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author | 2017-05-23 17:55:06 +0000 | |
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committer | 2017-05-23 17:55:06 +0000 | |
commit | 0f6296e038b5c299654d596026e7bee5aa723e56 (patch) | |
tree | a51b545d58c8128abfd6caa9ca43d32343011f62 /qemu/include/qom/object.h | |
parent | c4d68bc45aa6aa8b7fe39bce206cb17c2cb2d365 (diff) | |
parent | bb756eebdac6fd24e8919e2c43f7d2c8c4091f59 (diff) |
Merge "Adding qemu as a submodule of KVMFORNFV"
Diffstat (limited to 'qemu/include/qom/object.h')
-rw-r--r-- | qemu/include/qom/object.h | 1612 |
1 files changed, 0 insertions, 1612 deletions
diff --git a/qemu/include/qom/object.h b/qemu/include/qom/object.h deleted file mode 100644 index 21bb5ff14..000000000 --- a/qemu/include/qom/object.h +++ /dev/null @@ -1,1612 +0,0 @@ -/* - * QEMU Object Model - * - * Copyright IBM, Corp. 2011 - * - * Authors: - * Anthony Liguori <aliguori@us.ibm.com> - * - * This work is licensed under the terms of the GNU GPL, version 2 or later. - * See the COPYING file in the top-level directory. - * - */ - -#ifndef QEMU_OBJECT_H -#define QEMU_OBJECT_H - -#include <glib.h> -#include "qapi-types.h" -#include "qemu/queue.h" - -struct TypeImpl; -typedef struct TypeImpl *Type; - -typedef struct ObjectClass ObjectClass; -typedef struct Object Object; - -typedef struct TypeInfo TypeInfo; - -typedef struct InterfaceClass InterfaceClass; -typedef struct InterfaceInfo InterfaceInfo; - -#define TYPE_OBJECT "object" - -/** - * SECTION:object.h - * @title:Base Object Type System - * @short_description: interfaces for creating new types and objects - * - * The QEMU Object Model provides a framework for registering user creatable - * types and instantiating objects from those types. QOM provides the following - * features: - * - * - System for dynamically registering types - * - Support for single-inheritance of types - * - Multiple inheritance of stateless interfaces - * - * <example> - * <title>Creating a minimal type</title> - * <programlisting> - * #include "qdev.h" - * - * #define TYPE_MY_DEVICE "my-device" - * - * // No new virtual functions: we can reuse the typedef for the - * // superclass. - * typedef DeviceClass MyDeviceClass; - * typedef struct MyDevice - * { - * DeviceState parent; - * - * int reg0, reg1, reg2; - * } MyDevice; - * - * static const TypeInfo my_device_info = { - * .name = TYPE_MY_DEVICE, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDevice), - * }; - * - * static void my_device_register_types(void) - * { - * type_register_static(&my_device_info); - * } - * - * type_init(my_device_register_types) - * </programlisting> - * </example> - * - * In the above example, we create a simple type that is described by #TypeInfo. - * #TypeInfo describes information about the type including what it inherits - * from, the instance and class size, and constructor/destructor hooks. - * - * Every type has an #ObjectClass associated with it. #ObjectClass derivatives - * are instantiated dynamically but there is only ever one instance for any - * given type. The #ObjectClass typically holds a table of function pointers - * for the virtual methods implemented by this type. - * - * Using object_new(), a new #Object derivative will be instantiated. You can - * cast an #Object to a subclass (or base-class) type using - * object_dynamic_cast(). You typically want to define macro wrappers around - * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a - * specific type: - * - * <example> - * <title>Typecasting macros</title> - * <programlisting> - * #define MY_DEVICE_GET_CLASS(obj) \ - * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE) - * #define MY_DEVICE_CLASS(klass) \ - * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE) - * #define MY_DEVICE(obj) \ - * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE) - * </programlisting> - * </example> - * - * # Class Initialization # - * - * Before an object is initialized, the class for the object must be - * initialized. There is only one class object for all instance objects - * that is created lazily. - * - * Classes are initialized by first initializing any parent classes (if - * necessary). After the parent class object has initialized, it will be - * copied into the current class object and any additional storage in the - * class object is zero filled. - * - * The effect of this is that classes automatically inherit any virtual - * function pointers that the parent class has already initialized. All - * other fields will be zero filled. - * - * Once all of the parent classes have been initialized, #TypeInfo::class_init - * is called to let the class being instantiated provide default initialize for - * its virtual functions. Here is how the above example might be modified - * to introduce an overridden virtual function: - * - * <example> - * <title>Overriding a virtual function</title> - * <programlisting> - * #include "qdev.h" - * - * void my_device_class_init(ObjectClass *klass, void *class_data) - * { - * DeviceClass *dc = DEVICE_CLASS(klass); - * dc->reset = my_device_reset; - * } - * - * static const TypeInfo my_device_info = { - * .name = TYPE_MY_DEVICE, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDevice), - * .class_init = my_device_class_init, - * }; - * </programlisting> - * </example> - * - * Introducing new virtual methods requires a class to define its own - * struct and to add a .class_size member to the #TypeInfo. Each method - * will also have a wrapper function to call it easily: - * - * <example> - * <title>Defining an abstract class</title> - * <programlisting> - * #include "qdev.h" - * - * typedef struct MyDeviceClass - * { - * DeviceClass parent; - * - * void (*frobnicate) (MyDevice *obj); - * } MyDeviceClass; - * - * static const TypeInfo my_device_info = { - * .name = TYPE_MY_DEVICE, - * .parent = TYPE_DEVICE, - * .instance_size = sizeof(MyDevice), - * .abstract = true, // or set a default in my_device_class_init - * .class_size = sizeof(MyDeviceClass), - * }; - * - * void my_device_frobnicate(MyDevice *obj) - * { - * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj); - * - * klass->frobnicate(obj); - * } - * </programlisting> - * </example> - * - * # Interfaces # - * - * Interfaces allow a limited form of multiple inheritance. Instances are - * similar to normal types except for the fact that are only defined by - * their classes and never carry any state. You can dynamically cast an object - * to one of its #Interface types and vice versa. - * - * # Methods # - * - * A <emphasis>method</emphasis> is