diff options
author | Yang Zhang <yang.z.zhang@intel.com> | 2015-08-28 09:58:54 +0800 |
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committer | Yang Zhang <yang.z.zhang@intel.com> | 2015-09-01 12:44:00 +0800 |
commit | e44e3482bdb4d0ebde2d8b41830ac2cdb07948fb (patch) | |
tree | 66b09f592c55df2878107a468a91d21506104d3f /qemu/ui/shader.c | |
parent | 9ca8dbcc65cfc63d6f5ef3312a33184e1d726e00 (diff) |
Add qemu 2.4.0
Change-Id: Ic99cbad4b61f8b127b7dc74d04576c0bcbaaf4f5
Signed-off-by: Yang Zhang <yang.z.zhang@intel.com>
Diffstat (limited to 'qemu/ui/shader.c')
-rw-r--r-- | qemu/ui/shader.c | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/qemu/ui/shader.c b/qemu/ui/shader.c new file mode 100644 index 000000000..52a463293 --- /dev/null +++ b/qemu/ui/shader.c @@ -0,0 +1,114 @@ +/* + * QEMU opengl shader helper functions + * + * Copyright (c) 2014 Red Hat + * + * Authors: + * Gerd Hoffmann <kraxel@redhat.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ +#include "qemu-common.h" +#include "ui/shader.h" + +/* ---------------------------------------------------------------------- */ + +void qemu_gl_run_texture_blit(GLint texture_blit_prog) +{ + GLfloat in_position[] = { + -1, -1, + 1, -1, + -1, 1, + 1, 1, + }; + GLint l_position; + + glUseProgram(texture_blit_prog); + l_position = glGetAttribLocation(texture_blit_prog, "in_position"); + glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position); + glEnableVertexAttribArray(l_position); + glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4); +} + +/* ---------------------------------------------------------------------- */ + +GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src) +{ + GLuint shader; + GLint status, length; + char *errmsg; + + shader = glCreateShader(type); + glShaderSource(shader, 1, &src, 0); + glCompileShader(shader); + + glGetShaderiv(shader, GL_COMPILE_STATUS, &status); + if (!status) { + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); + errmsg = malloc(length); + glGetShaderInfoLog(shader, length, &length, errmsg); + fprintf(stderr, "%s: compile %s error\n%s\n", __func__, + (type == GL_VERTEX_SHADER) ? "vertex" : "fragment", + errmsg); + free(errmsg); + return 0; + } + return shader; +} + +GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag) +{ + GLuint program; + GLint status, length; + char *errmsg; + + program = glCreateProgram(); + glAttachShader(program, vert); + glAttachShader(program, frag); + glLinkProgram(program); + + glGetProgramiv(program, GL_LINK_STATUS, &status); + if (!status) { + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &length); + errmsg = malloc(length); + glGetProgramInfoLog(program, length, &length, errmsg); + fprintf(stderr, "%s: link program: %s\n", __func__, errmsg); + free(errmsg); + return 0; + } + return program; +} + +GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src, + const GLchar *frag_src) +{ + GLuint vert_shader, frag_shader, program; + + vert_shader = qemu_gl_create_compile_shader(GL_VERTEX_SHADER, vert_src); + frag_shader = qemu_gl_create_compile_shader(GL_FRAGMENT_SHADER, frag_src); + if (!vert_shader || !frag_shader) { + return 0; + } + + program = qemu_gl_create_link_program(vert_shader, frag_shader); + glDeleteShader(vert_shader); + glDeleteShader(frag_shader); + + return program; +} |