summaryrefslogtreecommitdiffstats
path: root/kernel/fs/ocfs2/ocfs2_fs.h
diff options
context:
space:
mode:
Diffstat (limited to 'kernel/fs/ocfs2/ocfs2_fs.h')
-rw-r--r--kernel/fs/ocfs2/ocfs2_fs.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/kernel/fs/ocfs2/ocfs2_fs.h b/kernel/fs/ocfs2/ocfs2_fs.h
index db64ce2d4..540ab5b75 100644
--- a/kernel/fs/ocfs2/ocfs2_fs.h
+++ b/kernel/fs/ocfs2/ocfs2_fs.h
@@ -168,7 +168,7 @@
/* Refcount tree support */
#define OCFS2_FEATURE_INCOMPAT_REFCOUNT_TREE 0x1000
-/* Discontigous block groups */
+/* Discontiguous block groups */
#define OCFS2_FEATURE_INCOMPAT_DISCONTIG_BG 0x2000
/*
@@ -939,7 +939,7 @@ struct ocfs2_group_desc
/*
* Block groups may be discontiguous when
* OCFS2_FEATURE_INCOMPAT_DISCONTIG_BG is set.
- * The extents of a discontigous block group are
+ * The extents of a discontiguous block group are
* stored in bg_list. It is a flat list.
* l_tree_depth must always be zero. A
* discontiguous group is signified by a non-zero
146' href='#n146'>146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079
/* FS-Cache object state machine handler
 *
 * Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
 * Written by David Howells (dhowells@redhat.com)
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version
 * 2 of the License, or (at your option) any later version.
 *
 * See Documentation/filesystems/caching/object.txt for a description of the
 * object state machine and the in-kernel representations.
 */

#define FSCACHE_DEBUG_LEVEL COOKIE
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/prefetch.h>
#include "internal.h"

static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *, int);
static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);
static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);
static const struct fscache_state *fscache_initialise_object(struct fscache_object *, int);
static const struct fscache_state *fscache_invalidate_object(struct fscache_object *, int);
static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *, int);
static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);
static const struct fscache_state *fscache_lookup_failure(struct fscache_object *, int);
static const struct fscache_state *fscache_look_up_object(struct fscache_object *, int);
static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
static const struct fscache_state *fscache_update_object(struct fscache_object *, int);

#define __STATE_NAME(n) fscache_osm_##n
#define STATE(n) (&__STATE_NAME(n))

/*
 * Define a work state.  Work states are execution states.  No event processing
 * is performed by them.  The function attached to a work state returns a
 * pointer indicating the next state to which the state machine should
 * transition.  Returning NO_TRANSIT repeats the current state, but goes back
 * to the scheduler first.
 */
#define WORK_STATE(n, sn, f) \
	const struct fscache_state __STATE_NAME(n) = {			\
		.name = #n,						\
		.short_name = sn,					\
		.work = f						\
	}

/*
 * Returns from work states.
 */
#define transit_to(state) ({ prefetch(&STATE(state)->work); STATE(state); })

#define NO_TRANSIT ((struct fscache_state *)NULL)

/*
 * Define a wait state.  Wait states are event processing states.  No execution
 * is performed by them.  Wait states are just tables of "if event X occurs,
 * clear it and transition to state Y".  The dispatcher returns to the
 * scheduler if none of the events in which the wait state has an interest are
 * currently pending.
 */
#define WAIT_STATE(n, sn, ...) \
	const struct fscache_state __STATE_NAME(n) = {			\
		.name = #n,						\
		.short_name = sn,					\
		.work = NULL,						\
		.transitions = { __VA_ARGS__, { 0, NULL } }		\
	}

#define TRANSIT_TO(state, emask) \
	{ .events = (emask), .transit_to = STATE(state) }

/*
 * The object state machine.
 */
static WORK_STATE(INIT_OBJECT,		"INIT", fscache_initialise_object);
static WORK_STATE(PARENT_READY,		"PRDY", fscache_parent_ready);
static WORK_STATE(ABORT_INIT,		"ABRT", fscache_abort_initialisation);
static WORK_STATE(LOOK_UP_OBJECT,	"LOOK", fscache_look_up_object);
static WORK_STATE(CREATE_OBJECT,	"CRTO", fscache_look_up_object);
static WORK_STATE(OBJECT_AVAILABLE,	"AVBL", fscache_object_available);
static WORK_STATE(JUMPSTART_DEPS,	"JUMP", fscache_jumpstart_dependents);

