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-rw-r--r--qemu/hw/input/ps2.c807
1 files changed, 807 insertions, 0 deletions
diff --git a/qemu/hw/input/ps2.c b/qemu/hw/input/ps2.c
new file mode 100644
index 000000000..fdbe565e6
--- /dev/null
+++ b/qemu/hw/input/ps2.c
@@ -0,0 +1,807 @@
+/*
+ * QEMU PS/2 keyboard/mouse emulation
+ *
+ * Copyright (c) 2003 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "hw/hw.h"
+#include "hw/input/ps2.h"
+#include "ui/console.h"
+#include "ui/input.h"
+#include "sysemu/sysemu.h"
+
+#include "trace.h"
+
+/* debug PC keyboard */
+//#define DEBUG_KBD
+
+/* debug PC keyboard : only mouse */
+//#define DEBUG_MOUSE
+
+/* Keyboard Commands */
+#define KBD_CMD_SET_LEDS 0xED /* Set keyboard leds */
+#define KBD_CMD_ECHO 0xEE
+#define KBD_CMD_SCANCODE 0xF0 /* Get/set scancode set */
+#define KBD_CMD_GET_ID 0xF2 /* get keyboard ID */
+#define KBD_CMD_SET_RATE 0xF3 /* Set typematic rate */
+#define KBD_CMD_ENABLE 0xF4 /* Enable scanning */
+#define KBD_CMD_RESET_DISABLE 0xF5 /* reset and disable scanning */
+#define KBD_CMD_RESET_ENABLE 0xF6 /* reset and enable scanning */
+#define KBD_CMD_RESET 0xFF /* Reset */
+
+/* Keyboard Replies */
+#define KBD_REPLY_POR 0xAA /* Power on reset */
+#define KBD_REPLY_ID 0xAB /* Keyboard ID */
+#define KBD_REPLY_ACK 0xFA /* Command ACK */
+#define KBD_REPLY_RESEND 0xFE /* Command NACK, send the cmd again */
+
+/* Mouse Commands */
+#define AUX_SET_SCALE11 0xE6 /* Set 1:1 scaling */
+#define AUX_SET_SCALE21 0xE7 /* Set 2:1 scaling */
+#define AUX_SET_RES 0xE8 /* Set resolution */
+#define AUX_GET_SCALE 0xE9 /* Get scaling factor */
+#define AUX_SET_STREAM 0xEA /* Set stream mode */
+#define AUX_POLL 0xEB /* Poll */
+#define AUX_RESET_WRAP 0xEC /* Reset wrap mode */
+#define AUX_SET_WRAP 0xEE /* Set wrap mode */
+#define AUX_SET_REMOTE 0xF0 /* Set remote mode */
+#define AUX_GET_TYPE 0xF2 /* Get type */
+#define AUX_SET_SAMPLE 0xF3 /* Set sample rate */
+#define AUX_ENABLE_DEV 0xF4 /* Enable aux device */
+#define AUX_DISABLE_DEV 0xF5 /* Disable aux device */
+#define AUX_SET_DEFAULT 0xF6
+#define AUX_RESET 0xFF /* Reset aux device */
+#define AUX_ACK 0xFA /* Command byte ACK. */
+
+#define MOUSE_STATUS_REMOTE 0x40
+#define MOUSE_STATUS_ENABLED 0x20
+#define MOUSE_STATUS_SCALE21 0x10
+
+#define PS2_QUEUE_SIZE 16 /* Buffer size required by PS/2 protocol */
+
+typedef struct {
+ /* Keep the data array 256 bytes long, which compatibility
+ with older qemu versions. */
+ uint8_t data[256];
+ int rptr, wptr, count;
+} PS2Queue;
+
+typedef struct {
+ PS2Queue queue;
+ int32_t write_cmd;
+ void (*update_irq)(void *, int);
+ void *update_arg;
+} PS2State;
+
+typedef struct {
+ PS2State common;
+ int scan_enabled;
+ /* QEMU uses translated PC scancodes internally. To avoid multiple
+ conversions we do the translation (if any) in the PS/2 emulation
+ not the keyboard controller. */
+ int translate;
+ int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
+ int ledstate;
+} PS2KbdState;
+
+typedef struct {
