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Diffstat (limited to 'qemu/util/hbitmap.c')
-rw-r--r-- | qemu/util/hbitmap.c | 493 |
1 files changed, 0 insertions, 493 deletions
diff --git a/qemu/util/hbitmap.c b/qemu/util/hbitmap.c deleted file mode 100644 index b22b87d0a..000000000 --- a/qemu/util/hbitmap.c +++ /dev/null @@ -1,493 +0,0 @@ -/* - * Hierarchical Bitmap Data Type - * - * Copyright Red Hat, Inc., 2012 - * - * Author: Paolo Bonzini <pbonzini@redhat.com> - * - * This work is licensed under the terms of the GNU GPL, version 2 or - * later. See the COPYING file in the top-level directory. - */ - -#include "qemu/osdep.h" -#include <glib.h> -#include "qemu/hbitmap.h" -#include "qemu/host-utils.h" -#include "trace.h" - -/* HBitmaps provides an array of bits. The bits are stored as usual in an - * array of unsigned longs, but HBitmap is also optimized to provide fast - * iteration over set bits; going from one bit to the next is O(logB n) - * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough - * that the number of levels is in fact fixed. - * - * In order to do this, it stacks multiple bitmaps with progressively coarser - * granularity; in all levels except the last, bit N is set iff the N-th - * unsigned long is nonzero in the immediately next level. When iteration - * completes on the last level it can examine the 2nd-last level to quickly - * skip entire words, and even do so recursively to skip blocks of 64 words or - * powers thereof (32 on 32-bit machines). - * - * Given an index in the bitmap, it can be split in group of bits like - * this (for the 64-bit case): - * - * bits 0-57 => word in the last bitmap | bits 58-63 => bit in the word - * bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word - * bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word - * - * So it is easy to move up simply by shifting the index right by - * log2(BITS_PER_LONG) bits. To move down, you shift the index left - * similarly, and add the word index within the group. Iteration uses - * ffs (find first set bit) to find the next word to examine; this - * operation can be done in constant time in most current architectures. - * - * Setting or clearing a range of m bits on all levels, the work to perform - * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap. - * - * When iterating on a bitmap, each bit (on any level) is only visited - * once. Hence, The total cost of visiting a bitmap with m bits in it is - * the number of bits that are set in all bitmaps. Unless the bitmap is - * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized - * cost of advancing from one bit to the next is usually constant (worst case - * O(logB n) as in the non-amortized complexity). - */ - -struct HBitmap { - /* Number of total bits in the bottom level. */ - uint64_t size; - - /* Number of set bits in the bottom level. */ - uint64_t count; - - /* A scaling factor. Given a granularity of G, each bit in the bitmap will - * will actually represent a group of 2^G elements. Each operation on a - * range of bits first rounds the bits to determine which group they land - * in, and then affect the entire page; iteration will only visit the first - * bit of each group. Here is an example of operations in a size-16, - * granularity-1 HBitmap: - * - * initial state 00000000 - * set(start=0, count=9) 11111000 (iter: 0, 2, 4, 6, 8) - * reset(start=1, count=3) 00111000 (iter: 4, 6, 8) - * set(start=9, count=2) 00111100 (iter: 4, 6, 8, 10) - * reset(start=5, count=5) 00000000 - * - * From an implementation point of view, when setting or resetting bits, - * the bitmap will scale bit numbers right by this amount of bits. When - * iterating, the bitmap will scale bit numbers left by this amount of - * bits. - */ - int granularity; - - /* A number of progressively less coarse bitmaps (i.e. level 0 is the - * coarsest). Each bit in level N represents a word in level N+1 that - * has a set bit, except the last level where each bit represents the - * actual bitmap. - * - * Note that all bitmaps have the same number of levels. Even a 1-bit - * bitmap will still allocate HBITMAP_LEVELS arrays. - */ - unsigned long *levels[HBITMAP_LEVELS]; - - /* The length of each levels[] array. */ - uint64_t sizes[HBITMAP_LEVELS]; -}; - -/* Advance hbi to the next nonzero word and return it. hbi->pos - * is updated. Returns zero if we reach the end of the bitmap. - */ -unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi) -{ - size_t pos = hbi->pos; - const HBitmap *hb = hbi->hb; - unsigned i = HBITMAP_LEVELS - 1; - - unsigned long cur; - do { - cur = hbi->cur[--i]; - pos >>= BITS_PER_LEVEL; - } while (cur == 0); - - /* Check for end of iteration. We always use fewer than BITS_PER_LONG - * bits in the level 0 bitmap; thus we can repurpose the most significant - * bit as a sentinel. The sentinel