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-/*
- * QEMU Object Model
- *
- * Copyright IBM, Corp. 2011
- *
- * Authors:
- * Anthony Liguori <aliguori@us.ibm.com>
- *
- * This work is licensed under the terms of the GNU GPL, version 2 or later.
- * See the COPYING file in the top-level directory.
- *
- */
-
-#ifndef QEMU_OBJECT_H
-#define QEMU_OBJECT_H
-
-#include <glib.h>
-#include "qapi-types.h"
-#include "qemu/queue.h"
-
-struct TypeImpl;
-typedef struct TypeImpl *Type;
-
-typedef struct ObjectClass ObjectClass;
-typedef struct Object Object;
-
-typedef struct TypeInfo TypeInfo;
-
-typedef struct InterfaceClass InterfaceClass;
-typedef struct InterfaceInfo InterfaceInfo;
-
-#define TYPE_OBJECT "object"
-
-/**
- * SECTION:object.h
- * @title:Base Object Type System
- * @short_description: interfaces for creating new types and objects
- *
- * The QEMU Object Model provides a framework for registering user creatable
- * types and instantiating objects from those types. QOM provides the following
- * features:
- *
- * - System for dynamically registering types
- * - Support for single-inheritance of types
- * - Multiple inheritance of stateless interfaces
- *
- * <example>
- * <title>Creating a minimal type</title>
- * <programlisting>
- * #include "qdev.h"
- *
- * #define TYPE_MY_DEVICE "my-device"
- *
- * // No new virtual functions: we can reuse the typedef for the
- * // superclass.
- * typedef DeviceClass MyDeviceClass;
- * typedef struct MyDevice
- * {
- * DeviceState parent;
- *
- * int reg0, reg1, reg2;
- * } MyDevice;
- *
- * static const TypeInfo my_device_info = {
- * .name = TYPE_MY_DEVICE,
- * .parent = TYPE_DEVICE,
- * .instance_size = sizeof(MyDevice),
- * };
- *
- * static void my_device_register_types(void)
- * {
- * type_register_static(&my_device_info);
- * }
- *
- * type_init(my_device_register_types)
- * </programlisting>
- * </example>
- *
- * In the above example, we create a simple type that is described by #TypeInfo.
- * #TypeInfo describes information about the type including what it inherits
- * from, the instance and class size, and constructor/destructor hooks.
- *
- * Every type has an #ObjectClass associated with it. #ObjectClass derivatives
- * are instantiated dynamically but there is only ever one instance for any
- * given type. The #ObjectClass typically holds a table of function pointers
- * for the virtual methods implemented by this type.
- *
- * Using object_new(), a new #Object derivative will be instantiated. You can
- * cast an #Object to a subclass (or base-class) type using
- * object_dynamic_cast(). You typically want to define macro wrappers around
- * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
- * specific type:
- *
- * <example>
- * <title>Typecasting macros</title>
- * <programlisting>
- * #define MY_DEVICE_GET_CLASS(obj) \
- * OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
- * #define MY_DEVICE_CLASS(klass) \
- * OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
- * #define MY_DEVICE(obj) \
- * OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
- * </programlisting>
- * </example>
- *
- * # Class Initialization #
- *
- * Before an object is initialized, the class for the object must be
- * initialized. There is only one class object for all instance objects
- * that is created lazily.
- *
- * Classes are initialized by first initializing any parent classes (if
- * necessary). After the parent class object has initialized, it will be
- * copied into the current class object and any additional storage in the
- * class object is zero filled.
- *
- * The effect of this is that classes automatically inherit any virtual
- * function pointers that the parent class has already initialized. All
- * other fields will be zero filled.
- *
- * Once all of the parent classes have been initialized, #TypeInfo::class_init
- * is called to let the class being instantiated provide default initialize for
- * its virtual functions. Here is how the above example might be modified
- * to introduce an overridden virtual function:
- *
- * <example>
- * <title>Overriding a virtual function</title>
- * <programlisting>
- * #include "qdev.h"
- *
- * void my_device_class_init(ObjectClass *klass, void *class_data)
- * {
- * DeviceClass *dc = DEVICE_CLASS(klass);
- * dc->reset = my_device_reset;
- * }
- *
- * static const TypeInfo my_device_info = {
- * .name = TYPE_MY_DEVICE,
- * .parent = TYPE_DEVICE,
- * .instance_size = sizeof(MyDevice),
- * .class_init = my_device_class_init,
- * };
- * </programlisting>
- * </example>
- *
- * Introducing new virtual methods requires a class to define its own
- * struct and to add a .class_size member to the #TypeInfo. Each method
- * will also have a wrapper function to call it easily:
- *
- * <example>
- * <title>Defining an abstract class</title>
- * <programlisting>
- * #include "qdev.h"
- *
- * typedef struct MyDeviceClass
- * {
- * DeviceClass parent;
- *
- * void (*frobnicate) (MyDevice *obj);
- * } MyDeviceClass;
- *
- * static const TypeInfo my_device_info = {
- * .name = TYPE_MY_DEVICE,
- * .parent = TYPE_DEVICE,
- * .instance_size = sizeof(MyDevice),
- * .abstract = true, // or set a default in my_device_class_init
- * .class_size = sizeof(MyDeviceClass),
- * };
- *
- * void my_device_frobnicate(MyDevice *obj)
- * {
- * MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
- *
- * klass->frobnicate(obj);
- * }
- * </programlisting>
- * </example>
- *
- * # Interfaces #
- *
- * Interfaces allow a limited form of multiple inheritance. Instances are
- * similar to normal types except for the fact that are only defined by
- * their classes and never carry any state. You can dynamically cast an object
- * to one of its #Interface types and vice versa.