+ PS2State common;
+ uint8_t mouse_status;
+ uint8_t mouse_resolution;
+ uint8_t mouse_sample_rate;
+ uint8_t mouse_wrap;
+ uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */
+ uint8_t mouse_detect_state;
+ int mouse_dx; /* current values, needed for 'poll' mode */
+ int mouse_dy;
+ int mouse_dz;
+ uint8_t mouse_buttons;
+} PS2MouseState;
+
+/* Table to convert from PC scancodes to raw scancodes. */
+static const unsigned char ps2_raw_keycode[128] = {
+ 0, 118, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85, 102, 13,
+ 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 20, 28, 27,
+ 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 93, 26, 34, 33, 42,
+ 50, 49, 58, 65, 73, 74, 89, 124, 17, 41, 88, 5, 6, 4, 12, 3,
+ 11, 2, 10, 1, 9, 119, 126, 108, 117, 125, 123, 107, 115, 116, 121, 105,
+114, 122, 112, 113, 127, 96, 97, 120, 7, 15, 23, 31, 39, 47, 55, 63,
+ 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87, 111,
+ 19, 25, 57, 81, 83, 92, 95, 98, 99, 100, 101, 103, 104, 106, 109, 110
+};
+static const unsigned char ps2_raw_keycode_set3[128] = {
+ 0, 8, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85, 102, 13,
+ 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 17, 28, 27,
+ 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 92, 26, 34, 33, 42,
+ 50, 49, 58, 65, 73, 74, 89, 126, 25, 41, 20, 7, 15, 23, 31, 39,
+ 47, 2, 63, 71, 79, 118, 95, 108, 117, 125, 132, 107, 115, 116, 124, 105,
+114, 122, 112, 113, 127, 96, 97, 86, 94, 15, 23, 31, 39, 47, 55, 63,
+ 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87, 111,
+ 19, 25, 57, 81, 83, 92, 95, 98, 99, 100, 101, 103, 104, 106, 109, 110
+};
+
+void ps2_queue(void *opaque, int b)
+{
+ PS2State *s = (PS2State *)opaque;
+ PS2Queue *q = &s->queue;
+
+ if (q->count >= PS2_QUEUE_SIZE - 1)
+ return;
+ q->data[q->wptr] = b;
+ if (++q->wptr == PS2_QUEUE_SIZE)
+ q->wptr = 0;
+ q->count++;
+ s->update_irq(s->update_arg, 1);
+}
+
+/*
+ keycode is expressed as follow:
+ bit 7 - 0 key pressed, 1 = key released
+ bits 6-0 - translated scancode set 2
+ */
+static void ps2_put_keycode(void *opaque, int keycode)
+{
+ PS2KbdState *s = opaque;
+
+ trace_ps2_put_keycode(opaque, keycode);
+ qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
+ /* XXX: add support for scancode set 1 */
+ if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
+ if (keycode & 0x80) {
+ ps2_queue(&s->common, 0xf0);
+ }
+ if (s->scancode_set == 2) {
+ keycode = ps2_raw_keycode[keycode & 0x7f];
+ } else if (s->scancode_set == 3) {
+ keycode = ps2_raw_keycode_set3[keycode & 0x7f];
+ }
+ }
+ ps2_queue(&s->common, keycode);
+}
+
+static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
+ InputEvent *evt)
+{
+ PS2KbdState *s = (PS2KbdState *)dev;
+ int scancodes[3], i, count;
+
+ qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
+ count = qemu_input_key_value_to_scancode(evt->key->key,
+ evt->key->down,
+ scancodes);
+ for (i = 0; i < count; i++) {
+ ps2_put_keycode(s, scancodes[i]);
+ }
+}
+
+uint32_t ps2_read_data(void *opaque)
