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Diffstat (limited to 'kernel/arch/s390/numa/toptree.c')
-rw-r--r-- | kernel/arch/s390/numa/toptree.c | 342 |
1 files changed, 342 insertions, 0 deletions
diff --git a/kernel/arch/s390/numa/toptree.c b/kernel/arch/s390/numa/toptree.c new file mode 100644 index 000000000..902d350d8 --- /dev/null +++ b/kernel/arch/s390/numa/toptree.c @@ -0,0 +1,342 @@ +/* + * NUMA support for s390 + * + * A tree structure used for machine topology mangling + * + * Copyright IBM Corp. 2015 + */ + +#include <linux/kernel.h> +#include <linux/cpumask.h> +#include <linux/list.h> +#include <linux/list_sort.h> +#include <linux/slab.h> +#include <asm/numa.h> + +#include "toptree.h" + +/** + * toptree_alloc - Allocate and initialize a new tree node. + * @level: The node's vertical level; level 0 contains the leaves. + * @id: ID number, explicitly not unique beyond scope of node's siblings + * + * Allocate a new tree node and initialize it. + * + * RETURNS: + * Pointer to the new tree node or NULL on error + */ +struct toptree *toptree_alloc(int level, int id) +{ + struct toptree *res = kzalloc(sizeof(struct toptree), GFP_KERNEL); + + if (!res) + return res; + + INIT_LIST_HEAD(&res->children); + INIT_LIST_HEAD(&res->sibling); + cpumask_clear(&res->mask); + res->level = level; + res->id = id; + return res; +} + +/** + * toptree_remove - Remove a tree node from a tree + * @cand: Pointer to the node to remove + * + * The node is detached from its parent node. The parent node's + * masks will be updated to reflect the loss of the child. + */ +static void toptree_remove(struct toptree *cand) +{ + struct toptree *oldparent; + + list_del_init(&cand->sibling); + oldparent = cand->parent; + cand->parent = NULL; + toptree_update_mask(oldparent); +} + +/** + * toptree_free - discard a tree node + * @cand: Pointer to the tree node to discard + * + * Checks if @cand is attached to a parent node. Detaches it + * cleanly using toptree_remove. Possible children are freed + * recursively. In the end @cand itself is freed. + */ +void toptree_free(struct toptree *cand) +{ + struct toptree *child, *tmp; + + if (cand->parent) + toptree_remove(cand); + toptree_for_each_child_safe(child, tmp, cand) + toptree_free(child); + kfree(cand); +} + +/** + * toptree_update_mask - Update node bitmasks + * @cand: Pointer to a tree node + * + * The node's cpumask will be updated by combining all children's + * masks. Then toptree_update_mask is called recursively for the + * parent if applicable. + * + * NOTE: + * This must not be called on leaves. If called on a leaf, its + * CPU mask is cleared and lost. + */ +void toptree_update_mask(struct toptree *cand) +{ + struct toptree *child; + + cpumask_clear(&cand->mask); + list_for_each_entry(child, &cand->children, sibling) + cpumask_or(&cand->mask, &cand->mask, &child->mask); + if (cand->parent) + toptree_update_mask(cand->parent); +} + +/** + * toptree_insert - Insert a tree node into tree + * @cand: Pointer to the node to insert + * @target: Pointer to the node to which @cand will added as a child + * + * Insert a tree node into a tree. Masks will be updated automatically. + * + * RETURNS: + * 0 on success, -1 if NULL is passed as argument or the node levels + * don't fit. + */ +static int toptree_insert(struct toptree *cand, struct toptree *target) +{ + if (!cand || !target) + return -1; + if (target->level != (cand->level + 1)) + return -1; + list_add_tail(&cand->sibling, &target->children); + cand->parent = target; + toptree_update_mask(target); + return 0; +} + +/** + * toptree_move_children - Move all child nodes of a node to a new place + * @cand: Pointer to the node whose children are to be moved + * @target: Pointer to the node to which @cand's children will be attached + * + * Take all child nodes of @cand and move them using toptree_move. + */ +static void toptree_move_children(struct toptree *cand, struct toptree *target) +{ + struct toptree *child, *tmp; + + toptree_for_each_child_safe(child, tmp, cand) + toptree_move(child, target); +} + +/** + * toptree_unify - Merge children with same ID + * @cand: Pointer to node whose direct children should be made unique + * + * When mangling the tree it is possible that a node has two or more children + * which have the same ID. This routine merges these children into one and + * moves all children of the merged nodes into the unified node. + */ +void toptree_unify(struct toptree *cand) +{ + struct toptree *child, *tmp, *cand_copy; + + /* Threads cannot be split, cores are not split */ + if (cand->level < 2) + return; + + cand_copy = toptree_alloc(cand->level, 0); + toptree_for_each_child_safe(child, tmp, cand) { + struct toptree *tmpchild; + + if (!cpumask_empty(&child->mask)) { + tmpchild = toptree_get_child(cand_copy, child->id); + toptree_move_children(child, tmpchild); + } + toptree_free(child); + } + toptree_move_children(cand_copy, cand); + toptree_free(cand_copy); + + toptree_for_each_child(child, cand) + toptree_unify(child); +} + +/** + * toptree_move - Move a node to another context + * @cand: Pointer to the node to move + * @target: Pointer to the node where @cand should go + * + * In the easiest case @cand is exactly on the level below @target + * and will be immediately moved to the target. + * + * If @target's level is not the direct parent level of @cand, + * nodes for the missing levels are created and put between + * @cand and @target. The "stacking" nodes' IDs are taken from + * @cand's parents. + * + * After this it is likely to have redundant nodes in the tree + * which are addressed by means of toptree_unify. + */ +void toptree_move(struct toptree *cand, struct toptree *target) +{ + struct toptree *stack_target, *real_insert_point, *ptr, *tmp; + + if (cand->level + 1 == target->level) { + toptree_remove(cand); + toptree_insert(cand, target); + return; + } + + real_insert_point = NULL; + ptr = cand; + stack_target = NULL; + + do { + tmp = stack_target; + stack_target = toptree_alloc(ptr->level + 1, + ptr->parent->id); + toptree_insert(tmp, stack_target); + if (!real_insert_point) + real_insert_point = stack_target; + ptr = ptr->parent; + } while (stack_target->level < (target->level - 1)); + + toptree_remove(cand); + toptree_insert(cand, real_insert_point); + toptree_insert(stack_target, target); +} + +/** + * toptree_get_child - Access a tree node's child by its ID + * @cand: Pointer to tree node whose child is to access + * @id: The desired child's ID + * + * @cand's children are searched for a child with matching ID. + * If no match can be found, a new child with the desired ID + * is created and returned. + */ +struct toptree *toptree_get_child(struct toptree *cand, int id) +{ + struct toptree *child; + + toptree_for_each_child(child, cand) + if (child->id == id) + return child; + child = toptree_alloc(cand->level-1, id); + toptree_insert(child, cand); + return child; +} + +/** + * toptree_first - Find the first descendant on specified level + * @context: Pointer to tree node whose descendants are to be used + * @level: The level of interest + * + * RETURNS: + * @context's first descendant on the specified level, or NULL + * if there is no matching descendant + */ +struct toptree *toptree_first(struct toptree *context, int level) +{ + struct toptree *child, *tmp; + + if (context->level == level) + return context; + + if (!list_empty(&context->children)) { + list_for_each_entry(child, &context->children, sibling) { + tmp = toptree_first(child, level); + if (tmp) + return tmp; + } + } + return NULL; +} + +/** + * toptree_next_sibling - Return next sibling + * @cur: Pointer to a tree node + * + * RETURNS: + * If @cur has a parent and is not the last in the parent's children list, + * the next sibling is returned. Or NULL when there are no siblings left. + */ +static struct toptree *toptree_next_sibling(struct toptree *cur) +{ + if (cur->parent == NULL) + return NULL; + + if (cur == list_last_entry(&cur->parent->children, + struct toptree, sibling)) + return NULL; + return (struct toptree *) list_next_entry(cur, sibling); +} + +/** + * toptree_next - Tree traversal function + * @cur: Pointer to current element + * @context: Pointer to the root node of the tree or subtree to + * be traversed. + * @level: The level of interest. + * + * RETURNS: + * Pointer to the next node on level @level + * or NULL when there is no next node. + */ +struct toptree *toptree_next(struct toptree *cur, struct toptree *context, + int level) +{ + struct toptree *cur_context, *tmp; + + if (!cur) + return NULL; + + if (context->level == level) + return NULL; + + tmp = toptree_next_sibling(cur); + if (tmp != NULL) + return tmp; + + cur_context = cur; + while (cur_context->level < context->level - 1) { + /* Step up */ + cur_context = cur_context->parent; + /* Step aside */ + tmp = toptree_next_sibling(cur_context); + if (tmp != NULL) { + /* Step down */ + tmp = toptree_first(tmp, level); + if (tmp != NULL) + return tmp; + } + } + return NULL; +} + +/** + * toptree_count - Count descendants on specified level + * @context: Pointer to node whose descendants are to be considered + * @level: Only descendants on the specified level will be counted + * + * RETURNS: + * Number of descendants on the specified level + */ +int toptree_count(struct toptree *context, int level) +{ + struct toptree *cur; + int cnt = 0; + + toptree_for_each(cur, context, level) + cnt++; + return cnt; +} |