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-rw-r--r--kernel/include/uapi/drm/msm_drm.h219
1 files changed, 219 insertions, 0 deletions
diff --git a/kernel/include/uapi/drm/msm_drm.h b/kernel/include/uapi/drm/msm_drm.h
new file mode 100644
index 000000000..0664c31f0
--- /dev/null
+++ b/kernel/include/uapi/drm/msm_drm.h
@@ -0,0 +1,219 @@
+/*
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef __MSM_DRM_H__
+#define __MSM_DRM_H__
+
+#include <stddef.h>
+#include <drm/drm.h>
+
+/* Please note that modifications to all structs defined here are
+ * subject to backwards-compatibility constraints:
+ * 1) Do not use pointers, use uint64_t instead for 32 bit / 64 bit
+ * user/kernel compatibility
+ * 2) Keep fields aligned to their size
+ * 3) Because of how drm_ioctl() works, we can add new fields at
+ * the end of an ioctl if some care is taken: drm_ioctl() will
+ * zero out the new fields at the tail of the ioctl, so a zero
+ * value should have a backwards compatible meaning. And for
+ * output params, userspace won't see the newly added output
+ * fields.. so that has to be somehow ok.
+ */
+
+#define MSM_PIPE_NONE 0x00
+#define MSM_PIPE_2D0 0x01
+#define MSM_PIPE_2D1 0x02
+#define MSM_PIPE_3D0 0x10
+
+/* timeouts are specified in clock-monotonic absolute times (to simplify
+ * restarting interrupted ioctls). The following struct is logically the
+ * same as 'struct timespec' but 32/64b ABI safe.
+ */
+struct drm_msm_timespec {
+ int64_t tv_sec; /* seconds */
+ int64_t tv_nsec; /* nanoseconds */
+};
+
+#define MSM_PARAM_GPU_ID 0x01
+#define MSM_PARAM_GMEM_SIZE 0x02
+#define MSM_PARAM_CHIP_ID 0x03
+
+struct drm_msm_param {
+ uint32_t pipe; /* in, MSM_PIPE_x */
+ uint32_t param; /* in, MSM_PARAM_x */
+ uint64_t value; /* out (get_param) or in (set_param) */
+};
+
+/*
+ * GEM buffers:
+ */
+
+#define MSM_BO_SCANOUT 0x00000001 /* scanout capable */
+#define MSM_BO_GPU_READONLY 0x00000002
+#define MSM_BO_CACHE_MASK 0x000f0000
+/* cache modes */
+#define MSM_BO_CACHED 0x00010000
+#define MSM_BO_WC 0x00020000
+#define MSM_BO_UNCACHED 0x00040000
+
+#define MSM_BO_FLAGS (MSM_BO_SCANOUT | \
+ MSM_BO_GPU_READONLY | \
+ MSM_BO_CACHED | \
+ MSM_BO_WC | \
+ MSM_BO_UNCACHED)
+
+struct drm_msm_gem_new {
+ uint64_t size; /* in */
+ uint32_t flags; /* in, mask of MSM_BO_x */
+ uint32_t handle; /* out */
+};
+
+struct drm_msm_gem_info {
+ uint32_t handle; /* in */
+ uint32_t pad;
+ uint64_t offset; /* out, offset to pass to mmap() */
+};
+
+#define MSM_PREP_READ 0x01
+#define MSM_PREP_WRITE 0x02
+#define MSM_PREP_NOSYNC 0x04
+
+#define MSM_PREP_FLAGS (MSM_PREP_READ | MSM_PREP_WRITE | MSM_PREP_NOSYNC)
+
+struct drm_msm_gem_cpu_prep {
+ uint32_t handle; /* in */
+ uint32_t op; /* in, mask of MSM_PREP_x */
+ struct drm_msm_timespec timeout; /* in */
+};
+
+struct drm_msm_gem_cpu_fini {
+ uint32_t handle; /* in */
+};
+
+/*
+ * Cmdstream Submission:
+ */
+
+/* The value written into the cmdstream is logically:
+ *
+ * ((relocbuf->gpuaddr + reloc_offset) << shift) | or
+ *
+ * When we have GPU's w/ >32bit ptrs, it should be possible to deal
+ * with this by emit'ing two reloc entries with appropriate shift
+ * values. Or a new MSM_SUBMIT_CMD_x type would also be an option.
+ *
+ * NOTE that reloc's must be sorted by order of increasing submit_offset,
+ * otherwise EINVAL.