+{
+ PS2State *s = (PS2State *)opaque;
+ PS2Queue *q;
+ int val, index;
+
+ trace_ps2_read_data(opaque);
+ q = &s->queue;
+ if (q->count == 0) {
+ /* NOTE: if no data left, we return the last keyboard one
+ (needed for EMM386) */
+ /* XXX: need a timer to do things correctly */
+ index = q->rptr - 1;
+ if (index < 0)
+ index = PS2_QUEUE_SIZE - 1;
+ val = q->data[index];
+ } else {
+ val = q->data[q->rptr];
+ if (++q->rptr == PS2_QUEUE_SIZE)
+ q->rptr = 0;
+ q->count--;
+ /* reading deasserts IRQ */
+ s->update_irq(s->update_arg, 0);
+ /* reassert IRQs if data left */
+ s->update_irq(s->update_arg, q->count != 0);
+ }
+ return val;
+}
+
+static void ps2_set_ledstate(PS2KbdState *s, int ledstate)
+{
+ trace_ps2_set_ledstate(s, ledstate);
+ s->ledstate = ledstate;
+ kbd_put_ledstate(ledstate);
+}
+
+static void ps2_reset_keyboard(PS2KbdState *s)
+{
+ trace_ps2_reset_keyboard(s);
+ s->scan_enabled = 1;
+ s->scancode_set = 2;
+ ps2_set_ledstate(s, 0);
+}
+
+void ps2_write_keyboard(void *opaque, int val)
+{
+ PS2KbdState *s = (PS2KbdState *)opaque;
+
+ trace_ps2_write_keyboard(opaque, val);
+ switch(s->common.write_cmd) {
+ default:
+ case -1:
+ switch(val) {
+ case 0x00:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case 0x05:
+ ps2_queue(&s->common, KBD_REPLY_RESEND);
+ break;
+ case KBD_CMD_GET_ID:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ /* We emulate a MF2 AT keyboard here */
+ ps2_queue(&s->common, KBD_REPLY_ID);
+ if (s->translate)
+ ps2_queue(&s->common, 0x41);
+ else
+ ps2_queue(&s->common, 0x83);
+ break;
+ case KBD_CMD_ECHO:
+ ps2_queue(&s->common, KBD_CMD_ECHO);
+ break;
+ case KBD_CMD_ENABLE:
+ s->scan_enabled = 1;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_SCANCODE:
+ case KBD_CMD_SET_LEDS:
+ case KBD_CMD_SET_RATE:
+ s->common.write_cmd = val;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_RESET_DISABLE:
+ ps2_reset_keyboard(s);
+ s->scan_enabled = 0;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_RESET_ENABLE:
+ ps2_reset_keyboard(s);
+ s->scan_enabled = 1;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ case KBD_CMD_RESET:
+ ps2_reset_keyboard(s);
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ ps2_queue(&s->common, KBD_REPLY_POR);
+ break;
+ default:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ break;
+ }
+ break;
+ case KBD_CMD_SCANCODE:
+ if (val == 0) {
+ if (s->scancode_set == 1)
+ ps2_put_keycode(s, 0x43);
+ else if (s->scancode_set == 2)
+ ps2_put_keycode(s, 0x41);
+ else if (s->scancode_set == 3)
+ ps2_put_keycode(s, 0x3f);
+ } else {
+ if (val >= 1 && val <= 3)
+ s->scancode_set = val;
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ }
+ s->common.write_cmd = -1;
+ break;
+ case KBD_CMD_SET_LEDS:
+ ps2_set_ledstate(s, val);
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ s->common.write_cmd = -1;
+ break;
+ case KBD_CMD_SET_RATE:
+ ps2_queue(&s->common, KBD_REPLY_ACK);
+ s->common.write_cmd = -1;
+ break;
+ }
+}
+
+/* Set the scancode translation mode.
+ 0 = raw scancodes.
