diff options
author | José Pekkarinen <jose.pekkarinen@nokia.com> | 2016-04-11 10:41:07 +0300 |
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committer | José Pekkarinen <jose.pekkarinen@nokia.com> | 2016-04-13 08:17:18 +0300 |
commit | e09b41010ba33a20a87472ee821fa407a5b8da36 (patch) | |
tree | d10dc367189862e7ca5c592f033dc3726e1df4e3 /kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h | |
parent | f93b97fd65072de626c074dbe099a1fff05ce060 (diff) |
These changes are the raw update to linux-4.4.6-rt14. Kernel sources
are taken from kernel.org, and rt patch from the rt wiki download page.
During the rebasing, the following patch collided:
Force tick interrupt and get rid of softirq magic(I70131fb85).
Collisions have been removed because its logic was found on the
source already.
Change-Id: I7f57a4081d9deaa0d9ccfc41a6c8daccdee3b769
Signed-off-by: José Pekkarinen <jose.pekkarinen@nokia.com>
Diffstat (limited to 'kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h')
-rw-r--r-- | kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h new file mode 100644 index 000000000..a1c36877a --- /dev/null +++ b/kernel/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h @@ -0,0 +1,99 @@ +/********************************************************** + * Copyright 2007-2015 VMware, Inc. All rights reserved. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_limits.h -- + * + * SVGA 3d hardware limits + */ + +#ifndef _SVGA3D_LIMITS_H_ +#define _SVGA3D_LIMITS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +#define SVGA3D_NUM_CLIPPLANES 6 +#define SVGA3D_MAX_RENDER_TARGETS 8 +#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) +#define SVGA3D_MAX_UAVIEWS 8 +#define SVGA3D_MAX_CONTEXT_IDS 256 +#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) + +/* + * Maximum ID a shader can be assigned on a given context. + */ +#define SVGA3D_MAX_SHADERIDS 5000 +/* + * Maximum number of shaders of a given type that can be defined + * (including all contexts). + */ +#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 + +#define SVGA3D_NUM_TEXTURE_UNITS 32 +#define SVGA3D_NUM_LIGHTS 8 + +/* + * Maximum size in dwords of shader text the SVGA device will allow. + * Currently 8 MB. + */ +#define SVGA3D_MAX_SHADER_MEMORY (8 * 1024 * 1024 / sizeof(uint32)) + +#define SVGA3D_MAX_CLIP_PLANES 6 + +/* + * This is the limit to the number of fixed-function texture + * transforms and texture coordinates we can support. It does *not* + * correspond to the number of texture image units (samplers) we + * support! + */ +#define SVGA3D_MAX_TEXTURE_COORDS 8 + +/* + * Number of faces in a cubemap. + */ +#define SVGA3D_MAX_SURFACE_FACES 6 + +/* + * Maximum number of array indexes in a GB surface (with DX enabled). + */ +#define SVGA3D_MAX_SURFACE_ARRAYSIZE 512 + +/* + * The maximum number of vertex arrays we're guaranteed to support in + * SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_VERTEX_ARRAYS 32 + +/* + * The maximum number of primitive ranges we're guaranteed to support + * in SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 + +#endif /* _SVGA3D_LIMITS_H_ */ |