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+########################################################################
+# Implement fast SHA-512 with AVX2 instructions. (x86_64)
+#
+# Copyright (C) 2013 Intel Corporation.
+#
+# Authors:
+# James Guilford <james.guilford@intel.com>
+# Kirk Yap <kirk.s.yap@intel.com>
+# David Cote <david.m.cote@intel.com>
+# Tim Chen <tim.c.chen@linux.intel.com>
+#
+# This software is available to you under a choice of one of two
+# licenses. You may choose to be licensed under the terms of the GNU
+# General Public License (GPL) Version 2, available from the file
+# COPYING in the main directory of this source tree, or the
+# OpenIB.org BSD license below:
+#
+# Redistribution and use in source and binary forms, with or
+# without modification, are permitted provided that the following
+# conditions are met:
+#
+# - Redistributions of source code must retain the above
+# copyright notice, this list of conditions and the following
+# disclaimer.
+#
+# - Redistributions in binary form must reproduce the above
+# copyright notice, this list of conditions and the following
+# disclaimer in the documentation and/or other materials
+# provided with the distribution.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+#
+########################################################################
+#
+# This code is described in an Intel White-Paper:
+# "Fast SHA-512 Implementations on Intel Architecture Processors"
+#
+# To find it, surf to http://www.intel.com/p/en_US/embedded
+# and search for that title.
+#
+########################################################################
+# This code schedules 1 blocks at a time, with 4 lanes per block
+########################################################################
+
+#ifdef CONFIG_AS_AVX2
+#include <linux/linkage.h>
+
+.text
+
+# Virtual Registers
+Y_0 = %ymm4
+Y_1 = %ymm5
+Y_2 = %ymm6
+Y_3 = %ymm7
+
+YTMP0 = %ymm0
+YTMP1 = %ymm1
+YTMP2 = %ymm2
+YTMP3 = %ymm3
+YTMP4 = %ymm8
+XFER = YTMP0
+
+BYTE_FLIP_MASK = %ymm9
+
+# 1st arg
+CTX = %rdi
+# 2nd arg
+INP = %rsi
+# 3rd arg
+NUM_BLKS = %rdx
+
+c = %rcx
+d = %r8
+e = %rdx
+y3 = %rsi
+
+TBL = %rbp
+
+a = %rax
+b = %rbx
+
+f = %r9
+g = %r10
+h = %r11
+old_h = %r11
+
+T1 = %r12
+y0 = %r13
+y1 = %r14
+y2 = %r15
+
+y4 = %r12
+
+# Local variables (stack frame)
+XFER_SIZE = 4*8
+SRND_SIZE = 1*8
+INP_SIZE = 1*8
+INPEND_SIZE = 1*8
+RSPSAVE_SIZE = 1*8
+GPRSAVE_SIZE = 6*8
+
+frame_XFER = 0
+frame_SRND = frame_XFER + XFER_SIZE
+frame_INP = frame_SRND + SRND_SIZE
+frame_INPEND = frame_INP + INP_SIZE
+frame_RSPSAVE = frame_INPEND + INPEND_SIZE
+frame_GPRSAVE = frame_RSPSAVE + RSPSAVE_SIZE
+frame_size = frame_GPRSAVE + GPRSAVE_SIZE
+
+## assume buffers not aligned
+#define VMOVDQ vmovdqu
+
+# addm [mem], reg
+# Add reg to mem using reg-mem add and store
+.macro addm p1 p2
+ add \p1, \p2
+ mov \p2, \p1
+.endm
+
+
+# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask
+# Load ymm with mem and byte swap each dword
+.macro COPY_YMM_AND_BSWAP p1 p2 p3
+ VMOVDQ \p2, \p1
+ vpshufb \p3, \p1, \p1
+.endm
+# rotate_Ys
+# Rotate values of symbols Y0...Y3
+.macro rotate_Ys
+ Y_ = Y_0
+ Y_0 = Y_1
+ Y_1 = Y_2
+ Y_2 = Y_3
+ Y_3 = Y_
+.endm
+
+# RotateState
+.macro RotateState
+ # Rotate symbols a..h right
+ old_h = h
+ TMP_ = h
+ h = g
+ g = f
+ f = e
+ e = d
+ d = c
+ c = b
+ b = a
+ a = TMP_
+.endm
+
+# macro MY_VPALIGNR YDST, YSRC1, YSRC2, RVAL
+# YDST = {YSRC1, YSRC2} >> RVAL*8
+.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL
+ vperm2f128 $0x3, \YSRC2, \YSRC1, \YDST # YDST = {YS1_LO, YS2_HI}
+ vpalignr $\RVAL, \YSRC2, \YDST, \YDST # YDST = {YDS1, YS2} >> RVAL*8
