diff options
author | Yunhong Jiang <yunhong.jiang@intel.com> | 2015-08-04 12:17:53 -0700 |
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committer | Yunhong Jiang <yunhong.jiang@intel.com> | 2015-08-04 15:44:42 -0700 |
commit | 9ca8dbcc65cfc63d6f5ef3312a33184e1d726e00 (patch) | |
tree | 1c9cafbcd35f783a87880a10f85d1a060db1a563 /kernel/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | |
parent | 98260f3884f4a202f9ca5eabed40b1354c489b29 (diff) |
Add the rt linux 4.1.3-rt3 as base
Import the rt linux 4.1.3-rt3 as OPNFV kvm base.
It's from git://git.kernel.org/pub/scm/linux/kernel/git/rt/linux-rt-devel.git linux-4.1.y-rt and
the base is:
commit 0917f823c59692d751951bf5ea699a2d1e2f26a2
Author: Sebastian Andrzej Siewior <bigeasy@linutronix.de>
Date: Sat Jul 25 12:13:34 2015 +0200
Prepare v4.1.3-rt3
Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de>
We lose all the git history this way and it's not good. We
should apply another opnfv project repo in future.
Change-Id: I87543d81c9df70d99c5001fbdf646b202c19f423
Signed-off-by: Yunhong Jiang <yunhong.jiang@intel.com>
Diffstat (limited to 'kernel/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c')
-rw-r--r-- | kernel/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c | 663 |
1 files changed, 663 insertions, 0 deletions
diff --git a/kernel/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c b/kernel/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c new file mode 100644 index 000000000..6a4584a43 --- /dev/null +++ b/kernel/drivers/gpu/drm/vmwgfx/vmwgfx_shader.c @@ -0,0 +1,663 @@ +/************************************************************************** + * + * Copyright © 2009-2012 VMware, Inc., Palo Alto, CA., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "vmwgfx_drv.h" +#include "vmwgfx_resource_priv.h" +#include "ttm/ttm_placement.h" + +struct vmw_shader { + struct vmw_resource res; + SVGA3dShaderType type; + uint32_t size; +}; + +struct vmw_user_shader { + struct ttm_base_object base; + struct vmw_shader shader; +}; + +static uint64_t vmw_user_shader_size; +static uint64_t vmw_shader_size; + +static void vmw_user_shader_free(struct vmw_resource *res); +static struct vmw_resource * +vmw_user_shader_base_to_res(struct ttm_base_object *base); + +static int vmw_gb_shader_create(struct vmw_resource *res); +static int vmw_gb_shader_bind(struct vmw_resource *res, + struct ttm_validate_buffer *val_buf); +static int vmw_gb_shader_unbind(struct vmw_resource *res, + bool readback, + struct ttm_validate_buffer *val_buf); +static int vmw_gb_shader_destroy(struct vmw_resource *res); + +static const struct vmw_user_resource_conv user_shader_conv = { + .object_type = VMW_RES_SHADER, + .base_obj_to_res = vmw_user_shader_base_to_res, + .res_free = vmw_user_shader_free +}; + +const struct vmw_user_resource_conv *user_shader_converter = + &user_shader_conv; + + +static const struct vmw_res_func vmw_gb_shader_func = { + .res_type = vmw_res_shader, + .needs_backup = true, + .may_evict = true, + .type_name = "guest backed shaders", + .backup_placement = &vmw_mob_placement, + .create = vmw_gb_shader_create, + .destroy = vmw_gb_shader_destroy, + .bind = vmw_gb_shader_bind, + .unbind = vmw_gb_shader_unbind +}; + +/** + * Shader management: + */ + +static inline struct vmw_shader * +vmw_res_to_shader(struct vmw_resource *res) +{ + return container_of(res, struct vmw_shader, res); +} + +static void vmw_hw_shader_destroy(struct vmw_resource *res) +{ + (void) vmw_gb_shader_destroy(res); +} + +static int vmw_gb_shader_init(struct vmw_private *dev_priv, + struct vmw_resource *res, + uint32_t size, + uint64_t offset, + SVGA3dShaderType type, + struct vmw_dma_buffer *byte_code, + void (*res_free) (struct vmw_resource *res)) +{ + struct vmw_shader *shader = vmw_res_to_shader(res); + int ret; + + ret = vmw_resource_init(dev_priv, res, true, + res_free, &vmw_gb_shader_func); + + + if (unlikely(ret != 0)) { + if (res_free) + res_free(res); + else + kfree(res); + return ret; + } + + res->backup_size = size; + if (byte_code) { + res->backup = vmw_dmabuf_reference(byte_code); + res->backup_offset = offset; + } + shader->size = size; + shader->type = type; + + vmw_resource_activate(res, vmw_hw_shader_destroy); + return 0; +} + +static int vmw_gb_shader_create(struct vmw_resource *res) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct vmw_shader *shader = vmw_res_to_shader(res); + int ret; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDefineGBShader body; + } *cmd; + + if (likely(res->id != -1)) + return 0; + + ret = vmw_resource_alloc_id(res); + if (unlikely(ret != 0)) { + DRM_ERROR("Failed to allocate a shader id.