- *
- * # Methods #
- *
- * A <emphasis>method</emphasis> is a function within the namespace scope of
- * a class. It usually operates on the object instance by passing it as a
- * strongly-typed first argument.
- * If it does not operate on an object instance, it is dubbed
- * <emphasis>class method</emphasis>.
- *
- * Methods cannot be overloaded. That is, the #ObjectClass and method name
- * uniquely identity the function to be called; the signature does not vary
- * except for trailing varargs.
- *
- * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
- * #TypeInfo.class_init of a subclass leads to any user of the class obtained
- * via OBJECT_GET_CLASS() accessing the overridden function.
- * The original function is not automatically invoked. It is the responsibility
- * of the overriding class to determine whether and when to invoke the method
- * being overridden.
- *
- * To invoke the method being overridden, the preferred solution is to store
- * the original value in the overriding class before overriding the method.
- * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
- * respectively; this frees the overriding class from hardcoding its parent
- * class, which someone might choose to change at some point.
- *
- * <example>
- * <title>Overriding a virtual method</title>
- * <programlisting>
- * typedef struct MyState MyState;
- *
- * typedef void (*MyDoSomething)(MyState *obj);
- *
- * typedef struct MyClass {
- * ObjectClass parent_class;
- *
- * MyDoSomething do_something;
- * } MyClass;
- *
- * static void my_do_something(MyState *obj)
- * {
- * // do something
- * }
- *
- * static void my_class_init(ObjectClass *oc, void *data)
- * {
- * MyClass *mc = MY_CLASS(oc);
- *
- * mc->do_something = my_do_something;
- * }
- *
- * static const TypeInfo my_type_info = {
- * .name = TYPE_MY,
- * .parent = TYPE_OBJECT,
- * .instance_size = sizeof(MyState),
- * .class_size = sizeof(MyClass),
- * .class_init = my_class_init,
- * };
- *
- * typedef struct DerivedClass {
- * MyClass parent_class;
- *
- * MyDoSomething parent_do_something;
- * } DerivedClass;
- *
- * static void derived_do_something(MyState *obj)
- * {
- * DerivedClass *dc = DERIVED_GET_CLASS(obj);
- *
- * // do something here
- * dc->parent_do_something(obj);
- * // do something else here
- * }
- *
- * static void derived_class_init(ObjectClass *oc, void *data)
- * {
- * MyClass *mc = MY_CLASS(oc);
- * DerivedClass *dc = DERIVED_CLASS(oc);
- *
- * dc->parent_do_something = mc->do_something;
- * mc->do_something = derived_do_something;
- * }
- *
- * static const TypeInfo derived_type_info = {
- * .name = TYPE_DERIVED,
- * .parent = TYPE_MY,
- * .class_size = sizeof(DerivedClass),
- * .class_init = derived_class_init,
- * };
- * </programlisting>
- * </example>
- *
- * Alternatively, object_class_by_name() can be used to obtain the class and
- * its non-overridden methods for a specific type. This would correspond to
- * |[ MyClass::method(...) ]| in C++.
- *
- * The first example of such a QOM method was #CPUClass.reset,
- * another example is #DeviceClass.realize.
- */
-
-
-/**
- * ObjectPropertyAccessor:
- * @obj: the object that owns the property
- * @v: the visitor that contains the property data
- * @name: the name of the property
- * @opaque: the object property opaque
- * @errp: a pointer to an Error that is filled if getting/setting fails.
- *
- * Called when trying to get/set a property.
- */
-typedef void (ObjectPropertyAccessor)(Object *obj,
- Visitor *v,
- const char *name,
- void *opaque,
- Error **errp);
-
-/**
- * ObjectPropertyResolve:
- * @obj: the object that owns the property
- * @opaque: the opaque registered with the property
- * @part: the name of the property
- *
- * Resolves the #Object corresponding to property @part.
- *
- * The returned object can also be used as a starting point
- * to resolve a relative path starting with "@part".
- *
- * Returns: If @path is the path that led to @obj, the function
- * returns the #Object corresponding to "@path/@part".
- * If "@path/@part" is not a valid object path, it returns #NULL.
- */
-typedef Object *(ObjectPropertyResolve)(Object *obj,
- void *opaque,
- const char *part);
-
-/**
- * ObjectPropertyRelease:
- * @obj: the object that owns the property
- * @name: the name of the property
- * @opaque: the opaque registered with the property
- *
- * Called when a property is removed from a object.
- */
-typedef void (ObjectPropertyRelease)(Object *obj,
- const char *name,
- void *opaque);
-
-typedef struct ObjectProperty
-{
- gchar *name;
- gchar *type;
- gchar *description;
- ObjectPropertyAccessor *get;
- ObjectPropertyAccessor *set;
- ObjectPropertyResolve *resolve;
- ObjectPropertyRelease *release;
- void *opaque;
-} ObjectProperty;
-
-/**
- * ObjectUnparent:
- * @obj: the object that is being removed from the composition tree
- *
- * Called when an object is being removed from the QOM composition tree.
- * The function should remove any backlinks from children objects to @obj.
- */
-typedef void (ObjectUnparent)(Object *obj);
-
-/**
- * ObjectFree:
- * @obj: the object being freed
- *
- * Called when an object's last reference is removed.
- */
-typedef void (ObjectFree)(void *obj);
-
-#define OBJECT_CLASS_CAST_CACHE 4
-
-/**
- * ObjectClass:
- *
- * The base for all classes. The only thing that #ObjectClass contains is an
- * integer type handle.
- */
-struct ObjectClass
-{
- /*< private >*/
- Type type;
- GSList *interfaces;
-
- const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
- const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
-
- ObjectUnparent *unparent;
-
- GHashTable *properties;
-};
-
-/**
- * Object:
- *
- * The base for all objects. The first member of this object is a pointer to
- * a #ObjectClass. Since C guarantees that the first member of a structure
- * always begins at byte 0 of that structure, as long as any sub-object places
- * its parent as the first member, we can cast directly to a #Object.
