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-Manually editing a CRUSH Map
-============================
-
-.. note:: Manually editing the CRUSH map is considered an advanced
- administrator operation. All CRUSH changes that are
- necessary for the overwhelming majority of installations are
- possible via the standard ceph CLI and do not require manual
- CRUSH map edits. If you have identified a use case where
- manual edits *are* necessary, consider contacting the Ceph
- developers so that future versions of Ceph can make this
- unnecessary.
-
-To edit an existing CRUSH map:
-
-#. `Get the CRUSH map`_.
-#. `Decompile`_ the CRUSH map.
-#. Edit at least one of `Devices`_, `Buckets`_ and `Rules`_.
-#. `Recompile`_ the CRUSH map.
-#. `Set the CRUSH map`_.
-
-To activate CRUSH map rules for a specific pool, identify the common ruleset
-number for those rules and specify that ruleset number for the pool. See `Set
-Pool Values`_ for details.
-
-.. _Get the CRUSH map: #getcrushmap
-.. _Decompile: #decompilecrushmap
-.. _Devices: #crushmapdevices
-.. _Buckets: #crushmapbuckets
-.. _Rules: #crushmaprules
-.. _Recompile: #compilecrushmap
-.. _Set the CRUSH map: #setcrushmap
-.. _Set Pool Values: ../pools#setpoolvalues
-
-.. _getcrushmap:
-
-Get a CRUSH Map
----------------
-
-To get the CRUSH map for your cluster, execute the following::
-
- ceph osd getcrushmap -o {compiled-crushmap-filename}
-
-Ceph will output (-o) a compiled CRUSH map to the filename you specified. Since
-the CRUSH map is in a compiled form, you must decompile it first before you can
-edit it.
-
-.. _decompilecrushmap:
-
-Decompile a CRUSH Map
----------------------
-
-To decompile a CRUSH map, execute the following::
-
- crushtool -d {compiled-crushmap-filename} -o {decompiled-crushmap-filename}
-
-
-Sections
---------
-
-There are six main sections to a CRUSH Map.
-
-#. **tunables:** The preamble at the top of the map described any *tunables*
- for CRUSH behavior that vary from the historical/legacy CRUSH behavior. These
- correct for old bugs, optimizations, or other changes in behavior that have
- been made over the years to improve CRUSH's behavior.
-
-#. **devices:** Devices are individual ``ceph-osd`` daemons that can
- store data.
-
-#. **types**: Bucket ``types`` define the types of buckets used in
- your CRUSH hierarchy. Buckets consist of a hierarchical aggregation
- of storage locations (e.g., rows, racks, chassis, hosts, etc.) and
- their assigned weights.
-
-#. **buckets:** Once you define bucket types, you must define each node
- in the hierarchy, its type, and which devices or other nodes it
- containes.
-
-#. **rules:** Rules define policy about how data is distributed across
- devices in the hierarchy.
-
-#. **choose_args:** Choose_args are alternative weights associated with
- the hierarchy that have been adjusted to optimize data placement. A single
- choose_args map can be used for the entire cluster, or one can be
- created for each individual pool.
-
-
-.. _crushmapdevices:
-
-CRUSH Map Devices
------------------
-
-Devices are individual ``ceph-osd`` daemons that can store data. You
-will normally have one defined here for each OSD daemon in your
-cluster. Devices are identified by an id (a non-negative integer) and
-a name, normally ``osd.N`` where ``N`` is the device id.
-
-Devices may also have a *device class* associated with them (e.g.,
-``hdd`` or ``ssd``), allowing them to be conveniently targetted by a
-crush rule.
-
-::
-
- # devices
- device {num} {osd.name} [class {class}]
-
-For example::
-
- # devices
- device 0 osd.0 class ssd
- device 1 osd.1 class hdd
- device 2 osd.2
- device 3 osd.3
-
-In most cases, each device maps to a single ``ceph-osd`` daemon. This
-is normally a single storage device, a pair of devices (for example,
-one for data and one for a journal or metadata), or in some cases a
-small RAID device.
-
-
-
-
-
-CRUSH Map Bucket Types
-----------------------
-
-The second list in the CRUSH map defines 'bucket' types. Buckets facilitate
-a hierarchy of nodes and leaves. Node (or non-leaf) buckets typically represent
-physical locations in a hierarchy. Nodes aggregate other nodes or leaves.
