diff options
Diffstat (limited to 'qemu/roms/u-boot/drivers/input/input.c')
-rw-r--r-- | qemu/roms/u-boot/drivers/input/input.c | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/qemu/roms/u-boot/drivers/input/input.c b/qemu/roms/u-boot/drivers/input/input.c new file mode 100644 index 000000000..007b85524 --- /dev/null +++ b/qemu/roms/u-boot/drivers/input/input.c @@ -0,0 +1,491 @@ +/* + * Translate key codes into ASCII + * + * Copyright (c) 2011 The Chromium OS Authors. + * (C) Copyright 2004 DENX Software Engineering, Wolfgang Denk, wd@denx.de + * + * SPDX-License-Identifier: GPL-2.0+ + */ + +#include <common.h> +#include <stdio_dev.h> +#include <input.h> +#include <linux/input.h> + +enum { + /* These correspond to the lights on the keyboard */ + FLAG_NUM_LOCK = 1 << 0, + FLAG_CAPS_LOCK = 1 << 1, + FLAG_SCROLL_LOCK = 1 << 2, + + /* Special flag ORed with key code to indicate release */ + KEY_RELEASE = 1 << 15, + KEY_MASK = 0xfff, +}; + +/* + * These takes map key codes to ASCII. 0xff means no key, or special key. + * Three tables are provided - one for plain keys, one for when the shift + * 'modifier' key is pressed and one for when the ctrl modifier key is + * pressed. + */ +static const uchar kbd_plain_xlate[] = { + 0xff, 0x1b, '1', '2', '3', '4', '5', '6', + '7', '8', '9', '0', '-', '=', '\b', '\t', /* 0x00 - 0x0f */ + 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', + 'o', 'p', '[', ']', '\r', 0xff, 'a', 's', /* 0x10 - 0x1f */ + 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', + '\'', '`', 0xff, '\\', 'z', 'x', 'c', 'v', /* 0x20 - 0x2f */ + 'b', 'n', 'm', ',' , '.', '/', 0xff, 0xff, 0xff, + ' ', 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7', + '8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */ + '2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */ + '\r', 0xff, 0xff +}; + +static unsigned char kbd_shift_xlate[] = { + 0xff, 0x1b, '!', '@', '#', '$', '%', '^', + '&', '*', '(', ')', '_', '+', '\b', '\t', /* 0x00 - 0x0f */ + 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', + 'O', 'P', '{', '}', '\r', 0xff, 'A', 'S', /* 0x10 - 0x1f */ + 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', + '"', '~', 0xff, '|', 'Z', 'X', 'C', 'V', /* 0x20 - 0x2f */ + 'B', 'N', 'M', '<', '>', '?', 0xff, 0xff, 0xff, + ' ', 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7', + '8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */ + '2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */ + '\r', 0xff, 0xff +}; + +static unsigned char kbd_ctrl_xlate[] = { + 0xff, 0x1b, '1', 0x00, '3', '4', '5', 0x1E, + '7', '8', '9', '0', 0x1F, '=', '\b', '\t', /* 0x00 - 0x0f */ + 0x11, 0x17, 0x05, 0x12, 0x14, 0x18, 0x15, 0x09, + 0x0f, 0x10, 0x1b, 0x1d, '\n', 0xff, 0x01, 0x13, /* 0x10 - 0x1f */ + 0x04, 0x06, 0x08, 0x09, 0x0a, 0x0b, 0x0c, ';', + '\'', '~', 0x00, 0x1c, 0x1a, 0x18, 0x03, 0x16, /* 0x20 - 0x2f */ + 0x02, 0x0e, 0x0d, '<', '>', '?', 0xff, 0xff, + 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */ + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7', + '8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */ + '2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */ + '\r', 0xff, 0xff +}; + +/* + * Scan key code to ANSI 3.64 escape sequence table. This table is + * incomplete in that it does not include all possible extra keys. + */ +static struct { + int kbd_scan_code; + char *escape; +} kbd_to_ansi364[] = { + { KEY_UP, "\033[A"}, + { KEY_DOWN, "\033[B"}, + { KEY_RIGHT, "\033[C"}, + { KEY_LEFT, "\033[D"}, +}; + +/* Maximum number of output characters that an ANSI sequence expands to */ +#define ANSI_CHAR_MAX 3 + +static int input_queue_ascii(struct input_config *config, int ch) +{ + if (config->fifo_in + 1 == INPUT_BUFFER_LEN) { + if (!config->fifo_out) + return -1; /* buffer full */ + else + config->fifo_in = 0; + } else { + if (config->fifo_in + 1 == config->fifo_out) + return -1; /* buffer full */ + config->fifo_in++; + } + config->fifo[config->fifo_in] = (uchar)ch; + + return 0; +} + +int input_tstc(struct input_config *config) +{ + if (config->fifo_in == config->fifo_out && config->read_keys) { + if (!