diff options
Diffstat (limited to 'qemu/hw/input/ps2.c')
-rw-r--r-- | qemu/hw/input/ps2.c | 807 |
1 files changed, 807 insertions, 0 deletions
diff --git a/qemu/hw/input/ps2.c b/qemu/hw/input/ps2.c new file mode 100644 index 000000000..fdbe565e6 --- /dev/null +++ b/qemu/hw/input/ps2.c @@ -0,0 +1,807 @@ +/* + * QEMU PS/2 keyboard/mouse emulation + * + * Copyright (c) 2003 Fabrice Bellard + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ +#include "hw/hw.h" +#include "hw/input/ps2.h" +#include "ui/console.h" +#include "ui/input.h" +#include "sysemu/sysemu.h" + +#include "trace.h" + +/* debug PC keyboard */ +//#define DEBUG_KBD + +/* debug PC keyboard : only mouse */ +//#define DEBUG_MOUSE + +/* Keyboard Commands */ +#define KBD_CMD_SET_LEDS 0xED /* Set keyboard leds */ +#define KBD_CMD_ECHO 0xEE +#define KBD_CMD_SCANCODE 0xF0 /* Get/set scancode set */ +#define KBD_CMD_GET_ID 0xF2 /* get keyboard ID */ +#define KBD_CMD_SET_RATE 0xF3 /* Set typematic rate */ +#define KBD_CMD_ENABLE 0xF4 /* Enable scanning */ +#define KBD_CMD_RESET_DISABLE 0xF5 /* reset and disable scanning */ +#define KBD_CMD_RESET_ENABLE 0xF6 /* reset and enable scanning */ +#define KBD_CMD_RESET 0xFF /* Reset */ + +/* Keyboard Replies */ +#define KBD_REPLY_POR 0xAA /* Power on reset */ +#define KBD_REPLY_ID 0xAB /* Keyboard ID */ +#define KBD_REPLY_ACK 0xFA /* Command ACK */ +#define KBD_REPLY_RESEND 0xFE /* Command NACK, send the cmd again */ + +/* Mouse Commands */ +#define AUX_SET_SCALE11 0xE6 /* Set 1:1 scaling */ +#define AUX_SET_SCALE21 0xE7 /* Set 2:1 scaling */ +#define AUX_SET_RES 0xE8 /* Set resolution */ +#define AUX_GET_SCALE 0xE9 /* Get scaling factor */ +#define AUX_SET_STREAM 0xEA /* Set stream mode */ +#define AUX_POLL 0xEB /* Poll */ +#define AUX_RESET_WRAP 0xEC /* Reset wrap mode */ +#define AUX_SET_WRAP 0xEE /* Set wrap mode */ +#define AUX_SET_REMOTE 0xF0 /* Set remote mode */ +#define AUX_GET_TYPE 0xF2 /* Get type */ +#define AUX_SET_SAMPLE 0xF3 /* Set sample rate */ +#define AUX_ENABLE_DEV 0xF4 /* Enable aux device */ +#define AUX_DISABLE_DEV 0xF5 /* Disable aux device */ +#define AUX_SET_DEFAULT 0xF6 +#define AUX_RESET 0xFF /* Reset aux device */ +#define AUX_ACK 0xFA /* Command byte ACK. */ + +#define MOUSE_STATUS_REMOTE 0x40 +#define MOUSE_STATUS_ENABLED 0x20 +#define MOUSE_STATUS_SCALE21 0x10 + +#define PS2_QUEUE_SIZE 16 /* Buffer size required by PS/2 protocol */ + +typedef struct { + /* Keep the data array 256 bytes long, which compatibility + with older qemu versions. */ + uint8_t data[256]; + int rptr, wptr, count; +} PS2Queue; + +typedef struct { + PS2Queue queue; + int32_t write_cmd; + void (*update_irq)(void *, int); + void *update_arg; +} PS2State; + +typedef struct { + PS2State common; + int scan_enabled; + /* QEMU uses translated PC scancodes internally. To avoid multiple + conversions we do the translation (if any) in the PS/2 emulation + not the keyboard controller. */ + int translate; + int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */ + int ledstate; +} PS2KbdState; + +typedef struct { + PS2State common; + uint8_t mouse_status; + uint8_t mouse_resolution; + uint8_t mouse_sample_rate; + uint8_t mouse_wrap; + uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */ + uint8_t mouse_detect_state; + int mouse_dx; /* current values, needed for 'poll' mode */ + int mouse_dy; + int mouse_dz; + uint8_t mouse_buttons; +} PS2MouseState; + +/* Table to convert from PC scancodes to raw