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-rw-r--r--qemu/ui/shader/texture-blit.frag10
-rw-r--r--qemu/ui/shader/texture-blit.vert10
2 files changed, 20 insertions, 0 deletions
diff --git a/qemu/ui/shader/texture-blit.frag b/qemu/ui/shader/texture-blit.frag
new file mode 100644
index 000000000..bfa202c22
--- /dev/null
+++ b/qemu/ui/shader/texture-blit.frag
@@ -0,0 +1,10 @@
+
+#version 300 es
+
+uniform sampler2D image;
+in mediump vec2 ex_tex_coord;
+out mediump vec4 out_frag_color;
+
+void main(void) {
+ out_frag_color = texture(image, ex_tex_coord);
+}
diff --git a/qemu/ui/shader/texture-blit.vert b/qemu/ui/shader/texture-blit.vert
new file mode 100644
index 000000000..6fe2744d6
--- /dev/null
+++ b/qemu/ui/shader/texture-blit.vert
@@ -0,0 +1,10 @@
+
+#version 300 es
+
+in vec2 in_position;
+out vec2 ex_tex_coord;
+
+void main(void) {
+ gl_Position = vec4(in_position, 0.0, 1.0);
+ ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
+}