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+#
+# Input device configuration
+#
+
+menu "Input device support"
+ depends on !UML
+
+config INPUT
+ tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
+ default y
+ help
+ Say Y here if you have any input device (mouse, keyboard, tablet,
+ joystick, steering wheel ...) connected to your system and want
+ it to be available to applications. This includes standard PS/2
+ keyboard and mouse.
+
+ Say N here if you have a headless (no monitor, no keyboard) system.
+
+ More information is available: <file:Documentation/input/input.txt>
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called input.
+
+if INPUT
+
+config INPUT_FF_MEMLESS
+ tristate "Support for memoryless force-feedback devices"
+ help
+ Say Y here if you have memoryless force-feedback input device
+ such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
+ Power 2, or similar. You will also need to enable hardware-specific
+ driver.
+
+ If unsure, say N.
+
+ To compile this driver as a module, choose M here: the
+ module will be called ff-memless.
+
+config INPUT_POLLDEV
+ tristate "Polled input device skeleton"
+ help
+ Say Y here if you are using a driver for an input
+ device that periodically polls hardware state. This
+ option is only useful for out-of-tree drivers since
+ in-tree drivers select it automatically.
+
+ If unsure, say N.
+
+ To compile this driver as a module, choose M here: the
+ module will be called input-polldev.
+
+config INPUT_SPARSEKMAP
+ tristate "Sparse keymap support library"
+ help
+ Say Y here if you are using a driver for an input
+ device that uses sparse keymap. This option is only
+ useful for out-of-tree drivers since in-tree drivers
+ select it automatically.
+
+ If unsure, say N.
+
+ To compile this driver as a module, choose M here: the
+ module will be called sparse-keymap.
+
+config INPUT_MATRIXKMAP
+ tristate "Matrix keymap support library"
+ help
+ Say Y here if you are using a driver for an input
+ device that uses matrix keymap. This option is only
+ useful for out-of-tree drivers since in-tree drivers
+ select it automatically.
+
+ If unsure, say N.
+
+ To compile this driver as a module, choose M here: the
+ module will be called matrix-keymap.
+
+comment "Userland interfaces"
+
+config INPUT_MOUSEDEV
+ tristate "Mouse interface"
+ default y
+ help
+ Say Y here if you want your mouse to be accessible as char devices
+ 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
+ emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
+ programs (including SVGAlib, GPM and X) will be able to use your
+ mouse.
+
+ If unsure, say Y.
+
+ To compile this driver as a module, choose M here: the
+ module will be called mousedev.
+
+config INPUT_MOUSEDEV_PSAUX
+ bool "Provide legacy /dev/psaux device"
+ default y
+ depends on INPUT_MOUSEDEV
+ help
+ Say Y here if you want your mouse also be accessible as char device
+ 10:1 - /dev/psaux. The data available through /dev/psaux is exactly
+ the same as the data from /dev/input/mice.
+
+ If unsure, say Y.
+
+
+config INPUT_MOUSEDEV_SCREEN_X
+ int "Horizontal screen resolution"
+ depends on INPUT_MOUSEDEV
+ default "1024"
+ help
+ If you're using a digitizer, or a graphic tablet, and want to use
+ it as a mouse then the mousedev driver needs to know the X window
+ screen resolution you are using to correctly scale the data. If
+ you're not using a digitizer, this value is ignored.
+
+config INPUT_MOUSEDEV_SCREEN_Y
+ int "Vertical screen resolution"
+ depends on INPUT_MOUSEDEV
+ default "768"
+ help
+ If you're using a digitizer, or a graphic tablet, and want to use
+ it as a mouse then the mousedev driver needs to know the X window
+ screen resolution you are using to correctly scale the data. If
+ you're not using a digitizer, this value is ignored.
+
+config INPUT_JOYDEV
+ tristate "Joystick interface"
+ help
+ Say Y here if you want your joystick or gamepad to be
+ accessible as char device 13:0+ - /dev/input/jsX device.
+
+ If unsure, say Y.
+
+ More information is available: <file:Documentation/input/joystick.txt>
+
+ To compile this driver as a module, choose M here: the
+ module will be called joydev.
+
+config INPUT_EVDEV
+ tristate "Event interface"
+ help
+ Say Y here if you want your input device events be accessible
+ under char device 13:64+ - /dev/input/eventX in a generic way.
+
+ To compile this driver as a module, choose M here: the
+ module will be called evdev.
+
+config INPUT_EVBUG
+ tristate "Event debugging"
+ help
+ Say Y here if you have a problem with the input subsystem and
+ want all events (keypresses, mouse movements), to be output to
+ the system log. While this is useful for debugging, it's also
+ a security threat - your keypresses include your passwords, of
+ course.
+
+ If unsure, say N.
+
+ To compile this driver as a module, choose M here: the
+ module will be called evbug.
+
+config INPUT_APMPOWER
+ tristate "Input Power Event -> APM Bridge" if EXPERT
+ depends on INPUT && APM_EMULATION
+ help
+ Say Y here if you want suspend key events to trigger a user
+ requested suspend through APM. This is useful on embedded
+ systems where such behaviour is desired without userspace
+ interaction. If unsure, say N.
+
+ To compile this driver as a module, choose M here: the
+ module will be called apm-power.
+
+comment "Input Device Drivers"
+
+source "drivers/input/keyboard/Kconfig"
+
+source "drivers/input/mouse/Kconfig"
+
+source "drivers/input/joystick/Kconfig"
+
+source "drivers/input/tablet/Kconfig"
+
+source "drivers/input/touchscreen/Kconfig"
+
+source "drivers/input/misc/Kconfig"
+
+endif
+
+menu "Hardware I/O ports"
+
+source "drivers/input/serio/Kconfig"
+
+source "drivers/input/gameport/Kconfig"
+
+endmenu
+
+endmenu
+