diff options
Diffstat (limited to 'qemu/include/sysemu/replay.h')
-rw-r--r-- | qemu/include/sysemu/replay.h | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/qemu/include/sysemu/replay.h b/qemu/include/sysemu/replay.h new file mode 100644 index 000000000..0a88393d2 --- /dev/null +++ b/qemu/include/sysemu/replay.h @@ -0,0 +1,136 @@ +#ifndef REPLAY_H +#define REPLAY_H + +/* + * replay.h + * + * Copyright (c) 2010-2015 Institute for System Programming + * of the Russian Academy of Sciences. + * + * This work is licensed under the terms of the GNU GPL, version 2 or later. + * See the COPYING file in the top-level directory. + * + */ + +#include "qapi-types.h" + +/* replay clock kinds */ +enum ReplayClockKind { + /* host_clock */ + REPLAY_CLOCK_HOST, + /* virtual_rt_clock */ + REPLAY_CLOCK_VIRTUAL_RT, + REPLAY_CLOCK_COUNT +}; +typedef enum ReplayClockKind ReplayClockKind; + +/* IDs of the checkpoints */ +enum ReplayCheckpoint { + CHECKPOINT_CLOCK_WARP_START, + CHECKPOINT_CLOCK_WARP_ACCOUNT, + CHECKPOINT_RESET_REQUESTED, + CHECKPOINT_SUSPEND_REQUESTED, + CHECKPOINT_CLOCK_VIRTUAL, + CHECKPOINT_CLOCK_HOST, + CHECKPOINT_CLOCK_VIRTUAL_RT, + CHECKPOINT_INIT, + CHECKPOINT_RESET, + CHECKPOINT_COUNT +}; +typedef enum ReplayCheckpoint ReplayCheckpoint; + +extern ReplayMode replay_mode; + +/* Replay process control functions */ + +/*! Enables recording or saving event log with specified parameters */ +void replay_configure(struct QemuOpts *opts); +/*! Initializes timers used for snapshotting and enables events recording */ +void replay_start(void); +/*! Closes replay log file and frees other resources. */ +void replay_finish(void); +/*! Adds replay blocker with the specified error description */ +void replay_add_blocker(Error *reason); + +/* Processing the instructions */ + +/*! Returns number of executed instructions. */ +uint64_t replay_get_current_step(void); +/*! Returns number of instructions to execute in replay mode. */ +int replay_get_instructions(void); +/*! Updates instructions counter in replay mode. */ +void replay_account_executed_instructions(void); + +/* Interrupts and exceptions */ + +/*! Called by exception handler to write or read + exception processing events. */ +bool replay_exception(void); +/*! Used to determine that exception is pending. + Does not proceed to the next event in the log. */ +bool replay_has_exception(void); +/*! Called by interrupt handlers to write or read + interrupt processing events. + \return true if interrupt should be processed */ +bool replay_interrupt(void); +/*! Tries to read interrupt event from the file. + Returns true, when interrupt request is pending */ +bool replay_has_interrupt(void); + +/* Processing clocks and other time sources */ + +/*! Save the specified clock */ +int64_t replay_save_clock(ReplayClockKind kind, int64_t clock); +/*! Read the specified clock from the log or return cached data */ +int64_t replay_read_clock(ReplayClockKind kind); +/*! Saves or reads the clock depending on the current replay mode. */ +#define REPLAY_CLOCK(clock, value) \ + (replay_mode == REPLAY_MODE_PLAY ? replay_read_clock((clock)) \ + : replay_mode == REPLAY_MODE_RECORD \ + ? replay_save_clock((clock), (value)) \ + : (value)) + +/* Events */ + +/*! Called when qemu shutdown is requested. */ +void replay_shutdown_request(void); +/*! Should be called at check points in the execution. + These check points are skipped, if they were not met. + Saves checkpoint in the SAVE mode and validates in the PLAY mode. + Returns 0 in PLAY mode if checkpoint was not found. + Returns 1 in all other cases. */ +bool replay_checkpoint(ReplayCheckpoint checkpoint); + +/* Asynchronous events queue */ + +/*! Disables storing events in the queue */ +void replay_disable_events(void); +/*! Returns true when saving events is enabled */ +bool replay_events_enabled(void); +/*! Adds bottom half event to the queue */ +void replay_bh_schedule_event(QEMUBH *bh); +/*! Adds input event to the queue */ +void replay_input_event(QemuConsole *src, InputEvent *evt); +/*! Adds input sync event to the queue */ +void replay_input_sync_event(void); +/*! Adds block layer event to the queue */ +void replay_block_event(QEMUBH *bh, uint64_t id); + +/* Character device */ + +/*! Registers char driver to save it's events */ +void replay_register_char_driver(struct CharDriverState *chr); +/*! Saves write to char device event to the log */ +void replay_chr_be_write(struct CharDriverState *s, uint8_t *buf, int len); +/*! Writes char write return value to the replay log. */ +void replay_char_write_event_save(int res, int offset); +/*! Reads char write return value from the replay log. */ +void replay_char_write_event_load(int *res, int *offset); +/*! Reads information about read_all character event. */ +int replay_char_read_all_load(uint8_t *buf); +/*! Writes character read_all error code into the replay log. */ +void replay_char_read_all_save_error(int res); +/*! Writes character read_all execution result into the replay log. */ +void replay_char_read_all_save_buf(uint8_t *buf, int offset); + +#endif |