static WORK_STATE(INVALIDATE_OBJECT,	"INVL", fscache_invalidate_object);
static WORK_STATE(UPDATE_OBJECT,	"UPDT", fscache_update_object);

static WORK_STATE(LOOKUP_FAILURE,	"LCFL", fscache_lookup_failure);
static WORK_STATE(KILL_OBJECT,		"KILL", fscache_kill_object);
static WORK_STATE(KILL_DEPENDENTS,	"KDEP", fscache_kill_dependents);
static WORK_STATE(DROP_OBJECT,		"DROP", fscache_drop_object);
static WORK_STATE(OBJECT_DEAD,		"DEAD", (void*)2UL);

static WAIT_STATE(WAIT_FOR_INIT,	"?INI",
		  TRANSIT_TO(INIT_OBJECT,	1 << FSCACHE_OBJECT_EV_NEW_CHILD));

static WAIT_STATE(WAIT_FOR_PARENT,	"?PRN",
		  TRANSIT_TO(PARENT_READY,	1 << FSCACHE_OBJECT_EV_PARENT_READY));

static WAIT_STATE(WAIT_FOR_CMD,		"?CMD",
		  TRANSIT_TO(INVALIDATE_OBJECT,	1 << FSCACHE_OBJECT_EV_INVALIDATE),
		  TRANSIT_TO(UPDATE_OBJECT,	1 << FSCACHE_OBJECT_EV_UPDATE),
		  TRANSIT_TO(JUMPSTART_DEPS,	1 << FSCACHE_OBJECT_EV_NEW_CHILD));

static WAIT_STATE(WAIT_FOR_CLEARANCE,	"?CLR",
		  TRANSIT_TO(KILL_OBJECT,	1 << FSCACHE_OBJECT_EV_CLEARED));

/*
 * Out-of-band event transition tables.  These are for handling unexpected
 * events, such as an I/O error.  If an OOB event occurs, the state machine
 * clears and disables the event and forces a transition to the nominated work
 * state (acurrently executing work states will complete first).
 *
 * In such a situation, object->state remembers the state the machine should
 * have been in/gone to and returning NO_TRANSIT returns to that.
 */
static const struct fscache_transition fscache_osm_init_oob[] = {
	   TRANSIT_TO(ABORT_INIT,
		      (1 << FSCACHE_OBJECT_EV_ERROR) |
		      (1 << FSCACHE_OBJECT_EV_KILL)),
	   { 0, NULL }
};

static const struct fscache_transition fscache_osm_lookup_oob[] = {
	   TRANSIT_TO(LOOKUP_FAILURE,
		      (1 << FSCACHE_OBJECT_EV_ERROR) |
		      (1 << FSCACHE_OBJECT_EV_KILL)),
	   { 0, NULL }
};

static const struct fscache_transition fscache_osm_run_oob[] = {
	   TRANSIT_TO(KILL_OBJECT,
		      (1 << FSCACHE_OBJECT_EV_ERROR) |
		      (1 << FSCACHE_OBJECT_EV_KILL)),
	   { 0, NULL }
};

static int  fscache_get_object(struct fscache_object *);
static void fscache_put_object(struct fscache_object *);
static bool fscache_enqueue_dependents(struct fscache_object *, int);
static void fscache_dequeue_object(struct fscache_object *);

/*
 * we need to notify the parent when an op completes that we had outstanding
 * upon it
 */
static inline void fscache_done_parent_op(struct fscache_object *object)
{
	struct fscache_object *parent = object->parent;

	_enter("OBJ%x {OBJ%x,%x}",
	       object->debug_id, parent->debug_id, parent->n_ops);

	spin_lock_nested(&parent->lock, 1);
	parent->n_obj_ops--;
	parent->n_ops--;
	if (parent->n_ops == 0)
		fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
	spin_unlock(&parent->lock);
}

/*
 * Object state machine dispatcher.
 */
static void fscache_object_sm_dispatcher(struct fscache_object *object)
{
	const struct fscache_transition *t;
	const struct fscache_state *state, *new_state;
	unsigned long events, event_mask;
	int event = -1;

	ASSERT(object != NULL);

	_enter("{OBJ%x,%s,%lx}",
	       object->debug_id, object->state->name, object->events);

	event_mask = object->event_mask;
restart:
	object->event_mask = 0; /* Mask normal event handling */
	state = object->state;
restart_masked:
	events = object->events;

