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+<!--
+ Licensed to the Apache Software Foundation (ASF) under one or more
+ contributor license agreements. See the NOTICE file distributed with
+ this work for additional information regarding copyright ownership.
+ The ASF licenses this file to You under the Apache License, Version 2.0
+ (the "License"); you may not use this file except in compliance with
+ the License. You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+-->
+<html>
+
+<head>
+<meta http-equiv="Content-Language" content="en-us">
+<link rel="stylesheet" type="text/css" href="../stylesheets/style.css">
+<title>Sound Task</title>
+</head>
+
+<body>
+
+<h2><a name="sound">Sound</a></h2>
+<h3>Description</h3>
+<p>Plays a sound-file at the end of the build, according to whether
+the build failed or succeeded. You can specify either a specific
+sound-file to play, or, if a directory is specified, the
+<code>&lt;sound&gt;</code> task will randomly select a file to play.
+Note: At this point, the random selection is based on all the files
+in the directory, not just those ending in appropriate suffixes
+for sound-files, so be sure you only have sound-files in the
+directory you specify.</p>
+<p>More precisely <code>&lt;sound&gt;</code> registers a hook that is
+triggered when the build finishes. Therefore you have to place this
+task as top level or inside a target which is always executed.</p>
+<p>
+Unless you are running on Java 1.3 or later, you need the Java Media Framework
+on the classpath (javax.sound).
+</p>
+
+
+<h3>Nested Elements</h3>
+<h4>success</h4>
+<p>Specifies the sound to be played if the build succeeded.</p>
+<h4>fail</h4>
+<p>Specifies the sound to be played if the build failed.</p>
+
+<h3>Nested Element Parameters</h3>
+<p>
+The following attributes may be used on the <code>&lt;success&gt;</code>
+and <code>&lt;fail&gt;</code> elements:</p>
+<table border="1" cellpadding="2" cellspacing="0">
+ <tr>
+ <td valign="top"><b>Attribute</b></td>
+ <td valign="top"><b>Description</b></td>
+ <td align="center" valign="top"><b>Required</b></td>
+ </tr>
+ <tr>
+ <td valign="top">source</td>
+ <td valign="top">the path to a sound-file directory, or the name of a
+specific sound-file, to be played. If this file does not exist, an error message
+will be logged.
+ </td>
+ <td valign="top" align="center">Yes</td>
+ </tr>
+ <tr>
+ <td valign="top">loops</td>
+ <td valign="top">the number of extra times to play the sound-file;
+ default is <code>0</code>.
+ </td>
+ <td valign="top" align="center">No</td>
+ </tr>
+ <tr>
+ <td valign="top">duration</td>
+ <td valign="top">the amount of time (in milliseconds) to play
+ the sound-file.
+ </td>
+ <td valign="top" align="center">No</td>
+ </tr>
+</table>
+
+<h3>Examples</h3>
+<blockquote>
+<pre>
+&lt;target name=&quot;fun&quot; if=&quot;fun&quot; unless=&quot;fun.done&quot;&gt;
+ &lt;sound&gt;
+ &lt;success source=&quot;${user.home}/sounds/bell.wav&quot;/&gt;
+ &lt;fail source=&quot;${user.home}/sounds/ohno.wav&quot; loops=&quot;2&quot;/&gt;
+ &lt;/sound&gt;
+ &lt;property name=&quot;fun.done&quot; value=&quot;true&quot;/&gt;
+&lt;/target&gt;
+</pre>
+</blockquote>
+plays the <code>bell.wav</code> sound-file if the build succeeded, or
+the <code>ohno.wav</code> sound-file if the build failed, three times,
+if the <code>fun</code> property is set to <code>true</code>.
+If the target
+is a dependency of an &quot;initialization&quot; target that other
+targets depend on, the
+<code>fun.done</code> property prevents the target from being executed
+more than once.
+<blockquote>
+<pre>
+&lt;target name=&quot;fun&quot; if=&quot;fun&quot; unless=&quot;fun.done&quot;&gt;
+ &lt;sound&gt;
+ &lt;success source=&quot;//intranet/sounds/success&quot;/&gt;
+ &lt;fail source=&quot;//intranet/sounds/failure&quot;/&gt;
+ &lt;/sound&gt;
+ &lt;property name=&quot;fun.done&quot; value=&quot;true&quot;/&gt;
+&lt;/target&gt;
+</pre>
+</blockquote>
+randomly selects a sound-file to play when the build succeeds or fails.
+
+
+
+</body>
+</html>
+