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authorJosé Pekkarinen <jose.pekkarinen@nokia.com>2016-05-18 13:18:31 +0300
committerJosé Pekkarinen <jose.pekkarinen@nokia.com>2016-05-18 13:42:15 +0300
commit437fd90c0250dee670290f9b714253671a990160 (patch)
treeb871786c360704244a07411c69fb58da9ead4a06 /qemu/include/ui/sdl2.h
parent5bbd6fe9b8bab2a93e548c5a53b032d1939eec05 (diff)
These changes are the raw update to qemu-2.6.
Collission happened in the following patches: migration: do cleanup operation after completion(738df5b9) Bug fix.(1750c932f86) kvmclock: add a new function to update env->tsc.(b52baab2) The code provided by the patches was already in the upstreamed version. Change-Id: I3cc11841a6a76ae20887b2e245710199e1ea7f9a Signed-off-by: José Pekkarinen <jose.pekkarinen@nokia.com>
Diffstat (limited to 'qemu/include/ui/sdl2.h')
-rw-r--r--qemu/include/ui/sdl2.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/qemu/include/ui/sdl2.h b/qemu/include/ui/sdl2.h
index 2fdad8f30..3f0b57bb1 100644
--- a/qemu/include/ui/sdl2.h
+++ b/qemu/include/ui/sdl2.h
@@ -15,12 +15,19 @@ struct sdl2_console {
SDL_Renderer *real_renderer;
int idx;
int last_vm_running; /* per console for caption reasons */
- int x, y;
+ int x, y, w, h;
int hidden;
int opengl;
int updates;
+ int idle_counter;
SDL_GLContext winctx;
+#ifdef CONFIG_OPENGL
ConsoleGLState *gls;
+ GLuint tex_id;
+ GLuint fbo_id;
+ bool y0_top;
+ bool scanout_mode;
+#endif
};
void sdl2_window_create(struct sdl2_console *scon);
@@ -48,4 +55,18 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
void sdl2_gl_refresh(DisplayChangeListener *dcl);
void sdl2_gl_redraw(struct sdl2_console *scon);
+QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
+ QEMUGLParams *params);
+void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
+int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
+ QEMUGLContext ctx);
+QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
+
+void sdl2_gl_scanout(DisplayChangeListener *dcl,
+ uint32_t backing_id, bool backing_y_0_top,
+ uint32_t x, uint32_t y,
+ uint32_t w, uint32_t h);
+void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
+ uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+
#endif /* SDL2_H */