	/* Handle any out-of-band events (typically an error) */
	if (events & object->oob_event_mask) {
		_debug("{OBJ%x} oob %lx",
		       object->debug_id, events & object->oob_event_mask);
		for (t = object->oob_table; t->events; t++) {
			if (events & t->events) {
				state = t->transit_to;
				ASSERT(state->work != NULL);
				event = fls(events & t->events) - 1;
				__clear_bit(event, &object->oob_event_mask);
				clear_bit(event, &object->events);
				goto execute_work_state;
			}
		}
	}

	/* Wait states are just transition tables */
	if (!state->work) {
		if (events & event_mask) {
			for (t = state->transitions; t->events; t++) {
				if (events & t->events) {
					new_state = t->transit_to;
					event = fls(events & t->events) - 1;
					clear_bit(event, &object->events);
					_debug("{OBJ%x} ev %d: %s -> %s",
					       object->debug_id, event,
					       state->name, new_state->name);
					object->state = state = new_state;
					goto execute_work_state;
				}
			}

			/* The event mask didn't include all the tabled bits */
			BUG();
		}
		/* Randomly woke up */
		goto unmask_events;
	}

execute_work_state:
	_debug("{OBJ%x} exec %s", object->debug_id, state->name);

	new_state = state->work(object, event);
	event = -1;
	if (new_state == NO_TRANSIT) {
		_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
		fscache_enqueue_object(object);
		event_mask = object->oob_event_mask;
		goto unmask_events;
	}

	_debug("{OBJ%x} %s -> %s",
	       object->debug_id, state->name, new_state->name);
	object->state = state = new_state;

	if (state->work) {
		if (unlikely(state->work == ((void *)2UL))) {
			_leave(" [dead]");
			return;
		}
		goto restart_masked;
	}

	/* Transited to wait state */
	event_mask = object->oob_event_mask;
	for (t = state->transitions; t->events; t++)
		event_mask |= t->events;

unmask_events:
	object->event_mask = event_mask;
	smp_mb();
	events = object->events;
	if (events & event_mask)
		goto restart;
	_leave(" [msk %lx]", event_mask);
}

/*
 * execute an object
 */
static void fscache_object_work_func(struct work_struct *work)
{
	struct fscache_object *object =
		container_of(work, struct fscache_object, work);
	unsigned long start;

	_enter("{OBJ%x}", object->debug_id);

	start = jiffies;
	fscache_object_sm_dispatcher(object);
	fscache_hist(fscache_objs_histogram, start);
	fscache_put_object(object);
}

/**
 * fscache_object_init - Initialise a cache object description
 * @object: Object description
 * @cookie: Cookie object will be attached to
 * @cache: Cache in which backing object will be found
 *
 * Initialise a cache object description to its basic values.
 *
 * See Documentation/filesystems/caching/backend-api.txt for a complete
 * description.
 */
void fscache_object_init(struct fscache_object *object,
			 struct fscache_cookie *cookie,
			 struct fscache_cache *cache)
{
	const struct fscache_transition *t;

	atomic_inc(&cache->object_count);

	object->state = STATE(WAIT_FOR_INIT);
	object->oob_table = fscache_osm_init_oob;
	object->flags = 1 << FSCACHE_OBJECT_IS_LIVE;
	spin_lock_init(&object->lock);
	INIT_LIST_HEAD(&object->cache_link);
	INIT_HLIST_NODE(&object->cookie_link);
	INIT_WORK(&object->work, fscache_object_work_func);
	INIT_LIST_HEAD(&object->dependents);
	INIT_LIST_HEAD(&object->dep_link);
	INIT_LIST_HEAD(&object->pending_ops);
	object->n_children = 0;
	object->n_ops = object->n_in_progress = object->n_exclusive = 0;
	object->events = 0;
	object->store_limit = 0;
	object->store_limit_l = 0;
	object->cache = cache;
	object->cookie = cookie;
	object->parent = NULL;
#ifdef CONFIG_FSCACHE_OBJECT_LIST
	RB_CLEAR_NODE(&object->objlist_link);
#endif

	object->oob_event_mask = 0;
	for (t = object->oob_table; t->events; t++)
		object->oob_event_mask |= t->events;
	object->event_mask = object->oob_event_mask;
	for (t = object->state->transitions; t->events; t++)
		object->event_mask |= t->events;
}
EXPORT_SYMBOL(fscache_object_init);