- *
- * As a result, #Object contains a reference to the objects type as its
- * first member. This allows identification of the real type of the object at
- * run time.
- */
-struct Object
-{
- /*< private >*/
- ObjectClass *class;
- ObjectFree *free;
- GHashTable *properties;
- uint32_t ref;
- Object *parent;
-};
-
-/**
- * TypeInfo:
- * @name: The name of the type.
- * @parent: The name of the parent type.
- * @instance_size: The size of the object (derivative of #Object). If
- * @instance_size is 0, then the size of the object will be the size of the
- * parent object.
- * @instance_init: This function is called to initialize an object. The parent
- * class will have already been initialized so the type is only responsible
- * for initializing its own members.
- * @instance_post_init: This function is called to finish initialization of
- * an object, after all @instance_init functions were called.
- * @instance_finalize: This function is called during object destruction. This
- * is called before the parent @instance_finalize function has been called.
- * An object should only free the members that are unique to its type in this
- * function.
- * @abstract: If this field is true, then the class is considered abstract and
- * cannot be directly instantiated.
- * @class_size: The size of the class object (derivative of #ObjectClass)
- * for this object. If @class_size is 0, then the size of the class will be
- * assumed to be the size of the parent class. This allows a type to avoid
- * implementing an explicit class type if they are not adding additional
- * virtual functions.
- * @class_init: This function is called after all parent class initialization
- * has occurred to allow a class to set its default virtual method pointers.
- * This is also the function to use to override virtual methods from a parent
- * class.
- * @class_base_init: This function is called for all base classes after all
- * parent class initialization has occurred, but before the class itself
- * is initialized. This is the function to use to undo the effects of
- * memcpy from the parent class to the descendents.
- * @class_finalize: This function is called during class destruction and is
- * meant to release and dynamic parameters allocated by @class_init.
- * @class_data: Data to pass to the @class_init, @class_base_init and
- * @class_finalize functions. This can be useful when building dynamic
- * classes.
- * @interfaces: The list of interfaces associated with this type. This
- * should point to a static array that's terminated with a zero filled
- * element.
- */
-struct TypeInfo
-{
- const char *name;
- const char *parent;
-
- size_t instance_size;
- void (*instance_init)(Object *obj);
- void (*instance_post_init)(Object *obj);
- void (*instance_finalize)(Object *obj);
-
- bool abstract;
- size_t class_size;
-
- void (*class_init)(ObjectClass *klass, void *data);
- void (*class_base_init)(ObjectClass *klass, void *data);
- void (*class_finalize)(ObjectClass *klass, void *data);
- void *class_data;
-
- InterfaceInfo *interfaces;
-};
-
-/**
- * OBJECT:
- * @obj: A derivative of #Object
- *
- * Converts an object to a #Object. Since all objects are #Objects,
- * this function will always succeed.
- */
-#define OBJECT(obj) \
- ((Object *)(obj))
-
-/**
- * OBJECT_CLASS:
- * @class: A derivative of #ObjectClass.
- *
- * Converts a class to an #ObjectClass. Since all objects are #Objects,
- * this function will always succeed.
- */
-#define OBJECT_CLASS(class) \
- ((ObjectClass *)(class))
-
-/**
- * OBJECT_CHECK:
- * @type: The C type to use for the return value.
- * @obj: A derivative of @type to cast.
- * @name: The QOM typename of @type
- *
- * A type safe version of @object_dynamic_cast_assert. Typically each class
- * will define a macro based on this type to perform type safe dynamic_casts to
- * this object type.
- *
- * If an invalid object is passed to this function, a run time assert will be
- * generated.
- */
-#define OBJECT_CHECK(type, obj, name) \
- ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
- __FILE__, __LINE__, __func__))
-
-/**
- * OBJECT_CLASS_CHECK:
- * @class_type: The C type to use for the return value.
- * @class: A derivative class of @class_type to cast.
- * @name: the QOM typename of @class_type.
- *
- * A type safe version of @object_class_dynamic_cast_assert. This macro is
- * typically wrapped by each type to perform type safe casts of a class to a
- * specific class type.
- */
-#define OBJECT_CLASS_CHECK(class_type, class, name) \
- ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
- __FILE__, __LINE__, __func__))
-
-/**
- * OBJECT_GET_CLASS:
- * @class: The C type to use for the return value.
- * @obj: The object to obtain the class for.
- * @name: The QOM typename of @obj.
- *
- * This function will return a specific class for a given object. Its generally
- * used by each type to provide a type safe macro to get a specific class type
- * from an object.
- */
-#define OBJECT_GET_CLASS(class, obj, name) \
- OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
-
-/**
- * InterfaceInfo:
- * @type: The name of the interface.
- *
- * The information associated with an interface.
- */
-struct InterfaceInfo {
- const char *type;
-};
-
-/**
- * InterfaceClass:
- * @parent_class: the base class
- *
- * The class for all interfaces. Subclasses of this class should only add
- * virtual methods.
- */
-struct InterfaceClass
-{
- ObjectClass parent_class;
- /*< private >*/
- ObjectClass *concrete_class;
- Type interface_type;
-};
-
-#define TYPE_INTERFACE "interface"
-
-/**
- * INTERFACE_CLASS:
- * @klass: class to cast from
- * Returns: An #InterfaceClass or raise an error if cast is invalid
- */
-#define INTERFACE_CLASS(klass) \
- OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
-
-/**
- * INTERFACE_CHECK:
- * @interface: the type to return
- * @obj: the object to convert to an interface
- * @name: the interface type name
- *
- * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
- */
-#define INTERFACE_CHECK(interface, obj, name) \
- ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
- __FILE__, __LINE__, __func__))
-
-/**
- * object_new:
- * @typename: The name of the type of the object to instantiate.
