles);
- appliedStyles.push('transition');
- }
- }, staggerTime * ONE_SECOND, false);
- }
-
- element.on(css3AnimationEvents, onAnimationProgress);
- elementData.closeAnimationFns.push(function() {
- onEnd();
- activeAnimationComplete();
- });
-
- elementData.running++;
- animationCloseHandler(element, totalTime);
- return onEnd;
-
- // This will automatically be called by $animate so
- // there is no need to attach this internally to the
- // timeout done method.
- function onEnd() {
- element.off(css3AnimationEvents, onAnimationProgress);
- $$jqLite.removeClass(element, activeClassName);
- $$jqLite.removeClass(element, pendingClassName);
- if (staggerTimeout) {
- $timeout.cancel(staggerTimeout);
- }
- animateClose(element, className);
- var node = extractElementNode(element);
- for (var i in appliedStyles) {
- node.style.removeProperty(appliedStyles[i]);
- }
- }
-
- function onAnimationProgress(event) {
- event.stopPropagation();
- var ev = event.originalEvent || event;
- var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
-
- /* Firefox (or possibly just Gecko) likes to not round values up
- * when a ms measurement is used for the animation */
- var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
-
- /* $manualTimeStamp is a mocked timeStamp value which is set
- * within browserTrigger(). This is only here so that tests can
- * mock animations properly. Real events fallback to event.timeStamp,
- * or, if they don't, then a timeStamp is automatically created for them.
- * We're checking to see if the timeStamp surpasses the expected delay,
- * but we're using elapsedTime instead of the timeStamp on the 2nd
- * pre-condition since animations sometimes close off early */
- if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
- activeAnimationComplete();
- }
- }
- }
-
- function blockTransitions(node, bool) {
- node.style[TRANSITION_PROP + PROPERTY_KEY] = bool ? 'none' : '';
- }
-
- function blockAnimations(node, bool) {
- node.style[ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY] = bool ? 'paused' : '';
- }
-
- function animateBefore(animationEvent, element, className, styles) {
- if (animateSetup(animationEvent, element, className, styles)) {
- return function(cancelled) {
- cancelled && animateClose(element, className);
- };
- }
- }
-
- function animateAfter(animationEvent, element, className, afterAnimationComplete, styles) {
- if (element.data(NG_ANIMATE_CSS_DATA_KEY)) {
- return animateRun(animationEvent, element, className, afterAnimationComplete, styles);
- } else {
- animateClose(element, className);
- afterAnimationComplete();
- }
- }
-
- function animate(animationEvent, element, className, animationComplete, options) {
- //If the animateSetup function doesn't bother returning a
- //cancellation function then it means that there is no animation
- //to perform at all
- var preReflowCancellation = animateBefore(animationEvent, element, className, options.from);
- if (!preReflowCancellation) {
- clearCacheAfterReflow();
- animationComplete();
- return;
- }
-
- //There are two cancellation functions: one is before the first
- //reflow animation and the second is during the active state
- //animation. The first function will take care of removing the
- //data from the element which will not make the 2nd animation
- //happen in the first place
- var cancel = preReflowCancellation;
- afterReflow(element, function() {
- //once the reflow is complete then we point cancel to
- //the new cancellation function which will remove all of the
- //animation properties from the active animation
- cancel = animateAfter(animationEvent, element, className, animationComplete, options.to);
- });
-
- return function(cancelled) {
- (cancel || noop)(cancelled);
- };
- }
-
- function animateClose(element, className) {
- $$jqLite.removeClass(element, className);
- var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
- if (data) {
- if (data.running) {
- data.running--;
- }
- if (!data.running || data.running === 0) {
- element.removeData(NG_ANIMATE_CSS_DATA_KEY);
- }
- }
- }
-
- return {
- animate: function(element, className, from, to, animationCompleted, options) {
- options = options || {};
- options.from = from;
- options.to = to;
- return animate('animate', element, className, animationCompleted, options);
- },
-
- enter: function(element, animationCompleted, options) {
- options = options || {};
- return animate('enter', element, 'ng-enter', animationCompleted, options);
- },
-
- leave: function(element, animationCompleted, options) {
- options = options || {};
- return animate('leave', element, 'ng-leave', animationCompleted, options);
- },
-
- move: function(element, animationCompleted, options) {
- options = options || {};
- return animate('move', element, 'ng-move', animationCompleted, options);
- },
-
- beforeSetClass: function(element, add, remove, animationCompleted, options) {
- options = options || {};
- var className = suffixClasses(remove, '-remove') + ' ' +
- suffixClasses(add, '-add');
- var cancellationMethod = animateBefore('setClass', element, className, options.from);
- if (cancellationMethod) {
- afterReflow(element, animationCompleted);
- return cancellationMethod;
- }
- clearCacheAfterReflow();
- animationCompleted();
- },
-
- beforeAddClass: function(element, className, animationCompleted, options) {
- options = options || {};
- var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), options.from);
- if (cancellationMethod) {
- afterReflow(element, animationCompleted);
- return cancellationMethod;
- }
- clearCacheAfterReflow();
- animationCompleted();
- },
-
- beforeRemoveClass: function(element, className, animationCompleted, options) {
- options = options || {};
- var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), options.from);
- if (cancellationMethod) {
- afterReflow(element, animationCompleted);
- return cancellationMethod;
- }
- clearCacheAfterReflow();
- animationCompleted();
- },
-
- setClass: function(element, add, remove, animationCompleted, options) {
- options = options || {};
- remove = suffixClasses(remove, '-remove');
- add = suffixClasses(add, '-add');
- var className = remove + ' ' + add;
- return animateAfter('setClass', element, className, animationCompleted, options.to);
- },
-
- addClass: function(element, className, animationCompleted, options) {
- options = options || {};
- return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted, options.to);
- },
-
- removeClass: function(element, className, animationCompleted, options) {
- options = options || {};
- return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted, options.to);
- }
- };
-
- function suffixClasses(classes, suffix) {
- var className = '';
- classes = isArray(classes) ? classes : classes.split(/\s+/);
- forEach(classes, function(klass, i) {
- if (klass && klass.length > 0) {
- className += (i > 0 ? ' ' : '') + klass + suffix;
- }
- });
- return className;
- }
- }]);
- }]);
-
-
-})(window, window.angular);