/*
 * Mark the object as no longer being live, making sure that we synchronise
 * against op submission.
 */
static inline void fscache_mark_object_dead(struct fscache_object *object)
{
	spin_lock(&object->lock);
	clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
	spin_unlock(&object->lock);
}

/*
 * Abort object initialisation before we start it.
 */
static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *object,
								int event)
{
	_enter("{OBJ%x},%d", object->debug_id, event);

	object->oob_event_mask = 0;
	fscache_dequeue_object(object);
	return transit_to(KILL_OBJECT);
}

/*
 * initialise an object
 * - check the specified object's parent to see if we can make use of it
 *   immediately to do a creation
 * - we may need to start the process of creating a parent and we need to wait
 *   for the parent's lookup and creation to complete if it's not there yet
 */
static const struct fscache_state *fscache_initialise_object(struct fscache_object *object,
							     int event)
{
	struct fscache_object *parent;
	bool success;

	_enter("{OBJ%x},%d", object->debug_id, event);

	ASSERT(list_empty(&object->dep_link));

	parent = object->parent;
	if (!parent) {
		_leave(" [no parent]");
		return transit_to(DROP_OBJECT);
	}

	_debug("parent: %s of:%lx", parent->state->name, parent->flags);

	if (fscache_object_is_dying(parent)) {
		_leave(" [bad parent]");
		return transit_to(DROP_OBJECT);
	}

	if (fscache_object_is_available(parent)) {
		_leave(" [ready]");
		return transit_to(PARENT_READY);
	}

	_debug("wait");

	spin_lock(&parent->lock);
	fscache_stat(&fscache_n_cop_grab_object);
	success = false;
	if (fscache_object_is_live(parent) &&
	    object->cache->ops->grab_object(object)) {
		list_add(&object->dep_link, &parent->dependents);
		success = true;
	}
	fscache_stat_d(&fscache_n_cop_grab_object);
	spin_unlock(&parent->lock);
	if (!success) {
		_leave(" [grab failed]");
		return transit_to(DROP_OBJECT);
	}

	/* fscache_acquire_non_index_cookie() uses this
	 * to wake the chain up */
	fscache_raise_event(parent, FSCACHE_OBJECT_EV_NEW_CHILD);
	_leave(" [wait]");
	return transit_to(WAIT_FOR_PARENT);
}

/*
 * Once the parent object is ready, we should kick off our lookup op.
 */
static const struct fscache_state *fscache_parent_ready(struct fscache_object *object,
							int event)
{
	struct fscache_object *parent = object->parent;

	_enter("{OBJ%x},%d", object->debug_id, event);

	ASSERT(parent != NULL);

	spin_lock(&parent->lock);
	parent->n_ops++;
	parent->n_obj_ops++;
	object->lookup_jif = jiffies;
	spin_unlock(&parent->lock);

	_leave("");
	return transit_to(LOOK_UP_OBJECT);
}

/*
 * look an object up in the cache from which it was allocated
 * - we hold an "access lock" on the parent object, so the parent object cannot
 *   be withdrawn by either party till we've finished
 */
static const struct fscache_state *fscache_look_up_object(struct fscache_object *object,
							  int event)
{
	struct fscache_cookie *cookie = object->cookie;
	struct fscache_object *parent = object->parent;
	int ret;

	_enter("{OBJ%x},%d", object->debug_id, event);

	object->oob_table = fscache_osm_lookup_oob;

	ASSERT(parent != NULL);
	ASSERTCMP(parent->n_ops, >, 0);
	ASSERTCMP(parent->n_obj_ops, >, 0);

	/* make sure the parent is still available */
	ASSERT(fscache_object_is_available(parent));

	if (fscache_object_is_dying(parent) ||
	    test_bit(FSCACHE_IOERROR, &object->cache->flags) ||
	    !fscache_use_cookie(object)) {
		_leave(" [unavailable]");
		return transit_to(LOOKUP_FAILURE);
	}