- *
- * This function will initialize a new object using heap allocated memory.
- * The returned object has a reference count of 1, and will be freed when
- * the last reference is dropped.
- *
- * Returns: The newly allocated and instantiated object.
- */
-Object *object_new(const char *typename);
-
-/**
- * object_new_with_type:
- * @type: The type of the object to instantiate.
- *
- * This function will initialize a new object using heap allocated memory.
- * The returned object has a reference count of 1, and will be freed when
- * the last reference is dropped.
- *
- * Returns: The newly allocated and instantiated object.
- */
-Object *object_new_with_type(Type type);
-
-/**
- * object_new_with_props:
- * @typename: The name of the type of the object to instantiate.
- * @parent: the parent object
- * @id: The unique ID of the object
- * @errp: pointer to error object
- * @...: list of property names and values
- *
- * This function will initialize a new object using heap allocated memory.
- * The returned object has a reference count of 1, and will be freed when
- * the last reference is dropped.
- *
- * The @id parameter will be used when registering the object as a
- * child of @parent in the composition tree.
- *
- * The variadic parameters are a list of pairs of (propname, propvalue)
- * strings. The propname of %NULL indicates the end of the property
- * list. If the object implements the user creatable interface, the
- * object will be marked complete once all the properties have been
- * processed.
- *
- * <example>
- * <title>Creating an object with properties</title>
- * <programlisting>
- * Error *err = NULL;
- * Object *obj;
- *
- * obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
- * object_get_objects_root(),
- * "hostmem0",
- * &err,
- * "share", "yes",
- * "mem-path", "/dev/shm/somefile",
- * "prealloc", "yes",
- * "size", "1048576",
- * NULL);
- *
- * if (!obj) {
- * g_printerr("Cannot create memory backend: %s\n",
- * error_get_pretty(err));
- * }
- * </programlisting>
- * </example>
- *
- * The returned object will have one stable reference maintained
- * for as long as it is present in the object hierarchy.
- *
- * Returns: The newly allocated, instantiated & initialized object.
- */
-Object *object_new_with_props(const char *typename,
- Object *parent,
- const char *id,
- Error **errp,
- ...) QEMU_SENTINEL;
-
-/**
- * object_new_with_propv:
- * @typename: The name of the type of the object to instantiate.
- * @parent: the parent object
- * @id: The unique ID of the object
- * @errp: pointer to error object
- * @vargs: list of property names and values
- *
- * See object_new_with_props() for documentation.
- */
-Object *object_new_with_propv(const char *typename,
- Object *parent,
- const char *id,
- Error **errp,
- va_list vargs);
-
-/**
- * object_set_props:
- * @obj: the object instance to set properties on
- * @errp: pointer to error object
- * @...: list of property names and values
- *
- * This function will set a list of properties on an existing object
- * instance.
- *
- * The variadic parameters are a list of pairs of (propname, propvalue)
- * strings. The propname of %NULL indicates the end of the property
- * list.
- *
- * <example>
- * <title>Update an object's properties</title>
- * <programlisting>
- * Error *err = NULL;
- * Object *obj = ...get / create object...;
- *
- * obj = object_set_props(obj,
- * &err,
- * "share", "yes",
- * "mem-path", "/dev/shm/somefile",
- * "prealloc", "yes",
- * "size", "1048576",
- * NULL);
- *
- * if (!obj) {
- * g_printerr("Cannot set properties: %s\n",
- * error_get_pretty(err));
- * }
- * </programlisting>
- * </example>
- *
- * The returned object will have one stable reference maintained
- * for as long as it is present in the object hierarchy.
- *
- * Returns: -1 on error, 0 on success
- */
-int object_set_props(Object *obj,
- Error **errp,
- ...) QEMU_SENTINEL;
-
-/**
- * object_set_propv:
- * @obj: the object instance to set properties on
- * @errp: pointer to error object
- * @vargs: list of property names and values
- *
- * See object_set_props() for documentation.
- *
- * Returns: -1 on error, 0 on success
- */
-int object_set_propv(Object *obj,
- Error **errp,
- va_list vargs);
-
-/**
- * object_initialize_with_type:
- * @data: A pointer to the memory to be used for the object.
- * @size: The maximum size available at @data for the object.
- * @type: The type of the object to instantiate.
- *
- * This function will initialize an object. The memory for the object should
- * have already been allocated. The returned object has a reference count of 1,
- * and will be finalized when the last reference is dropped.
- */
-void object_initialize_with_type(void *data, size_t size, Type type);
-
-/**
- * object_initialize:
- * @obj: A pointer to the memory to be used for the object.
- * @size: The maximum size available at @obj for the object.
- * @typename: The name of the type of the object to instantiate.
- *
- * This function will initialize an object. The memory for the object should
- * have already been allocated. The returned object has a reference count of 1,
- * and will be finalized when the last reference is dropped.
- */
-void object_initialize(void *obj, size_t size, const char *typename);
-
-/**
- * object_dynamic_cast:
- * @obj: The object to cast.
- * @typename: The @typename to cast to.
- *
- * This function will determine if @obj is-a @typename. @obj can refer to an
- * object or an interface associated with an object.
- *
- * Returns: This function returns @obj on success or #NULL on failure.
- */
-Object *object_dynamic_cast(Object *obj, const char *typename);
-
-/**
- * object_dynamic_cast_assert:
- *
- * See object_dynamic_cast() for a description of the parameters of this
- * function. The only difference in behavior is that this function asserts
- * instead of returning #NULL on failure if QOM cast debugging is enabled.
