diff options
author | José Pekkarinen <jose.pekkarinen@nokia.com> | 2016-05-18 13:18:31 +0300 |
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committer | José Pekkarinen <jose.pekkarinen@nokia.com> | 2016-05-18 13:42:15 +0300 |
commit | 437fd90c0250dee670290f9b714253671a990160 (patch) | |
tree | b871786c360704244a07411c69fb58da9ead4a06 /qemu/ui/sdl2-2d.c | |
parent | 5bbd6fe9b8bab2a93e548c5a53b032d1939eec05 (diff) |
These changes are the raw update to qemu-2.6.
Collission happened in the following patches:
migration: do cleanup operation after completion(738df5b9)
Bug fix.(1750c932f86)
kvmclock: add a new function to update env->tsc.(b52baab2)
The code provided by the patches was already in the upstreamed
version.
Change-Id: I3cc11841a6a76ae20887b2e245710199e1ea7f9a
Signed-off-by: José Pekkarinen <jose.pekkarinen@nokia.com>
Diffstat (limited to 'qemu/ui/sdl2-2d.c')
-rw-r--r-- | qemu/ui/sdl2-2d.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/qemu/ui/sdl2-2d.c b/qemu/ui/sdl2-2d.c index d0b340f95..95930061e 100644 --- a/qemu/ui/sdl2-2d.c +++ b/qemu/ui/sdl2-2d.c @@ -23,6 +23,7 @@ */ /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */ +#include "qemu/osdep.h" #include "qemu-common.h" #include "ui/console.h" #include "ui/input.h" @@ -45,10 +46,23 @@ void sdl2_2d_update(DisplayChangeListener *dcl, return; } + /* + * SDL2 seems to do some double-buffering, and trying to only + * update the changed areas results in only one of the two buffers + * being updated. Which flickers alot. So lets not try to be + * clever do a full update every time ... + */ +#if 0 rect.x = x; rect.y = y; rect.w = w; rect.h = h; +#else + rect.x = 0; + rect.y = 0; + rect.w = surface_width(surf); + rect.h = surface_height(surf); +#endif SDL_UpdateTexture(scon->texture, NULL, surface_data(surf), surface_stride(surf)); |