+.endm
+
+.macro FOUR_ROUNDS_AND_SCHED
+################################### RND N + 0 #########################################
+
+ # Extract w[t-7]
+ MY_VPALIGNR YTMP0, Y_3, Y_2, 8 # YTMP0 = W[-7]
+ # Calculate w[t-16] + w[t-7]
+ vpaddq Y_0, YTMP0, YTMP0 # YTMP0 = W[-7] + W[-16]
+ # Extract w[t-15]
+ MY_VPALIGNR YTMP1, Y_1, Y_0, 8 # YTMP1 = W[-15]
+
+ # Calculate sigma0
+
+ # Calculate w[t-15] ror 1
+ vpsrlq $1, YTMP1, YTMP2
+ vpsllq $(64-1), YTMP1, YTMP3
+ vpor YTMP2, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1
+ # Calculate w[t-15] shr 7
+ vpsrlq $7, YTMP1, YTMP4 # YTMP4 = W[-15] >> 7
+
+ mov a, y3 # y3 = a # MAJA
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ add frame_XFER(%rsp),h # h = k + w + h # --
+ or c, y3 # y3 = a|c # MAJA
+ mov f, y2 # y2 = f # CH
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ xor g, y2 # y2 = f^g # CH
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+
+ and e, y2 # y2 = (f^g)&e # CH
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ add h, d # d = k + w + h + d # --
+
+ and b, y3 # y3 = (a|c)&b # MAJA
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and c, T1 # T1 = a&c # MAJB
+
+ add y0, y2 # y2 = S1 + CH # --
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+ add y1, h # h = k + w + h + S0 # --
+
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+
+ add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+ add y3, h # h = t1 + S0 + MAJ # --
+
+ RotateState
+
+################################### RND N + 1 #########################################
+
+ # Calculate w[t-15] ror 8
+ vpsrlq $8, YTMP1, YTMP2
+ vpsllq $(64-8), YTMP1, YTMP1
+ vpor YTMP2, YTMP1, YTMP1 # YTMP1 = W[-15] ror 8
+ # XOR the three components
+ vpxor YTMP4, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7
+ vpxor YTMP1, YTMP3, YTMP1 # YTMP1 = s0
+
+
+ # Add three components, w[t-16], w[t-7] and sigma0
+ vpaddq YTMP1, YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0
+ # Move to appropriate lanes for calculating w[16] and w[17]
+ vperm2f128 $0x0, YTMP0, YTMP0, Y_0 # Y_0 = W[-16] + W[-7] + s0 {BABA}
+ # Move to appropriate lanes for calculating w[18] and w[19]
+ vpand MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00}
+
+ # Calculate w[16] and w[17] in both 128 bit lanes
+
+ # Calculate sigma1 for w[16] and w[17] on both 128 bit lanes
+ vperm2f128 $0x11, Y_3, Y_3, YTMP2 # YTMP2 = W[-2] {BABA}
+ vpsrlq $6, YTMP2, YTMP4 # YTMP4 = W[-2] >> 6 {BABA}
+
+
+ mov a, y3 # y3 = a # MAJA
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ add 1*8+frame_XFER(%rsp), h # h = k + w + h # --
+ or c, y3 # y3 = a|c # MAJA
+
+
+ mov f, y2 # y2 = f # CH
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ xor g, y2 # y2 = f^g # CH
+
+
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ and e, y2 # y2 = (f^g)&e # CH
+ add h, d # d = k + w + h + d # --
+
+ and b, y3 # y3 = (a|c)&b # MAJA
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and c, T1 # T1 = a&c # MAJB
+ add y0, y2 # y2 = S1 + CH # --
+
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+ add y1, h # h = k + w + h + S0 # --
+
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+ add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+ add y3, h # h = t1 + S0 + MAJ # --
+
+ RotateState
+
+
+################################### RND N + 2 #########################################
+
+ vpsrlq $19, YTMP2, YTMP3 # YTMP3 = W[-2] >> 19 {BABA}
+ vpsllq $(64-19), YTMP2, YTMP1 # YTMP1 = W[-2] << 19 {BABA}
+ vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {BABA}
+ vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA}
+ vpsrlq $61, YTMP2, YTMP3 # YTMP3 = W[-2] >> 61 {BABA}