- * This function is not meant to be called directly, but only through
- * the wrapper macro OBJECT_CHECK.
- */
-Object *object_dynamic_cast_assert(Object *obj, const char *typename,
- const char *file, int line, const char *func);
-
-/**
- * object_get_class:
- * @obj: A derivative of #Object
- *
- * Returns: The #ObjectClass of the type associated with @obj.
- */
-ObjectClass *object_get_class(Object *obj);
-
-/**
- * object_get_typename:
- * @obj: A derivative of #Object.
- *
- * Returns: The QOM typename of @obj.
- */
-const char *object_get_typename(Object *obj);
-
-/**
- * type_register_static:
- * @info: The #TypeInfo of the new type.
- *
- * @info and all of the strings it points to should exist for the life time
- * that the type is registered.
- *
- * Returns: 0 on failure, the new #Type on success.
- */
-Type type_register_static(const TypeInfo *info);
-
-/**
- * type_register:
- * @info: The #TypeInfo of the new type
- *
- * Unlike type_register_static(), this call does not require @info or its
- * string members to continue to exist after the call returns.
- *
- * Returns: 0 on failure, the new #Type on success.
- */
-Type type_register(const TypeInfo *info);
-
-/**
- * object_class_dynamic_cast_assert:
- * @klass: The #ObjectClass to attempt to cast.
- * @typename: The QOM typename of the class to cast to.
- *
- * See object_class_dynamic_cast() for a description of the parameters
- * of this function. The only difference in behavior is that this function
- * asserts instead of returning #NULL on failure if QOM cast debugging is
- * enabled. This function is not meant to be called directly, but only through
- * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
- */
-ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
- const char *typename,
- const char *file, int line,
- const char *func);
-
-/**
- * object_class_dynamic_cast:
- * @klass: The #ObjectClass to attempt to cast.
- * @typename: The QOM typename of the class to cast to.
- *
- * Returns: If @typename is a class, this function returns @klass if
- * @typename is a subtype of @klass, else returns #NULL.
- *
- * If @typename is an interface, this function returns the interface
- * definition for @klass if @klass implements it unambiguously; #NULL
- * is returned if @klass does not implement the interface or if multiple
- * classes or interfaces on the hierarchy leading to @klass implement
- * it. (FIXME: perhaps this can be detected at type definition time?)
- */
-ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
- const char *typename);
-
-/**
- * object_class_get_parent:
- * @klass: The class to obtain the parent for.
- *
- * Returns: The parent for @klass or %NULL if none.
- */
-ObjectClass *object_class_get_parent(ObjectClass *klass);
-
-/**
- * object_class_get_name:
- * @klass: The class to obtain the QOM typename for.
- *
- * Returns: The QOM typename for @klass.
- */
-const char *object_class_get_name(ObjectClass *klass);
-
-/**
- * object_class_is_abstract:
- * @klass: The class to obtain the abstractness for.
- *
- * Returns: %true if @klass is abstract, %false otherwise.
- */
-bool object_class_is_abstract(ObjectClass *klass);
-
-/**
- * object_class_by_name:
- * @typename: The QOM typename to obtain the class for.
- *
- * Returns: The class for @typename or %NULL if not found.
- */
-ObjectClass *object_class_by_name(const char *typename);
-
-void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
- const char *implements_type, bool include_abstract,
- void *opaque);
-
-/**
- * object_class_get_list:
- * @implements_type: The type to filter for, including its derivatives.
- * @include_abstract: Whether to include abstract classes.
- *
- * Returns: A singly-linked list of the classes in reverse hashtable order.
- */
-GSList *object_class_get_list(const char *implements_type,
- bool include_abstract);
-
-/**
- * object_ref:
- * @obj: the object
- *
- * Increase the reference count of a object. A object cannot be freed as long
- * as its reference count is greater than zero.
- */
-void object_ref(Object *obj);
-
-/**
- * qdef_unref:
- * @obj: the object
- *
- * Decrease the reference count of a object. A object cannot be freed as long
- * as its reference count is greater than zero.
- */
-void object_unref(Object *obj);
-
-/**
- * object_property_add:
- * @obj: the object to add a property to
- * @name: the name of the property. This can contain any character except for
- * a forward slash. In general, you should use hyphens '-' instead of
- * underscores '_' when naming properties.
- * @type: the type name of the property. This namespace is pretty loosely
- * defined. Sub namespaces are constructed by using a prefix and then
- * to angle brackets. For instance, the type 'virtio-net-pci' in the
- * 'link' namespace would be 'link<virtio-net-pci>'.
- * @get: The getter to be called to read a property. If this is NULL, then
- * the property cannot be read.
- * @set: the setter to be called to write a property. If this is NULL,
- * then the property cannot be written.
- * @release: called when the property is removed from the object. This is
- * meant to allow a property to free its opaque upon object
- * destruction. This may be NULL.
- * @opaque: an opaque pointer to pass to the callbacks for the property
- * @errp: returns an error if this function fails
- *
- * Returns: The #ObjectProperty; this can be used to set the @resolve
- * callback for child and link properties.
- */
-ObjectProperty *object_property_add(Object *obj, const char *name,
- const char *type,
- ObjectPropertyAccessor *get,
- ObjectPropertyAccessor *set,
- ObjectPropertyRelease *release,
- void *opaque, Error **errp);
-
-void object_property_del(Object *obj, const char *name, Error **errp);
-
-ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
- const char *type,
- ObjectPropertyAccessor *get,
- ObjectPropertyAccessor *set,
- ObjectPropertyRelease *release,
- void *opaque, Error **errp);
-
-/**
- * object_property_find:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Look up a property for an object and return its #ObjectProperty if found.
