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author | Don Dugger <n0ano@n0ano.com> | 2016-06-03 03:33:22 +0000 |
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committer | Gerrit Code Review <gerrit@172.30.200.206> | 2016-06-03 03:33:23 +0000 |
commit | da27230f80795d0028333713f036d44c53cb0e68 (patch) | |
tree | b3d379eaf000adf72b36cb01cdf4d79c3e3f064c /qemu/ui/sdl2-2d.c | |
parent | 0e68cb048bb8aadb14675f5d4286d8ab2fc35449 (diff) | |
parent | 437fd90c0250dee670290f9b714253671a990160 (diff) |
Merge "These changes are the raw update to qemu-2.6."
Diffstat (limited to 'qemu/ui/sdl2-2d.c')
-rw-r--r-- | qemu/ui/sdl2-2d.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/qemu/ui/sdl2-2d.c b/qemu/ui/sdl2-2d.c index d0b340f95..95930061e 100644 --- a/qemu/ui/sdl2-2d.c +++ b/qemu/ui/sdl2-2d.c @@ -23,6 +23,7 @@ */ /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ +#include "qemu/osdep.h" #include "qemu-common.h" #include "ui/console.h" #include "ui/input.h" @@ -45,10 +46,23 @@ void sdl2_2d_update(DisplayChangeListener *dcl, return; } + /* + * SDL2 seems to do some double-buffering, and trying to only + * update the changed areas results in only one of the two buffers + * being updated. Which flickers alot. So lets not try to be + * clever do a full update every time ... + */ +#if 0 rect.x = x; rect.y = y; rect.w = w; rect.h = h; +#else + rect.x = 0; + rect.y = 0; + rect.w = surface_width(surf); + rect.h = surface_height(surf); +#endif SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), surface_stride(surf)); |