(*config->read_keys)(config)) + return 0; + } + return config->fifo_in != config->fifo_out; +} + +int input_getc(struct input_config *config) +{ + int err = 0; + + while (config->fifo_in == config->fifo_out) { + if (config->read_keys) + err = (*config->read_keys)(config); + if (err) + return -1; + } + + if (++config->fifo_out == INPUT_BUFFER_LEN) + config->fifo_out = 0; + + return config->fifo[config->fifo_out]; +} + +/** + * Process a modifier/special key press or release and decide which key + * translation array should be used as a result. + * + * TODO: Should keep track of modifier press/release + * + * @param config Input state + * @param key Key code to process + * @param release 0 if a press, 1 if a release + * @return pointer to keycode->ascii translation table that should be used + */ +static struct input_key_xlate *process_modifier(struct input_config *config, + int key, int release) +{ + struct input_key_xlate *table; + int flip = -1; + int i; + + /* Start with the main table, and see what modifiers change it */ + assert(config->num_tables > 0); + table = &config->table[0]; + for (i = 1; i < config->num_tables; i++) { + struct input_key_xlate *tab = &config->table[i]; + + if (key == tab->left_keycode || key == tab->right_keycode) + table = tab; + } + + /* Handle the lighted keys */ + if (!release) { + switch (key) { + case KEY_SCROLLLOCK: + flip = FLAG_SCROLL_LOCK; + break; + case KEY_NUMLOCK: + flip = FLAG_NUM_LOCK; + break; + case KEY_CAPSLOCK: + flip = FLAG_CAPS_LOCK; + break; + } + } + + if (flip != -1) { + int leds = 0; + + config->leds ^= flip; + if (config->flags & FLAG_NUM_LOCK) + leds |= INPUT_LED_NUM; + if (config->flags & FLAG_CAPS_LOCK) + leds |= INPUT_LED_CAPS; + if (config->flags & FLAG_SCROLL_LOCK) + leds |= INPUT_LED_SCROLL; + config->leds = leds; + } + + return table; +} + +/** + * Search an int array for a key value + * + * @param array Array to search + * @param count Number of elements in array + * @param key Key value to find + * @return element where value was first found, -1 if none + */ +static int array_search(int *array, int count, int key) +{ + int i; + + for (i = 0; i < count; i++) { + if (array[i] == key) + return i; + } + + return -1; +} + +/** + * Sort an array so that those elements that exist in the ordering are + * first in the array, and in the same order as the ordering. The algorithm + * is O(count * ocount) and designed for small arrays. + * + * TODO: Move this to common / lib? + * + * @param dest Array with elements to sort, also destination array + * @param count Number of elements to sort + * @param order Array containing ordering elements + * @param ocount Number of ordering elements + * @return number of elements in dest that are in order (these will be at the + * start of dest). + */ +static int sort_array_by_ordering(int *dest, int count, int *order, + int ocount) +{ + int temp[count]; + int dest_count; + int same; /* number of elements which are the same */ + int i; + + /* setup output items, copy items to be sorted into our temp area */ + memcpy(temp, dest, count * sizeof(*dest)); + dest_count = 0; + + /* work through the