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-rw-r--r--qemu/ui/shader/texture-blit.frag10
-rw-r--r--qemu/ui/shader/texture-blit.vert10
2 files changed, 0 insertions, 20 deletions
diff --git a/qemu/ui/shader/texture-blit.frag b/qemu/ui/shader/texture-blit.frag
deleted file mode 100644
index bfa202c22..000000000
--- a/qemu/ui/shader/texture-blit.frag
+++ /dev/null
@@ -1,10 +0,0 @@
-
-#version 300 es
-
-uniform sampler2D image;
-in mediump vec2 ex_tex_coord;
-out mediump vec4 out_frag_color;
-
-void main(void) {
- out_frag_color = texture(image, ex_tex_coord);
-}
diff --git a/qemu/ui/shader/texture-blit.vert b/qemu/ui/shader/texture-blit.vert
deleted file mode 100644
index 6fe2744d6..000000000
--- a/qemu/ui/shader/texture-blit.vert
+++ /dev/null
@@ -1,10 +0,0 @@
-
-#version 300 es
-
-in vec2 in_position;
-out vec2 ex_tex_coord;
-
-void main(void) {
- gl_Position = vec4(in_position, 0.0, 1.0);
- ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
-}