- */
-ObjectProperty *object_property_find(Object *obj, const char *name,
- Error **errp);
-ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
- Error **errp);
-
-typedef struct ObjectPropertyIterator {
- ObjectClass *nextclass;
- GHashTableIter iter;
-} ObjectPropertyIterator;
-
-/**
- * object_property_iter_init:
- * @obj: the object
- *
- * Initializes an iterator for traversing all properties
- * registered against an object instance, its class and all parent classes.
- *
- * It is forbidden to modify the property list while iterating,
- * whether removing or adding properties.
- *
- * Typical usage pattern would be
- *
- * <example>
- * <title>Using object property iterators</title>
- * <programlisting>
- * ObjectProperty *prop;
- * ObjectPropertyIterator iter;
- *
- * object_property_iter_init(&iter, obj);
- * while ((prop = object_property_iter_next(&iter))) {
- * ... do something with prop ...
- * }
- * </programlisting>
- * </example>
- */
-void object_property_iter_init(ObjectPropertyIterator *iter,
- Object *obj);
-
-/**
- * object_property_iter_next:
- * @iter: the iterator instance
- *
- * Return the next available property. If no further properties
- * are available, a %NULL value will be returned and the @iter
- * pointer should not be used again after this point without
- * re-initializing it.
- *
- * Returns: the next property, or %NULL when all properties
- * have been traversed.
- */
-ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
-
-void object_unparent(Object *obj);
-
-/**
- * object_property_get:
- * @obj: the object
- * @v: the visitor that will receive the property value. This should be an
- * Output visitor and the data will be written with @name as the name.
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Reads a property from a object.
- */
-void object_property_get(Object *obj, Visitor *v, const char *name,
- Error **errp);
-
-/**
- * object_property_set_str:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes a string value to a property.
- */
-void object_property_set_str(Object *obj, const char *value,
- const char *name, Error **errp);
-
-/**
- * object_property_get_str:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to a C string, or NULL if
- * an error occurs (including when the property value is not a string).
- * The caller should free the string.
- */
-char *object_property_get_str(Object *obj, const char *name,
- Error **errp);
-
-/**
- * object_property_set_link:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes an object's canonical path to a property.
- */
-void object_property_set_link(Object *obj, Object *value,
- const char *name, Error **errp);
-
-/**
- * object_property_get_link:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, resolved from a path to an Object,
- * or NULL if an error occurs (including when the property value is not a
- * string or not a valid object path).
- */
-Object *object_property_get_link(Object *obj, const char *name,
- Error **errp);
-
-/**
- * object_property_set_bool:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes a bool value to a property.
- */
-void object_property_set_bool(Object *obj, bool value,
- const char *name, Error **errp);
-
-/**
- * object_property_get_bool:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to a boolean, or NULL if
- * an error occurs (including when the property value is not a bool).
- */
-bool object_property_get_bool(Object *obj, const char *name,
- Error **errp);
-
-/**
- * object_property_set_int:
- * @value: the value to be written to the property
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes an integer value to a property.
- */
-void object_property_set_int(Object *obj, int64_t value,
- const char *name, Error **errp);
-
-/**
- * object_property_get_int:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to an integer, or negative if
- * an error occurs (including when the property value is not an integer).
- */
-int64_t object_property_get_int(Object *obj, const char *name,
- Error **errp);
-
-/**
- * object_property_get_enum:
- * @obj: the object
- * @name: the name of the property
- * @typename: the name of the enum data type
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to an integer, or
- * undefined if an error occurs (including when the property value is not
- * an enum).
- */
-int object_property_get_enum(Object *obj, const char *name,
- const char *typename, Error **errp);
-
-/**
- * object_property_get_uint16List:
- * @obj: the object
- * @name: the name of the property
- * @list: the returned int list
- * @errp: returns an error if this function fails
- *
- * Returns: the value of the property, converted to integers, or
- * undefined if an error occurs (including when the property value is not
- * an list of integers).
- */
-void object_property_get_uint16List(Object *obj, const char *name,
- uint16List **list, Error **errp);
-
-/**
- * object_property_set:
- * @obj: the object
- * @v: the visitor that will be used to write the property value. This should
- * be an Input visitor and the data will be first read with @name as the
- * name and then written as the property value.
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Writes a property to a object.
- */
-void object_property_set(Object *obj, Visitor *v, const char *name,
- Error **errp);
-
-/**
- * object_property_parse:
- * @obj: the object
- * @string: the string that will be used to parse the property value.
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Parses a string and writes the result into a property of an object.
- */
-void object_property_parse(Object *obj, const char *string,
- const char *name, Error **errp);
-
-/**
- * object_property_print:
- * @obj: the object
- * @name: the name of the property
- * @human: if true, print for human consumption
- * @errp: returns an error if this function fails
- *
- * Returns a string representation of the value of the property. The
- * caller shall free the string.
- */
-char *object_property_print(Object *obj, const char *name, bool human,
- Error **errp);
-
-/**
- * object_property_get_type:
- * @obj: the object
- * @name: the name of the property
- * @errp: returns an error if this function fails
- *
- * Returns: The type name of the property.
- */
-const char *object_property_get_type(Object *obj, const char *name,
- Error **errp);
-
-/**
- * object_get_root:
- *
- * Returns: the root object of the composition tree
- */
-Object *object_get_root(void);
-
-
-/**
- * object_get_objects_root:
- *
- * Get the container object that holds user created
- * object instances. This is the object at path
- * "/objects"
- *
- * Returns: the user object container
- */
-Object *object_get_objects_root(void);
-
-/**
- * object_get_canonical_path_component:
- *
- * Returns: The final component in the object's canonical path. The canonical
- * path is the path within the composition tree starting from the root.
- */
-gchar *object_get_canonical_path_component(Object *obj);
-
-/**
- * object_get_canonical_path:
- *
- * Returns: The canonical path for a object. This is the path within the
- * composition tree starting from the root.
