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authorYang Zhang <yang.z.zhang@intel.com>2015-08-28 09:58:54 +0800
committerYang Zhang <yang.z.zhang@intel.com>2015-09-01 12:44:00 +0800
commite44e3482bdb4d0ebde2d8b41830ac2cdb07948fb (patch)
tree66b09f592c55df2878107a468a91d21506104d3f /qemu/CODING_STYLE
parent9ca8dbcc65cfc63d6f5ef3312a33184e1d726e00 (diff)
Add qemu 2.4.0
Change-Id: Ic99cbad4b61f8b127b7dc74d04576c0bcbaaf4f5 Signed-off-by: Yang Zhang <yang.z.zhang@intel.com>
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+QEMU Coding Style
+=================
+
+Please use the script checkpatch.pl in the scripts directory to check
+patches before submitting.
+
+1. Whitespace
+
+Of course, the most important aspect in any coding style is whitespace.
+Crusty old coders who have trouble spotting the glasses on their noses
+can tell the difference between a tab and eight spaces from a distance
+of approximately fifteen parsecs. Many a flamewar have been fought and
+lost on this issue.
+
+QEMU indents are four spaces. Tabs are never used, except in Makefiles
+where they have been irreversibly coded into the syntax.
+Spaces of course are superior to tabs because:
+
+ - You have just one way to specify whitespace, not two. Ambiguity breeds
+ mistakes.
+ - The confusion surrounding 'use tabs to indent, spaces to justify' is gone.
+ - Tab indents push your code to the right, making your screen seriously
+ unbalanced.
+ - Tabs will be rendered incorrectly on editors who are misconfigured not
+ to use tab stops of eight positions.
+ - Tabs are rendered badly in patches, causing off-by-one errors in almost
+ every line.
+ - It is the QEMU coding style.
+
+Do not leave whitespace dangling off the ends of lines.
+
+2. Line width
+
+Lines are 80 characters; not longer.
+
+Rationale:
+ - Some people like to tile their 24" screens with a 6x4 matrix of 80x24
+ xterms and use vi in all of them. The best way to punish them is to
+ let them keep doing it.
+ - Code and especially patches is much more readable if limited to a sane
+ line length. Eighty is traditional.
+ - It is the QEMU coding style.
+
+3. Naming
+
+Variables are lower_case_with_underscores; easy to type and read. Structured
+type names are in CamelCase; harder to type but standing out. Enum type
+names and function type names should also be in CamelCase. Scalar type
+names are lower_case_with_underscores_ending_with_a_t, like the POSIX
+uint64_t and family. Note that this last convention contradicts POSIX
+and is therefore likely to be changed.
+
+When wrapping standard library functions, use the prefix qemu_ to alert
+readers that they are seeing a wrapped version; otherwise avoid this prefix.
+
+4. Block structure
+
+Every indented statement is braced; even if the block contains just one
+statement. The opening brace is on the line that contains the control
+flow statement that introduces the new block; the closing brace is on the
+same line as the else keyword, or on a line by itself if there is no else
+keyword. Example:
+
+ if (a == 5) {
+ printf("a was 5.\n");
+ } else if (a == 6) {
+ printf("a was 6.\n");
+ } else {
+ printf("a was something else entirely.\n");
+ }
+
+Note that 'else if' is considered a single statement; otherwise a long if/
+else if/else if/.../else sequence would need an indent for every else
+statement.
+
+An exception is the opening brace for a function; for reasons of tradition
+and clarity it comes on a line by itself:
+
+ void a_function(void)
+ {
+ do_something();
+ }
+
+Rationale: a consistent (except for functions...) bracing style reduces
+ambiguity and avoids needless churn when lines are added or removed.
+Furthermore, it is the QEMU coding style.
+
+5. Declarations
+
+Mixed declarations (interleaving statements and declarations within blocks)
+are not allowed; declarations should be at the beginning of blocks. In other
+words, the code should not generate warnings if using GCC's
+-Wdeclaration-after-statement option.
+
+6. Conditional statements
+
+When comparing a variable for (in)equality with a constant, list the
+constant on the right, as in:
+
+if (a == 1) {
+ /* Reads like: "If a equals 1" */
+ do_something();
+}
+
+Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read.
+Besides, good compilers already warn users when '==' is mis-typed as '=',
+even when the constant is on the right.