+ vpsllq $(64-61), YTMP2, YTMP1 # YTMP1 = W[-2] << 61 {BABA}
+ vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {BABA}
+ vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^
+ # (W[-2] ror 61) ^ (W[-2] >> 6) {BABA}
+
+ # Add sigma1 to the other compunents to get w[16] and w[17]
+ vpaddq YTMP4, Y_0, Y_0 # Y_0 = {W[1], W[0], W[1], W[0]}
+
+ # Calculate sigma1 for w[18] and w[19] for upper 128 bit lane
+ vpsrlq $6, Y_0, YTMP4 # YTMP4 = W[-2] >> 6 {DC--}
+
+ mov a, y3 # y3 = a # MAJA
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ add 2*8+frame_XFER(%rsp), h # h = k + w + h # --
+
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ or c, y3 # y3 = a|c # MAJA
+ mov f, y2 # y2 = f # CH
+ xor g, y2 # y2 = f^g # CH
+
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ and e, y2 # y2 = (f^g)&e # CH
+
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+ add h, d # d = k + w + h + d # --
+ and b, y3 # y3 = (a|c)&b # MAJA
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and c, T1 # T1 = a&c # MAJB
+ add y0, y2 # y2 = S1 + CH # --
+
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+ add y1, h # h = k + w + h + S0 # --
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+ add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+
+ add y3, h # h = t1 + S0 + MAJ # --
+
+ RotateState
+
+################################### RND N + 3 #########################################
+
+ vpsrlq $19, Y_0, YTMP3 # YTMP3 = W[-2] >> 19 {DC--}
+ vpsllq $(64-19), Y_0, YTMP1 # YTMP1 = W[-2] << 19 {DC--}
+ vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {DC--}
+ vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--}
+ vpsrlq $61, Y_0, YTMP3 # YTMP3 = W[-2] >> 61 {DC--}
+ vpsllq $(64-61), Y_0, YTMP1 # YTMP1 = W[-2] << 61 {DC--}
+ vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {DC--}
+ vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^
+ # (W[-2] ror 61) ^ (W[-2] >> 6) {DC--}
+
+ # Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19]
+ # to newly calculated sigma1 to get w[18] and w[19]
+ vpaddq YTMP4, YTMP0, YTMP2 # YTMP2 = {W[3], W[2], --, --}
+
+ # Form w[19, w[18], w17], w[16]
+ vpblendd $0xF0, YTMP2, Y_0, Y_0 # Y_0 = {W[3], W[2], W[1], W[0]}
+
+ mov a, y3 # y3 = a # MAJA
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ add 3*8+frame_XFER(%rsp), h # h = k + w + h # --
+ or c, y3 # y3 = a|c # MAJA
+
+
+ mov f, y2 # y2 = f # CH
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ xor g, y2 # y2 = f^g # CH
+
+
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+ and e, y2 # y2 = (f^g)&e # CH
+ add h, d # d = k + w + h + d # --
+ and b, y3 # y3 = (a|c)&b # MAJA
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ add y0, y2 # y2 = S1 + CH # --
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and c, T1 # T1 = a&c # MAJB
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+
+ add y1, h # h = k + w + h + S0 # --
+ add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+ add y3, h # h = t1 + S0 + MAJ # --
+
+ RotateState
+
+ rotate_Ys
+.endm
+
+.macro DO_4ROUNDS
+
+################################### RND N + 0 #########################################
+
+ mov f, y2 # y2 = f # CH
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ xor g, y2 # y2 = f^g # CH
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+ and e, y2 # y2 = (f^g)&e # CH
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ mov a, y3 # y3 = a # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+ add frame_XFER(%rsp), h # h = k + w + h # --
+ or c, y3 # y3 = a|c # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and b, y3 # y3 = (a|c)&b # MAJA
+ and c, T1 # T1 = a&c # MAJB
