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@media only all and (prefers-color-scheme: dark) {
.highlight .hll { background-color: #49483e }
.highlight .c { color: #75715e } /* Comment */
.highlight .err { color: #960050; background-color: #1e0010 } /* Error */
.highlight .k { color: #66d9ef } /* Keyword */
.highlight .l { color: #ae81ff } /* Literal */
.highlight .n { color: #f8f8f2 } /* Name */
.highlight .o { color: #f92672 } /* Operator */
.highlight .p { color: #f8f8f2 } /* Punctuation */
.highlight .ch { color: #75715e } /* Comment.Hashbang */
.highlight .cm { color: #75715e } /* Comment.Multiline */
.highlight .cp { color: #75715e } /* Comment.Preproc */
.highlight .cpf { color: #75715e } /* Comment.PreprocFile */
.highlight .c1 { color: #75715e } /* Comment.Single */
.highlight .cs { color: #75715e } /* Comment.Special */
.highlight .gd { color: #f92672 } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .gi { color: #a6e22e } /* Generic.Inserted */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #75715e } /* Generic.Subheading */
.highlight .kc { color: #66d9ef } /* Keyword.Constant */
.highlight .kd { color: #66d9ef } /* Keyword.Declaration */
.highlight .kn { color: #f92672 } /* Keyword.Namespace */
.highlight .kp { color: #66d9ef } /* Keyword.Pseudo */
.highlight .kr { color: #66d9ef } /* Keyword.Reserved */
.highlight .kt { color: #66d9ef } /* Keyword.Type */
.highlight .ld { color: #e6db74 } /* Literal.Date */
.highlight .m { color: #ae81ff } /* Literal.Number */
.highlight .s { color: #e6db74 } /* Literal.String */
.highlight .na { color: #a6e22e } /* Name.Attribute */
.highlight .nb { color: #f8f8f2 } /* Name.Builtin */
.highlight .nc { color: #a6e22e } /* Name.Class */
.highlight .no { color: #66d9ef } /* Name.Constant */
.highlight .nd { color: #a6e22e } /* Name.Decorator */
.highlight .ni { color: #f8f8f2 } /* Name.Entity */
.highlight .ne { color: #a6e22e } /* Name.Exception */
.highlight .nf { color: #a6e22e } /* Name.Function */
.highlight .nl { color: #f8f8f2 } /* Name.Label */
.highlight .nn { color: #f8f8f2 } /* Name.Namespace */
.highlight .nx { color: #a6e22e } /* Name.Other */
.highlight .py { color: #f8f8f2 } /* Name.Property */
.highlight .nt { color: #f92672 } /* Name.Tag */
.highlight .nv { color: #f8f8f2 } /* Name.Variable */
.highlight .ow { color: #f92672 } /* Operator.Word */
.highlight .w { color: #f8f8f2 } /* Text.Whitespace */
.highlight .mb { color: #ae81ff } /* Literal.Number.Bin */
.highlight .mf { color: #ae81ff } /* Literal.Number.Float */
.highlight .mh { color: #ae81ff } /* Literal.Number.Hex */
.highlight .mi { color: #ae81ff } /* Literal.Number.Integer */
.highlight .mo { color: #ae81ff } /* Literal.Number.Oct */
.highlight .sa { color: #e6db74 } /* Literal.String.Affix */
.highlight .sb { color: #e6db74 } /* Literal.String.Backtick */
.highlight .sc { color: #e6db74 } /* Literal.String.Char */
.highlight .dl { color: #e6db74 } /* Literal.String.Delimiter */
.highlight .sd { color: #e6db74 } /* Literal.String.Doc */
.highlight .s2 { color: #e6db74 } /* Literal.String.Double */
.highlight .se { color: #ae81ff } /* Literal.String.Escape */
.highlight .sh { color: #e6db74 } /* Literal.String.Heredoc */
.highlight .si { color: #e6db74 } /* Literal.String.Interpol */
.highlight .sx { color: #e6db74 } /* Literal.String.Other */
.highlight .sr { color: #e6db74 } /* Literal.String.Regex */
.highlight .s1 { color: #e6db74 } /* Literal.String.Single */
.highlight .ss { color: #e6db74 } /* Literal.String.Symbol */
.highlight .bp { color: #f8f8f2 } /* Name.Builtin.Pseudo */
.highlight .fm { color: #a6e22e } /* Name.Function.Magic */
.highlight .vc { color: #f8f8f2 } /* Name.Variable.Class */
.highlight .vg { color: #f8f8f2 } /* Name.Variable.Global */
.highlight .vi { color: #f8f8f2 } /* Name.Variable.Instance */
.highlight .vm { color: #f8f8f2 } /* Name.Variable.Magic */
.highlight .il { color: #ae81ff } /* Literal.Number.Integer.Long */
}
@media (prefers-color-scheme: light) {
.highlight .hll { background-color: #ffffcc }
.highlight .c { color: #888888 } /* Comment */
.highlight .err { color: #a61717; b/*
* Copyright (c) 1999-2002 Vojtech Pavlik
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 as published by
* the Free Software Foundation.