a function within the namespace scope of - * a class. It usually operates on the object instance by passing it as a - * strongly-typed first argument. - * If it does not operate on an object instance, it is dubbed - * <emphasis>class method</emphasis>. - * - * Methods cannot be overloaded. That is, the #ObjectClass and method name - * uniquely identity the function to be called; the signature does not vary - * except for trailing varargs. - * - * Methods are always <emphasis>virtual</emphasis>. Overriding a method in - * #TypeInfo.class_init of a subclass leads to any user of the class obtained - * via OBJECT_GET_CLASS() accessing the overridden function. - * The original function is not automatically invoked. It is the responsibility - * of the overriding class to determine whether and when to invoke the method - * being overridden. - * - * To invoke the method being overridden, the preferred solution is to store - * the original value in the overriding class before overriding the method. - * This corresponds to |[ {super,base}.method(...) ]| in Java and C# - * respectively; this frees the overriding class from hardcoding its parent - * class, which someone might choose to change at some point. - * - * <example> - * <title>Overriding a virtual method</title> - * <programlisting> - * typedef struct MyState MyState; - * - * typedef void (*MyDoSomething)(MyState *obj); - * - * typedef struct MyClass { - * ObjectClass parent_class; - * - * MyDoSomething do_something; - * } MyClass; - * - * static void my_do_something(MyState *obj) - * { - * // do something - * } - * - * static void my_class_init(ObjectClass *oc, void *data) - * { - * MyClass *mc = MY_CLASS(oc); - * - * mc->do_something = my_do_something; - * } - * - * static const TypeInfo my_type_info = { - * .name = TYPE_MY, - * .parent = TYPE_OBJECT, - * .instance_size = sizeof(MyState), - * .class_size = sizeof(MyClass), - * .class_init = my_class_init, - * }; - * - * typedef struct DerivedClass { - * MyClass parent_class; - * - * MyDoSomething parent_do_something; - * } DerivedClass; - * - * static void derived_do_something(MyState *obj) - * { - * DerivedClass *dc = DERIVED_GET_CLASS(obj); - * - * // do something here - * dc->parent_do_something(obj); - * // do something else here - * } - * - * static void derived_class_init(ObjectClass *oc, void *data) - * { - * MyClass *mc = MY_CLASS(oc); - * DerivedClass *dc = DERIVED_CLASS(oc); - * - * dc->parent_do_something = mc->do_something; - * mc->do_something = derived_do_something; - * } - * - * static const TypeInfo derived_type_info = { - * .name = TYPE_DERIVED, - * .parent = TYPE_MY, - * .class_size = sizeof(DerivedClass), - * .class_init = derived_class_init, - * }; - * </programlisting> - * </example> - * - * Alternatively, object_class_by_name() can be used to obtain the class and - * its non-overridden methods for a specific type. This would correspond to - * |[ MyClass::method(...) ]| in C++. - * - * The first example of such a QOM method was #CPUClass.reset, - * another example is #DeviceClass.realize. - */ - - -/** - * ObjectPropertyAccessor: - * @obj: the object that owns the property - * @v: the visitor that contains the property data - * @name: the name of the property - * @opaque: the object property opaque - * @errp: a pointer to an Error that is filled if getting/setting fails. - * - * Called when trying to get/set a property. - */ -typedef void (ObjectPropertyAccessor)(Object *obj, - Visitor *v, - const char *name, - void *opaque, - Error **errp); - -/** - * ObjectPropertyResolve: - * @obj: the object that owns the property - * @opaque: the opaque registered with the property - * @part: the name of the property - * - * Resolves the #Object corresponding to property @part. - * - * The returned object can also be used as a starting point - * to resolve a relative path starting with "@part". - * - * Returns: If @path is the path that led to @obj, the function - * returns the #Object corresponding to "@path/@part". - * If "@path/@part" is not a valid object path, it returns #NULL. - */ -typedef Object *(ObjectPropertyResolve)(Object *obj, - void *opaque, - const char *part); - -/** - * ObjectPropertyRelease: - * @obj: the object that owns the property - * @name: the name of the property - * @opaque: the opaque registered with the property - * - * Called when a property is removed from a object. - */ -typedef void (ObjectPropertyRelease)(Object *obj, - const char *name, - void *opaque); - -typedef struct ObjectProperty -{ - gchar *name; - gchar *type; - gchar *description; - ObjectPropertyAccessor *get; - ObjectPropertyAccessor *set; - ObjectPropertyResolve *resolve; - ObjectPropertyRelease *release; - void *opaque; -} ObjectProperty; - -/** - * ObjectUnparent: - * @obj: the object that is being removed from the composition tree - * - * Called when an object is being removed from the QOM composition tree. - * The function should remove any backlinks from children objects to @obj. - */ -typedef void (ObjectUnparent)(Object *obj); - -/** - * ObjectFree: - * @obj: the object being freed - * - * Called when an object's last reference is removed. - */ -typedef void (ObjectFree)(void *obj); - -#define OBJECT_CLASS_CAST_CACHE 4 - -/** - * ObjectClass: - * - * The base for all classes. The only thing that #ObjectClass contains is an - * integer type handle. - */ -struct ObjectClass -{ - /*< private >*/ - Type type; - GSList *interfaces; - - const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE]; - const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE]; - - ObjectUnparent *unparent; - - GHashTable *properties; -}; - -/** - * Object: - * - * The base for all objects. The first member of this object is a pointer to - * a #ObjectClass. Since C guarantees that the first member of a structure - * always begins at byte 0 of that structure, as long as any sub-object places - * its parent as the first member, we can cast directly to a #Object. - * - * As a result, #Object contains a reference to the objects type as its - * first member. This allows identification of the real type of the object at - * run time. - */ -struct Object -{ - /*< private >*/ - ObjectClass *class; - ObjectFree *free; - GHashTable *properties; - uint32_t ref; - Object *parent; -}; - -/** - * TypeInfo: - * @name: The name of the type. - * @parent: The name of the parent type. - * @instance_size: The size of the object (derivative of #Object). If - * @instance_size is 0, then the size of the object will be the size of the - * parent object. - * @instance_init: This function is called to initialize an object. The parent - * class will have already been initialized so the type is only responsible - * for initializing its own members. - * @instance_post_init: This function is called to finish initialization of - * an object, after all @instance_init functions were called. - * @instance_finalize: This function is called during object destruction. This - * is called before the parent @instance_finalize function has been called. - * An object should only free the members that are unique to its type in this - * function. - * @abstract: If this field is true, then the class is considered abstract and - * cannot be directly instantiated. - * @class_size: The size of the class object (derivative of #ObjectClass) - * for this object. If @class_size is 0, then the size of the class will be - * assumed to be the size of the parent class. This allows a type to avoid - * implementing an explicit class type if they are not adding additional - * virtual functions. - * @class_init: This function is called after all parent class initialization - * has occurred to allow a class to set its default virtual method pointers. - * This is also the function to use to override virtual methods from a parent - * class. - * @class_base_init: This function is called for all base classes after all - * parent class initialization has occurred, but before the class itself - * is initialized. This is the function to use to undo the effects of - * memcpy from the parent class to the descendents. - * @class_finalize: This function is called during class destruction and is - * meant to release and dynamic parameters allocated by @class_init. - * @class_data: Data to pass to the @class_init, @class_base_init and - * @class_finalize functions. This can be useful when building dynamic - * classes. - * @interfaces: The list of interfaces associated with this type. This - * should point to a static array that's terminated with a zero filled - * element. - */ -struct TypeInfo -{ - const char *name; - const char *parent; - - size_t instance_size; - void (*instance_init)(Object *obj); - void (*instance_post_init)(Object *obj); - void (*instance_finalize)(Object *obj); - - bool abstract; - size_t class_size; - - void (*class_init)(ObjectClass *klass, void *data); - void (*class_base_init)(ObjectClass *klass, void *data); - void (*class_finalize)(ObjectClass *klass, void *data); - void *class_data; - - InterfaceInfo *interfaces; -}; - -/** - * OBJECT: - * @obj: A derivative of #Object - * - * Converts an object to a #Object. Since all objects are #Objects, - * this function will always succeed. - */ -#define OBJECT(obj) \ - ((Object *)(obj)) - -/** - * OBJECT_CLASS: - * @class: A derivative of #ObjectClass. - * - * Converts a class to an #ObjectClass. Since all objects are #Objects, - * this function will always succeed. - */ -#define OBJECT_CLASS(class) \ - ((ObjectClass *)(class)) - -/** - * OBJECT_CHECK: - * @type: The C type to use for the return value. - * @obj: A derivative of @type to cast. - * @name: The QOM typename of @type - * - * A type safe version of @object_dynamic_cast_assert. Typically each class - * will define a macro based on this type to perform type safe dynamic_casts to - * this object type. - * - * If an invalid object is passed to this function, a run time assert will be - * generated. - */ -#define OBJECT_CHECK(type, obj, name) \ - ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \ - __FILE__, __LINE__, __func__)) - -/** - * OBJECT_CLASS_CHECK: - * @class_type: The C type to use for the return value. - * @class: A derivative class of @class_type to cast. - * @name: the QOM typename of @class_type. - * - * A type safe version of @object_class_dynamic_cast_assert. This macro is - * typically wrapped by each type to perform type safe casts of a class to a - * specific class type. - */ -#define OBJECT_CLASS_CHECK(class_type, class, name) \ - ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \ - __FILE__, __LINE__, __func__)) - -/** - * OBJECT_GET_CLASS: - * @class: The C type to use for the return value. - * @obj: The object to obtain the class for. - * @name: The QOM typename of @obj. - * - * This function will return a specific class for a given object. Its generally - * used by each type to provide a type safe macro to get a specific class type - * from an object. - */ -#define OBJECT_GET_CLASS(class, obj, name) \ - OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name) - -/** - * InterfaceInfo: - * @type: The name of the interface. - * - * The information associated with an interface. - */ -struct InterfaceInfo { - const char *type; -}; - -/** - * InterfaceClass: - * @parent_class: the base class - * - * The class for all interfaces. Subclasses of this class should only add - * virtual methods. - */ -struct InterfaceClass -{ - ObjectClass parent_class; - /*< private >*/ - ObjectClass *concrete_class; - Type interface_type; -}; - -#define TYPE_INTERFACE "interface" - -/** - * INTERFACE_CLASS: - * @klass: class to cast from - * Returns: An #InterfaceClass or raise an error if cast is invalid - */ -#define INTERFACE_CLASS(klass) \ - OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE) - -/** - * INTERFACE_CHECK: - * @interface: the type to return - * @obj: the object to convert to an interface - * @name: the interface type name - * - * Returns: @obj casted to @interface if cast is valid, otherwise raise error. - */ -#define INTERFACE_CHECK(interface, obj, name) \ - ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \ - __FILE__, __LINE__, __func__)) - -/** - * object_new: - * @typename: The name of the type of the object to instantiate. - * - * This function will initialize a new object using heap allocated memory. - * The returned object has a reference count of 1, and will be freed when - * the last reference is dropped. - * - * Returns: The newly allocated and instantiated object. - */ -Object *object_new(const char *typename); - -/** - * object_new_with_type: - * @type: The type of the object to instantiate. - * - * This function will initialize a new object using heap allocated memory. - * The returned object has a reference count of 1, and will be freed when - * the last reference is dropped. - * - * Returns: The newly allocated and instantiated object. - */ -Object *object_new_with_type(Type type); - -/** - * object_new_with_props: - * @typename: The name of the type of the object to instantiate. - * @parent: the parent object - * @id: The unique ID of the object - * @errp: pointer to error object - * @...: list of property names and values - * - * This function will initialize a new object using heap allocated memory. - * The returned object has a reference count of 1, and will be freed when - * the last reference is dropped. - * - * The @id parameter will be used when registering the object as a - * child of @parent in the composition tree. - * - * The variadic parameters are a list of pairs of (propname, propvalue) - * strings. The propname of %NULL indicates the end of the property - * list. If the object implements the user creatable interface, the - * object will be marked complete once all the properties have been - * processed. - * - * <example> - * <title>Creating an object with properties</title> - * <programlisting> - * Error *err = NULL; - * Object *obj; - * - * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE, - * object_get_objects_root(), - * "hostmem0", - * &err, - * "share", "yes", - * "mem-path", "/dev/shm/somefile", - * "prealloc", "yes", - * "size", "1048576", - * NULL); - * - * if (!obj) { - * g_printerr("Cannot create memory backend: %s\n", - * error_get_pretty(err)); - * } - * </programlisting> - * </example> - * - * The returned object will have one stable reference maintained - * for as long as it is present in the object hierarchy. - * - * Returns: The newly allocated, instantiated & initialized object. - */ -Object *object_new_with_props(const char *typename, - Object *parent, - const char *id, - Error **errp, - ...) QEMU_SENTINEL; - -/** - * object_new_with_propv: - * @typename: The name of the type of the object to instantiate. - * @parent: the parent object - * @id: The unique ID of the object - * @errp: pointer to error object - * @vargs: list of property names and values - * - * See object_new_with_props() for documentation. - */ -Object *object_new_with_propv(const char *typename, - Object *parent, - const char *id, - Error **errp, - va_list vargs); - -/** - * object_set_props: - * @obj: the object instance to set properties on - * @errp: pointer to error object - * @...: list of property names and values - * - * This function will set a list of properties on an existing object - * instance. - * - * The variadic parameters are a list of pairs of (propname, propvalue) - * strings. The propname of %NULL indicates the end of the property - * list. - * - * <example> - * <title>Update an object's properties</title> - * <programlisting> - * Error *err = NULL; - * Object *obj = ...get / create object...; - * - * obj = object_set_props(obj, - * &err, - * "share", "yes", - * "mem-path", "/dev/shm/somefile", - * "prealloc", "yes", - * "size", "1048576", - * NULL); - * - * if (!obj) { - * g_printerr("Cannot set properties: %s\n", - * error_get_pretty(err)); - * } - * </programlisting> - * </example> - * - * The returned object will have one stable reference maintained - * for as long as it is present in the object hierarchy. - * - * Returns: -1 on error, 0 on success - */ -int object_set_props(Object *obj, - Error **errp, - ...) QEMU_SENTINEL; - -/** - * object_set_propv: - * @obj: the object instance to set properties on - * @errp: pointer to error object - * @vargs: list of property names and values - * - * See object_set_props() for documentation. - * - * Returns: -1 on error, 0 on success - */ -int object_set_propv(Object *obj, - Error **errp, - va_list vargs); - -/** - * object_initialize_with_type: - * @data: A pointer to the memory to be used for the object. - * @size: The maximum size available at @data for the object. - * @type: The type of the object to instantiate. - * - * This function will initialize an object. The memory for the object should - * have already been allocated. The returned object has a reference count of 1, - * and will be finalized when the last reference is dropped. - */ -void object_initialize_with_type(void *data, size_t size, Type type); - -/** - * object_initialize: - * @obj: A pointer to the memory to be used for the object. - * @size: The maximum size available at @obj for the object. - * @typename: The name of the type of the object to instantiate. - * - * This function will initialize an object. The memory for the object should - * have already been allocated. The returned object has a reference count of 1, - * and will be finalized when the last reference is dropped. - */ -void object_initialize(void *obj, size_t size, const char *typename); - -/** - * object_dynamic_cast: - * @obj: The object to cast. - * @typename: The @typename to cast to. - * - * This function will determine if @obj is-a @typename. @obj can refer to an - * object or an interface associated with an object. - * - * Returns: This function returns @obj on success or #NULL on failure. - */ -Object *object_dynamic_cast(Object *obj, const char *typename); - -/** - * object_dynamic_cast_assert: - * - * See object_dynamic_cast() for a description of the parameters of this - * function. The only difference in behavior is that this function asserts - * instead of returning #NULL on failure if QOM cast debugging is enabled. - * This function is not meant to be called directly, but only through - * the wrapper macro OBJECT_CHECK. - */ -Object *object_dynamic_cast_assert(Object *obj, const char *typename, - const char *file, int line, const char *func); - -/** - * object_get_class: - * @obj: A derivative of #Object - * - * Returns: The #ObjectClass of the type associated with @obj. - */ -ObjectClass *object_get_class(Object *obj); - -/** - * object_get_typename: - * @obj: A derivative of #Object. - * - * Returns: The QOM typename of @obj. - */ -const char *object_get_typename(Object *obj); - -/** - * type_register_static: - * @info: The #TypeInfo of the new type. - * - * @info and all of the strings it points to should exist for the life time - * that the type is registered. - * - * Returns: 0 on failure, the new #Type on success. - */ -Type type_register_static(const TypeInfo *info); - -/** - * type_register: - * @info: The #TypeInfo of the new type - * - * Unlike type_register_static(), this call does not require @info or its - * string members to continue to exist after the call returns. - * - * Returns: 0 on failure, the new #Type on success. - */ -Type type_register(const TypeInfo *info); - -/** - * object_class_dynamic_cast_assert: - * @klass: The #ObjectClass to attempt to cast. - * @typename: The QOM typename of the class to cast to. - * - * See object_class_dynamic_cast() for a description of the parameters - * of this function. The only difference in behavior is that this function - * asserts instead of