+ 1 = translated scancodes (used by qemu internally). */
+
+void ps2_keyboard_set_translation(void *opaque, int mode)
+{
+ PS2KbdState *s = (PS2KbdState *)opaque;
+ trace_ps2_keyboard_set_translation(opaque, mode);
+ s->translate = mode;
+}
+
+static void ps2_mouse_send_packet(PS2MouseState *s)
+{
+ unsigned int b;
+ int dx1, dy1, dz1;
+
+ dx1 = s->mouse_dx;
+ dy1 = s->mouse_dy;
+ dz1 = s->mouse_dz;
+ /* XXX: increase range to 8 bits ? */
+ if (dx1 > 127)
+ dx1 = 127;
+ else if (dx1 < -127)
+ dx1 = -127;
+ if (dy1 > 127)
+ dy1 = 127;
+ else if (dy1 < -127)
+ dy1 = -127;
+ b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07);
+ ps2_queue(&s->common, b);
+ ps2_queue(&s->common, dx1 & 0xff);
+ ps2_queue(&s->common, dy1 & 0xff);
+ /* extra byte for IMPS/2 or IMEX */
+ switch(s->mouse_type) {
+ default:
+ break;
+ case 3:
+ if (dz1 > 127)
+ dz1 = 127;
+ else if (dz1 < -127)
+ dz1 = -127;
+ ps2_queue(&s->common, dz1 & 0xff);
+ break;
+ case 4:
+ if (dz1 > 7)
+ dz1 = 7;
+ else if (dz1 < -7)
+ dz1 = -7;
+ b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1);
+ ps2_queue(&s->common, b);
+ break;
+ }
+
+ trace_ps2_mouse_send_packet(s, dx1, dy1, dz1, b);
+ /* update deltas */
+ s->mouse_dx -= dx1;
+ s->mouse_dy -= dy1;
+ s->mouse_dz -= dz1;
+}
+
+static void ps2_mouse_event(DeviceState *dev, QemuConsole *src,
+ InputEvent *evt)
+{
+ static const int bmap[INPUT_BUTTON_MAX] = {
+ [INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON,
+ [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
+ [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON,
+ };
+ PS2MouseState *s = (PS2MouseState *)dev;
+
+ /* check if deltas are recorded when disabled */
+ if (!(s->mouse_status & MOUSE_STATUS_ENABLED))
+ return;
+
+ switch (evt->kind) {
+ case INPUT_EVENT_KIND_REL:
+ if (evt->rel->axis == INPUT_AXIS_X) {
+ s->mouse_dx += evt->rel->value;
+ } else if (evt->rel->axis == INPUT_AXIS_Y) {
+ s->mouse_dy -= evt->rel->value;
+ }
+ break;
+
+ case INPUT_EVENT_KIND_BTN:
+ if (evt->btn->down) {
+ s->mouse_buttons |= bmap[evt->btn->button];
+ if (evt->btn->button == INPUT_BUTTON_WHEEL_UP) {
+ s->mouse_dz--;
+ } else if (evt->btn->button == INPUT_BUTTON_WHEEL_DOWN) {
+ s->mouse_dz++;
+ }
+ } else {
+ s->mouse_buttons &= ~bmap[evt->btn->button];
+ }
+ break;
+
+ default:
+ /* keep gcc happy */
+ break;
+ }
+}
+
+static void ps2_mouse_sync(DeviceState *dev)
+{
+ PS2MouseState *s = (PS2MouseState *)dev;
+
+ if (s->mouse_buttons) {
+ qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
+ }
+ if (!(s->mouse_status & MOUSE_STATUS_REMOTE)) {
+ while (s->common.queue.count < PS2_QUEUE_SIZE - 4) {
+ /* if not remote, send event. Multiple events are sent if
+ too big deltas */
+ ps2_mouse_send_packet(s);
+ if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0)
+ break;
+ }
+ }
+}
+
+void ps2_mouse_fake_event(void *opaque)
+{
+ PS2MouseState *s = opaque;
+ trace_ps2_mouse_fake_event(opaque);