+ add y0, y2 # y2 = S1 + CH # --
+
+ add h, d # d = k + w + h + d # --
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+ add y1, h # h = k + w + h + S0 # --
+
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+
+ RotateState
+
+################################### RND N + 1 #########################################
+
+ add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+ mov f, y2 # y2 = f # CH
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ xor g, y2 # y2 = f^g # CH
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+ and e, y2 # y2 = (f^g)&e # CH
+ add y3, old_h # h = t1 + S0 + MAJ # --
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ mov a, y3 # y3 = a # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+ add 8*1+frame_XFER(%rsp), h # h = k + w + h # --
+ or c, y3 # y3 = a|c # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and b, y3 # y3 = (a|c)&b # MAJA
+ and c, T1 # T1 = a&c # MAJB
+ add y0, y2 # y2 = S1 + CH # --
+
+ add h, d # d = k + w + h + d # --
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+ add y1, h # h = k + w + h + S0 # --
+
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+
+ RotateState
+
+################################### RND N + 2 #########################################
+
+ add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+ mov f, y2 # y2 = f # CH
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ xor g, y2 # y2 = f^g # CH
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+ and e, y2 # y2 = (f^g)&e # CH
+ add y3, old_h # h = t1 + S0 + MAJ # --
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ mov a, y3 # y3 = a # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+ add 8*2+frame_XFER(%rsp), h # h = k + w + h # --
+ or c, y3 # y3 = a|c # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and b, y3 # y3 = (a|c)&b # MAJA
+ and c, T1 # T1 = a&c # MAJB
+ add y0, y2 # y2 = S1 + CH # --
+
+ add h, d # d = k + w + h + d # --
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+ add y1, h # h = k + w + h + S0 # --
+
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+
+ RotateState
+
+################################### RND N + 3 #########################################
+
+ add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+ mov f, y2 # y2 = f # CH
+ rorx $41, e, y0 # y0 = e >> 41 # S1A
+ rorx $18, e, y1 # y1 = e >> 18 # S1B
+ xor g, y2 # y2 = f^g # CH
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1
+ rorx $14, e, y1 # y1 = (e >> 14) # S1
+ and e, y2 # y2 = (f^g)&e # CH
+ add y3, old_h # h = t1 + S0 + MAJ # --
+
+ xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1
+ rorx $34, a, T1 # T1 = a >> 34 # S0B
+ xor g, y2 # y2 = CH = ((f^g)&e)^g # CH
+ rorx $39, a, y1 # y1 = a >> 39 # S0A
+ mov a, y3 # y3 = a # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0
+ rorx $28, a, T1 # T1 = (a >> 28) # S0
+ add 8*3+frame_XFER(%rsp), h # h = k + w + h # --
+ or c, y3 # y3 = a|c # MAJA
+
+ xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0
+ mov a, T1 # T1 = a # MAJB
+ and b, y3 # y3 = (a|c)&b # MAJA
+ and c, T1 # T1 = a&c # MAJB
+ add y0, y2 # y2 = S1 + CH # --
+
+
+ add h, d # d = k + w + h + d # --
+ or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ
+ add y1, h # h = k + w + h + S0 # --
+
+ add y2, d # d = k + w + h + d + S1 + CH = d + t1 # --
+
+ add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# --
+
+ add y3, h # h = t1 + S0 + MAJ # --
+
+ RotateState
+
+.endm
+
+########################################################################
+# void sha512_transform_rorx(void* D, const void* M, uint64_t L)#
+# Purpose: Updates the SHA512 digest stored at D with the message stored in M.
