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diff --git a/kernel/Documentation/cgroups/unified-hierarchy.txt b/kernel/Documentation/cgroups/unified-hierarchy.txt new file mode 100644 index 000000000..eb102fb72 --- /dev/null +++ b/kernel/Documentation/cgroups/unified-hierarchy.txt @@ -0,0 +1,461 @@ + +Cgroup unified hierarchy + +April, 2014 Tejun Heo <tj@kernel.org> + +This document describes the changes made by unified hierarchy and +their rationales. It will eventually be merged into the main cgroup +documentation. + +CONTENTS + +1. Background +2. Basic Operation + 2-1. Mounting + 2-2. cgroup.subtree_control + 2-3. cgroup.controllers +3. Structural Constraints + 3-1. Top-down + 3-2. No internal tasks +4. Other Changes + 4-1. [Un]populated Notification + 4-2. Other Core Changes + 4-3. Per-Controller Changes + 4-3-1. blkio + 4-3-2. cpuset + 4-3-3. memory +5. Planned Changes + 5-1. CAP for resource control + + +1. Background + +cgroup allows an arbitrary number of hierarchies and each hierarchy +can host any number of controllers. While this seems to provide a +high level of flexibility, it isn't quite useful in practice. + +For example, as there is only one instance of each controller, utility +type controllers such as freezer which can be useful in all +hierarchies can only be used in one. The issue is exacerbated by the +fact that controllers can't be moved around once hierarchies are +populated. Another issue is that all controllers bound to a hierarchy +are forced to have exactly the same view of the hierarchy. It isn't +possible to vary the granularity depending on the specific controller. + +In practice, these issues heavily limit which controllers can be put +on the same hierarchy and most configurations resort to putting each +controller on its own hierarchy. Only closely related ones, such as +the cpu and cpuacct controllers, make sense to put on the same +hierarchy. This often means that userland ends up managing multiple +similar hierarchies repeating the same steps on each hierarchy +whenever a hierarchy management operation is necessary. + +Unfortunately, support for multiple hierarchies comes at a steep cost. +Internal implementation in cgroup core proper is dazzlingly +complicated but more importantly the support for multiple hierarchies +restricts how cgroup is used in general and what controllers can do. + +There's no limit on how many hierarchies there may be, which means +that a task's cgroup membership can't be described in finite length. +The key may contain any varying number of entries and is unlimited in +length, which makes it highly awkward to handle and leads to addition +of controllers which exist only to identify membership, which in turn +exacerbates the original problem. + +Also, as a controller can't have any expectation regarding what shape +of hierarchies other controllers would be on, each controller has to +assume that all other controllers are operating on completely +orthogonal hierarchies. This makes it impossible, or at least very +cumbersome, for controllers to cooperate with each other. + +In most use cases, putting controllers on hierarchies which are +completely orthogonal to each other isn't necessary. What usually is +called for is the ability to have differing levels of granularity +depending on the specific controller. In other words, hierarchy may +be collapsed from leaf towards root when viewed from specific +controllers. For example, a given configuration might not care about +how memory is distributed beyond a certain level while still wanting +to control how CPU cycles are distributed. + +Unified hierarchy is the next version of cgroup interface. It aims to +address the aforementioned issues by having more structure while +retaining enough flexibility for most use cases. Various other +general and controller-specific interface issues are also addressed in +the process. + + +2. Basic Operation + +2-1. Mounting + +Currently, unified hierarchy can be mounted with the following mount +command. Note that this is still under development and scheduled to +change soon. + + mount -t cgroup -o __DEVEL__sane_behavior cgroup $MOUNT_POINT + +All controllers which support the unified hierarchy and are not bound +to other hierarchies are automatically bound to unified hierarchy and +show up at the root of it. Controllers which are enabled only in the +root of unified hierarchy can be bound to other hierarchies. This +allows mixing unified hierarchy with the traditional multiple +hierarchies in a fully backward compatible way. + +For development purposes, the following boot parameter makes all +controllers to appear on the unified hierarchy whether supported or +not. + + cgroup__DEVEL__legacy_files_on_dfl + +A controller can be moved across hierarchies only after the controller +is no longer referenced in its current hierarchy. Because per-cgroup +controller states are destroyed asynchronously and controllers may +have lingering references, a controller may not show up immediately on +the unified hierarchy after the final umount of the previous +hierarchy. Similarly, a controller should be fully disabled to be +moved out of the unified hierarchy and it may take some time for the +disabled controller to become available for other hierarchies; +furthermore, due to dependencies among controllers, other controllers +may need