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Diffstat (limited to 'kernel/drivers/input/Kconfig')
-rw-r--r-- | kernel/drivers/input/Kconfig | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/kernel/drivers/input/Kconfig b/kernel/drivers/input/Kconfig new file mode 100644 index 000000000..a11ff74a5 --- /dev/null +++ b/kernel/drivers/input/Kconfig @@ -0,0 +1,202 @@ +# +# Input device configuration +# + +menu "Input device support" + depends on !UML + +config INPUT + tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT + default y + help + Say Y here if you have any input device (mouse, keyboard, tablet, + joystick, steering wheel ...) connected to your system and want + it to be available to applications. This includes standard PS/2 + keyboard and mouse. + + Say N here if you have a headless (no monitor, no keyboard) system. + + More information is available: <file:Documentation/input/input.txt> + + If unsure, say Y. + + To compile this driver as a module, choose M here: the + module will be called input. + +if INPUT + +config INPUT_FF_MEMLESS + tristate "Support for memoryless force-feedback devices" + help + Say Y here if you have memoryless force-feedback input device + such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual + Power 2, or similar. You will also need to enable hardware-specific + driver. + + If unsure, say N. + + To compile this driver as a module, choose M here: the + module will be called ff-memless. + +config INPUT_POLLDEV + tristate "Polled input device skeleton" + help + Say Y here if you are using a driver for an input + device that periodically polls hardware state. This + option is only useful for out-of-tree drivers since + in-tree drivers select it automatically. + + If unsure, say N. + + To compile this driver as a module, choose M here: the + module will be called input-polldev. + +config INPUT_SPARSEKMAP + tristate "Sparse keymap support library" + help + Say Y here if you are using a driver for an input + device that uses sparse keymap. This option is only + useful for out-of-tree drivers since in-tree drivers + select it automatically. + + If unsure, say N. + + To compile this driver as a module, choose M here: the + module will be called sparse-keymap. + +config INPUT_MATRIXKMAP + tristate "Matrix keymap support library" + help + Say Y here if you are using a driver for an input + device that uses matrix keymap. This option is only + useful for out-of-tree drivers since in-tree drivers + select it automatically. + + If unsure, say N. + + To compile this driver as a module, choose M here: the + module will be called matrix-keymap. + +comment "Userland interfaces" + +config INPUT_MOUSEDEV + tristate "Mouse interface" + default y + help + Say Y here if you want your mouse to be accessible as char devices + 13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an + emulated IntelliMouse Explorer PS/2 mouse. That way, all user space + programs (including SVGAlib, GPM and X) will be able to use your + mouse. + + If unsure, say Y. + + To compile this driver as a module, choose M here: the + module will be called mousedev. + +config INPUT_MOUSEDEV_PSAUX + bool "Provide legacy /dev/psaux device" + default y + depends on INPUT_MOUSEDEV + help + Say Y here if you want your mouse also be accessible as char device + 10:1 - /dev/psaux. The data available through /dev/psaux is exactly + the same as the data from /dev/input/mice. + + If unsure, say Y. + + +config INPUT_MOUSEDEV_SCREEN_X + int "Horizontal screen resolution" + depends on INPUT_MOUSEDEV + default "1024" + help + If you're using a digitizer, or a graphic tablet, and want to use + it as a mouse then the mousedev driver needs to know the X window + screen resolution you are using to correctly scale the data. If + you're not using a digitizer, this value is ignored. + +config INPUT_MOUSEDEV_SCREEN_Y + int "Vertical screen resolution" + depends on INPUT_MOUSEDEV + default "768" + help + If you're using a digitizer, or a graphic tablet, and want to use + it as a mouse then the mousedev driver needs to know the X window + screen resolution you are using to correctly scale the data. If + you're not using a digitizer, this value is ignored. + +config INPUT_JOYDEV + tristate "Joystick interface" + help + Say Y here if you want your joystick or gamepad to be + accessible as char device 13:0+ - /dev/input/jsX device. + + If unsure, say Y. + + More information is available: <file:Documentation/input/joystick.txt> + + To compile this driver as a module, choose M here: the + module will be called joydev. + +config INPUT_EVDEV + tristate "Event interface" + help + Say Y here if you want your input device events be accessible + under char device 13:64+ - /dev/input/eventX in a generic way. + + To compile this driver as a module, choose M here: the + module will be called evdev. + +config INPUT_EVBUG + tristate "Event debugging" + help + Say Y here if you have a problem with the input subsystem and + want all events (keypresses, mouse movements), to be output to + the system log. While this is useful for debugging, it's also + a security threat - your keypresses include your passwords, of + course. + + If unsure, say N. + + To compile this driver as a module, choose M here: the + module will be called evbug. + +config INPUT_APMPOWER + tristate "Input Power Event -> APM Bridge" if EXPERT + depends on INPUT && APM_EMULATION + help + Say Y here if you want suspend key events to trigger a user + requested suspend through APM. This is useful on embedded + systems where such behaviour is desired without userspace + interaction. If unsure, say N. + + To compile this driver as a module, choose M here: the + module will be called apm-power. + +comment "Input Device Drivers" + +source "drivers/input/keyboard/Kconfig" + +source "drivers/input/mouse/Kconfig" + +source "drivers/input/joystick/Kconfig" + +source "drivers/input/tablet/Kconfig" + +source "drivers/input/touchscreen/Kconfig" + +source "drivers/input/misc/Kconfig" + +endif + +menu "Hardware I/O ports" + +source "drivers/input/serio/Kconfig" + +source "drivers/input/gameport/Kconfig" + +endmenu + +endmenu + |