+ */
+struct drm_msm_gem_submit_reloc {
+ uint32_t submit_offset; /* in, offset from submit_bo */
+ uint32_t or; /* in, value OR'd with result */
+ int32_t shift; /* in, amount of left shift (can be negative) */
+ uint32_t reloc_idx; /* in, index of reloc_bo buffer */
+ uint64_t reloc_offset; /* in, offset from start of reloc_bo */
+};
+
+/* submit-types:
+ * BUF - this cmd buffer is executed normally.
+ * IB_TARGET_BUF - this cmd buffer is an IB target. Reloc's are
+ * processed normally, but the kernel does not setup an IB to
+ * this buffer in the first-level ringbuffer
+ * CTX_RESTORE_BUF - only executed if there has been a GPU context
+ * switch since the last SUBMIT ioctl
+ */
+#define MSM_SUBMIT_CMD_BUF 0x0001
+#define MSM_SUBMIT_CMD_IB_TARGET_BUF 0x0002
+#define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003
+struct drm_msm_gem_submit_cmd {
+ uint32_t type; /* in, one of MSM_SUBMIT_CMD_x */
+ uint32_t submit_idx; /* in, index of submit_bo cmdstream buffer */
+ uint32_t submit_offset; /* in, offset into submit_bo */
+ uint32_t size; /* in, cmdstream size */
+ uint32_t pad;
+ uint32_t nr_relocs; /* in, number of submit_reloc's */
+ uint64_t __user relocs; /* in, ptr to array of submit_reloc's */
+};
+
+/* Each buffer referenced elsewhere in the cmdstream submit (ie. the
+ * cmdstream buffer(s) themselves or reloc entries) has one (and only
+ * one) entry in the submit->bos[] table.
+ *
+ * As a optimization, the current buffer (gpu virtual address) can be
+ * passed back through the 'presumed' field. If on a subsequent reloc,
+ * userspace passes back a 'presumed' address that is still valid,
+ * then patching the cmdstream for this entry is skipped. This can
+ * avoid kernel needing to map/access the cmdstream bo in the common
+ * case.
+ */
+#define MSM_SUBMIT_BO_READ 0x0001
+#define MSM_SUBMIT_BO_WRITE 0x0002
+
+#define MSM_SUBMIT_BO_FLAGS (MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
+
+struct drm_msm_gem_submit_bo {
+ uint32_t flags; /* in, mask of MSM_SUBMIT_BO_x */
+ uint32_t handle; /* in, GEM handle */
+ uint64_t presumed; /* in/out, presumed buffer address */
+};
+
+/* Each cmdstream submit consists of a table of buffers involved, and
+ * one or more cmdstream buffers. This allows for conditional execution
+ * (context-restore), and IB buffers needed for per tile/bin draw cmds.
+ */
+struct drm_msm_gem_submit {
+ uint32_t pipe; /* in, MSM_PIPE_x */
+ uint32_t fence; /* out */
+ uint32_t nr_bos; /* in, number of submit_bo's */
+ uint32_t nr_cmds; /* in, number of submit_cmd's */
+ uint64_t __user bos; /* in, ptr to array of submit_bo's */
+ uint64_t __user cmds; /* in, ptr to array of submit_cmd's */
+};
+
+/* The normal way to synchronize with the GPU is just to CPU_PREP on
+ * a buffer if you need to access it from the CPU (other cmdstream
+ * submission from same or other contexts, PAGE_FLIP ioctl, etc, all
+ * handle the required synchronization under the hood). This ioctl
+ * mainly just exists as a way to implement the gallium pipe_fence
+ * APIs without requiring a dummy bo to synchronize on.
+ */
+struct drm_msm_wait_fence {
+ uint32_t fence; /* in */
+ uint32_t pad;
+ struct drm_msm_timespec timeout; /* in */
+};
+
+#define DRM_MSM_GET_PARAM 0x00
+/* placeholder:
+#define DRM_MSM_SET_PARAM 0x01
+ */
+#define DRM_MSM_GEM_NEW 0x02
+#define DRM_MSM_GEM_INFO 0x03
+#define DRM_MSM_GEM_CPU_PREP 0x04
+#define DRM_MSM_GEM_CPU_FINI 0x05
+#define DRM_MSM_GEM_SUBMIT 0x06
+#define DRM_MSM_WAIT_FENCE 0x07
+#define DRM_MSM_NUM_IOCTLS 0x08
+
+#define DRM_IOCTL_MSM_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)
+#define DRM_IOCTL_MSM_GEM_NEW DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)
+#define DRM_IOCTL_MSM_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)
+#define DRM_IOCTL_MSM_GEM_CPU_PREP DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)
+#define DRM_IOCTL_MSM_GEM_CPU_FINI DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)
+#define DRM_IOCTL_MSM_GEM_SUBMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)
+#define DRM_IOCTL_MSM_WAIT_FENCE DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence)
+
+#endif /* __MSM_DRM_H__ */