scancodes. */ +static const unsigned char ps2_raw_keycode[128] = { + 0, 118, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85, 102, 13, + 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 20, 28, 27, + 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 93, 26, 34, 33, 42, + 50, 49, 58, 65, 73, 74, 89, 124, 17, 41, 88, 5, 6, 4, 12, 3, + 11, 2, 10, 1, 9, 119, 126, 108, 117, 125, 123, 107, 115, 116, 121, 105, +114, 122, 112, 113, 127, 96, 97, 120, 7, 15, 23, 31, 39, 47, 55, 63, + 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87, 111, + 19, 25, 57, 81, 83, 92, 95, 98, 99, 100, 101, 103, 104, 106, 109, 110 +}; +static const unsigned char ps2_raw_keycode_set3[128] = { + 0, 8, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85, 102, 13, + 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 17, 28, 27, + 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 92, 26, 34, 33, 42, + 50, 49, 58, 65, 73, 74, 89, 126, 25, 41, 20, 7, 15, 23, 31, 39, + 47, 2, 63, 71, 79, 118, 95, 108, 117, 125, 132, 107, 115, 116, 124, 105, +114, 122, 112, 113, 127, 96, 97, 86, 94, 15, 23, 31, 39, 47, 55, 63, + 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87, 111, + 19, 25, 57, 81, 83, 92, 95, 98, 99, 100, 101, 103, 104, 106, 109, 110 +}; + +void ps2_queue(void *opaque, int b) +{ + PS2State *s = (PS2State *)opaque; + PS2Queue *q = &s->queue; + + if (q->count >= PS2_QUEUE_SIZE - 1) + return; + q->data[q->wptr] = b; + if (++q->wptr == PS2_QUEUE_SIZE) + q->wptr = 0; + q->count++; + s->update_irq(s->update_arg, 1); +} + +/* + keycode is expressed as follow: + bit 7 - 0 key pressed, 1 = key released + bits 6-0 - translated scancode set 2 + */ +static void ps2_put_keycode(void *opaque, int keycode) +{ + PS2KbdState *s = opaque; + + trace_ps2_put_keycode(opaque, keycode); + qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER); + /* XXX: add support for scancode set 1 */ + if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) { + if (keycode & 0x80) { + ps2_queue(&s->common, 0xf0); + } + if (s->scancode_set == 2) { + keycode = ps2_raw_keycode[keycode & 0x7f]; + } else if (s->scancode_set == 3) { + keycode = ps2_raw_keycode_set3[keycode & 0x7f]; + } + } + ps2_queue(&s->common, keycode); +} + +static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src, + InputEvent *evt) +{ + PS2KbdState *s = (PS2KbdState *)dev; + int scancodes[3], i, count; + + qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER); + count = qemu_input_key_value_to_scancode(evt->key->key, + evt->key->down, + scancodes); + for (i = 0; i < count; i++) { + ps2_put_keycode(s, scancodes[i]); + } +} + +uint32_t ps2_read_data(void *opaque) +{ + PS2State *s = (PS2State *)opaque; + PS2Queue *q; + int val, index; + + trace_ps2_read_data(opaque); + q = &s->queue; + if (q->count == 0) { + /* NOTE: if no data left, we return the last keyboard one + (needed for EMM386) */ + /* XXX: need a timer to do things correctly */ + index = q->rptr - 1; + if (index < 0) + index = PS2_QUEUE_SIZE - 1; + val = q->data[index]; + } else { + val = q->data[q->rptr]; + if (++q->rptr == PS2_QUEUE_SIZE) + q->rptr = 0; + q->count--; + /* reading deasserts IRQ */ + s->update_irq(s->update_arg, 0); + /* reassert IRQs if data left */ + s->update_irq(s->update_arg, q->count != 0); + } + return val; +} + +static void ps2_set_ledstate(PS2KbdState *s, int ledstate) +{ + trace_ps2_set_ledstate(s, ledstate); + s->ledstate = ledstate; + kbd_put_ledstate(ledstate); +} + +static