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diff --git a/framework/src/onos/protocols/openflow/api/src/main/java/org/onosproject/openflow/controller/driver/OpenFlowAgent.java b/framework/src/onos/protocols/openflow/api/src/main/java/org/onosproject/openflow/controller/driver/OpenFlowAgent.java
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+++ b/framework/src/onos/protocols/openflow/api/src/main/java/org/onosproject/openflow/controller/driver/OpenFlowAgent.java
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+/*
+ * Copyright 2014 Open Networking Laboratory
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package org.onosproject.openflow.controller.driver;
+
+import org.onosproject.openflow.controller.Dpid;
+import org.onosproject.openflow.controller.OpenFlowSwitch;
+import org.onosproject.openflow.controller.RoleState;
+import org.projectfloodlight.openflow.protocol.OFMessage;
+
+/**
+ * Responsible for keeping track of the current set of switches
+ * connected to the system. As well as whether they are in Master
+ * role or not.
+ *
+ */
+public interface OpenFlowAgent {
+
+ /**
+ * Add a switch that has just connected to the system.
+ * @param dpid the dpid to add
+ * @param sw the actual switch object.
+ * @return true if added, false otherwise.
+ */
+ boolean addConnectedSwitch(Dpid dpid, OpenFlowSwitch sw);
+
+ /**
+ * Checks if the activation for this switch is valid.
+ * @param dpid the dpid to check
+ * @return true if valid, false otherwise
+ */
+ boolean validActivation(Dpid dpid);
+
+ /**
+ * Called when a switch is activated, with this controller's role as MASTER.
+ * @param dpid the dpid to add.
+ * @param sw the actual switch
+ * @return true if added, false otherwise.
+ */
+ boolean addActivatedMasterSwitch(Dpid dpid, OpenFlowSwitch sw);
+
+ /**
+ * Called when a switch is activated, with this controller's role as EQUAL.
+ * @param dpid the dpid to add.
+ * @param sw the actual switch
+ * @return true if added, false otherwise.
+ */
+ boolean addActivatedEqualSwitch(Dpid dpid, OpenFlowSwitch sw);
+
+ /**
+ * Called when this controller's role for a switch transitions from equal
+ * to master. For 1.0 switches, we internally refer to the role 'slave' as
+ * 'equal' - so this transition is equivalent to 'addActivatedMasterSwitch'.
+ * @param dpid the dpid to transistion.
+ */
+ void transitionToMasterSwitch(Dpid dpid);
+
+ /**
+ * Called when this controller's role for a switch transitions to equal.
+ * For 1.0 switches, we internally refer to the role 'slave' as
+ * 'equal'.
+ * @param dpid the dpid to transistion.
+ */
+ void transitionToEqualSwitch(Dpid dpid);
+
+ /**
+ * Clear all state in controller switch maps for a switch that has
+ * disconnected from the local controller. Also release control for
+ * that switch from the global repository. Notify switch listeners.
+ * @param dpid the dpid to remove.
+ */
+ void removeConnectedSwitch(Dpid dpid);
+
+ /**
+ * Process a message coming from a switch.
+ *
+ * @param dpid the dpid the message came on.
+ * @param m the message to process
+ */
+ void processMessage(Dpid dpid, OFMessage m);
+
+ /**
+ * Notifies the controller that role assertion has failed.
+ *
+ * @param dpid the switch that failed role assertion
+ * @param requested the role controller requested
+ * @param response role reply from the switch
+ */
+ void returnRoleReply(Dpid dpid, RoleState requested, RoleState response);
+}