+ s->mouse_dx++;
+ ps2_mouse_sync(opaque);
+}
+
+void ps2_write_mouse(void *opaque, int val)
+{
+ PS2MouseState *s = (PS2MouseState *)opaque;
+
+ trace_ps2_write_mouse(opaque, val);
+#ifdef DEBUG_MOUSE
+ printf("kbd: write mouse 0x%02x\n", val);
+#endif
+ switch(s->common.write_cmd) {
+ default:
+ case -1:
+ /* mouse command */
+ if (s->mouse_wrap) {
+ if (val == AUX_RESET_WRAP) {
+ s->mouse_wrap = 0;
+ ps2_queue(&s->common, AUX_ACK);
+ return;
+ } else if (val != AUX_RESET) {
+ ps2_queue(&s->common, val);
+ return;
+ }
+ }
+ switch(val) {
+ case AUX_SET_SCALE11:
+ s->mouse_status &= ~MOUSE_STATUS_SCALE21;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_SCALE21:
+ s->mouse_status |= MOUSE_STATUS_SCALE21;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_STREAM:
+ s->mouse_status &= ~MOUSE_STATUS_REMOTE;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_WRAP:
+ s->mouse_wrap = 1;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_REMOTE:
+ s->mouse_status |= MOUSE_STATUS_REMOTE;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_GET_TYPE:
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_queue(&s->common, s->mouse_type);
+ break;
+ case AUX_SET_RES:
+ case AUX_SET_SAMPLE:
+ s->common.write_cmd = val;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_GET_SCALE:
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_queue(&s->common, s->mouse_status);
+ ps2_queue(&s->common, s->mouse_resolution);
+ ps2_queue(&s->common, s->mouse_sample_rate);
+ break;
+ case AUX_POLL:
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_mouse_send_packet(s);
+ break;
+ case AUX_ENABLE_DEV:
+ s->mouse_status |= MOUSE_STATUS_ENABLED;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_DISABLE_DEV:
+ s->mouse_status &= ~MOUSE_STATUS_ENABLED;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_SET_DEFAULT:
+ s->mouse_sample_rate = 100;
+ s->mouse_resolution = 2;
+ s->mouse_status = 0;
+ ps2_queue(&s->common, AUX_ACK);
+ break;
+ case AUX_RESET:
+ s->mouse_sample_rate = 100;
+ s->mouse_resolution = 2;
+ s->mouse_status = 0;
+ s->mouse_type = 0;
+ ps2_queue(&s->common, AUX_ACK);
+ ps2_queue(&s->common, 0xaa);
+ ps2_queue(&s->common, s->mouse_type);
+ break;
+ default:
+ break;
+ }
+ break;
+ case AUX_SET_SAMPLE:
+ s->mouse_sample_rate = val;
+ /* detect IMPS/2 or IMEX */
+ switch(s->mouse_detect_state) {
+ default:
+ case 0:
+ if (val == 200)
+ s->mouse_detect_state = 1;
+ break;
+ case 1:
+ if (val == 100)
+ s->mouse_detect_state = 2;
+ else if (val == 200)
+ s->mouse_detect_state = 3;
+ else
+ s->mouse_detect_state = 0;
+ break;
+ case 2:
+ if (val == 80)
+ s->mouse_type = 3; /* IMPS/2 */
+ s->mouse_detect_state = 0;
+ break;
+ case 3:
+ if (val == 80)
+ s->mouse_type = 4; /* IMEX */
+ s->mouse_detect_state = 0;
+ break;
+ }
+ ps2_queue(&s->common, AUX_ACK);
+ s->common.write_cmd = -1;
+ break;
+ case AUX_SET_RES:
+ s->mouse_resolution = val;
+ ps2_queue(&s->common, AUX_ACK);
