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Diffstat (limited to 'qemu/replay/replay-internal.h')
-rw-r--r-- | qemu/replay/replay-internal.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/qemu/replay/replay-internal.h b/qemu/replay/replay-internal.h new file mode 100644 index 000000000..efbf14c8a --- /dev/null +++ b/qemu/replay/replay-internal.h @@ -0,0 +1,158 @@ +#ifndef REPLAY_INTERNAL_H +#define REPLAY_INTERNAL_H + +/* + * replay-internal.h + * + * Copyright (c) 2010-2015 Institute for System Programming + * of the Russian Academy of Sciences. + * + * This work is licensed under the terms of the GNU GPL, version 2 or later. + * See the COPYING file in the top-level directory. + * + */ + + +enum ReplayEvents { + /* for instruction event */ + EVENT_INSTRUCTION, + /* for software interrupt */ + EVENT_INTERRUPT, + /* for emulated exceptions */ + EVENT_EXCEPTION, + /* for async events */ + EVENT_ASYNC, + /* for shutdown request */ + EVENT_SHUTDOWN, + /* for character device write event */ + EVENT_CHAR_WRITE, + /* for character device read all event */ + EVENT_CHAR_READ_ALL, + EVENT_CHAR_READ_ALL_ERROR, + /* for clock read/writes */ + /* some of greater codes are reserved for clocks */ + EVENT_CLOCK, + EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1, + /* for checkpoint event */ + /* some of greater codes are reserved for checkpoints */ + EVENT_CHECKPOINT, + EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1, + /* end of log event */ + EVENT_END, + EVENT_COUNT +}; + +/* Asynchronous events IDs */ + +enum ReplayAsyncEventKind { + REPLAY_ASYNC_EVENT_BH, + REPLAY_ASYNC_EVENT_INPUT, + REPLAY_ASYNC_EVENT_INPUT_SYNC, + REPLAY_ASYNC_EVENT_CHAR_READ, + REPLAY_ASYNC_EVENT_BLOCK, + REPLAY_ASYNC_COUNT +}; + +typedef enum ReplayAsyncEventKind ReplayAsyncEventKind; + +typedef struct ReplayState { + /*! Cached clock values. */ + int64_t cached_clock[REPLAY_CLOCK_COUNT]; + /*! Current step - number of processed instructions and timer events. */ + uint64_t current_step; + /*! Number of instructions to be executed before other events happen. */ + int instructions_count; +} ReplayState; +extern ReplayState replay_state; + +extern unsigned int replay_data_kind; + +/* File for replay writing */ +extern FILE *replay_file; + +void replay_put_byte(uint8_t byte); +void replay_put_event(uint8_t event); +void replay_put_word(uint16_t word); +void replay_put_dword(uint32_t dword); +void replay_put_qword(int64_t qword); +void replay_put_array(const uint8_t *buf, size_t size); + +uint8_t replay_get_byte(void); +uint16_t replay_get_word(void); +uint32_t replay_get_dword(void); +int64_t replay_get_qword(void); +void replay_get_array(uint8_t *buf, size_t *size); +void replay_get_array_alloc(uint8_t **buf, size_t *size); + +/* Mutex functions for protecting replay log file */ + +void replay_mutex_init(void); +void replay_mutex_destroy(void); +void replay_mutex_lock(void); +void replay_mutex_unlock(void); + +/*! Checks error status of the file. */ +void replay_check_error(void); + +/*! Finishes processing of the replayed event and fetches + the next event from the log. */ +void replay_finish_event(void); +/*! Reads data type from the file and stores it in the + replay_data_kind variable. */ +void replay_fetch_data_kind(void); + +/*! Saves queued events (like instructions and sound). */ +void replay_save_instructions(void); + +/*! Skips async events until some sync event will be found. + \return true, if event was found */ +bool replay_next_event_is(int event); + +/*! Reads next clock value from the file. + If clock kind read from the file is different from the parameter, + the value is not used. */ +void replay_read_next_clock(unsigned int kind); + +/* Asynchronous events queue */ + +/*! Initializes events' processing internals */ +void replay_init_events(void); +/*! Clears internal data structures for events handling */ +void replay_finish_events(void); +/*! Enables storing events in the queue */ +void replay_enable_events(void); +/*! Flushes events queue */ +void replay_flush_events(void); +/*! Clears events list before loading new VM state */ +void replay_clear_events(void); +/*! Returns true if there are any unsaved events in the queue */ +bool replay_has_events(void); +/*! Saves events from queue into the file */ +void replay_save_events(int checkpoint); +/*! Read events from the file into the input queue */ +void replay_read_events(int checkpoint); +/*! Adds specified async event to the queue */ +void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque, + void *opaque2, uint64_t id); + +/* Input events */ + +/*! Saves input event to the log */ +void replay_save_input_event(InputEvent *evt); +/*! Reads input event from the log */ +InputEvent *replay_read_input_event(void); +/*! Adds input event to the queue */ +void replay_add_input_event(struct InputEvent *event); +/*! Adds input sync event to the queue */ +void replay_add_input_sync_event(void); + +/* Character devices */ + +/*! Called to run char device read event. */ +void replay_event_char_read_run(void *opaque); +/*! Writes char read event to the file. */ +void replay_event_char_read_save(void *opaque); +/*! Reads char event read from the file. */ +void *replay_event_char_read_load(void); + +#endif |