-Leaf buckets represent ``ceph-osd`` daemons and their corresponding storage
-media.
-
-.. tip:: The term "bucket" used in the context of CRUSH means a node in
- the hierarchy, i.e. a location or a piece of physical hardware. It
- is a different concept from the term "bucket" when used in the
- context of RADOS Gateway APIs.
-
-To add a bucket type to the CRUSH map, create a new line under your list of
-bucket types. Enter ``type`` followed by a unique numeric ID and a bucket name.
-By convention, there is one leaf bucket and it is ``type 0``; however, you may
-give it any name you like (e.g., osd, disk, drive, storage, etc.)::
-
- #types
- type {num} {bucket-name}
-
-For example::
-
- # types
- type 0 osd
- type 1 host
- type 2 chassis
- type 3 rack
- type 4 row
- type 5 pdu
- type 6 pod
- type 7 room
- type 8 datacenter
- type 9 region
- type 10 root
-
-
-
-.. _crushmapbuckets:
-
-CRUSH Map Bucket Hierarchy
---------------------------
-
-The CRUSH algorithm distributes data objects among storage devices according
-to a per-device weight value, approximating a uniform probability distribution.
-CRUSH distributes objects and their replicas according to the hierarchical
-cluster map you define. Your CRUSH map represents the available storage
-devices and the logical elements that contain them.
-
-To map placement groups to OSDs across failure domains, a CRUSH map defines a
-hierarchical list of bucket types (i.e., under ``#types`` in the generated CRUSH
-map). The purpose of creating a bucket hierarchy is to segregate the
-leaf nodes by their failure domains, such as hosts, chassis, racks, power
-distribution units, pods, rows, rooms, and data centers. With the exception of
-the leaf nodes representing OSDs, the rest of the hierarchy is arbitrary, and
-you may define it according to your own needs.
-
-We recommend adapting your CRUSH map to your firms's hardware naming conventions
-and using instances names that reflect the physical hardware. Your naming
-practice can make it easier to administer the cluster and troubleshoot
-problems when an OSD and/or other hardware malfunctions and the administrator
-need access to physical hardware.
-
-In the following example, the bucket hierarchy has a leaf bucket named ``osd``,
-and two node buckets named ``host`` and ``rack`` respectively.
-
-.. ditaa::
- +-----------+
- | {o}rack |
- | Bucket |
- +-----+-----+
- |
- +---------------+---------------+
- | |
- +-----+-----+ +-----+-----+
- | {o}host | | {o}host |
- | Bucket | | Bucket |
- +-----+-----+ +-----+-----+
- | |
- +-------+-------+ +-------+-------+
- | | | |
- +-----+-----+ +-----+-----+ +-----+-----+ +-----+-----+
- | osd | | osd | | osd | | osd |
- | Bucket | | Bucket | | Bucket | | Bucket |
- +-----------+ +-----------+ +-----------+ +-----------+
-
-.. note:: The higher numbered ``rack`` bucket type aggregates the lower
- numbered ``host`` bucket type.
-
-Since leaf nodes reflect storage devices declared under the ``#devices`` list
-at the beginning of the CRUSH map, you do not need to declare them as bucket
-instances. The second lowest bucket type in your hierarchy usually aggregates
-the devices (i.e., it's usually the computer containing the storage media, and
-uses whatever term you prefer to describe it, such as "node", "computer",
-"server," "host", "machine", etc.). In high density environments, it is
-increasingly common to see multiple hosts/nodes per chassis. You should account
-for chassis failure too--e.g., the need to pull a chassis if a node fails may
-result in bringing down numerous hosts/nodes and their OSDs.
-
-When declaring a bucket instance, you must specify its type, give it a unique
-name (string), assign it a unique ID expressed as a negative integer (optional),
-specify a weight relative to the total capacity/capability of its item(s),
-specify the bucket algorithm (usually ``straw``), and the hash (usually ``0``,
-reflecting hash algorithm ``rjenkins1``). A bucket may have one or more items.
-The items may consist of node buckets or leaves. Items may have a weight that
-reflects the relative weight of the item.