*/
#ifndef _GAMEPORT_H
#define _GAMEPORT_H
#include <asm/io.h>
#include <linux/types.h>
#include <linux/list.h>
#include <linux/mutex.h>
#include <linux/device.h>
#include <linux/timer.h>
#include <linux/slab.h>
#include <uapi/linux/gameport.h>
struct gameport {
void *port_data; /* Private pointer for gameport drivers */
char name[32];
char phys[32];
int io;
int speed;
int fuzz;
void (*trigger)(struct gameport *);
unsigned char (*read)(struct gameport *);
int (*cooked_read)(struct gameport *, int *, int *);
int (*calibrate)(struct gameport *, int *, int *);
int (*open)(struct gameport *, int);
void (*close)(struct gameport *);
struct timer_list poll_timer;
unsigned int poll_interval; /* in msecs */
spinlock_t timer_lock;
unsigned int poll_cnt;
void (*poll_handler)(struct gameport *);
struct gameport *parent, *child;
struct gameport_driver *drv;
struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
struct device dev;
struct list_head node;
};
#define to_gameport_port(d) container_of(d, struct gameport, dev)
struct gameport_driver {
const char *description;
int (*connect)(struct gameport *, struct gameport_driver *drv);
int (*reconnect)(struct gameport *);
void (*disconnect)(struct gameport *);
struct device_driver driver;
bool ignore;
};
#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
void gameport_close(struct gameport *gameport);
#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
void __gameport_register_port(struct gameport *gameport, struct module *owner);
/* use a define to avoid include chaining to get THIS_MODULE */
#define gameport_register_port(gameport) \
__gameport_register_port(gameport, THIS_MODULE)
void gameport_unregister_port(struct gameport *gameport);
__printf(2, 3)
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
#else
static inline void gameport_register_port(struct gameport *gameport)
{
return;
}
static inline void gameport_unregister_port(struct gameport *gameport)
{
return;
}
static inline __printf(2, 3)
void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
{
return;
}
#endif
static inline struct gameport *gameport_allocate_port(void)
{
struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
return gameport;
}
static inline void gameport_free_port(struct gameport *gameport)
{
kfree(gameport);
}
static inline void gameport_set_name(struct gameport *gameport, const char *name)
{
strlcpy(gameport->name, name, sizeof(gameport->name));
}
/*
* Use the following functions to manipulate gameport's per-port
* driver-specific data.
*/
static inline void *gameport_get_drvdata(struct gameport *gameport)
{
return dev_get_drvdata(&gameport->dev);
}
static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
{
dev_set_drvdata(&gameport->dev, data);
}
/*
* Use the following functions to pin gameport's driver in process context
*/
static inline int gameport_pin_driver(struct gameport *gameport)
{
return mutex_lock_interruptible(&gameport->drv_mutex);
}
static inline void gameport_unpin_driver(struct gameport *gameport)
{
mutex_unlock(&gameport->drv_mutex);
}
int __must_check __gameport_register_driver(struct gameport_driver *drv,
struct module *owner, const char *mod_name);
/* use a define to avoid include chaining to get THIS_MODULE & friends */
#define gameport_register_driver(drv) \
__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
void gameport_unregister_driver(struct gameport_driver *drv);
/**
* module_gameport_driver() - Helper macro for registering a gameport driver
* @__gameport_driver: gameport_driver struct
*
* Helper macro for gameport drivers which do not do anything special in
* module init/exit. This eliminates a lot of boilerplate. Each module may
* only use this macro once, and calling it replaces module_init() and
* module_exit().
*/
#define module_gameport_driver(__gameport_driver) \
module_driver(__gameport_driver, gameport_register_driver, \
gameport_unregister_driver)
static inline void gameport_trigger(struct gameport *gameport)
{
if (gameport->trigger)
gameport->trigger(gameport);
else
outb(0xff, gameport->io);
}
static inline unsigned char gameport_read(struct gameport *gameport)
{
if (gameport->read)
return gameport->read(gameport);
else
return inb(gameport->io);
}
static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
{
if (gameport->cooked_read)
return gameport->cooked_read(gameport, axes, buttons);
else
return -1;
}
static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
{
if (gameport->calibrate)
return gameport->calibrate(gameport, axes, max);
else
return -1;
}
static inline int gameport_time(struct gameport *gameport, int time)
{
return (time * gameport->speed) / 1000;
}
static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
{
gameport->poll_handler = handler;
}
static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
{
gameport->poll_interval = msecs;
}
void gameport_start_polling(struct gameport *gameport);
void gameport_stop_polling(struct gameport *gameport);
#endif
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