\n"); + goto out_no_id; + } + + if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) { + ret = -EBUSY; + goto out_no_fifo; + } + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "creation.\n"); + ret = -ENOMEM; + goto out_no_fifo; + } + + cmd->header.id = SVGA_3D_CMD_DEFINE_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + cmd->body.type = shader->type; + cmd->body.sizeInBytes = shader->size; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + (void) vmw_3d_resource_inc(dev_priv, false); + + return 0; + +out_no_fifo: + vmw_resource_release_id(res); +out_no_id: + return ret; +} + +static int vmw_gb_shader_bind(struct vmw_resource *res, + struct ttm_validate_buffer *val_buf) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdBindGBShader body; + } *cmd; + struct ttm_buffer_object *bo = val_buf->bo; + + BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "binding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + cmd->body.mobid = bo->mem.start; + cmd->body.offsetInBytes = res->backup_offset; + res->backup_dirty = false; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +static int vmw_gb_shader_unbind(struct vmw_resource *res, + bool readback, + struct ttm_validate_buffer *val_buf) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdBindGBShader body; + } *cmd; + struct vmw_fence_obj *fence; + + BUG_ON(res->backup->base.mem.mem_type != VMW_PL_MOB); + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "unbinding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_BIND_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + cmd->body.mobid = SVGA3D_INVALID_ID; + cmd->body.offsetInBytes = 0; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + /* + * Create a fence object and fence the backup buffer. + */ + + (void) vmw_execbuf_fence_commands(NULL, dev_priv, + &fence, NULL); + + vmw_fence_single_bo(val_buf->bo, fence); + + if (likely(fence != NULL)) + vmw_fence_obj_unreference(&fence); + + return 0; +} + +static int vmw_gb_shader_destroy(struct vmw_resource *res) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDestroyGBShader body; + } *cmd; + + if (likely(res->id == -1)) + return 0; + + mutex_lock(&dev_priv->binding_mutex); + vmw_context_binding_res_list_scrub(&res->binding_head); + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "destruction.\n"); + mutex_unlock(&dev_priv->binding_mutex); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_DESTROY_GB_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.shid = res->id; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + mutex_unlock(&dev_priv->binding_mutex); + vmw_resource_release_id(res); + vmw_3d_resource_dec(dev_priv, false); + + return 0; +} + +/** + * User-space shader management: + */ + +static struct vmw_resource * +vmw_user_shader_base_to_res(struct ttm_base_object *base) +{ + return &(container_of(base, struct vmw_user_shader, base)-> + shader.res); +} + +static void vmw_user_shader_free(struct vmw_resource *res) +{ + struct vmw_user_shader *ushader = + container_of(res, struct vmw_user_shader, shader.res); + struct vmw_private *dev_priv = res->dev_priv; + + ttm_base_object_kfree(ushader, base); + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_user_shader_size); +} + +static void vmw_shader_free(struct vmw_resource *res) +{ + struct vmw_shader *shader = vmw_res_to_shader(res); + struct vmw_private *dev_priv = res->dev_priv; + + kfree(shader); + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_shader_size); +} + +/** + * This function is called when user space has no more references on the + * base object. It releases the base-object's reference on the resource object. + */ + +static void vmw_user_shader_base_release(struct ttm_base_object **p_base) +{ + struct ttm_base_object *base = *p_base; + struct vmw_resource *res = vmw_user_shader_base_to_res(base); + + *p_base = NULL; + vmw_resource_unreference(&res); +} + +int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct drm_vmw_shader_arg *arg = (struct drm_vmw_shader_arg *)data; + struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; + + return ttm_ref_object_base_unref(tfile, arg->handle, + TTM_REF_USAGE); +} + +static int vmw_user_shader_alloc(struct vmw_private *dev_priv, + struct vmw_dma_buffer *buffer, + size_t shader_size, + size_t offset, + SVGA3dShaderType shader_type, + struct ttm_object_file *tfile, + u32 *handle) +{ + struct vmw_user_shader *ushader; + struct vmw_resource *res, *tmp; + int ret; + + /* + * Approximate idr memory usage with 128 bytes. It will be limited + * by maximum number_of shaders anyway. + */ + if (unlikely(vmw_user_shader_size == 0)) + vmw_user_shader_size = + ttm_round_pot(sizeof(struct vmw_user_shader)) + 128; + + ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), + vmw_user_shader_size, + false, true); + if (unlikely(ret != 0)) { + if (ret != -ERESTARTSYS) + DRM_ERROR("Out of graphics memory for shader " + "creation.\n"); + goto out; + } + + ushader = kzalloc(sizeof(*ushader), GFP_KERNEL); + if (unlikely(ushader == NULL)) { + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_user_shader_size); + ret = -ENOMEM; + goto out; + } + + res = &ushader->shader.res; + ushader->base.shareable = false; + ushader->base.tfile = NULL; + + /* + * From here on, the destructor takes over resource freeing. + */ + + ret = vmw_gb_shader_init(dev_priv, res, shader_size, + offset, shader_type, buffer, + vmw_user_shader_free); + if (unlikely(ret != 0)) + goto out; + + tmp = vmw_resource_reference(res); + ret = ttm_base_object_init(tfile, &ushader->base, false, + VMW_RES_SHADER, + &vmw_user_shader_base_release, NULL); + + if (unlikely(ret != 0)) { + vmw_resource_unreference(&tmp); + goto out_err; + } + + if (handle) + *handle = ushader->base.hash.key; +out_err: + vmw_resource_unreference(&res); +out: + return ret; +} + + +struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv, + struct vmw_dma_buffer *buffer, + size_t shader_size, + size_t offset, + SVGA3dShaderType shader_type) +{ + struct vmw_shader *shader; + struct vmw_resource *res; + int ret; + + /* + * Approximate idr memory usage with 128 bytes. It will be limited + * by maximum number_of shaders anyway. + */ + if (unlikely(vmw_shader_size == 0)) + vmw_shader_size = + ttm_round_pot(sizeof(struct vmw_shader)) + 128; + + ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), + vmw_shader_size, + false, true); + if (unlikely(ret != 0)) { + if (ret != -ERESTARTSYS) + DRM_ERROR("Out of graphics memory for shader " + "creation.\n"); + goto out_err; + } + + shader = kzalloc(sizeof(*shader), GFP_KERNEL); + if (unlikely(shader == NULL)) { + ttm_mem_global_free(vmw_mem_glob(dev_priv), + vmw_shader_size); + ret = -ENOMEM; + goto out_err; + } + + res = &shader->res; + + /* + * From here on, the destructor takes over resource freeing. + */ + ret = vmw_gb_shader_init(dev_priv, res, shader_size, + offset, shader_type, buffer, + vmw_shader_free); + +out_err: + return ret ? ERR_PTR(ret) : res; +} + + +int vmw_shader_define_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct vmw_private *dev_priv = vmw_priv(dev); + struct drm_vmw_shader_create_arg *arg = + (struct drm_vmw_shader_create_arg *)data; + struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile; + struct vmw_dma_buffer *buffer = NULL; + SVGA3dShaderType shader_type; + int ret; + + if (arg->buffer_handle != SVGA3D_INVALID_ID) { + ret = vmw_user_dmabuf_lookup(tfile, arg->buffer_handle, + &buffer); + if (unlikely(ret != 0)) { + DRM_ERROR("Could not find buffer for shader " + "creation.\n"); + return ret; + } + + if ((u64)buffer->base.num_pages * PAGE_SIZE < + (u64)arg->size + (u64)arg->offset) { + DRM_ERROR("Illegal buffer- or shader size.\n"); + ret = -EINVAL; + goto out_bad_arg; + } + } + + switch (arg->shader_type) { + case drm_vmw_shader_type_vs: + shader_type = SVGA3D_SHADERTYPE_VS; + break; + case drm_vmw_shader_type_ps: + shader_type = SVGA3D_SHADERTYPE_PS; + break; + case drm_vmw_shader_type_gs: + shader_type = SVGA3D_SHADERTYPE_GS; + break; + default: + DRM_ERROR("Illegal shader type.