is set in hbitmap_alloc and ensures - * that the above loop ends even without an explicit check on i. - */ - - if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) { - return 0; - } - for (; i < HBITMAP_LEVELS - 1; i++) { - /* Shift back pos to the left, matching the right shifts above. - * The index of this word's least significant set bit provides - * the low-order bits. - */ - assert(cur); - pos = (pos << BITS_PER_LEVEL) + ctzl(cur); - hbi->cur[i] = cur & (cur - 1); - - /* Set up next level for iteration. */ - cur = hb->levels[i + 1][pos]; - } - - hbi->pos = pos; - trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur); - - assert(cur); - return cur; -} - -void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first) -{ - unsigned i, bit; - uint64_t pos; - - hbi->hb = hb; - pos = first >> hb->granularity; - assert(pos < hb->size); - hbi->pos = pos >> BITS_PER_LEVEL; - hbi->granularity = hb->granularity; - - for (i = HBITMAP_LEVELS; i-- > 0; ) { - bit = pos & (BITS_PER_LONG - 1); - pos >>= BITS_PER_LEVEL; - - /* Drop bits representing items before first. */ - hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1); - - /* We have already added level i+1, so the lowest set bit has - * been processed. Clear it. - */ - if (i != HBITMAP_LEVELS - 1) { - hbi->cur[i] &= ~(1UL << bit); - } - } -} - -bool hbitmap_empty(const HBitmap *hb) -{ - return hb->count == 0; -} - -int hbitmap_granularity(const HBitmap *hb) -{ - return hb->granularity; -} - -uint64_t hbitmap_count(const HBitmap *hb) -{ - return hb->count << hb->granularity; -} - -/* Count the number of set bits between start and end, not accounting for - * the granularity. Also an example of how to use hbitmap_iter_next_word. - */ -static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last) -{ - HBitmapIter hbi; - uint64_t count = 0; - uint64_t end = last + 1; - unsigned long cur; - size_t pos; - - hbitmap_iter_init(&hbi, hb, start << hb->granularity); - for (;;) { - pos = hbitmap_iter_next_word(&hbi, &cur); - if (pos >= (end >> BITS_PER_LEVEL)) { - break; - } - count += ctpopl(cur); - } - - if (pos == (end >> BITS_PER_LEVEL)) { - /* Drop bits representing the END-th and subsequent items. */ - int bit = end & (BITS_PER_LONG - 1); - cur &= (1UL << bit) - 1; - count += ctpopl(cur); - } - - return count; -} - -/* Setting starts at the last layer and propagates up if an element - * changes from zero to non-zero. - */ -static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last) -{ - unsigned long mask; - bool changed; - - assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); - assert(start <= last); - - mask = 2UL << (last & (BITS_PER_LONG - 1)); - mask -= 1UL << (start & (BITS_PER_LONG - 1)); - changed = (*elem == 0); - *elem |= mask; - return changed; -} - -/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ -static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last) -{ - size_t pos = start >> BITS_PER_LEVEL; - size_t lastpos = last >> BITS_PER_LEVEL; - bool changed = false; - size_t i; - - i = pos; - if (i < lastpos) { - uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; - changed |= hb_set_elem(&hb->levels[level][i], start, next - 1); - for (;;) { - start = next; - next += BITS_PER_LONG; - if (++i == lastpos) { - break; - } - changed |= (hb->levels[level][i] == 0); - hb->levels[level][i] = ~0UL; - } - } - changed |= hb_set_elem(&hb->levels[level][i], start, last); - - /* If there was any change in this layer, we may have to update - * the one above. - */ - if (level > 0 && changed) { - hb_set_between(hb, level - 1, pos, lastpos); - } -} - -void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count) -{ - /* Compute range in the last layer. */ - uint64_t last = start + count - 1; - - trace_hbitmap_set(hb, start, count, - start >> hb->granularity, last >> hb->granularity); - - start >>= hb->granularity; - last >>= hb->granularity; - count = last - start + 1; - - hb->count += count - hb_count_between(hb, start, last); - hb_set_between(hb, HBITMAP_LEVELS - 1, start, last); -} - -/* Resetting works the other way round: propagate up if the new - * value is zero. - */ -static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last) -{ - unsigned long mask; - bool blanked; - - assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL)); - assert(start <= last); - - mask = 2UL << (last & (BITS_PER_LONG - 1)); - mask -= 1UL << (start & (BITS_PER_LONG - 1)); - blanked = *elem != 0 && ((*elem & ~mask) == 0); - *elem &= ~mask; - return blanked; -} - -/* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */ -static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last) -{ - size_t pos = start >> BITS_PER_LEVEL; - size_t lastpos = last >> BITS_PER_LEVEL; - bool changed = false; - size_t i; - - i = pos; - if (i < lastpos) { - uint64_t next = (start | (BITS_PER_LONG - 1)) + 