-
-You may declare a node bucket with the following syntax::
-
- [bucket-type] [bucket-name] {
- id [a unique negative numeric ID]
- weight [the relative capacity/capability of the item(s)]
- alg [the bucket type: uniform | list | tree | straw ]
- hash [the hash type: 0 by default]
- item [item-name] weight [weight]
- }
-
-For example, using the diagram above, we would define two host buckets
-and one rack bucket. The OSDs are declared as items within the host buckets::
-
- host node1 {
- id -1
- alg straw
- hash 0
- item osd.0 weight 1.00
- item osd.1 weight 1.00
- }
-
- host node2 {
- id -2
- alg straw
- hash 0
- item osd.2 weight 1.00
- item osd.3 weight 1.00
- }
-
- rack rack1 {
- id -3
- alg straw
- hash 0
- item node1 weight 2.00
- item node2 weight 2.00
- }
-
-.. note:: In the foregoing example, note that the rack bucket does not contain
- any OSDs. Rather it contains lower level host buckets, and includes the
- sum total of their weight in the item entry.
-
-.. topic:: Bucket Types
-
- Ceph supports four bucket types, each representing a tradeoff between
- performance and reorganization efficiency. If you are unsure of which bucket
- type to use, we recommend using a ``straw`` bucket. For a detailed
- discussion of bucket types, refer to
- `CRUSH - Controlled, Scalable, Decentralized Placement of Replicated Data`_,
- and more specifically to **Section 3.4**. The bucket types are:
-
- #. **Uniform:** Uniform buckets aggregate devices with **exactly** the same
- weight. For example, when firms commission or decommission hardware, they
- typically do so with many machines that have exactly the same physical
- configuration (e.g., bulk purchases). When storage devices have exactly
- the same weight, you may use the ``uniform`` bucket type, which allows
- CRUSH to map replicas into uniform buckets in constant time. With
- non-uniform weights, you should use another bucket algorithm.
-
- #. **List**: List buckets aggregate their content as linked lists. Based on
- the :abbr:`RUSH (Replication Under Scalable Hashing)` :sub:`P` algorithm,
- a list is a natural and intuitive choice for an **expanding cluster**:
- either an object is relocated to the newest device with some appropriate
- probability, or it remains on the older devices as before. The result is
- optimal data migration when items are added to the bucket. Items removed
- from the middle or tail of the list, however, can result in a significant
- amount of unnecessary movement, making list buckets most suitable for
- circumstances in which they **never (or very rarely) shrink**.
-
- #. **Tree**: Tree buckets use a binary search tree. They are more efficient
- than list buckets when a bucket contains a larger set of items. Based on
- the :abbr:`RUSH (Replication Under Scalable Hashing)` :sub:`R` algorithm,
- tree buckets reduce the placement time to O(log :sub:`n`), making them
- suitable for managing much larger sets of devices or nested buckets.
-
- #. **Straw:** List and Tree buckets use a divide and conquer strategy
- in a way that either gives certain items precedence (e.g., those
- at the beginning of a list) or obviates the need to consider entire
- subtrees of items at all. That improves the performance of the replica
- placement process, but can also introduce suboptimal reorganization
- behavior when the contents of a bucket change due an addition, removal,
- or re-weighting of an item. The straw bucket type allows all items to
- fairly “compete” against each other for replica placement through a
- process analogous to a draw of straws.
-
-.. topic:: Hash
-
- Each bucket uses a hash algorithm. Currently, Ceph supports ``rjenkins1``.
- Enter ``0`` as your hash setting to select ``rjenkins1``.
-
-
-.. _weightingbucketitems:
-
-.. topic:: Weighting Bucket Items
-
- Ceph expresses bucket weights as doubles, which allows for fine
- weighting. A weight is the relative difference between device capacities. We
- recommend using ``1.00`` as the relative weight for a 1TB storage device.
- In such a scenario, a weight of ``0.5`` would represent approximately 500GB,
- and a weight of ``3.00`` would represent approximately 3TB. Higher level
- buckets have a weight that is the sum total of the leaf items aggregated by
- the bucket.
-
- A bucket item weight is one dimensional, but you may also calculate your
- item weights to reflect the performance of the storage drive. For example,
- if you have many 1TB drives where some have relatively low data transfer
- rate and the others have a relatively high data transfer rate, you may
- weight them differently, even though they have the same capacity (e.g.,
- a weight of 0.80 for the first set of drives with lower total throughput,
- and 1.20 for the second set of drives with higher total throughput).