returning #NULL on failure if QOM cast debugging is - * enabled. This function is not meant to be called directly, but only through - * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK. - */ -ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass, - const char *typename, - const char *file, int line, - const char *func); - -/** - * object_class_dynamic_cast: - * @klass: The #ObjectClass to attempt to cast. - * @typename: The QOM typename of the class to cast to. - * - * Returns: If @typename is a class, this function returns @klass if - * @typename is a subtype of @klass, else returns #NULL. - * - * If @typename is an interface, this function returns the interface - * definition for @klass if @klass implements it unambiguously; #NULL - * is returned if @klass does not implement the interface or if multiple - * classes or interfaces on the hierarchy leading to @klass implement - * it. (FIXME: perhaps this can be detected at type definition time?) - */ -ObjectClass *object_class_dynamic_cast(ObjectClass *klass, - const char *typename); - -/** - * object_class_get_parent: - * @klass: The class to obtain the parent for. - * - * Returns: The parent for @klass or %NULL if none. - */ -ObjectClass *object_class_get_parent(ObjectClass *klass); - -/** - * object_class_get_name: - * @klass: The class to obtain the QOM typename for. - * - * Returns: The QOM typename for @klass. - */ -const char *object_class_get_name(ObjectClass *klass); - -/** - * object_class_is_abstract: - * @klass: The class to obtain the abstractness for. - * - * Returns: %true if @klass is abstract, %false otherwise. - */ -bool object_class_is_abstract(ObjectClass *klass); - -/** - * object_class_by_name: - * @typename: The QOM typename to obtain the class for. - * - * Returns: The class for @typename or %NULL if not found. - */ -ObjectClass *object_class_by_name(const char *typename); - -void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque), - const char *implements_type, bool include_abstract, - void *opaque); - -/** - * object_class_get_list: - * @implements_type: The type to filter for, including its derivatives. - * @include_abstract: Whether to include abstract classes. - * - * Returns: A singly-linked list of the classes in reverse hashtable order. - */ -GSList *object_class_get_list(const char *implements_type, - bool include_abstract); - -/** - * object_ref: - * @obj: the object - * - * Increase the reference count of a object. A object cannot be freed as long - * as its reference count is greater than zero. - */ -void object_ref(Object *obj); - -/** - * qdef_unref: - * @obj: the object - * - * Decrease the reference count of a object. A object cannot be freed as long - * as its reference count is greater than zero. - */ -void object_unref(Object *obj); - -/** - * object_property_add: - * @obj: the object to add a property to - * @name: the name of the property. This can contain any character except for - * a forward slash. In general, you should use hyphens '-' instead of - * underscores '_' when naming properties. - * @type: the type name of the property. This namespace is pretty loosely - * defined. Sub namespaces are constructed by using a prefix and then - * to angle brackets. For instance, the type 'virtio-net-pci' in the - * 'link' namespace would be 'link<virtio-net-pci>'. - * @get: The getter to be called to read a property. If this is NULL, then - * the property cannot be read. - * @set: the setter to be called to write a property. If this is NULL, - * then the property cannot be written. - * @release: called when the property is removed from the object. This is - * meant to allow a property to free its opaque upon object - * destruction. This may be NULL. - * @opaque: an opaque pointer to pass to the callbacks for the property - * @errp: returns an error if this function fails - * - * Returns: The #ObjectProperty; this can be used to set the @resolve - * callback for child and link properties. - */ -ObjectProperty *object_property_add(Object *obj, const char *name, - const char *type, - ObjectPropertyAccessor *get, - ObjectPropertyAccessor *set, - ObjectPropertyRelease *release, - void *opaque, Error **errp); - -void object_property_del(Object *obj, const char *name, Error **errp); - -ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name, - const char *type, - ObjectPropertyAccessor *get, - ObjectPropertyAccessor *set, - ObjectPropertyRelease *release, - void *opaque, Error **errp); - -/** - * object_property_find: - * @obj: the object - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Look up a property for an object and return its #ObjectProperty if found. - */ -ObjectProperty *object_property_find(Object *obj, const char *name, - Error **errp); -ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name, - Error **errp); - -typedef struct ObjectPropertyIterator { - ObjectClass *nextclass; - GHashTableIter iter; -} ObjectPropertyIterator; - -/** - * object_property_iter_init: - * @obj: the object - * - * Initializes an iterator for traversing all properties - * registered against an object instance, its class and all parent classes. - * - * It is forbidden to modify the property list while iterating, - * whether removing or adding properties. - * - * Typical usage pattern would be - * - * <example> - * <title>Using object property iterators</title> - * <programlisting> - * ObjectProperty *prop; - * ObjectPropertyIterator iter; - * - * object_property_iter_init(&iter, obj); - * while ((prop = object_property_iter_next(&iter))) { - * ... do something with prop ... - * } - * </programlisting> - * </example> - */ -void object_property_iter_init(ObjectPropertyIterator *iter, - Object *obj); - -/** - * object_property_iter_next: - * @iter: the iterator instance - * - * Return the next available property. If no further properties - * are available, a %NULL value will be returned and the @iter - * pointer should not be used again after this point without - * re-initializing it. - * - * Returns: the next property, or %NULL when all properties - * have been traversed. - */ -ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter); - -void object_unparent(Object *obj); - -/** - * object_property_get: - * @obj: the object - * @v: the visitor that will receive the property value. This should be an - * Output visitor and the data will be written with @name as the name. - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Reads a property from a object. - */ -void object_property_get(Object *obj, Visitor *v, const char *name, - Error **errp); - -/** - * object_property_set_str: - * @value: the value to be written to the property - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Writes a string value to a property. - */ -void object_property_set_str(Object *obj, const char *value, - const char *name, Error **errp); - -/** - * object_property_get_str: - * @obj: the object - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Returns: the value of the property, converted to a C string, or NULL if - * an error occurs (including when the property value is not a string). - * The caller should free the string. - */ -char *object_property_get_str(Object *obj, const char *name, - Error **errp); - -/** - * object_property_set_link: - * @value: the value to be written to the property - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Writes an object's canonical path to a property. - */ -void object_property_set_link(Object *obj, Object *value, - const char *name, Error **errp); - -/** - * object_property_get_link: - * @obj: the object - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Returns: the value of the property, resolved from a path to an Object, - * or NULL if an error occurs (including when the property value is not a - * string or not a valid object path). - */ -Object *object_property_get_link(Object *obj, const char *name, - Error **errp); - -/** - * object_property_set_bool: - * @value: the value to be written to the property - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Writes a bool value to a property. - */ -void object_property_set_bool(Object *obj, bool value, - const char *name, Error **errp); - -/** - * object_property_get_bool: - * @obj: the object - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Returns: the value of the property, converted to a boolean, or NULL if - * an error occurs (including when the property value is not a bool). - */ -bool object_property_get_bool(Object *obj, const char *name, - Error **errp); - -/** - * object_property_set_int: - * @value: the value to be written to the property - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Writes an integer value to a property. - */ -void object_property_set_int(Object *obj, int64_t value, - const char *name, Error **errp); - -/** - * object_property_get_int: - * @obj: the object - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Returns: the value of the property, converted to an integer, or negative if - * an error occurs (including when the property value is not an integer). - */ -int64_t object_property_get_int(Object *obj, const char *name, - Error **errp); - -/** - * object_property_get_enum: - * @obj: the object - * @name: the name of the property - * @typename: the name of the enum data type - * @errp: returns an error if this function fails - * - * Returns: the value of the property, converted to an integer, or - * undefined if an error occurs (including when the property value is not - * an enum). - */ -int object_property_get_enum(Object *obj, const char *name, - const char *typename, Error **errp); - -/** - * object_property_get_uint16List: - * @obj: the object - * @name: the name of the property - * @list: the returned int list - * @errp: returns an error if this function fails - * - * Returns: the value of the property, converted to integers, or - * undefined if an error occurs (including when the property value is not - * an list of integers). - */ -void object_property_get_uint16List(Object *obj, const char *name, - uint16List **list, Error **errp); - -/** - * object_property_set: - * @obj: the object - * @v: the visitor that will be used to write the property value. This should - * be an Input visitor and the data will be first read with @name as the - * name and then written as the property value. - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Writes a property to a object. - */ -void object_property_set(Object *obj, Visitor *v, const char *name, - Error **errp); - -/** - * object_property_parse: - * @obj: the object - * @string: the string that will be used to parse the property value. - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Parses a string and writes the result into a property of an object. - */ -void object_property_parse(Object *obj, const char *string, - const char *name, Error **errp); - -/** - * object_property_print: - * @obj: the object - * @name: the name of the property - * @human: if true, print for human consumption - * @errp: returns an error if this function fails - * - * Returns a string representation of the value of the property. The - * caller shall free the string. - */ -char *object_property_print(Object *obj, const char *name, bool human, - Error **errp); - -/** - * object_property_get_type: - * @obj: the object - * @name: the name of the property - * @errp: returns an error if this function fails - * - * Returns: The type name of the property. - */ -const char *object_property_get_type(Object *obj, const char *name, - Error **errp); - -/** - * object_get_root: - * - * Returns: the root object of the composition tree - */ -Object *object_get_root(void); - - -/** - * object_get_objects_root: - * - * Get the container object that holds user created - * object instances. This is the object at path - * "/objects" - * - * Returns: the user object container - */ -Object *object_get_objects_root(void); - -/** - * object_get_canonical_path_component: - * - * Returns: The final component in the object's canonical path. The canonical - * path is the path within the composition tree starting from the root. - */ -gchar *object_get_canonical_path_component(Object *obj); - -/** - * object_get_canonical_path: - * - * Returns: The canonical path for a object. This is the path within the - * composition tree starting from the root. - */ -gchar *object_get_canonical_path(Object *obj); - -/** - * object_resolve_path: - * @path: the path to resolve - * @ambiguous: returns true if the path resolution failed because of an - * ambiguous match - * - * There are two types of supported paths--absolute paths and partial paths. - * - * Absolute paths are derived from the root object and can follow child<> or - * link<> properties. Since they can follow link<> properties, they can be - * arbitrarily long. Absolute paths look like absolute filenames and are - * prefixed with a leading slash. - * - * Partial paths look like relative filenames. They do not begin with a - * prefix. The matching rules for partial paths are subtle but designed to make - * specifying objects easy. At each level of the composition tree, the partial - * path is matched as an absolute