ordering, move over the elements we agree on */ + for (i = 0; i < ocount; i++) { + if (array_search(temp, count, order[i]) != -1) + dest[dest_count++] = order[i]; + } + same = dest_count; + + /* now move over the elements that are not in the ordering */ + for (i = 0; i < count; i++) { + if (array_search(order, ocount, temp[i]) == -1) + dest[dest_count++] = temp[i]; + } + assert(dest_count == count); + return same; +} + +/** + * Check a list of key codes against the previous key scan + * + * Given a list of new key codes, we check how many of these are the same + * as last time. + * + * @param config Input state + * @param keycode List of key codes to examine + * @param num_keycodes Number of key codes + * @param same Returns number of key codes which are the same + */ +static int input_check_keycodes(struct input_config *config, + int keycode[], int num_keycodes, int *same) +{ + /* Select the 'plain' xlate table to start with */ + if (!config->num_tables) { + debug("%s: No xlate tables: cannot decode keys\n", __func__); + return -1; + } + + /* sort the keycodes into the same order as the previous ones */ + *same = sort_array_by_ordering(keycode, num_keycodes, + config->prev_keycodes, config->num_prev_keycodes); + + memcpy(config->prev_keycodes, keycode, num_keycodes * sizeof(int)); + config->num_prev_keycodes = num_keycodes; + + return *same != num_keycodes; +} + +/** + * Checks and converts a special key code into ANSI 3.64 escape sequence. + * + * @param config Input state + * @param keycode Key code to examine + * @param output_ch Buffer to place output characters into. It should + * be at least ANSI_CHAR_MAX bytes long, to allow for + * an ANSI sequence. + * @param max_chars Maximum number of characters to add to output_ch + * @return number of characters output, if the key was converted, otherwise 0. + * This may be larger than max_chars, in which case the overflow + * characters are not output. + */ +static int input_keycode_to_ansi364(struct input_config *config, + int keycode, char output_ch[], int max_chars) +{ + const char *escape; + int ch_count; + int i; + + for (i = ch_count = 0; i < ARRAY_SIZE(kbd_to_ansi364); i++) { + if (keycode != kbd_to_ansi364[i].kbd_scan_code) + continue; + for (escape = kbd_to_ansi364[i].escape; *escape; escape++) { + if (ch_count < max_chars) + output_ch[ch_count] = *escape; + ch_count++; + } + return ch_count; + } + + return 0; +} + +/** + * Converts and queues a list of key codes in escaped ASCII string form + * Convert a list of key codes into ASCII + * + * You must call input_check_keycodes() before this. It turns the keycode + * list into a list of ASCII characters and sends them to the input layer. + * + * Characters which were seen last time do not generate fresh ASCII output. + * The output (calls to queue_ascii) may be longer than num_keycodes, if the + * keycode contains special keys that was encoded to longer escaped sequence. + * + * @param config Input state + * @param keycode List of key codes to examine + * @param num_keycodes Number of key codes + * @param output_ch Buffer to place output characters into. It should + * be at last ANSI_CHAR_MAX * num_keycodes, to allow for + * ANSI sequences. + * @param max_chars Maximum number of characters to add to output_ch + * @param same Number of key codes which are the same + * @return number of characters written into output_ch, or -1 if we would + * exceed max_chars chars. + */ +static int input_keycodes_to_ascii(struct input_config *config, + int keycode[], int num_keycodes, char output_ch[], + int max_chars, int same) +{ + struct input_key_xlate *table; + int ch_count = 0; + int i; + + table = &config->table[0]; + + /* deal with modifiers first */ + for (i = 0; i < num_keycodes; i++) { + int key = keycode[i] & KEY_MASK; + + if (key >= table->num_entries || table->xlate[key] == 0xff) { + table = process_modifier(config, key, + keycode[i] & KEY_RELEASE); + } + } + + /* Start conversion by looking for the first new keycode (by same). */ + for (i = same; i < num_keycodes; i++) { + int key = keycode[i]; + int ch = (key < table->num_entries) ? table->xlate[key] : 0xff; + + /* + * For a normal key (with an ASCII value), add it; otherwise + * translate special key to escape sequence if possible. + */ + if (ch != 0xff) { + if (ch_count < max_chars) + output_ch[ch_count] = (uchar)ch; + ch_count++; + } else { + ch_count += input_keycode_to_ansi364(config, key, + output_ch, max_chars); + } + } + + if (ch_count > max_chars) { + debug("%s: Output char buffer overflow size=%d, need=%d\n", + __func__, max_chars, ch_count); + return -1; + } + + /* ok, so return keys */ + return ch_count; +} + +int input_send_keycodes(struct input_config *config, + int keycode[], int num_keycodes) +{ + char ch[num_keycodes * ANSI_CHAR_MAX]; + int count, i, same = 0; + int is_repeat = 0; + unsigned delay_ms; + + config->modifiers = 0; + if (!input_check_keycodes(config, keycode, num_keycodes, &same)) { + /* + * Same as last time - is it time for another repeat? + * TODO(sjg@chromium.org) We drop repeats here and since + * the caller may not call in again for a while, our + * auto-repeat speed is not quite correct. We should + * insert another character if we later realise that we + * have missed a repeat slot. + */ + is_repeat = config->repeat_rate_ms && + (int)get_timer(config->next_repeat_ms) >= 0; + if (!is_repeat) + return 0; + } + + count = input_keycodes_to_ascii(config, keycode, num_keycodes, + ch, sizeof(ch), is_repeat ? 0 : same); + for (i = 0; i < count; i++) + input_queue_ascii(config, ch[i]); + delay_ms = is_repeat ? + config->repeat_rate_ms : + config->repeat_delay_ms; + + config->next_repeat_ms = get_timer(0) + delay_ms; + + return count; +} + +int input_add_table(struct input_config *config, int left_keycode, + int right_keycode, const uchar *xlate, int num_entries) +{ + struct input_key_xlate *table; + + if (config->num_tables == INPUT_MAX_MODIFIERS) { + debug("%s: Too many modifier tables\n", __func__); + return -1; + } + + table = &config->table[config->num_tables++]; + table->left_keycode = left_keycode; + table->right_keycode = right_keycode; + table->xlate = xlate; + table->num_entries = num_entries; + + return 0; +} + +void input_set_delays(struct input_config *config, int repeat_delay_ms, + int repeat_rate_ms) +{ + config->repeat_delay_ms = repeat_delay_ms; + config->repeat_rate_ms = repeat_rate_ms; +} + +int input_init(struct input_config *config, int leds) +{ + memset(config, '\0', sizeof(*config)); + config->leds = leds; + if (input_add_table(config, -1, -1, + kbd_plain_xlate, ARRAY_SIZE(kbd_plain_xlate)) || + input_add_table(config, KEY_LEFTSHIFT, KEY_RIGHTSHIFT, + kbd_shift_xlate, ARRAY_SIZE(kbd_shift_xlate)) || + input_add_table(config, KEY_LEFTCTRL, KEY_RIGHTCTRL, + kbd_ctrl_xlate, ARRAY_SIZE(kbd_ctrl_xlate))) { + debug("%s: Could not add modifier tables\n", __func__); + return -1; + } + + return 0; +} + +int input_stdio_register(struct stdio_dev *dev) +{ + int error; + + error = stdio_register(dev); + + /* check if this is the standard input device */ + if (!error && strcmp(getenv("stdin"), dev->name) == 0) { + /* reassign the console */ + if (OVERWRITE_CONSOLE || + console_assign(stdin, dev->name)) + return -1; + } + + return 0; +} |