void ps2_reset_keyboard(PS2KbdState *s) +{ + trace_ps2_reset_keyboard(s); + s->scan_enabled = 1; + s->scancode_set = 2; + ps2_set_ledstate(s, 0); +} + +void ps2_write_keyboard(void *opaque, int val) +{ + PS2KbdState *s = (PS2KbdState *)opaque; + + trace_ps2_write_keyboard(opaque, val); + switch(s->common.write_cmd) { + default: + case -1: + switch(val) { + case 0x00: + ps2_queue(&s->common, KBD_REPLY_ACK); + break; + case 0x05: + ps2_queue(&s->common, KBD_REPLY_RESEND); + break; + case KBD_CMD_GET_ID: + ps2_queue(&s->common, KBD_REPLY_ACK); + /* We emulate a MF2 AT keyboard here */ + ps2_queue(&s->common, KBD_REPLY_ID); + if (s->translate) + ps2_queue(&s->common, 0x41); + else + ps2_queue(&s->common, 0x83); + break; + case KBD_CMD_ECHO: + ps2_queue(&s->common, KBD_CMD_ECHO); + break; + case KBD_CMD_ENABLE: + s->scan_enabled = 1; + ps2_queue(&s->common, KBD_REPLY_ACK); + break; + case KBD_CMD_SCANCODE: + case KBD_CMD_SET_LEDS: + case KBD_CMD_SET_RATE: + s->common.write_cmd = val; + ps2_queue(&s->common, KBD_REPLY_ACK); + break; + case KBD_CMD_RESET_DISABLE: + ps2_reset_keyboard(s); + s->scan_enabled = 0; + ps2_queue(&s->common, KBD_REPLY_ACK); + break; + case KBD_CMD_RESET_ENABLE: + ps2_reset_keyboard(s); + s->scan_enabled = 1; + ps2_queue(&s->common, KBD_REPLY_ACK); + break; + case KBD_CMD_RESET: + ps2_reset_keyboard(s); + ps2_queue(&s->common, KBD_REPLY_ACK); + ps2_queue(&s->common, KBD_REPLY_POR); + break; + default: + ps2_queue(&s->common, KBD_REPLY_ACK); + break; + } + break; + case KBD_CMD_SCANCODE: + if (val == 0) { + if (s->scancode_set == 1) + ps2_put_keycode(s, 0x43); + else if (s->scancode_set == 2) + ps2_put_keycode(s, 0x41); + else if (s->scancode_set == 3) + ps2_put_keycode(s, 0x3f); + } else { + if (val >= 1 && val <= 3) + s->scancode_set = val; + ps2_queue(&s->common, KBD_REPLY_ACK); + } + s->common.write_cmd = -1; + break; + case KBD_CMD_SET_LEDS: + ps2_set_ledstate(s, val); + ps2_queue(&s->common, KBD_REPLY_ACK); + s->common.write_cmd = -1; + break; + case KBD_CMD_SET_RATE: + ps2_queue(&s->common, KBD_REPLY_ACK); + s->common.write_cmd = -1; + break; + } +} + +/* Set the scancode translation mode. + 0 = raw scancodes. + 1 = translated scancodes (used by qemu internally). */ + +void ps2_keyboard_set_translation(void *opaque, int mode) +{ + PS2KbdState *s = (PS2KbdState *)opaque; + trace_ps2_keyboard_set_translation(opaque, mode); + s->translate = mode; +} + +static void ps2_mouse_send_packet(PS2MouseState *s) +{ + unsigned int b; + int dx1, dy1, dz1; + + dx1 = s->mouse_dx; + dy1 = s->mouse_dy; + dz1 = s->mouse_dz; + /* XXX: increase range to 8 bits ? */ + if (dx1 > 127) + dx1 = 127; + else if (dx1 < -127) + dx1 = -127; + if (dy1 > 127) + dy1 = 127; + else if (dy1 < -127) + dy1 = -127; + b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07); + ps2_queue(&s->common, b); + ps2_queue(&s->common, dx1 & 0xff); + ps2_queue(&s->common, dy1 & 0xff); + /* extra byte for IMPS/2 or IMEX */ + switch(s->mouse_type) { + default: + break; + case 3: + if (dz1 > 127) + dz1 = 127; + else if (dz1 < -127) + dz1 = -127; + ps2_queue(&s->common, dz1 & 0xff); + break; + case 4: + if (dz1 > 7) + dz1 = 7; + else if (dz1 < -7) + dz1 = -7; + b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1); + ps2_queue(&s->common, b); + break; + } + + trace_ps2_mouse_send_packet(s, dx1, dy1, dz1, b); + /* update deltas */ + s->mouse_dx -= dx1; + s->mouse_dy -= dy1; + s->mouse_dz -= dz1; +} + +static void ps2_mouse_event(DeviceState *dev, QemuConsole *src, + InputEvent *evt) +{ + static const int bmap[INPUT_BUTTON_MAX] = { + [INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON, + [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON, + [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON, + }; + PS2MouseState *s = (PS2MouseState *)dev; + + /* check if deltas are recorded when disabled */ + if (!