to be disabled too. + +While useful for development and manual configurations, dynamically +moving controllers between the unified and other hierarchies is +strongly discouraged for production use. It is recommended to decide +the hierarchies and controller associations before starting using the +controllers. + + +2-2. cgroup.subtree_control + +All cgroups on unified hierarchy have a "cgroup.subtree_control" file +which governs which controllers are enabled on the children of the +cgroup. Let's assume a hierarchy like the following. + + root - A - B - C + \ D + +root's "cgroup.subtree_control" file determines which controllers are +enabled on A. A's on B. B's on C and D. This coincides with the +fact that controllers on the immediate sub-level are used to +distribute the resources of the parent. In fact, it's natural to +assume that resource control knobs of a child belong to its parent. +Enabling a controller in a "cgroup.subtree_control" file declares that +distribution of the respective resources of the cgroup will be +controlled. Note that this means that controller enable states are +shared among siblings. + +When read, the file contains a space-separated list of currently +enabled controllers. A write to the file should contain a +space-separated list of controllers with '+' or '-' prefixed (without +the quotes). Controllers prefixed with '+' are enabled and '-' +disabled. If a controller is listed multiple times, the last entry +wins. The specific operations are executed atomically - either all +succeed or fail. + + +2-3. cgroup.controllers + +Read-only "cgroup.controllers" file contains a space-separated list of +controllers which can be enabled in the cgroup's +"cgroup.subtree_control" file. + +In the root cgroup, this lists controllers which are not bound to +other hierarchies and the content changes as controllers are bound to +and unbound from other hierarchies. + +In non-root cgroups, the content of this file equals that of the +parent's "cgroup.subtree_control" file as only controllers enabled +from the parent can be used in its children. + + +3. Structural Constraints + +3-1. Top-down + +As it doesn't make sense to nest control of an uncontrolled resource, +all non-root "cgroup.subtree_control" files can only contain +controllers which are enabled in the parent's "cgroup.subtree_control" +file. A controller can be enabled only if the parent has the +controller enabled and a controller can't be disabled if one or more +children have it enabled. + + +3-2. No internal tasks + +One long-standing issue that cgroup faces is the competition between +tasks belonging to the parent cgroup and its children cgroups. This +is inherently nasty as two different types of entities compete and +there is no agreed-upon obvious way to handle it. Different +controllers are doing different things. + +The cpu controller considers tasks and cgroups as equivalents and maps +nice levels to cgroup weights. This works for some cases but falls +flat when children should be allocated specific ratios of CPU cycles +and the number of internal tasks fluctuates - the ratios constantly +change as the number of competing entities fluctuates. There also are +other issues. The mapping from nice level to weight isn't obvious or +universal, and there are various other knobs which simply aren't +available for tasks. + +The blkio controller implicitly creates a hidden leaf node for each +cgroup to host the tasks. The hidden leaf has its own copies of all +the knobs with "leaf_" prefixed. While this allows equivalent control +over internal tasks, it's with serious drawbacks. It always adds an +extra layer of nesting which may not be necessary, makes the interface +messy and significantly complicates the implementation. + +The memory controller currently doesn't have a way to control what +happens between internal tasks and child cgroups and the behavior is +not clearly defined. There have been attempts to add ad-hoc behaviors +and knobs to tailor the behavior to specific workloads. Continuing +this direction will lead to problems which will be extremely difficult +to resolve in the long term. + +Multiple controllers struggle with internal tasks and came up with +different ways to deal with it; unfortunately, all the approaches in +use now are severely flawed and, furthermore, the widely different +behaviors make cgroup as whole highly inconsistent. + +It is clear that this is something which needs to be addressed from +cgroup core proper in a uniform way so that controllers don't need to +worry about it and cgroup as a whole shows a consistent and logical +behavior. To achieve that, unified hierarchy enforces the following +structural constraint: + + Except for the root, only cgroups which don't contain any task may + have controllers enabled in their "cgroup.subtree_control" files. + +Combined with other properties, this guarantees that, when a +controller is looking at the part of the hierarchy which has it +enabled, tasks are always only on the leaves. This rules out +situations where child cgroups compete against internal tasks of the +parent. + +There are two things to note. Firstly, the root cgroup is exempt from +the restriction. Root contains tasks and anonymous resource +consumption which can't be associated with any other cgroup and +requires special treatment from most