+ s->common.write_cmd = -1;
+ break;
+ }
+}
+
+static void ps2_common_reset(PS2State *s)
+{
+ PS2Queue *q;
+ s->write_cmd = -1;
+ q = &s->queue;
+ q->rptr = 0;
+ q->wptr = 0;
+ q->count = 0;
+ s->update_irq(s->update_arg, 0);
+}
+
+static void ps2_common_post_load(PS2State *s)
+{
+ PS2Queue *q = &s->queue;
+ int size;
+ int i;
+ int tmp_data[PS2_QUEUE_SIZE];
+
+ /* set the useful data buffer queue size, < PS2_QUEUE_SIZE */
+ size = q->count > PS2_QUEUE_SIZE ? 0 : q->count;
+
+ /* move the queue elements to the start of data array */
+ if (size > 0) {
+ for (i = 0; i < size; i++) {
+ /* move the queue elements to the temporary buffer */
+ tmp_data[i] = q->data[q->rptr];
+ if (++q->rptr == 256) {
+ q->rptr = 0;
+ }
+ }
+ memcpy(q->data, tmp_data, size);
+ }
+ /* reset rptr/wptr/count */
+ q->rptr = 0;
+ q->wptr = size;
+ q->count = size;
+ s->update_irq(s->update_arg, q->count != 0);
+}
+
+static void ps2_kbd_reset(void *opaque)
+{
+ PS2KbdState *s = (PS2KbdState *) opaque;
+
+ trace_ps2_kbd_reset(opaque);
+ ps2_common_reset(&s->common);
+ s->scan_enabled = 0;
+ s->translate = 0;
+ s->scancode_set = 0;
+}
+
+static void ps2_mouse_reset(void *opaque)
+{
+ PS2MouseState *s = (PS2MouseState *) opaque;
+
+ trace_ps2_mouse_reset(opaque);
+ ps2_common_reset(&s->common);
+ s->mouse_status = 0;
+ s->mouse_resolution = 0;
+ s->mouse_sample_rate = 0;
+ s->mouse_wrap = 0;
+ s->mouse_type = 0;
+ s->mouse_detect_state = 0;
+ s->mouse_dx = 0;
+ s->mouse_dy = 0;
+ s->mouse_dz = 0;
+ s->mouse_buttons = 0;
+}
+
+static const VMStateDescription vmstate_ps2_common = {
+ .name = "PS2 Common State",
+ .version_id = 3,
+ .minimum_version_id = 2,
+ .fields = (VMStateField[]) {
+ VMSTATE_INT32(write_cmd, PS2State),
+ VMSTATE_INT32(queue.rptr, PS2State),
+ VMSTATE_INT32(queue.wptr, PS2State),
+ VMSTATE_INT32(queue.count, PS2State),
+ VMSTATE_BUFFER(queue.data, PS2State),
+ VMSTATE_END_OF_LIST()
+ }
+};
+
+static bool ps2_keyboard_ledstate_needed(void *opaque)
+{
+ PS2KbdState *s = opaque;
+
+ return s->ledstate != 0; /* 0 is default state */
+}
+
+static int ps2_kbd_ledstate_post_load(void *opaque, int version_id)
+{
+ PS2KbdState *s = opaque;
+
+ kbd_put_ledstate(s->ledstate);
+ return 0;
+}
+
+static const VMStateDescription vmstate_ps2_keyboard_ledstate = {
+ .name = "ps2kbd/ledstate",
+ .version_id = 3,
+ .minimum_version_id = 2,
+ .post_load = ps2_kbd_ledstate_post_load,
+ .needed = ps2_keyboard_ledstate_needed,
+ .fields = (VMStateField[]) {
+ VMSTATE_INT32(ledstate, PS2KbdState),
+ VMSTATE_END_OF_LIST()
+ }
+};
+
+static int ps2_kbd_post_load(void* opaque, int version_id)
+{
+ PS2KbdState *s = (PS2KbdState*)opaque;
+ PS2State *ps2 = &s->common;
+
+ if (version_id == 2)
+ s->scancode_set=2;
+
+ ps2_common_post_load(ps2);
+
+ return 0;
+}
+
+static void ps2_kbd_pre_save(void *opaque)
+{
+ PS2KbdState *s = (PS2KbdState *)opaque;
+ PS2State *ps2 = &s->common;
+
+ ps2_common_post_load(ps2);