(s->mouse_status & MOUSE_STATUS_ENABLED)) + return; + + switch (evt->kind) { + case INPUT_EVENT_KIND_REL: + if (evt->rel->axis == INPUT_AXIS_X) { + s->mouse_dx += evt->rel->value; + } else if (evt->rel->axis == INPUT_AXIS_Y) { + s->mouse_dy -= evt->rel->value; + } + break; + + case INPUT_EVENT_KIND_BTN: + if (evt->btn->down) { + s->mouse_buttons |= bmap[evt->btn->button]; + if (evt->btn->button == INPUT_BUTTON_WHEEL_UP) { + s->mouse_dz--; + } else if (evt->btn->button == INPUT_BUTTON_WHEEL_DOWN) { + s->mouse_dz++; + } + } else { + s->mouse_buttons &= ~bmap[evt->btn->button]; + } + break; + + default: + /* keep gcc happy */ + break; + } +} + +static void ps2_mouse_sync(DeviceState *dev) +{ + PS2MouseState *s = (PS2MouseState *)dev; + + if (s->mouse_buttons) { + qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER); + } + if (!(s->mouse_status & MOUSE_STATUS_REMOTE)) { + while (s->common.queue.count < PS2_QUEUE_SIZE - 4) { + /* if not remote, send event. Multiple events are sent if + too big deltas */ + ps2_mouse_send_packet(s); + if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0) + break; + } + } +} + +void ps2_mouse_fake_event(void *opaque) +{ + PS2MouseState *s = opaque; + trace_ps2_mouse_fake_event(opaque); + s->mouse_dx++; + ps2_mouse_sync(opaque); +} + +void ps2_write_mouse(void *opaque, int val) +{ + PS2MouseState *s = (PS2MouseState *)opaque; + + trace_ps2_write_mouse(opaque, val); +#ifdef DEBUG_MOUSE + printf("kbd: write mouse 0x%02x\n", val); +#endif + switch(s->common.write_cmd) { + default: + case -1: + /* mouse command */ + if (s->mouse_wrap) { + if (val == AUX_RESET_WRAP) { + s->mouse_wrap = 0; + ps2_queue(&s->common, AUX_ACK); + return; + } else if (val != AUX_RESET) { + ps2_queue(&s->common, val); + return; + } + } + switch(val) { + case AUX_SET_SCALE11: + s->mouse_status &= ~MOUSE_STATUS_SCALE21; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_SET_SCALE21: + s->mouse_status |= MOUSE_STATUS_SCALE21; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_SET_STREAM: + s->mouse_status &= ~MOUSE_STATUS_REMOTE; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_SET_WRAP: + s->mouse_wrap = 1; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_SET_REMOTE: + s->mouse_status |= MOUSE_STATUS_REMOTE; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_GET_TYPE: + ps2_queue(&s->common, AUX_ACK); + ps2_queue(&s->common, s->mouse_type); + break; + case AUX_SET_RES: + case AUX_SET_SAMPLE: + s->common.write_cmd = val; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_GET_SCALE: + ps2_queue(&s->common, AUX_ACK); + ps2_queue(&s->common, s->mouse_status); + ps2_queue(&s->common, s->mouse_resolution); + ps2_queue(&s->common, s->mouse_sample_rate); + break; + case AUX_POLL: + ps2_queue(&s->common, AUX_ACK); + ps2_mouse_send_packet(s); + break; + case AUX_ENABLE_DEV: + s->mouse_status |= MOUSE_STATUS_ENABLED; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_DISABLE_DEV: + s->mouse_status &= ~MOUSE_STATUS_ENABLED; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_SET_DEFAULT: + s->mouse_sample_rate = 100; + s->mouse_resolution = 2; + s->mouse_status = 0; + ps2_queue(&s->common, AUX_ACK); + break; + case AUX_RESET: + s->mouse_sample_rate = 100; + s->mouse_resolution = 2; + s->mouse_status = 0; + s->mouse_type = 0; + ps2_queue(&s->common, AUX_ACK); + ps2_queue(&s->common, 0xaa); + ps2_queue(&s->common, s->mouse_type); + break; + default: + break; + } + break; + case AUX_SET_SAMPLE: + s->mouse_sample_rate = val; + /* detect IMPS/2 or IMEX */ + switch(s->mouse_detect_state) { + default: + case 0: + if (val == 200) + s->mouse_detect_state = 1; + break; + case 1: + if (val == 100) + s->mouse_detect_state = 2; + else if (val == 200) + s->mouse_detect_state = 3; + else + s->mouse_detect_state = 0; + break; + case 2: + if (val == 80) + s->mouse_type = 3; /* IMPS/2 */ + s->mouse_detect_state = 0; + break; + case 3: + if (val == 80) + s->mouse_type = 4; /* IMEX */ + s->mouse_detect_state = 0; + break; + } + ps2_queue(&s->common, AUX_ACK); + s->common.write_cmd = -1; + break; + case AUX_SET_RES: + s->mouse_resolution = val; + ps2_queue(&s->common, AUX_ACK); + s->common.write_cmd = -1; + break; + } +} + +static void ps2_common_reset(PS2State *s) +{ + PS2Queue *q; + s->write_cmd = -1; + q = &s->queue; + q->rptr = 0; + q->wptr = 0; + q->count = 0; + s->update_irq(s->update_arg, 0); +} + +static void ps2_common_post_load(PS2State *s) +{ + PS2Queue *q = &s->queue; + int size; + int i; + int tmp_data[PS2_QUEUE_SIZE]; + + /* set the useful data buffer queue size, < PS2_QUEUE_SIZE */ + size = q->count > PS2_QUEUE_SIZE ? 0 : q->count; + + /* move the queue elements to the start of data array */ + if (size > 0) { + for (i = 0; i < size; i++) { + /* move the queue elements to the temporary buffer */ + tmp_data[i] = q->data[q->rptr]; + if (++q->rptr == 256) { + q->rptr = 0; + } + } + memcpy(q->data, tmp_data, size); + } + /* reset rptr/wptr/count */ + q->rptr = 0; + q->wptr = size; + q->count = size; + s->update_irq(s->update_arg, q->count != 0); +} + +static void ps2_kbd_reset(void *opaque) +{ + PS2KbdState *s = (PS2KbdState *) opaque; + + trace_ps2_kbd_reset(opaque); + ps2_common_reset(&s->common); + s->scan_enabled = 0; + s->translate = 0; + s->scancode_set = 0; +} + +static void ps2_mouse_reset(void *opaque) +{ + PS2MouseState *s = (PS2MouseState *) opaque; + + trace_ps2_mouse_reset(opaque); + ps2_common_reset(&s->common); + s->mouse_status = 0; + s->mouse_resolution = 0; + s->mouse_sample_rate = 0; + s->mouse_wrap = 0; + s->mouse_type = 0; + s->mouse_detect_state = 0; + s->mouse_dx = 0; + s->mouse_dy = 0; + s->mouse_dz = 0; + s->mouse_buttons = 0; +} + +static const VMStateDescription vmstate_ps2_common = { + .name = "PS2 Common State", + .version_id = 3, + .minimum_version_id = 2, + .fields = (VMStateField[]) { + VMSTATE_INT32(write_cmd, PS2State), + VMSTATE_INT32(queue.rptr, PS2State), + VMSTATE_INT32(queue.wptr, PS2State), + VMSTATE_INT32(queue.count, PS2State), + VMSTATE_BUFFER(queue.data, PS2State), + VMSTATE_END_OF_LIST() + } +}; + +static bool ps2_keyboard_ledstate_needed(void *opaque) +{ + PS2KbdState *s = opaque; + + return s->ledstate != 0; /* 0 is default state */ +} + +static int ps2_kbd_ledstate_post_load(void *opaque, int version_id) +{ + PS2KbdState *s = opaque; + + kbd_put_ledstate(s->ledstate); + return 0; +} + +static const VMStateDescription vmstate_ps2_keyboard_ledstate = { + .name = "ps2kbd/ledstate", + .version_id = 3, + .minimum_version_id = 2, + .post_load = ps2_kbd_ledstate_post_load, + .needed = ps2_keyboard_ledstate_needed, + .fields = (VMStateField[]) { + VMSTATE_INT32(ledstate, PS2KbdState), + VMSTATE_END_OF_LIST() + } +}; + +static int ps2_kbd_post_load(void* opaque, int version_id) +{ + PS2KbdState *s = (PS2KbdState*)opaque; + PS2State *ps2 = &s->common; + + if (version_id == 2) + s->scancode_set=2; + + ps2_common_post_load(ps2); + + return 0; +} + +static void ps2_kbd_pre_save(void *opaque) +{ + PS2KbdState *s = (PS2KbdState *)opaque; + PS2State *ps2 = &s->common; + + ps2_common_post_load(ps2); +} + +static const VMStateDescription vmstate_ps2_keyboard = { + .name = "ps2kbd", + .version_id = 3, + .minimum_version_id = 2, + .post_load = ps2_kbd_post_load, + .pre_save = ps2_kbd_pre_save, + .fields = (VMStateField[]) { + VMSTATE_STRUCT(common, PS2KbdState, 0, vmstate_ps2_common, PS2State), + VMSTATE_INT32(scan_enabled, PS2KbdState), + VMSTATE_INT32(translate, PS2KbdState), + VMSTATE_INT32_V(scancode_set, PS2KbdState,3), + VMSTATE_END_OF_LIST() + }, + .subsections = (const VMStateDescription*[]) { + &vmstate_ps2_keyboard_ledstate, + NULL + } +}; + +static int ps2_mouse_post_load(void *opaque, int version_id) +{ + PS2MouseState *s = (PS2MouseState *)opaque; + PS2State *ps2 = &s->common; + + ps2_common_post_load(ps2); + + return 0; +} + +static void ps2_mouse_pre_save(void *opaque) +{ + PS2MouseState *s = (PS2MouseState *)opaque; + PS2State *ps2 = &s->common; + + ps2_common_post_load(ps2); +} + +static const VMStateDescription vmstate_ps2_mouse = { + .name = "ps2mouse", + .version_id = 2, + .minimum_version_id = 2, + .post_load = ps2_mouse_post_load, + .pre_save = ps2_mouse_pre_save, + .fields = (VMStateField[]) { + VMSTATE_STRUCT(common, PS2MouseState, 0, vmstate_ps2_common, PS2State), + VMSTATE_UINT8(mouse_status, PS2MouseState), + VMSTATE_UINT8(mouse_resolution, PS2MouseState), + VMSTATE_UINT8(mouse_sample_rate, PS2MouseState), + VMSTATE_UINT8(mouse_wrap, PS2MouseState), + VMSTATE_UINT8(mouse_type, PS2MouseState), + VMSTATE_UINT8(mouse_detect_state, PS2MouseState), + VMSTATE_INT32(mouse_dx, PS2MouseState), + VMSTATE_INT32(mouse_dy, PS2MouseState), + VMSTATE_INT32(mouse_dz, PS2MouseState), + VMSTATE_UINT8(mouse_buttons, PS2MouseState), + VMSTATE_END_OF_LIST() + } +}; + +static QemuInputHandler ps2_keyboard_handler = { + .name = "QEMU PS/2 Keyboard", + .mask = INPUT_EVENT_MASK_KEY, + .event = ps2_keyboard_event, +}; + +void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg) +{ + PS2KbdState *s = (PS2KbdState *)g_malloc0(sizeof(PS2KbdState)); + + trace_ps2_kbd_init(s); + s->common.update_irq = update_irq; + s->common.update_arg = update_arg; + s->scancode_set = 2; + vmstate_register(NULL, 0, &vmstate_ps2_keyboard, s); + qemu_input_handler_register((DeviceState *)s, + &ps2_keyboard_handler); + qemu_register_reset(ps2_kbd_reset, s); + return s; +} + +static QemuInputHandler ps2_mouse_handler = { + .name = "QEMU PS/2 Mouse", + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, + .event = ps2_mouse_event, + .sync = ps2_mouse_sync, +}; + +void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg) +{ + PS2MouseState *s = (PS2MouseState *)g_malloc0(sizeof(PS2MouseState)); + + trace_ps2_mouse_init(s); + s->common.update_irq = update_irq; + s->common.update_arg = update_arg; + vmstate_register(NULL, 0, &vmstate_ps2_mouse, s); + qemu_input_handler_register((DeviceState *)s, + &ps2_mouse_handler); + qemu_register_reset(ps2_mouse_reset, s); + return s; +} |