controllers. How resource +consumption in the root cgroup is governed is up to each controller. + +Secondly, the restriction doesn't take effect if there is no enabled +controller in the cgroup's "cgroup.subtree_control" file. This is +important as otherwise it wouldn't be possible to create children of a +populated cgroup. To control resource distribution of a cgroup, the +cgroup must create children and transfer all its tasks to the children +before enabling controllers in its "cgroup.subtree_control" file. + + +4. Other Changes + +4-1. [Un]populated Notification + +cgroup users often need a way to determine when a cgroup's +subhierarchy becomes empty so that it can be cleaned up. cgroup +currently provides release_agent for it; unfortunately, this mechanism +is riddled with issues. + +- It delivers events by forking and execing a userland binary + specified as the release_agent. This is a long deprecated method of + notification delivery. It's extremely heavy, slow and cumbersome to + integrate with larger infrastructure. + +- There is single monitoring point at the root. There's no way to + delegate management of a subtree. + +- The event isn't recursive. It triggers when a cgroup doesn't have + any tasks or child cgroups. Events for internal nodes trigger only + after all children are removed. This again makes it impossible to + delegate management of a subtree. + +- Events are filtered from the kernel side. A "notify_on_release" + file is used to subscribe to or suppress release events. This is + unnecessarily complicated and probably done this way because event + delivery itself was expensive. + +Unified hierarchy implements an interface file "cgroup.populated" +which can be used to monitor whether the cgroup's subhierarchy has +tasks in it or not. Its value is 0 if there is no task in the cgroup +and its descendants; otherwise, 1. poll and [id]notify events are +triggered when the value changes. + +This is significantly lighter and simpler and trivially allows +delegating management of subhierarchy - subhierarchy monitoring can +block further propagation simply by putting itself or another process +in the subhierarchy and monitor events that it's interested in from +there without interfering with monitoring higher in the tree. + +In unified hierarchy, the release_agent mechanism is no longer +supported and the interface files "release_agent" and +"notify_on_release" do not exist. + + +4-2. Other Core Changes + +- None of the mount options is allowed. + +- remount is disallowed. + +- rename(2) is disallowed. + +- The "tasks" file is removed. Everything should at process + granularity. Use the "cgroup.procs" file instead. + +- The "cgroup.procs" file is not sorted. pids will be unique unless + they got recycled in-between reads. + +- The "cgroup.clone_children" file is removed. + + +4-3. Per-Controller Changes + +4-3-1. blkio + +- blk-throttle becomes properly hierarchical. + + +4-3-2. cpuset + +- Tasks are kept in empty cpusets after hotplug and take on the masks + of the nearest non-empty ancestor, instead of being moved to it. + +- A task can be moved into an empty cpuset, and again it takes on the + masks of the nearest non-empty ancestor. + + +4-3-3. memory + +- use_hierarchy is on by default and the cgroup file for the flag is + not created. + +- The original lower boundary, the soft limit, is defined as a limit + that is per default unset. As a result, the set of cgroups that + global reclaim prefers is opt-in, rather than opt-out. The costs + for optimizing these mostly negative lookups are so high that the + implementation, despite its enormous size, does not even provide the + basic desirable behavior. First off, the soft limit has no + hierarchical meaning. All configured groups are organized in a + global rbtree and treated like equal peers, regardless where they + are located in the hierarchy. This makes subtree delegation + impossible. Second, the soft limit reclaim pass is so aggressive + that it not just introduces high allocation latencies into the + system, but also impacts system performance due to overreclaim, to + the point where the feature becomes self-defeating. + + The memory.low boundary on the other hand is a top-down allocated + reserve. A cgroup enjoys reclaim protection when it and all its + ancestors are below their low boundaries, which makes delegation of + subtrees possible. Secondly, new cgroups have no reserve per + default and in the common case most cgroups are eligible for the + preferred reclaim pass. This allows the new low boundary to be + efficiently implemented with just a minor addition to the generic + reclaim code, without the need for out-of-band data structures and + reclaim passes. Because the generic reclaim code considers all + cgroups except for the ones running low in the preferred first + reclaim pass, overreclaim of individual groups is eliminated as + well, resulting in much better overall workload performance. + +- The original high boundary, the hard limit, is defined as a strict + limit that can not budge, even if the OOM killer has to be called. + But this generally goes against the goal of making the most out of + the available memory. The memory consumption of workloads varies + during runtime, and that requires users to overcommit. But doing + that with a strict upper limit requires either a fairly