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authorYunhong Jiang <yunhong.jiang@intel.com>2015-08-04 12:17:53 -0700
committerYunhong Jiang <yunhong.jiang@intel.com>2015-08-04 15:44:42 -0700
commit9ca8dbcc65cfc63d6f5ef3312a33184e1d726e00 (patch)
tree1c9cafbcd35f783a87880a10f85d1a060db1a563 /kernel/Documentation/DocBook/media/v4l/dev-codec.xml
parent98260f3884f4a202f9ca5eabed40b1354c489b29 (diff)
Add the rt linux 4.1.3-rt3 as base
Import the rt linux 4.1.3-rt3 as OPNFV kvm base. It's from git://git.kernel.org/pub/scm/linux/kernel/git/rt/linux-rt-devel.git linux-4.1.y-rt and the base is: commit 0917f823c59692d751951bf5ea699a2d1e2f26a2 Author: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Date: Sat Jul 25 12:13:34 2015 +0200 Prepare v4.1.3-rt3 Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> We lose all the git history this way and it's not good. We should apply another opnfv project repo in future. Change-Id: I87543d81c9df70d99c5001fbdf646b202c19f423 Signed-off-by: Yunhong Jiang <yunhong.jiang@intel.com>
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+ <title>Codec Interface</title>
+
+ <para>A V4L2 codec can compress, decompress, transform, or otherwise
+convert video data from one format into another format, in memory. Typically
+such devices are memory-to-memory devices (i.e. devices with the
+<constant>V4L2_CAP_VIDEO_M2M</constant> or <constant>V4L2_CAP_VIDEO_M2M_MPLANE</constant>
+capability set).
+</para>
+
+ <para>A memory-to-memory video node acts just like a normal video node, but it
+supports both output (sending frames from memory to the codec hardware) and
+capture (receiving the processed frames from the codec hardware into memory)
+stream I/O. An application will have to setup the stream
+I/O for both sides and finally call &VIDIOC-STREAMON; for both capture and output
+to start the codec.</para>
+
+ <para>Video compression codecs use the MPEG controls to setup their codec parameters
+(note that the MPEG controls actually support many more codecs than just MPEG).
+See <xref linkend="mpeg-controls"></xref>.</para>
+
+ <para>Memory-to-memory devices can often be used as a shared resource: you can
+open the video node multiple times, each application setting up their own codec properties
+that are local to the file handle, and each can use it independently from the others.
+The driver will arbitrate access to the codec and reprogram it whenever another file
+handler gets access. This is different from the usual video node behavior where the video properties
+are global to the device (i.e. changing something through one file handle is visible
+through another file handle).</para>