- */
-gchar *object_get_canonical_path(Object *obj);
-
-/**
- * object_resolve_path:
- * @path: the path to resolve
- * @ambiguous: returns true if the path resolution failed because of an
- * ambiguous match
- *
- * There are two types of supported paths--absolute paths and partial paths.
- *
- * Absolute paths are derived from the root object and can follow child<> or
- * link<> properties. Since they can follow link<> properties, they can be
- * arbitrarily long. Absolute paths look like absolute filenames and are
- * prefixed with a leading slash.
- *
- * Partial paths look like relative filenames. They do not begin with a
- * prefix. The matching rules for partial paths are subtle but designed to make
- * specifying objects easy. At each level of the composition tree, the partial
- * path is matched as an absolute path. The first match is not returned. At
- * least two matches are searched for. A successful result is only returned if
- * only one match is found. If more than one match is found, a flag is
- * returned to indicate that the match was ambiguous.
- *
- * Returns: The matched object or NULL on path lookup failure.
- */
-Object *object_resolve_path(const char *path, bool *ambiguous);
-
-/**
- * object_resolve_path_type:
- * @path: the path to resolve
- * @typename: the type to look for.
- * @ambiguous: returns true if the path resolution failed because of an
- * ambiguous match
- *
- * This is similar to object_resolve_path. However, when looking for a
- * partial path only matches that implement the given type are considered.
- * This restricts the search and avoids spuriously flagging matches as
- * ambiguous.
- *
- * For both partial and absolute paths, the return value goes through
- * a dynamic cast to @typename. This is important if either the link,
- * or the typename itself are of interface types.
- *
- * Returns: The matched object or NULL on path lookup failure.
- */
-Object *object_resolve_path_type(const char *path, const char *typename,
- bool *ambiguous);
-
-/**
- * object_resolve_path_component:
- * @parent: the object in which to resolve the path
- * @part: the component to resolve.
- *
- * This is similar to object_resolve_path with an absolute path, but it
- * only resolves one element (@part) and takes the others from @parent.
- *
- * Returns: The resolved object or NULL on path lookup failure.
- */
-Object *object_resolve_path_component(Object *parent, const gchar *part);
-
-/**
- * object_property_add_child:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @child: the child object
- * @errp: if an error occurs, a pointer to an area to store the area
- *
- * Child properties form the composition tree. All objects need to be a child
- * of another object. Objects can only be a child of one object.
- *
- * There is no way for a child to determine what its parent is. It is not
- * a bidirectional relationship. This is by design.
- *
- * The value of a child property as a C string will be the child object's
- * canonical path. It can be retrieved using object_property_get_str().
- * The child object itself can be retrieved using object_property_get_link().
- */
-void object_property_add_child(Object *obj, const char *name,
- Object *child, Error **errp);
-
-typedef enum {
- /* Unref the link pointer when the property is deleted */
- OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1,
-} ObjectPropertyLinkFlags;
-
-/**
- * object_property_allow_set_link:
- *
- * The default implementation of the object_property_add_link() check()
- * callback function. It allows the link property to be set and never returns
- * an error.
- */
-void object_property_allow_set_link(Object *, const char *,
- Object *, Error **);
-
-/**
- * object_property_add_link:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @type: the qobj type of the link
- * @child: a pointer to where the link object reference is stored
- * @check: callback to veto setting or NULL if the property is read-only
- * @flags: additional options for the link
- * @errp: if an error occurs, a pointer to an area to store the area
- *
- * Links establish relationships between objects. Links are unidirectional
- * although two links can be combined to form a bidirectional relationship
- * between objects.
- *
- * Links form the graph in the object model.
- *
- * The <code>@check()</code> callback is invoked when
- * object_property_set_link() is called and can raise an error to prevent the
- * link being set. If <code>@check</code> is NULL, the property is read-only
- * and cannot be set.
- *
- * Ownership of the pointer that @child points to is transferred to the
- * link property. The reference count for <code>*@child</code> is
- * managed by the property from after the function returns till the
- * property is deleted with object_property_del(). If the
- * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set,
- * the reference count is decremented when the property is deleted.
- */
-void object_property_add_link(Object *obj, const char *name,
- const char *type, Object **child,
- void (*check)(Object *obj, const char *name,
- Object *val, Error **errp),
- ObjectPropertyLinkFlags flags,
- Error **errp);
-
-/**
- * object_property_add_str:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @get: the getter or NULL if the property is write-only. This function must
- * return a string to be freed by g_free().
- * @set: the setter or NULL if the property is read-only
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add a string property using getters/setters. This function will add a
- * property of type 'string'.
- */
-void object_property_add_str(Object *obj, const char *name,
- char *(*get)(Object *, Error **),
- void (*set)(Object *, const char *, Error **),
- Error **errp);
-
-void object_class_property_add_str(ObjectClass *klass, const char *name,
- char *(*get)(Object *, Error **),
- void (*set)(Object *, const char *,
- Error **),
- Error **errp);
-
-/**
- * object_property_add_bool:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @get: the getter or NULL if the property is write-only.
- * @set: the setter or NULL if the property is read-only
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add a bool property using getters/setters. This function will add a
- * property of type 'bool'.
- */
-void object_property_add_bool(Object *obj, const char *name,
- bool (*get)(Object *, Error **),
- void (*set)(Object *, bool, Error **),
- Error **errp);
-
-void object_class_property_add_bool(ObjectClass *klass, const char *name,
- bool (*get)(Object *, Error **),
- void (*set)(Object *, bool, Error **),
- Error **errp);
-
-/**
- * object_property_add_enum:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @typename: the name of the enum data type
- * @get: the getter or %NULL if the property is write-only.