+# The size of the message pointed to by M must be an integer multiple of SHA512
+# message blocks.
+# L is the message length in SHA512 blocks
+########################################################################
+ENTRY(sha512_transform_rorx)
+ # Allocate Stack Space
+ mov %rsp, %rax
+ sub $frame_size, %rsp
+ and $~(0x20 - 1), %rsp
+ mov %rax, frame_RSPSAVE(%rsp)
+
+ # Save GPRs
+ mov %rbp, frame_GPRSAVE(%rsp)
+ mov %rbx, 8*1+frame_GPRSAVE(%rsp)
+ mov %r12, 8*2+frame_GPRSAVE(%rsp)
+ mov %r13, 8*3+frame_GPRSAVE(%rsp)
+ mov %r14, 8*4+frame_GPRSAVE(%rsp)
+ mov %r15, 8*5+frame_GPRSAVE(%rsp)
+
+ shl $7, NUM_BLKS # convert to bytes
+ jz done_hash
+ add INP, NUM_BLKS # pointer to end of data
+ mov NUM_BLKS, frame_INPEND(%rsp)
+
+ ## load initial digest
+ mov 8*0(CTX),a
+ mov 8*1(CTX),b
+ mov 8*2(CTX),c
+ mov 8*3(CTX),d
+ mov 8*4(CTX),e
+ mov 8*5(CTX),f
+ mov 8*6(CTX),g
+ mov 8*7(CTX),h
+
+ vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK
+
+loop0:
+ lea K512(%rip), TBL
+
+ ## byte swap first 16 dwords
+ COPY_YMM_AND_BSWAP Y_0, (INP), BYTE_FLIP_MASK
+ COPY_YMM_AND_BSWAP Y_1, 1*32(INP), BYTE_FLIP_MASK
+ COPY_YMM_AND_BSWAP Y_2, 2*32(INP), BYTE_FLIP_MASK
+ COPY_YMM_AND_BSWAP Y_3, 3*32(INP), BYTE_FLIP_MASK
+
+ mov INP, frame_INP(%rsp)
+
+ ## schedule 64 input dwords, by doing 12 rounds of 4 each
+ movq $4, frame_SRND(%rsp)
+
+.align 16
+loop1:
+ vpaddq (TBL), Y_0, XFER
+ vmovdqa XFER, frame_XFER(%rsp)
+ FOUR_ROUNDS_AND_SCHED
+
+ vpaddq 1*32(TBL), Y_0, XFER
+ vmovdqa XFER, frame_XFER(%rsp)
+ FOUR_ROUNDS_AND_SCHED
+
+ vpaddq 2*32(TBL), Y_0, XFER
+ vmovdqa XFER, frame_XFER(%rsp)
+ FOUR_ROUNDS_AND_SCHED
+
+ vpaddq 3*32(TBL), Y_0, XFER
+ vmovdqa XFER, frame_XFER(%rsp)
+ add $(4*32), TBL
+ FOUR_ROUNDS_AND_SCHED
+
+ subq $1, frame_SRND(%rsp)
+ jne loop1
+
+ movq $2, frame_SRND(%rsp)
+loop2:
+ vpaddq (TBL), Y_0, XFER
+ vmovdqa XFER, frame_XFER(%rsp)
+ DO_4ROUNDS
+ vpaddq 1*32(TBL), Y_1, XFER
+ vmovdqa XFER, frame_XFER(%rsp)
+ add $(2*32), TBL
+ DO_4ROUNDS
+
+ vmovdqa Y_2, Y_0
+ vmovdqa Y_3, Y_1
+
+ subq $1, frame_SRND(%rsp)
+ jne loop2
+
+ addm 8*0(CTX),a
+ addm 8*1(CTX),b
+ addm 8*2(CTX),c
+ addm 8*3(CTX),d
+ addm 8*4(CTX),e
+ addm 8*5(CTX),f
+ addm 8*6(CTX),g
+ addm 8*7(CTX),h
+
+ mov frame_INP(%rsp), INP
+ add $128, INP
+ cmp frame_INPEND(%rsp), INP
+ jne loop0
+
+done_hash:
+
+# Restore GPRs
+ mov frame_GPRSAVE(%rsp) ,%rbp
+ mov 8*1+frame_GPRSAVE(%rsp) ,%rbx
+ mov 8*2+frame_GPRSAVE(%rsp) ,%r12
+ mov 8*3+frame_GPRSAVE(%rsp) ,%r13
+ mov 8*4+frame_GPRSAVE(%rsp) ,%r14
+ mov 8*5+frame_GPRSAVE(%rsp) ,%r15
+
+ # Restore Stack Pointer
+ mov frame_RSPSAVE(%rsp), %rsp
