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-rw-r--r--qemu/ui/sdl2-2d.c161
1 files changed, 0 insertions, 161 deletions
diff --git a/qemu/ui/sdl2-2d.c b/qemu/ui/sdl2-2d.c
deleted file mode 100644
index 95930061e..000000000
--- a/qemu/ui/sdl2-2d.c
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
- * QEMU SDL display driver
- *
- * Copyright (c) 2003 Fabrice Bellard
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
-
-#include "qemu/osdep.h"
-#include "qemu-common.h"
-#include "ui/console.h"
-#include "ui/input.h"
-#include "ui/sdl2.h"
-#include "sysemu/sysemu.h"
-
-void sdl2_2d_update(DisplayChangeListener *dcl,
- int x, int y, int w, int h)
-{
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- DisplaySurface *surf = qemu_console_surface(dcl->con);
- SDL_Rect rect;
-
- assert(!scon->opengl);
-
- if (!surf) {
- return;
- }
- if (!scon->texture) {
- return;
- }
-
- /*
- * SDL2 seems to do some double-buffering, and trying to only
- * update the changed areas results in only one of the two buffers
- * being updated. Which flickers alot. So lets not try to be
- * clever do a full update every time ...
- */
-#if 0
- rect.x = x;
- rect.y = y;
- rect.w = w;
- rect.h = h;
-#else
- rect.x = 0;
- rect.y = 0;
- rect.w = surface_width(surf);
- rect.h = surface_height(surf);
-#endif
-
- SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
- surface_stride(surf));
- SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
- SDL_RenderPresent(scon->real_renderer);
-}
-
-void sdl2_2d_switch(DisplayChangeListener *dcl,
- DisplaySurface *new_surface)
-{
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- DisplaySurface *old_surface = scon->surface;
- int format = 0;
-
- assert(!scon->opengl);
-
- scon->surface = new_surface;
-
- if (scon->texture) {
- SDL_DestroyTexture(scon->texture);
- scon->texture = NULL;
- }
-
- if (!new_surface) {
- sdl2_window_destroy(scon);
- return;
- }
-
- if (!scon->real_window) {
- sdl2_window_create(scon);
- } else if (old_surface &&
- ((surface_width(old_surface) != surface_width(new_surface)) ||
- (surface_height(old_surface) != surface_height(new_surface)))) {
- sdl2_window_resize(scon);
- }
-
- SDL_RenderSetLogicalSize(scon->real_renderer,
- surface_width(new_surface),
- surface_height(new_surface));
-
- switch (surface_format(scon->surface)) {
- case PIXMAN_x1r5g5b5:
- format = SDL_PIXELFORMAT_ARGB1555;
- break;
- case PIXMAN_r5g6b5:
- format = SDL_PIXELFORMAT_RGB565;
- break;
- case PIXMAN_x8r8g8b8:
- format = SDL_PIXELFORMAT_ARGB8888;
- break;
- case PIXMAN_r8g8b8x8:
- format = SDL_PIXELFORMAT_RGBA8888;
- break;
- default:
- g_assert_not_reached();
- }
- scon->texture = SDL_CreateTexture(scon->real_renderer, format,
- SDL_TEXTUREACCESS_STREAMING,
- surface_width(new_surface),
- surface_height(new_surface));
- sdl2_2d_redraw(scon);
-}
-
-void sdl2_2d_refresh(DisplayChangeListener *dcl)
-{
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
-
- assert(!scon->opengl);
- graphic_hw_update(dcl->con);
- sdl2_poll_events(scon);
-}
-
-void sdl2_2d_redraw(struct sdl2_console *scon)
-{
- assert(!scon->opengl);
-
- if (!scon->surface) {
- return;
- }
- sdl2_2d_update(&scon->dcl, 0, 0,
- surface_width(scon->surface),
- surface_height(scon->surface));
-}
-
-bool sdl2_2d_check_format(DisplayChangeListener *dcl,
- pixman_format_code_t format)
-{
- /*
- * We let SDL convert for us a few more formats than,
- * the native ones. Thes are the ones I have tested.
- */
- return (format == PIXMAN_x8r8g8b8 ||
- format == PIXMAN_b8g8r8x8 ||
- format == PIXMAN_x1r5g5b5 ||
- format == PIXMAN_r5g6b5);
-}