1; - - /* Here we need a more complex test than when setting bits. Even if - * something was changed, we must not blank bits in the upper level - * unless the lower-level word became entirely zero. So, remove pos - * from the upper-level range if bits remain set. - */ - if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) { - changed = true; - } else { - pos++; - } - - for (;;) { - start = next; - next += BITS_PER_LONG; - if (++i == lastpos) { - break; - } - changed |= (hb->levels[level][i] != 0); - hb->levels[level][i] = 0UL; - } - } - - /* Same as above, this time for lastpos. */ - if (hb_reset_elem(&hb->levels[level][i], start, last)) { - changed = true; - } else { - lastpos--; - } - - if (level > 0 && changed) { - hb_reset_between(hb, level - 1, pos, lastpos); - } -} - -void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count) -{ - /* Compute range in the last layer. */ - uint64_t last = start + count - 1; - - trace_hbitmap_reset(hb, start, count, - start >> hb->granularity, last >> hb->granularity); - - start >>= hb->granularity; - last >>= hb->granularity; - - hb->count -= hb_count_between(hb, start, last); - hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last); -} - -void hbitmap_reset_all(HBitmap *hb) -{ - unsigned int i; - - /* Same as hbitmap_alloc() except for memset() instead of malloc() */ - for (i = HBITMAP_LEVELS; --i >= 1; ) { - memset(hb->levels[i], 0, hb->sizes[i] * sizeof(unsigned long)); - } - - hb->levels[0][0] = 1UL << (BITS_PER_LONG - 1); - hb->count = 0; -} - -bool hbitmap_get(const HBitmap *hb, uint64_t item) -{ - /* Compute position and bit in the last layer. */ - uint64_t pos = item >> hb->granularity; - unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1)); - - return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0; -} - -void hbitmap_free(HBitmap *hb) -{ - unsigned i; - for (i = HBITMAP_LEVELS; i-- > 0; ) { - g_free(hb->levels[i]); - } - g_free(hb); -} - -HBitmap *hbitmap_alloc(uint64_t size, int granularity) -{ - HBitmap *hb = g_new0(struct HBitmap, 1); - unsigned i; - - assert(granularity >= 0 && granularity < 64); - size = (size + (1ULL << granularity) - 1) >> granularity; - assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); - - hb->size = size; - hb->granularity = granularity; - for (i = HBITMAP_LEVELS; i-- > 0; ) { - size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1); - hb->sizes[i] = size; - hb->levels[i] = g_new0(unsigned long, size); - } - - /* We necessarily have free bits in level 0 due to the definition - * of HBITMAP_LEVELS, so use one for a sentinel. This speeds up - * hbitmap_iter_skip_words. - */ - assert(size == 1); - hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1); - return hb; -} - -void hbitmap_truncate(HBitmap *hb, uint64_t size) -{ - bool shrink; - unsigned i; - uint64_t num_elements = size; - uint64_t old; - - /* Size comes in as logical elements, adjust for granularity. */ - size = (size + (1ULL << hb->granularity) - 1) >> hb->granularity; - assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE)); - shrink = size < hb->size; - - /* bit sizes are identical; nothing to do. */ - if (size == hb->size) { - return; - } - - /* If we're losing bits, let's clear those bits before we invalidate all of - * our invariants. This helps keep the bitcount consistent, and will prevent - * us from carrying around garbage bits beyond the end of the map. - */ - if (shrink) { - /* Don't clear partial granularity groups; - * start at the first full one. */ - uint64_t start = QEMU_ALIGN_UP(num_elements, 1 << hb->granularity); - uint64_t fix_count = (hb->size << hb->granularity) - start; - - assert(fix_count); - hbitmap_reset(hb, start, fix_count); - } - - hb->size = size; - for (i = HBITMAP_LEVELS; i-- > 0; ) { - size = MAX(BITS_TO_LONGS(size), 1); - if (hb->sizes[i] == size) { - break; - } - old = hb->sizes[i]; - hb->sizes[i] = size; - hb->levels[i] = g_realloc(hb->levels[i], size * sizeof(unsigned long)); - if (!shrink) { - memset(&hb->levels[i][old], 0x00, - (size - old) * sizeof(*hb->levels[i])); - } - } -} - - -/** - * Given HBitmaps A and B, let A := A (BITOR) B. - * Bitmap B will not be modified. - * - * @return true if the merge was successful, - * false if it was not attempted. - */ -bool hbitmap_merge(HBitmap *a, const HBitmap *b) -{ - int i; - uint64_t j; - - if ((a->size != b->size) || (a->granularity != b->granularity)) { - return false; - } - - if (hbitmap_count(b) == 0) { - return true; - } - - /* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant. - * It may be possible to improve running times for sparsely populated maps - * by using hbitmap_iter_next, but this is suboptimal for dense maps. - */ - for (i = HBITMAP_LEVELS - 1; i >= 0; i--) { - for (j = 0; j < a->sizes[i]; j++) { - a->levels[i][j] |= b->levels[i][j]; - } - } - - return true; -} |