+}
+
+static const VMStateDescription vmstate_ps2_keyboard = {
+ .name = "ps2kbd",
+ .version_id = 3,
+ .minimum_version_id = 2,
+ .post_load = ps2_kbd_post_load,
+ .pre_save = ps2_kbd_pre_save,
+ .fields = (VMStateField[]) {
+ VMSTATE_STRUCT(common, PS2KbdState, 0, vmstate_ps2_common, PS2State),
+ VMSTATE_INT32(scan_enabled, PS2KbdState),
+ VMSTATE_INT32(translate, PS2KbdState),
+ VMSTATE_INT32_V(scancode_set, PS2KbdState,3),
+ VMSTATE_END_OF_LIST()
+ },
+ .subsections = (const VMStateDescription*[]) {
+ &vmstate_ps2_keyboard_ledstate,
+ NULL
+ }
+};
+
+static int ps2_mouse_post_load(void *opaque, int version_id)
+{
+ PS2MouseState *s = (PS2MouseState *)opaque;
+ PS2State *ps2 = &s->common;
+
+ ps2_common_post_load(ps2);
+
+ return 0;
+}
+
+static void ps2_mouse_pre_save(void *opaque)
+{
+ PS2MouseState *s = (PS2MouseState *)opaque;
+ PS2State *ps2 = &s->common;
+
+ ps2_common_post_load(ps2);
+}
+
+static const VMStateDescription vmstate_ps2_mouse = {
+ .name = "ps2mouse",
+ .version_id = 2,
+ .minimum_version_id = 2,
+ .post_load = ps2_mouse_post_load,
+ .pre_save = ps2_mouse_pre_save,
+ .fields = (VMStateField[]) {
+ VMSTATE_STRUCT(common, PS2MouseState, 0, vmstate_ps2_common, PS2State),
+ VMSTATE_UINT8(mouse_status, PS2MouseState),
+ VMSTATE_UINT8(mouse_resolution, PS2MouseState),
+ VMSTATE_UINT8(mouse_sample_rate, PS2MouseState),
+ VMSTATE_UINT8(mouse_wrap, PS2MouseState),
+ VMSTATE_UINT8(mouse_type, PS2MouseState),
+ VMSTATE_UINT8(mouse_detect_state, PS2MouseState),
+ VMSTATE_INT32(mouse_dx, PS2MouseState),
+ VMSTATE_INT32(mouse_dy, PS2MouseState),
+ VMSTATE_INT32(mouse_dz, PS2MouseState),
+ VMSTATE_UINT8(mouse_buttons, PS2MouseState),
+ VMSTATE_END_OF_LIST()
+ }
+};
+
+static QemuInputHandler ps2_keyboard_handler = {
+ .name = "QEMU PS/2 Keyboard",
+ .mask = INPUT_EVENT_MASK_KEY,
+ .event = ps2_keyboard_event,
+};
+
+void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
+{
+ PS2KbdState *s = (PS2KbdState *)g_malloc0(sizeof(PS2KbdState));
+
+ trace_ps2_kbd_init(s);
+ s->common.update_irq = update_irq;
+ s->common.update_arg = update_arg;
+ s->scancode_set = 2;
+ vmstate_register(NULL, 0, &vmstate_ps2_keyboard, s);
+ qemu_input_handler_register((DeviceState *)s,
+ &ps2_keyboard_handler);
+ qemu_register_reset(ps2_kbd_reset, s);
+ return s;
+}
+
+static QemuInputHandler ps2_mouse_handler = {
+ .name = "QEMU PS/2 Mouse",
+ .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
+ .event = ps2_mouse_event,
+ .sync = ps2_mouse_sync,
+};
+
+void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
+{
+ PS2MouseState *s = (PS2MouseState *)g_malloc0(sizeof(PS2MouseState));
+
+ trace_ps2_mouse_init(s);
+ s->common.update_irq = update_irq;
+ s->common.update_arg = update_arg;
+ vmstate_register(NULL, 0, &vmstate_ps2_mouse, s);
+ qemu_input_handler_register((DeviceState *)s,
+ &ps2_mouse_handler);
+ qemu_register_reset(ps2_mouse_reset, s);
+ return s;
+}