	_debug("LOOKUP \"%s\" in \"%s\"",
	       cookie->def->name, object->cache->tag->name);

	fscache_stat(&fscache_n_object_lookups);
	fscache_stat(&fscache_n_cop_lookup_object);
	ret = object->cache->ops->lookup_object(object);
	fscache_stat_d(&fscache_n_cop_lookup_object);

	fscache_unuse_cookie(object);

	if (ret == -ETIMEDOUT) {
		/* probably stuck behind another object, so move this one to
		 * the back of the queue */
		fscache_stat(&fscache_n_object_lookups_timed_out);
		_leave(" [timeout]");
		return NO_TRANSIT;
	}

	if (ret < 0) {
		_leave(" [error]");
		return transit_to(LOOKUP_FAILURE);
	}

	_leave(" [ok]");
	return transit_to(OBJECT_AVAILABLE);
}

/**
 * fscache_object_lookup_negative - Note negative cookie lookup
 * @object: Object pointing to cookie to mark
 *
 * Note negative lookup, permitting those waiting to read data from an already
 * existing backing object to continue as there's no data for them to read.
 */
void fscache_object_lookup_negative(struct fscache_object *object)
{
	struct fscache_cookie *cookie = object->cookie;

	_enter("{OBJ%x,%s}", object->debug_id, object->state->name);

	if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
		fscache_stat(&fscache_n_object_lookups_negative);

		/* Allow write requests to begin stacking up and read requests to begin
		 * returning ENODATA.
		 */
		set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
		clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);

		_debug("wake up lookup %p", &cookie->flags);
		clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
	}
	_leave("");
}
EXPORT_SYMBOL(fscache_object_lookup_negative);

/**
 * fscache_obtained_object - Note successful object lookup or creation
 * @object: Object pointing to cookie to mark
 *
 * Note successful lookup and/or creation, permitting those waiting to write
 * data to a backing object to continue.
 *
 * Note that after calling this, an object's cookie may be relinquished by the
 * netfs, and so must be accessed with object lock held.
 */
void fscache_obtained_object(struct fscache_object *object)
{
	struct fscache_cookie *cookie = object->cookie;

	_enter("{OBJ%x,%s}", object->debug_id, object->state->name);

	/* if we were still looking up, then we must have a positive lookup
	 * result, in which case there may be data available */
	if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
		fscache_stat(&fscache_n_object_lookups_positive);

		/* We do (presumably) have data */
		clear_bit_unlock(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
		clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);

		/* Allow write requests to begin stacking up and read requests
		 * to begin shovelling data.
		 */
		clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
	} else {
		fscache_stat(&fscache_n_object_created);
	}

	set_bit(FSCACHE_OBJECT_IS_AVAILABLE, &object->flags);
	_leave("");
}
EXPORT_SYMBOL(fscache_obtained_object);

/*
 * handle an object that has just become available
 */
static const struct fscache_state *fscache_object_available(struct fscache_object *object,
							    int event)
{
	_enter("{OBJ%x},%d", object->debug_id, event);

	object->oob_table = fscache_osm_run_oob;

	spin_lock(&object->lock);

	fscache_done_parent_op(object);
	if (object->n_in_progress == 0) {
		if (object->n_ops > 0) {
			ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
			fscache_start_operations(object);
		} else {
			ASSERT(list_empty(&object->pending_ops));
		}
	}
	spin_unlock(&object->lock);

	fscache_stat(&fscache_n_cop_lookup_complete);
	object->cache->ops->lookup_complete(object);
	fscache_stat_d(&fscache_n_cop_lookup_complete);

	fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
	fscache_stat(&fscache_n_object_avail);

	_leave("");
	return transit_to(JUMPSTART_DEPS);
}

/*
 * Wake up this object's dependent objects now that we've become available.
 */
static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *object,
								int event)
{
	_enter("{OBJ%x},%d", object->debug_id, event);

	if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_PARENT_READY))
		return NO_TRANSIT; /* Not finished; requeue */
	return transit_to(WAIT_FOR_CMD);
}

/*
 * Handle lookup or creation failute.
 */
static const struct fscache_state *fscache_lookup_failure(struct fscache_object *object,
							  int event)
{
	struct fscache_cookie *cookie;