accurate + prediction of the working set size or adding slack to the limit. + Since working set size estimation is hard and error prone, and + getting it wrong results in OOM kills, most users tend to err on the + side of a looser limit and end up wasting precious resources. + + The memory.high boundary on the other hand can be set much more + conservatively. When hit, it throttles allocations by forcing them + into direct reclaim to work off the excess, but it never invokes the + OOM killer. As a result, a high boundary that is chosen too + aggressively will not terminate the processes, but instead it will + lead to gradual performance degradation. The user can monitor this + and make corrections until the minimal memory footprint that still + gives acceptable performance is found. + + In extreme cases, with many concurrent allocations and a complete + breakdown of reclaim progress within the group, the high boundary + can be exceeded. But even then it's mostly better to satisfy the + allocation from the slack available in other groups or the rest of + the system than killing the group. Otherwise, memory.max is there + to limit this type of spillover and ultimately contain buggy or even + malicious applications. + +- The original control file names are unwieldy and inconsistent in + many different ways. For example, the upper boundary hit count is + exported in the memory.failcnt file, but an OOM event count has to + be manually counted by listening to memory.oom_control events, and + lower boundary / soft limit events have to be counted by first + setting a threshold for that value and then counting those events. + Also, usage and limit files encode their units in the filename. + That makes the filenames very long, even though this is not + information that a user needs to be reminded of every time they type + out those names. + + To address these naming issues, as well as to signal clearly that + the new interface carries a new configuration model, the naming + conventions in it necessarily differ from the old interface. + +- The original limit files indicate the state of an unset limit with a + Very High Number, and a configured limit can be unset by echoing -1 + into those files. But that very high number is implementation and + architecture dependent and not very descriptive. And while -1 can + be understood as an underflow into the highest possible value, -2 or + -10M etc. do not work, so it's not consistent. + + memory.low, memory.high, and memory.max will use the string "max" to + indicate and set the highest possible value. + +5. Planned Changes + +5-1. CAP for resource control + +Unified hierarchy will require one of the capabilities(7), which is +yet to be decided, for all resource control related knobs. Process +organization operations - creation of sub-cgroups and migration of +processes in sub-hierarchies may be delegated by changing the +ownership and/or permissions on the cgroup directory and +"cgroup.procs" interface file; however, all operations which affect +resource control - writes to a "cgroup.subtree_control" file or any +controller-specific knobs - will require an explicit CAP privilege. + +This, in part, is to prevent the cgroup interface from being +inadvertently promoted to programmable API used by non-privileged +binaries. cgroup exposes various aspects of the system in ways which +aren't properly abstracted for direct consumption by regular programs. +This is an administration interface much closer to sysctl knobs than +system calls. Even the basic access model, being filesystem path +based, isn't suitable for direct consumption. There's no way to +access "my cgroup" in a race-free way or make multiple operations +atomic against migration to another cgroup. + +Another aspect is that, for better or for worse, the cgroup interface +goes through far less scrutiny than regular interfaces for +unprivileged userland. The upside is that cgroup is able to expose +useful features which may not be suitable for general consumption in a +reasonable time frame. It provides a relatively short path between +internal details and userland-visible interface. Of course, this +shortcut comes with high risk. We go through what we go through for +general kernel APIs for good reasons. It may end up leaking internal +details in a way which can exert significant pain by locking the +kernel into a contract that can't be maintained in a reasonable +manner. + +Also, due to the specific nature, cgroup and its controllers don't +tend to attract attention from a wide scope of developers. cgroup's +short history is already fraught with severely mis-designed +interfaces, unnecessary commitments to and exposing of internal +details, broken and dangerous implementations of various features. + +Keeping cgroup as an administration interface is both advantageous for +its role and imperative given its nature. Some of the cgroup features +may make sense for unprivileged access. If deemed justified, those +must be further abstracted and implemented as a different interface, +be it a system call or process-private filesystem, and survive through +the scrutiny that any interface for general consumption is required to +go through. + +Requiring CAP is not a complete solution but should serve as a +significant deterrent against spraying cgroup usages in non-privileged +programs. |