diff options
author | José Pekkarinen <jose.pekkarinen@nokia.com> | 2016-05-18 13:18:31 +0300 |
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committer | José Pekkarinen <jose.pekkarinen@nokia.com> | 2016-05-18 13:42:15 +0300 |
commit | 437fd90c0250dee670290f9b714253671a990160 (patch) | |
tree | b871786c360704244a07411c69fb58da9ead4a06 /qemu/include/ui/sdl2.h | |
parent | 5bbd6fe9b8bab2a93e548c5a53b032d1939eec05 (diff) |
These changes are the raw update to qemu-2.6.
Collission happened in the following patches:
migration: do cleanup operation after completion(738df5b9)
Bug fix.(1750c932f86)
kvmclock: add a new function to update env->tsc.(b52baab2)
The code provided by the patches was already in the upstreamed
version.
Change-Id: I3cc11841a6a76ae20887b2e245710199e1ea7f9a
Signed-off-by: José Pekkarinen <jose.pekkarinen@nokia.com>
Diffstat (limited to 'qemu/include/ui/sdl2.h')
-rw-r--r-- | qemu/include/ui/sdl2.h | 23 |
1 files changed, 22 insertions, 1 deletions
diff --git a/qemu/include/ui/sdl2.h b/qemu/include/ui/sdl2.h index 2fdad8f30..3f0b57bb1 100644 --- a/qemu/include/ui/sdl2.h +++ b/qemu/include/ui/sdl2.h @@ -15,12 +15,19 @@ struct sdl2_console { SDL_Renderer *real_renderer; int idx; int last_vm_running; /* per console for caption reasons */ - int x, y; + int x, y, w, h; int hidden; int opengl; int updates; + int idle_counter; SDL_GLContext winctx; +#ifdef CONFIG_OPENGL ConsoleGLState *gls; + GLuint tex_id; + GLuint fbo_id; + bool y0_top; + bool scanout_mode; +#endif }; void sdl2_window_create(struct sdl2_console *scon); @@ -48,4 +55,18 @@ void sdl2_gl_switch(DisplayChangeListener *dcl, void sdl2_gl_refresh(DisplayChangeListener *dcl); void sdl2_gl_redraw(struct sdl2_console *scon); +QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl, + QEMUGLParams *params); +void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx); +int sdl2_gl_make_context_current(DisplayChangeListener *dcl, + QEMUGLContext ctx); +QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl); + +void sdl2_gl_scanout(DisplayChangeListener *dcl, + uint32_t backing_id, bool backing_y_0_top, + uint32_t x, uint32_t y, + uint32_t w, uint32_t h); +void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, + uint32_t x, uint32_t y, uint32_t w, uint32_t h); + #endif /* SDL2_H */ |