- * @set: the setter or %NULL if the property is read-only
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add an enum property using getters/setters. This function will add a
- * property of type '@typename'.
- */
-void object_property_add_enum(Object *obj, const char *name,
- const char *typename,
- const char * const *strings,
- int (*get)(Object *, Error **),
- void (*set)(Object *, int, Error **),
- Error **errp);
-
-void object_class_property_add_enum(ObjectClass *klass, const char *name,
- const char *typename,
- const char * const *strings,
- int (*get)(Object *, Error **),
- void (*set)(Object *, int, Error **),
- Error **errp);
-
-/**
- * object_property_add_tm:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @get: the getter or NULL if the property is write-only.
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add a read-only struct tm valued property using a getter function.
- * This function will add a property of type 'struct tm'.
- */
-void object_property_add_tm(Object *obj, const char *name,
- void (*get)(Object *, struct tm *, Error **),
- Error **errp);
-
-void object_class_property_add_tm(ObjectClass *klass, const char *name,
- void (*get)(Object *, struct tm *, Error **),
- Error **errp);
-
-/**
- * object_property_add_uint8_ptr:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @v: pointer to value
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add an integer property in memory. This function will add a
- * property of type 'uint8'.
- */
-void object_property_add_uint8_ptr(Object *obj, const char *name,
- const uint8_t *v, Error **errp);
-void object_class_property_add_uint8_ptr(ObjectClass *klass, const char *name,
- const uint8_t *v, Error **errp);
-
-/**
- * object_property_add_uint16_ptr:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @v: pointer to value
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add an integer property in memory. This function will add a
- * property of type 'uint16'.
- */
-void object_property_add_uint16_ptr(Object *obj, const char *name,
- const uint16_t *v, Error **errp);
-void object_class_property_add_uint16_ptr(ObjectClass *klass, const char *name,
- const uint16_t *v, Error **errp);
-
-/**
- * object_property_add_uint32_ptr:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @v: pointer to value
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add an integer property in memory. This function will add a
- * property of type 'uint32'.
- */
-void object_property_add_uint32_ptr(Object *obj, const char *name,
- const uint32_t *v, Error **errp);
-void object_class_property_add_uint32_ptr(ObjectClass *klass, const char *name,
- const uint32_t *v, Error **errp);
-
-/**
- * object_property_add_uint64_ptr:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @v: pointer to value
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add an integer property in memory. This function will add a
- * property of type 'uint64'.
- */
-void object_property_add_uint64_ptr(Object *obj, const char *name,
- const uint64_t *v, Error **Errp);
-void object_class_property_add_uint64_ptr(ObjectClass *klass, const char *name,
- const uint64_t *v, Error **Errp);
-
-/**
- * object_property_add_alias:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @target_obj: the object to forward property access to
- * @target_name: the name of the property on the forwarded object
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add an alias for a property on an object. This function will add a property
- * of the same type as the forwarded property.
- *
- * The caller must ensure that <code>@target_obj</code> stays alive as long as
- * this property exists. In the case of a child object or an alias on the same
- * object this will be the case. For aliases to other objects the caller is
- * responsible for taking a reference.
- */
-void object_property_add_alias(Object *obj, const char *name,
- Object *target_obj, const char *target_name,
- Error **errp);
-
-/**
- * object_property_add_const_link:
- * @obj: the object to add a property to
- * @name: the name of the property
- * @target: the object to be referred by the link
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Add an unmodifiable link for a property on an object. This function will
- * add a property of type link<TYPE> where TYPE is the type of @target.
- *
- * The caller must ensure that @target stays alive as long as
- * this property exists. In the case @target is a child of @obj,
- * this will be the case. Otherwise, the caller is responsible for
- * taking a reference.
- */
-void object_property_add_const_link(Object *obj, const char *name,
- Object *target, Error **errp);
-
-/**
- * object_property_set_description:
- * @obj: the object owning the property
- * @name: the name of the property
- * @description: the description of the property on the object
- * @errp: if an error occurs, a pointer to an area to store the error
- *
- * Set an object property's description.
- *
- */
-void object_property_set_description(Object *obj, const char *name,
- const char *description, Error **errp);
-void object_class_property_set_description(ObjectClass *klass, const char *name,
- const char *description,
- Error **errp);
-
-/**
- * object_child_foreach:
- * @obj: the object whose children will be navigated
- * @fn: the iterator function to be called
- * @opaque: an opaque value that will be passed to the iterator
- *
- * Call @fn passing each child of @obj and @opaque to it, until @fn returns
- * non-zero.
- *
- * It is forbidden to add or remove children from @obj from the @fn
- * callback.
- *
- * Returns: The last value returned by @fn, or 0 if there is no child.
- */
-int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
- void *opaque);
-
-/**
- * object_child_foreach_recursive:
- * @obj: the object whose children will be navigated
- * @fn: the iterator function to be called
- * @opaque: an opaque value that will be passed to the iterator
- *
- * Call @fn passing each child of @obj and @opaque to it, until @fn returns
- * non-zero. Calls recursively, all child nodes of @obj will also be passed
- * all the way down to the leaf nodes of the tree. Depth first ordering.
- *
- * It is forbidden to add or remove children from @obj (or its
- * child nodes) from the @fn callback.
- *
- * Returns: The last value returned by @fn, or 0 if there is no child.
- */
-int object_child_foreach_recursive(Object *obj,
- int (*fn)(Object *child, void *opaque),
- void *opaque);
-/**
- * container_get:
- * @root: root of the #path, e.g., object_get_root()
- * @path: path to the container
- *
- * Return a container object whose path is @path. Create more containers
- * along the path if necessary.
- *
- * Returns: the container object.
- */
-Object *container_get(Object *root, const char *path);
-
-
-#endif