	_enter("{OBJ%x},%d", object->debug_id, event);

	object->oob_event_mask = 0;

	fscache_stat(&fscache_n_cop_lookup_complete);
	object->cache->ops->lookup_complete(object);
	fscache_stat_d(&fscache_n_cop_lookup_complete);

	set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags);

	cookie = object->cookie;
	set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
	if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);

	fscache_done_parent_op(object);
	return transit_to(KILL_OBJECT);
}

/*
 * Wait for completion of all active operations on this object and the death of
 * all child objects of this object.
 */
static const struct fscache_state *fscache_kill_object(struct fscache_object *object,
						       int event)
{
	_enter("{OBJ%x,%d,%d},%d",
	       object->debug_id, object->n_ops, object->n_children, event);

	fscache_mark_object_dead(object);
	object->oob_event_mask = 0;

	if (list_empty(&object->dependents) &&
	    object->n_ops == 0 &&
	    object->n_children == 0)
		return transit_to(DROP_OBJECT);

	if (object->n_in_progress == 0) {
		spin_lock(&object->lock);
		if (object->n_ops > 0 && object->n_in_progress == 0)
			fscache_start_operations(object);
		spin_unlock(&object->lock);
	}

	if (!list_empty(&object->dependents))
		return transit_to(KILL_DEPENDENTS);

	return transit_to(WAIT_FOR_CLEARANCE);
}

/*
 * Kill dependent objects.
 */
static const struct fscache_state *fscache_kill_dependents(struct fscache_object *object,
							   int event)
{
	_enter("{OBJ%x},%d", object->debug_id, event);

	if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_KILL))
		return NO_TRANSIT; /* Not finished */
	return transit_to(WAIT_FOR_CLEARANCE);
}

/*
 * Drop an object's attachments
 */
static const struct fscache_state *fscache_drop_object(struct fscache_object *object,
						       int event)
{
	struct fscache_object *parent = object->parent;
	struct fscache_cookie *cookie = object->cookie;
	struct fscache_cache *cache = object->cache;
	bool awaken = false;

	_enter("{OBJ%x,%d},%d", object->debug_id, object->n_children, event);

	ASSERT(cookie != NULL);
	ASSERT(!hlist_unhashed(&object->cookie_link));

	/* Make sure the cookie no longer points here and that the netfs isn't
	 * waiting for us.
	 */
	spin_lock(&cookie->lock);
	hlist_del_init(&object->cookie_link);
	if (hlist_empty(&cookie->backing_objects) &&
	    test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
		awaken = true;
	spin_unlock(&cookie->lock);

	if (awaken)
		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);

	/* Prevent a race with our last child, which has to signal EV_CLEARED
	 * before dropping our spinlock.
	 */
	spin_lock(&object->lock);
	spin_unlock(&object->lock);

	/* Discard from the cache's collection of objects */
	spin_lock(&cache->object_list_lock);
	list_del_init(&object->cache_link);
	spin_unlock(&cache->object_list_lock);

	fscache_stat(&fscache_n_cop_drop_object);
	cache->ops->drop_object(object);
	fscache_stat_d(&fscache_n_cop_drop_object);

	/* The parent object wants to know when all it dependents have gone */
	if (parent) {
		_debug("release parent OBJ%x {%d}",
		       parent->debug_id, parent->n_children);

		spin_lock(&parent->lock);
		parent->n_children--;
		if (parent->n_children == 0)
			fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
		spin_unlock(&parent->lock);
		object->parent = NULL;
	}

	/* this just shifts the object release to the work processor */
	fscache_put_object(object);
	fscache_stat(&fscache_n_object_dead);

	_leave("");
	return transit_to(OBJECT_DEAD);
}

/*
 * get a ref on an object
 */
static int fscache_get_object(struct fscache_object *object)
{
	int ret;

	fscache_stat(&fscache_n_cop_grab_object);
	ret = object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
	fscache_stat_d(&fscache_n_cop_grab_object);
	return ret;
}

/*
 * Discard a ref on an object
 */
static void fscache_put_object(struct fscache_object *object)
{
	fscache_stat(&fscache_n_cop_put_object);
	object->cache->ops->put_object(object);
	fscache_stat_d(&fscache_n_cop_put_object);
}

/**
 * fscache_object_destroy - Note that a cache object is about to be destroyed
 * @object: The object to be destroyed
 *
 * Note the imminent destruction and deallocation of a cache object record.
 */
void fscache_object_destroy(struct fscache_object *object)
{
	fscache_objlist_remove(object);

	/* We can get rid of the cookie now */
	fscache_cookie_put(object->cookie);
	object->cookie = NULL;
}
EXPORT_SYMBOL(fscache_object_destroy);