+ ret
+ENDPROC(sha512_transform_rorx)
+
+########################################################################
+### Binary Data
+
+.data
+
+.align 64
+# K[t] used in SHA512 hashing
+K512:
+ .quad 0x428a2f98d728ae22,0x7137449123ef65cd
+ .quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
+ .quad 0x3956c25bf348b538,0x59f111f1b605d019
+ .quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118
+ .quad 0xd807aa98a3030242,0x12835b0145706fbe
+ .quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
+ .quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1
+ .quad 0x9bdc06a725c71235,0xc19bf174cf692694
+ .quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3
+ .quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
+ .quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483
+ .quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5
+ .quad 0x983e5152ee66dfab,0xa831c66d2db43210
+ .quad 0xb00327c898fb213f,0xbf597fc7beef0ee4
+ .quad 0xc6e00bf33da88fc2,0xd5a79147930aa725
+ .quad 0x06ca6351e003826f,0x142929670a0e6e70
+ .quad 0x27b70a8546d22ffc,0x2e1b21385c26c926
+ .quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df
+ .quad 0x650a73548baf63de,0x766a0abb3c77b2a8
+ .quad 0x81c2c92e47edaee6,0x92722c851482353b
+ .quad 0xa2bfe8a14cf10364,0xa81a664bbc423001
+ .quad 0xc24b8b70d0f89791,0xc76c51a30654be30
+ .quad 0xd192e819d6ef5218,0xd69906245565a910
+ .quad 0xf40e35855771202a,0x106aa07032bbd1b8
+ .quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53
+ .quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
+ .quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
+ .quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
+ .quad 0x748f82ee5defb2fc,0x78a5636f43172f60
+ .quad 0x84c87814a1f0ab72,0x8cc702081a6439ec
+ .quad 0x90befffa23631e28,0xa4506cebde82bde9
+ .quad 0xbef9a3f7b2c67915,0xc67178f2e372532b
+ .quad 0xca273eceea26619c,0xd186b8c721c0c207
+ .quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
+ .quad 0x06f067aa72176fba,0x0a637dc5a2c898a6
+ .quad 0x113f9804bef90dae,0x1b710b35131c471b
+ .quad 0x28db77f523047d84,0x32caab7b40c72493
+ .quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
+ .quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a
+ .quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817
+
+.align 32
+
+# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb.
+PSHUFFLE_BYTE_FLIP_MASK:
+ .octa 0x08090a0b0c0d0e0f0001020304050607
+ .octa 0x18191a1b1c1d1e1f1011121314151617
+
+MASK_YMM_LO:
+ .octa 0x00000000000000000000000000000000
+ .octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
+#endif