path. The first match is not returned. At - * least two matches are searched for. A successful result is only returned if - * only one match is found. If more than one match is found, a flag is - * returned to indicate that the match was ambiguous. - * - * Returns: The matched object or NULL on path lookup failure. - */ -Object *object_resolve_path(const char *path, bool *ambiguous); - -/** - * object_resolve_path_type: - * @path: the path to resolve - * @typename: the type to look for. - * @ambiguous: returns true if the path resolution failed because of an - * ambiguous match - * - * This is similar to object_resolve_path. However, when looking for a - * partial path only matches that implement the given type are considered. - * This restricts the search and avoids spuriously flagging matches as - * ambiguous. - * - * For both partial and absolute paths, the return value goes through - * a dynamic cast to @typename. This is important if either the link, - * or the typename itself are of interface types. - * - * Returns: The matched object or NULL on path lookup failure. - */ -Object *object_resolve_path_type(const char *path, const char *typename, - bool *ambiguous); - -/** - * object_resolve_path_component: - * @parent: the object in which to resolve the path - * @part: the component to resolve. - * - * This is similar to object_resolve_path with an absolute path, but it - * only resolves one element (@part) and takes the others from @parent. - * - * Returns: The resolved object or NULL on path lookup failure. - */ -Object *object_resolve_path_component(Object *parent, const gchar *part); - -/** - * object_property_add_child: - * @obj: the object to add a property to - * @name: the name of the property - * @child: the child object - * @errp: if an error occurs, a pointer to an area to store the area - * - * Child properties form the composition tree. All objects need to be a child - * of another object. Objects can only be a child of one object. - * - * There is no way for a child to determine what its parent is. It is not - * a bidirectional relationship. This is by design. - * - * The value of a child property as a C string will be the child object's - * canonical path. It can be retrieved using object_property_get_str(). - * The child object itself can be retrieved using object_property_get_link(). - */ -void object_property_add_child(Object *obj, const char *name, - Object *child, Error **errp); - -typedef enum { - /* Unref the link pointer when the property is deleted */ - OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1, -} ObjectPropertyLinkFlags; - -/** - * object_property_allow_set_link: - * - * The default implementation of the object_property_add_link() check() - * callback function. It allows the link property to be set and never returns - * an error. - */ -void object_property_allow_set_link(Object *, const char *, - Object *, Error **); - -/** - * object_property_add_link: - * @obj: the object to add a property to - * @name: the name of the property - * @type: the qobj type of the link - * @child: a pointer to where the link object reference is stored - * @check: callback to veto setting or NULL if the property is read-only - * @flags: additional options for the link - * @errp: if an error occurs, a pointer to an area to store the area - * - * Links establish relationships between objects. Links are unidirectional - * although two links can be combined to form a bidirectional relationship - * between objects. - * - * Links form the graph in the object model. - * - * The <code>@check()</code> callback is invoked when - * object_property_set_link() is called and can raise an error to prevent the - * link being set. If <code>@check</code> is NULL, the property is read-only - * and cannot be set. - * - * Ownership of the pointer that @child points to is transferred to the - * link property. The reference count for <code>*@child</code> is - * managed by the property from after the function returns till the - * property is deleted with object_property_del(). If the - * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set, - * the reference count is decremented when the property is deleted. - */ -void object_property_add_link(Object *obj, const char *name, - const char *type, Object **child, - void (*check)(Object *obj, const char *name, - Object *val, Error **errp), - ObjectPropertyLinkFlags flags, - Error **errp); - -/** - * object_property_add_str: - * @obj: the object to add a property to - * @name: the name of the property - * @get: the getter or NULL if the property is write-only. This function must - * return a string to be freed by g_free(). - * @set: the setter or NULL if the property is read-only - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add a string property using getters/setters. This function will add a - * property of type 'string'. - */ -void object_property_add_str(Object *obj, const char *name, - char *(*get)(Object *, Error **), - void (*set)(Object *, const char *, Error **), - Error **errp); - -void object_class_property_add_str(ObjectClass *klass, const char *name, - char *(*get)(Object *, Error **), - void (*set)(Object *, const char *, - Error **), - Error **errp); - -/** - * object_property_add_bool: - * @obj: the object to add a property to - * @name: the name of the property - * @get: the getter or NULL if the property is write-only. - * @set: the setter or NULL if the property is read-only - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add a bool property using getters/setters. This function will add a - * property of type 'bool'. - */ -void object_property_add_bool(Object *obj, const char *name, - bool (*get)(Object *, Error **), - void (*set)(Object *, bool, Error **), - Error **errp); - -void object_class_property_add_bool(ObjectClass *klass, const char *name, - bool (*get)(Object *, Error **), - void (*set)(Object *, bool, Error **), - Error **errp); - -/** - * object_property_add_enum: - * @obj: the object to add a property to - * @name: the name of the property - * @typename: the name of the enum data type - * @get: the getter or %NULL if the property is write-only. - * @set: the setter or %NULL if the property is read-only - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add an enum property using getters/setters. This function will add a - * property of type '@typename'. - */ -void object_property_add_enum(Object *obj, const char *name, - const char *typename, - const char * const *strings, - int (*get)(Object *, Error **), - void (*set)(Object *, int, Error **), - Error **errp); - -void object_class_property_add_enum(ObjectClass *klass, const char *name, - const char *typename, - const char * const *strings, - int (*get)(Object *, Error **), - void (*set)(Object *, int, Error **), - Error **errp); - -/** - * object_property_add_tm: - * @obj: the object to add a property to - * @name: the name of the property - * @get: the getter or NULL if the property is write-only. - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add a read-only struct tm valued property using a getter function. - * This function will add a property of type 'struct tm'. - */ -void object_property_add_tm(Object *obj, const char *name, - void (*get)(Object *, struct tm *, Error **), - Error **errp); - -void object_class_property_add_tm(ObjectClass *klass, const char *name, - void (*get)(Object *, struct tm *, Error **), - Error **errp); - -/** - * object_property_add_uint8_ptr: - * @obj: the object to add a property to - * @name: the name of the property - * @v: pointer to value - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add an integer property in memory. This function will add a - * property of type 'uint8'. - */ -void object_property_add_uint8_ptr(Object *obj, const char *name, - const uint8_t *v, Error **errp); -void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name, - const uint8_t *v, Error **errp); - -/** - * object_property_add_uint16_ptr: - * @obj: the object to add a property to - * @name: the name of the property - * @v: pointer to value - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add an integer property in memory. This function will add a - * property of type 'uint16'. - */ -void object_property_add_uint16_ptr(Object *obj, const char *name, - const uint16_t *v, Error **errp); -void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name, - const uint16_t *v, Error **errp); - -/** - * object_property_add_uint32_ptr: - * @obj: the object to add a property to - * @name: the name of the property - * @v: pointer to value - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add an integer property in memory. This function will add a - * property of type 'uint32'. - */ -void object_property_add_uint32_ptr(Object *obj, const char *name, - const uint32_t *v, Error **errp); -void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name, - const uint32_t *v, Error **errp); - -/** - * object_property_add_uint64_ptr: - * @obj: the object to add a property to - * @name: the name of the property - * @v: pointer to value - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add an integer property in memory. This function will add a - * property of type 'uint64'. - */ -void object_property_add_uint64_ptr(Object *obj, const char *name, - const uint64_t *v, Error **Errp); -void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name, - const uint64_t *v, Error **Errp); - -/** - * object_property_add_alias: - * @obj: the object to add a property to - * @name: the name of the property - * @target_obj: the object to forward property access to - * @target_name: the name of the property on the forwarded object - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add an alias for a property on an object. This function will add a property - * of the same type as the forwarded property. - * - * The caller must ensure that <code>@target_obj</code> stays alive as long as - * this property exists. In the case of a child object or an alias on the same - * object this will be the case. For aliases to other objects the caller is - * responsible for taking a reference. - */ -void object_property_add_alias(Object *obj, const char *name, - Object *target_obj, const char *target_name, - Error **errp); - -/** - * object_property_add_const_link: - * @obj: the object to add a property to - * @name: the name of the property - * @target: the object to be referred by the link - * @errp: if an error occurs, a pointer to an area to store the error - * - * Add an unmodifiable link for a property on an object. This function will - * add a property of type link<TYPE> where TYPE is the type of @target. - * - * The caller must ensure that @target stays alive as long as - * this property exists. In the case @target is a child of @obj, - * this will be the case. Otherwise, the caller is responsible for - * taking a reference. - */ -void object_property_add_const_link(Object *obj, const char *name, - Object *target, Error **errp); - -/** - * object_property_set_description: - * @obj: the object owning the property - * @name: the name of the property - * @description: the description of the property on the object - * @errp: if an error occurs, a pointer to an area to store the error - * - * Set an object property's description. - * - */ -void object_property_set_description(Object *obj, const char *name, - const char *description, Error **errp); -void object_class_property_set_description(ObjectClass *klass, const char *name, - const char *description, - Error **errp); - -/** - * object_child_foreach: - * @obj: the object whose children will be navigated - * @fn: the iterator function to be called - * @opaque: an opaque value that will be passed to the iterator - * - * Call @fn passing each child of @obj and @opaque to it, until @fn returns - * non-zero. - * - * It is forbidden to add or remove children from @obj from the @fn - * callback. - * - * Returns: The last value returned by @fn, or 0 if there is no child. - */ -int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque), - void *opaque); - -/** - * object_child_foreach_recursive: - * @obj: the object whose children will be navigated - * @fn: the iterator function to be called - * @opaque: an opaque value that will be passed to the iterator - * - * Call @fn passing each child of @obj and @opaque to it, until @fn returns - * non-zero. Calls recursively, all child nodes of @obj will also be passed - * all the way down to the leaf nodes of the tree. Depth first ordering. - * - * It is forbidden to add or remove children from @obj (or its - * child nodes) from the @fn callback. - * - * Returns: The last value returned by @fn, or 0 if there is no child. - */ -int object_child_foreach_recursive(Object *obj, - int (*fn)(Object *child, void *opaque), - void *opaque); -/** - * container_get: - * @root: root of the #path, e.g., object_get_root() - * @path: path to the container - * - * Return a container object whose path is @path. Create more containers - * along the path if necessary. - * - * Returns: the container object. - */ -Object *container_get(Object *root, const char *path); - - -#endif |