/*
 * enqueue an object for metadata-type processing
 */
void fscache_enqueue_object(struct fscache_object *object)
{
	_enter("{OBJ%x}", object->debug_id);

	if (fscache_get_object(object) >= 0) {
		wait_queue_head_t *cong_wq =
			&get_cpu_var(fscache_object_cong_wait);

		if (queue_work(fscache_object_wq, &object->work)) {
			if (fscache_object_congested())
				wake_up(cong_wq);
		} else
			fscache_put_object(object);

		put_cpu_var(fscache_object_cong_wait);
	}
}

/**
 * fscache_object_sleep_till_congested - Sleep until object wq is congested
 * @timeoutp: Scheduler sleep timeout
 *
 * Allow an object handler to sleep until the object workqueue is congested.
 *
 * The caller must set up a wake up event before calling this and must have set
 * the appropriate sleep mode (such as TASK_UNINTERRUPTIBLE) and tested its own
 * condition before calling this function as no test is made here.
 *
 * %true is returned if the object wq is congested, %false otherwise.
 */
bool fscache_object_sleep_till_congested(signed long *timeoutp)
{
	wait_queue_head_t *cong_wq = this_cpu_ptr(&fscache_object_cong_wait);
	DEFINE_WAIT(wait);

	if (fscache_object_congested())
		return true;

	add_wait_queue_exclusive(cong_wq, &wait);
	if (!fscache_object_congested())
		*timeoutp = schedule_timeout(*timeoutp);
	finish_wait(cong_wq, &wait);

	return fscache_object_congested();
}
EXPORT_SYMBOL_GPL(fscache_object_sleep_till_congested);

/*
 * Enqueue the dependents of an object for metadata-type processing.
 *
 * If we don't manage to finish the list before the scheduler wants to run
 * again then return false immediately.  We return true if the list was
 * cleared.
 */
static bool fscache_enqueue_dependents(struct fscache_object *object, int event)
{
	struct fscache_object *dep;
	bool ret = true;

	_enter("{OBJ%x}", object->debug_id);

	if (list_empty(&object->dependents))
		return true;

	spin_lock(&object->lock);

	while (!list_empty(&object->dependents)) {
		dep = list_entry(object->dependents.next,
				 struct fscache_object, dep_link);
		list_del_init(&dep->dep_link);

		fscache_raise_event(dep, event);
		fscache_put_object(dep);

		if (!list_empty(&object->dependents) && need_resched()) {
			ret = false;
			break;
		}
	}

	spin_unlock(&object->lock);
	return ret;
}

/*
 * remove an object from whatever queue it's waiting on
 */
static void fscache_dequeue_object(struct fscache_object *object)
{
	_enter("{OBJ%x}", object->debug_id);

	if (!list_empty(&object->dep_link)) {
		spin_lock(&object->parent->lock);
		list_del_init(&object->dep_link);
		spin_unlock(&object->parent->lock);
	}

	_leave("");
}

/**
 * fscache_check_aux - Ask the netfs whether an object on disk is still valid
 * @object: The object to ask about
 * @data: The auxiliary data for the object
 * @datalen: The size of the auxiliary data
 *
 * This function consults the netfs about the coherency state of an object.
 * The caller must be holding a ref on cookie->n_active (held by
 * fscache_look_up_object() on behalf of the cache backend during object lookup
 * and creation).
 */
enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
					const void *data, uint16_t datalen)
{
	enum fscache_checkaux result;

	if (!object->cookie->def->check_aux) {
		fscache_stat(&fscache_n_checkaux_none);
		return FSCACHE_CHECKAUX_OKAY;
	}

	result = object->cookie->def->check_aux(object->cookie->netfs_data,
						data, datalen);
	switch (result) {
		/* entry okay as is */
	case FSCACHE_CHECKAUX_OKAY:
		fscache_stat(&fscache_n_checkaux_okay);
		break;

		/* entry requires update */
	case FSCACHE_CHECKAUX_NEEDS_UPDATE:
		fscache_stat(&fscache_n_checkaux_update);
		break;

		/* entry requires deletion */
	case FSCACHE_CHECKAUX_OBSOLETE:
		fscache_stat(&fscache_n_checkaux_obsolete);
		break;

	default:
		BUG();
	}

	return result;
}
EXPORT_SYMBOL(fscache_check_aux);

/*
 * Asynchronously invalidate an object.
 */
static const struct fscache_state *_fscache_invalidate_object(struct fscache_object *object,
							      int event)
{
	struct fscache_operation *op;
	struct fscache_cookie *cookie = object->cookie;

	_enter("{OBJ%x},%d", object->debug_id, event);

