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authorJosé Pekkarinen <jose.pekkarinen@nokia.com>2016-04-11 10:41:07 +0300
committerJosé Pekkarinen <jose.pekkarinen@nokia.com>2016-04-13 08:17:18 +0300
commite09b41010ba33a20a87472ee821fa407a5b8da36 (patch)
treed10dc367189862e7ca5c592f033dc3726e1df4e3 /kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
parentf93b97fd65072de626c074dbe099a1fff05ce060 (diff)
These changes are the raw update to linux-4.4.6-rt14. Kernel sources
are taken from kernel.org, and rt patch from the rt wiki download page. During the rebasing, the following patch collided: Force tick interrupt and get rid of softirq magic(I70131fb85). Collisions have been removed because its logic was found on the source already. Change-Id: I7f57a4081d9deaa0d9ccfc41a6c8daccdee3b769 Signed-off-by: José Pekkarinen <jose.pekkarinen@nokia.com>
Diffstat (limited to 'kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h')
-rw-r--r--kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h99
1 files changed, 99 insertions, 0 deletions
diff --git a/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
new file mode 100644
index 000000000..a1c36877a
--- /dev/null
+++ b/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h
@@ -0,0 +1,99 @@
+/**********************************************************
+ * Copyright 2007-2015 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **********************************************************/
+
+/*
+ * svga3d_limits.h --
+ *
+ * SVGA 3d hardware limits
+ */
+
+#ifndef _SVGA3D_LIMITS_H_
+#define _SVGA3D_LIMITS_H_
+
+#define INCLUDE_ALLOW_MODULE
+#define INCLUDE_ALLOW_USERLEVEL
+#define INCLUDE_ALLOW_VMCORE
+
+#include "includeCheck.h"
+
+#define SVGA3D_NUM_CLIPPLANES 6
+#define SVGA3D_MAX_RENDER_TARGETS 8
+#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS)
+#define SVGA3D_MAX_UAVIEWS 8
+#define SVGA3D_MAX_CONTEXT_IDS 256
+#define SVGA3D_MAX_SURFACE_IDS (32 * 1024)
+
+/*
+ * Maximum ID a shader can be assigned on a given context.
+ */
+#define SVGA3D_MAX_SHADERIDS 5000
+/*
+ * Maximum number of shaders of a given type that can be defined
+ * (including all contexts).
+ */
+#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000
+
+#define SVGA3D_NUM_TEXTURE_UNITS 32
+#define SVGA3D_NUM_LIGHTS 8
+
+/*
+ * Maximum size in dwords of shader text the SVGA device will allow.
+ * Currently 8 MB.
+ */
+#define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32))
+
+#define SVGA3D_MAX_CLIP_PLANES 6
+
+/*
+ * This is the limit to the number of fixed-function texture
+ * transforms and texture coordinates we can support. It does *not*
+ * correspond to the number of texture image units (samplers) we
+ * support!
+ */
+#define SVGA3D_MAX_TEXTURE_COORDS 8
+
+/*
+ * Number of faces in a cubemap.
+ */
+#define SVGA3D_MAX_SURFACE_FACES 6
+
+/*
+ * Maximum number of array indexes in a GB surface (with DX enabled).
+ */
+#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512
+
+/*
+ * The maximum number of vertex arrays we're guaranteed to support in
+ * SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_VERTEX_ARRAYS 32
+
+/*
+ * The maximum number of primitive ranges we're guaranteed to support
+ * in SVGA_3D_CMD_DRAWPRIMITIVES.
+ */
+#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
+
+#endif /* _SVGA3D_LIMITS_H_ */