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-rw-r--r--kernel/Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt109
-rw-r--r--kernel/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt184
2 files changed, 293 insertions, 0 deletions
diff --git a/kernel/Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt b/kernel/Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt
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index 000000000..b558585b1
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+++ b/kernel/Documentation/devicetree/bindings/powerpc/nintendo/gamecube.txt
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+
+Nintendo GameCube device tree
+=============================
+
+1) The "flipper" node
+
+ This node represents the multi-function "Flipper" chip, which packages
+ many of the devices found in the Nintendo GameCube.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,flipper"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the interrupt controller within the "Flipper" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pic"
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.c.i) The Auxiliary RAM (ARAM) node
+
+ Represents the non cpu-addressable ram designed mainly to store audio
+ related information.
+ The ARAM node must be placed under the DSP node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-aram"
+ - reg : should contain the ARAM start (zero-based) and length
+
+1.d) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.g) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+
diff --git a/kernel/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt b/kernel/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt
new file mode 100644
index 000000000..36afa322b
--- /dev/null
+++ b/kernel/Documentation/devicetree/bindings/powerpc/nintendo/wii.txt
@@ -0,0 +1,184 @@
+
+Nintendo Wii device tree
+========================
+
+0) The root node
+
+ This node represents the Nintendo Wii video game console.
+
+ Required properties:
+
+ - model : Should be "nintendo,wii"
+ - compatible : Should be "nintendo,wii"
+
+1) The "hollywood" node
+
+ This node represents the multi-function "Hollywood" chip, which packages
+ many of the devices found in the Nintendo Wii.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,hollywood"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-vi","nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-pi","nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the "Flipper" interrupt controller within the "Hollywood" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,flipper-pic"
+ - interrupt-controller
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-dsp","nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.d) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-si","nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-ai","nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-exi","nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+
+1.g) The Open Host Controller Interface (OHCI) nodes
+
+ Represent the USB 1.x Open Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ohci","usb-ohci"
+ - reg : should contain the OHCI registers location and length
+ - interrupts : should contain the OHCI interrupt
+
+1.h) The Enhanced Host Controller Interface (EHCI) node
+
+ Represents the USB 2.0 Enhanced Host Controller Interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-usb-ehci","usb-ehci"
+ - reg : should contain the EHCI registers location and length
+ - interrupts : should contain the EHCI interrupt
+
+1.i) The Secure Digital Host Controller Interface (SDHCI) nodes
+
+ Represent the Secure Digital Host Controller Interfaces.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-sdhci","sdhci"
+ - reg : should contain the SDHCI registers location and length
+ - interrupts : should contain the SDHCI interrupt
+
+1.j) The Inter-Processor Communication (IPC) node
+
+ Represent the Inter-Processor Communication interface. This interface
+ enables communications between the Broadway and the Starlet processors.
+
+ - compatible : should be "nintendo,hollywood-ipc"
+ - reg : should contain the IPC registers location and length
+ - interrupts : should contain the IPC interrupt
+
+1.k) The "Hollywood" interrupt controller node
+
+ Represents the "Hollywood" interrupt controller within the
+ "Hollywood" chip.
+
+ Required properties:
+
+ - #interrupt-cells : <1>
+ - compatible : should be "nintendo,hollywood-pic"
+ - reg : should contain the controller registers location and length
+ - interrupt-controller
+ - interrupts : should contain the cascade interrupt of the "flipper" pic
+ - interrupt-parent: should contain the phandle of the "flipper" pic
+
+1.l) The General Purpose I/O (GPIO) controller node
+
+ Represents the dual access 32 GPIO controller interface.
+
+ Required properties:
+
+ - #gpio-cells : <2>
+ - compatible : should be "nintendo,hollywood-gpio"
+ - reg : should contain the IPC registers location and length
+ - gpio-controller
+
+1.m) The control node
+
+ Represents the control interface used to setup several miscellaneous
+ settings of the "Hollywood" chip like boot memory mappings, resets,
+ disk interface mode, etc.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-control"
+ - reg : should contain the control registers location and length
+
+1.n) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,hollywood-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+