	/* We're going to need the cookie.  If the cookie is not available then
	 * retire the object instead.
	 */
	if (!fscache_use_cookie(object)) {
		ASSERT(object->cookie->stores.rnode == NULL);
		set_bit(FSCACHE_OBJECT_RETIRED, &object->flags);
		_leave(" [no cookie]");
		return transit_to(KILL_OBJECT);
	}

	/* Reject any new read/write ops and abort any that are pending. */
	fscache_invalidate_writes(cookie);
	clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
	fscache_cancel_all_ops(object);

	/* Now we have to wait for in-progress reads and writes */
	op = kzalloc(sizeof(*op), GFP_KERNEL);
	if (!op)
		goto nomem;

	fscache_operation_init(op, object->cache->ops->invalidate_object,
			       NULL, NULL);
	op->flags = FSCACHE_OP_ASYNC |
		(1 << FSCACHE_OP_EXCLUSIVE) |
		(1 << FSCACHE_OP_UNUSE_COOKIE);

	spin_lock(&cookie->lock);
	if (fscache_submit_exclusive_op(object, op) < 0)
		goto submit_op_failed;
	spin_unlock(&cookie->lock);
	fscache_put_operation(op);

	/* Once we've completed the invalidation, we know there will be no data
	 * stored in the cache and thus we can reinstate the data-check-skip
	 * optimisation.
	 */
	set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);

	/* We can allow read and write requests to come in once again.  They'll
	 * queue up behind our exclusive invalidation operation.
	 */
	if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
		wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
	_leave(" [ok]");
	return transit_to(UPDATE_OBJECT);

nomem:
	fscache_mark_object_dead(object);
	fscache_unuse_cookie(object);
	_leave(" [ENOMEM]");
	return transit_to(KILL_OBJECT);

submit_op_failed:
	fscache_mark_object_dead(object);
	spin_unlock(&cookie->lock);
	fscache_unuse_cookie(object);
	kfree(op);
	_leave(" [EIO]");
	return transit_to(KILL_OBJECT);
}

static const struct fscache_state *fscache_invalidate_object(struct fscache_object *object,
							     int event)
{
	const struct fscache_state *s;

	fscache_stat(&fscache_n_invalidates_run);
	fscache_stat(&fscache_n_cop_invalidate_object);
	s = _fscache_invalidate_object(object, event);
	fscache_stat_d(&fscache_n_cop_invalidate_object);
	return s;
}

/*
 * Asynchronously update an object.
 */
static const struct fscache_state *fscache_update_object(struct fscache_object *object,
							 int event)
{
	_enter("{OBJ%x},%d", object->debug_id, event);

	fscache_stat(&fscache_n_updates_run);
	fscache_stat(&fscache_n_cop_update_object);
	object->cache->ops->update_object(object);
	fscache_stat_d(&fscache_n_cop_update_object);

	_leave("");
	return transit_to(WAIT_FOR_CMD);
}

/**
 * fscache_object_retrying_stale - Note retrying stale object
 * @object: The object that will be retried
 *
 * Note that an object lookup found an on-disk object that was adjudged to be
 * stale and has been deleted.  The lookup will be retried.
 */
void fscache_object_retrying_stale(struct fscache_object *object)
{
	fscache_stat(&fscache_n_cache_no_space_reject);
}
EXPORT_SYMBOL(fscache_object_retrying_stale);

/**
 * fscache_object_mark_killed - Note that an object was killed
 * @object: The object that was culled
 * @why: The reason the object was killed.
 *
 * Note that an object was killed.  Returns true if the object was
 * already marked killed, false if it wasn't.
 */
void fscache_object_mark_killed(struct fscache_object *object,
				enum fscache_why_object_killed why)
{
	if (test_and_set_bit(FSCACHE_OBJECT_KILLED_BY_CACHE, &object->flags)) {
		pr_err("Error: Object already killed by cache [%s]\n",
		       object->cache->identifier);
		return;
	}

	switch (why) {
	case FSCACHE_OBJECT_NO_SPACE:
		fscache_stat(&fscache_n_cache_no_space_reject);
		break;
	case FSCACHE_OBJECT_IS_STALE:
		fscache_stat(&fscache_n_cache_stale_objects);
		break;
	case FSCACHE_OBJECT_WAS_RETIRED:
		fscache_stat(&fscache_n_cache_retired_objects);
		break;
	case FSCACHE_OBJECT_WAS_CULLED:
		fscache_stat(&fscache_n_cache_culled_objects);
		break;
	}
}
EXPORT_SYMBOL(fscache_object_mark_killed);