\n"); + ret = -EINVAL; + goto out_bad_arg; + } + + ret = ttm_read_lock(&dev_priv->reservation_sem, true); + if (unlikely(ret != 0)) + goto out_bad_arg; + + ret = vmw_user_shader_alloc(dev_priv, buffer, arg->size, arg->offset, + shader_type, tfile, &arg->shader_handle); + + ttm_read_unlock(&dev_priv->reservation_sem); +out_bad_arg: + vmw_dmabuf_unreference(&buffer); + return ret; +} + +/** + * vmw_compat_shader_id_ok - Check whether a compat shader user key and + * shader type are within valid bounds. + * + * @user_key: User space id of the shader. + * @shader_type: Shader type. + * + * Returns true if valid false if not. + */ +static bool vmw_compat_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type) +{ + return user_key <= ((1 << 20) - 1) && (unsigned) shader_type < 16; +} + +/** + * vmw_compat_shader_key - Compute a hash key suitable for a compat shader. + * + * @user_key: User space id of the shader. + * @shader_type: Shader type. + * + * Returns a hash key suitable for a command buffer managed resource + * manager hash table. + */ +static u32 vmw_compat_shader_key(u32 user_key, SVGA3dShaderType shader_type) +{ + return user_key | (shader_type << 20); +} + +/** + * vmw_compat_shader_remove - Stage a compat shader for removal. + * + * @man: Pointer to the compat shader manager identifying the shader namespace. + * @user_key: The key that is used to identify the shader. The key is + * unique to the shader type. + * @shader_type: Shader type. + * @list: Caller's list of staged command buffer resource actions. + */ +int vmw_compat_shader_remove(struct vmw_cmdbuf_res_manager *man, + u32 user_key, SVGA3dShaderType shader_type, + struct list_head *list) +{ + if (!vmw_compat_shader_id_ok(user_key, shader_type)) + return -EINVAL; + + return vmw_cmdbuf_res_remove(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, + shader_type), + list); +} + +/** + * vmw_compat_shader_add - Create a compat shader and stage it for addition + * as a command buffer managed resource. + * + * @man: Pointer to the compat shader manager identifying the shader namespace. + * @user_key: The key that is used to identify the shader. The key is + * unique to the shader type. + * @bytecode: Pointer to the bytecode of the shader. + * @shader_type: Shader type. + * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is + * to be created with. + * @list: Caller's list of staged command buffer resource actions. + * + */ +int vmw_compat_shader_add(struct vmw_private *dev_priv, + struct vmw_cmdbuf_res_manager *man, + u32 user_key, const void *bytecode, + SVGA3dShaderType shader_type, + size_t size, + struct list_head *list) +{ + struct vmw_dma_buffer *buf; + struct ttm_bo_kmap_obj map; + bool is_iomem; + int ret; + struct vmw_resource *res; + + if (!vmw_compat_shader_id_ok(user_key, shader_type)) + return -EINVAL; + + /* Allocate and pin a DMA buffer */ + buf = kzalloc(sizeof(*buf), GFP_KERNEL); + if (unlikely(buf == NULL)) + return -ENOMEM; + + ret = vmw_dmabuf_init(dev_priv, buf, size, &vmw_sys_ne_placement, + true, vmw_dmabuf_bo_free); + if (unlikely(ret != 0)) + goto out; + + ret = ttm_bo_reserve(&buf->base, false, true, false, NULL); + if (unlikely(ret != 0)) + goto no_reserve; + + /* Map and copy shader bytecode. */ + ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT, + &map); + if (unlikely(ret != 0)) { + ttm_bo_unreserve(&buf->base); + goto no_reserve; + } + + memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size); + WARN_ON(is_iomem); + + ttm_bo_kunmap(&map); + ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true); + WARN_ON(ret != 0); + ttm_bo_unreserve(&buf->base); + + res = vmw_shader_alloc(dev_priv, buf, size, 0, shader_type); + if (unlikely(ret != 0)) + goto no_reserve; + + ret = vmw_cmdbuf_res_add(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, shader_type), + res, list); + vmw_resource_unreference(&res); +no_reserve: + vmw_dmabuf_unreference(&buf); +out: + return ret; +} + +/** + * vmw_compat_shader_lookup - Look up a compat shader + * + * @man: Pointer to the command buffer managed resource manager identifying + * the shader namespace. + * @user_key: The user space id of the shader. + * @shader_type: The shader type. + * + * Returns a refcounted pointer to a struct vmw_resource if the shader was + * found. An error pointer otherwise. + */ +struct vmw_resource * +vmw_compat_shader_lookup(struct vmw_cmdbuf_res_manager *man, + u32 user_key, + SVGA3dShaderType shader_type) +{ + if (!vmw_compat_shader_id_ok(user_key, shader_type)) + return ERR_PTR(-EINVAL); + + return vmw_cmdbuf_res_lookup(man, vmw_cmdbuf_res_compat_shader, + vmw_compat_shader_key(user_key, + shader_type)); +} |