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-rw-r--r--qemu/ui/console-gl.c174
1 files changed, 0 insertions, 174 deletions
diff --git a/qemu/ui/console-gl.c b/qemu/ui/console-gl.c
deleted file mode 100644
index 74b1bed6e..000000000
--- a/qemu/ui/console-gl.c
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * QEMU graphical console -- opengl helper bits
- *
- * Copyright (c) 2014 Red Hat
- *
- * Authors:
- * Gerd Hoffmann <kraxel@redhat.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-#include "qemu/osdep.h"
-#include "qemu-common.h"
-#include "ui/console.h"
-#include "ui/shader.h"
-
-#include "shader/texture-blit-vert.h"
-#include "shader/texture-blit-frag.h"
-
-struct ConsoleGLState {
- GLint texture_blit_prog;
- GLint texture_blit_vao;
-};
-
-/* ---------------------------------------------------------------------- */
-
-ConsoleGLState *console_gl_init_context(void)
-{
- ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
-
- gls->texture_blit_prog = qemu_gl_create_compile_link_program
- (texture_blit_vert_src, texture_blit_frag_src);
- if (!gls->texture_blit_prog) {
- exit(1);
- }
-
- gls->texture_blit_vao =
- qemu_gl_init_texture_blit(gls->texture_blit_prog);
-
- return gls;
-}
-
-void console_gl_fini_context(ConsoleGLState *gls)
-{
- if (!gls) {
- return;
- }
- g_free(gls);
-}
-
-bool console_gl_check_format(DisplayChangeListener *dcl,
- pixman_format_code_t format)
-{
- switch (format) {
- case PIXMAN_BE_b8g8r8x8:
- case PIXMAN_BE_b8g8r8a8:
- case PIXMAN_r5g6b5:
- return true;
- default:
- return false;
- }
-}
-
-void surface_gl_create_texture(ConsoleGLState *gls,
- DisplaySurface *surface)
-{
- assert(gls);
- assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0);
-
- switch (surface->format) {
- case PIXMAN_BE_b8g8r8x8:
- case PIXMAN_BE_b8g8r8a8:
- surface->glformat = GL_BGRA_EXT;
- surface->gltype = GL_UNSIGNED_BYTE;
- break;
- case PIXMAN_r5g6b5:
- surface->glformat = GL_RGB;
- surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
- break;
- default:
- g_assert_not_reached();
- }
-
- glGenTextures(1, &surface->texture);
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, surface->texture);
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
- surface_stride(surface) / surface_bytes_per_pixel(surface));
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
- surface_width(surface),
- surface_height(surface),
- 0, surface->glformat, surface->gltype,
- surface_data(surface));
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-}
-
-void surface_gl_update_texture(ConsoleGLState *gls,
- DisplaySurface *surface,
- int x, int y, int w, int h)
-{
- uint8_t *data = (void *)surface_data(surface);
-
- assert(gls);
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
- surface_stride(surface) / surface_bytes_per_pixel(surface));
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- x, y, w, h,
- surface->glformat, surface->gltype,
- data + surface_stride(surface) * y
- + surface_bytes_per_pixel(surface) * x);
-}
-
-void surface_gl_render_texture(ConsoleGLState *gls,
- DisplaySurface *surface)
-{
- assert(gls);
-
- glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- qemu_gl_run_texture_blit(gls->texture_blit_prog,
- gls->texture_blit_vao);
-}
-
-void surface_gl_destroy_texture(ConsoleGLState *gls,
- DisplaySurface *surface)
-{
- if (!surface || !surface->texture) {
- return;
- }
- glDeleteTextures(1, &surface->texture);
- surface->texture = 0;
-}
-
-void surface_gl_setup_viewport(ConsoleGLState *gls,
- DisplaySurface *surface,
- int ww, int wh)
-{
- int gw, gh, stripe;
- float sw, sh;
-
- assert(gls);
-
- gw = surface_width(surface);
- gh = surface_height(surface);
-
- sw = (float)ww/gw;
- sh = (float)wh/gh;
- if (sw < sh) {
- stripe = wh - wh*sw/sh;
- glViewport(0, stripe / 2, ww, wh - stripe);
- } else {
- stripe = ww - ww*sh/sw;
- glViewport(stripe / 2, 0, ww - stripe, wh);
- }
-}