-
-
-.. _crushmaprules:
-
-CRUSH Map Rules
----------------
-
-CRUSH maps support the notion of 'CRUSH rules', which are the rules that
-determine data placement for a pool. For large clusters, you will likely create
-many pools where each pool may have its own CRUSH ruleset and rules. The default
-CRUSH map has a rule for each pool, and one ruleset assigned to each of the
-default pools.
-
-.. note:: In most cases, you will not need to modify the default rules. When
- you create a new pool, its default ruleset is ``0``.
-
-
-CRUSH rules define placement and replication strategies or distribution policies
-that allow you to specify exactly how CRUSH places object replicas. For
-example, you might create a rule selecting a pair of targets for 2-way
-mirroring, another rule for selecting three targets in two different data
-centers for 3-way mirroring, and yet another rule for erasure coding over six
-storage devices. For a detailed discussion of CRUSH rules, refer to
-`CRUSH - Controlled, Scalable, Decentralized Placement of Replicated Data`_,
-and more specifically to **Section 3.2**.
-
-A rule takes the following form::
-
- rule <rulename> {
-
- ruleset <ruleset>
- type [ replicated | erasure ]
- min_size <min-size>
- max_size <max-size>
- step take <bucket-name> [class <device-class>]
- step [choose|chooseleaf] [firstn|indep] <N> <bucket-type>
- step emit
- }
-
-
-``ruleset``
-
-:Description: A means of classifying a rule as belonging to a set of rules.
- Activated by `setting the ruleset in a pool`_.
-
-:Purpose: A component of the rule mask.
-:Type: Integer
-:Required: Yes
-:Default: 0
-
-.. _setting the ruleset in a pool: ../pools#setpoolvalues
-
-
-``type``
-
-:Description: Describes a rule for either a storage drive (replicated)
- or a RAID.
-
-:Purpose: A component of the rule mask.
-:Type: String
-:Required: Yes
-:Default: ``replicated``
-:Valid Values: Currently only ``replicated`` and ``erasure``
-
-``min_size``
-
-:Description: If a pool makes fewer replicas than this number, CRUSH will
- **NOT** select this rule.
-
-:Type: Integer
-:Purpose: A component of the rule mask.
-:Required: Yes
-:Default: ``1``
-
-``max_size``
-
-:Description: If a pool makes more replicas than this number, CRUSH will
- **NOT** select this rule.
-
-:Type: Integer
-:Purpose: A component of the rule mask.
-:Required: Yes
-:Default: 10
-
-
-``step take <bucket-name> [class <device-class>]``
-
-:Description: Takes a bucket name, and begins iterating down the tree.
- If the ``device-class`` is specified, it must match
- a class previously used when defining a device. All
- devices that do not belong to the class are excluded.
-:Purpose: A component of the rule.
-:Required: Yes
-:Example: ``step take data``
-
-
-``step choose firstn {num} type {bucket-type}``
-
-:Description: Selects the number of buckets of the given type. The number is
- usually the number of replicas in the pool (i.e., pool size).
-
- - If ``{num} == 0``, choose ``pool-num-replicas`` buckets (all available).
- - If ``{num} > 0 && < pool-num-replicas``, choose that many buckets.
- - If ``{num} < 0``, it means ``pool-num-replicas - {num}``.
-
-:Purpose: A component of the rule.
-:Prerequisite: Follows ``step take`` or ``step choose``.
-:Example: ``step choose firstn 1 type row``
-
-
-``step chooseleaf firstn {num} type {bucket-type}``
-
-:Description: Selects a set of buckets of ``{bucket-type}`` and chooses a leaf
- node from the subtree of each bucket in the set of buckets. The
- number of buckets in the set is usually the number of replicas in
- the pool (i.e., pool size).
-
- - If ``{num} == 0``, choose ``pool-num-replicas`` buckets (all available).
- - If ``{num} > 0 && < pool-num-replicas``, choose that many buckets.
- - If ``{num} < 0``, it means ``pool-num-replicas - {num}``.
-
-:Purpose: A component of the rule. Usage removes the need to select a device using two steps.
-:Prerequisite: Follows ``step take`` or ``step choose``.
-:Example: ``step chooseleaf firstn 0 type row``
-
-
-
-``step emit``
-
-:Description: Outputs the current value and empties the stack. Typically used
- at the end of a rule, but may also be used to pick from different
- trees in the same rule.
-
-:Purpose: A component of the rule.
-:Prerequisite: Follows ``step choose``.
-:Example: ``step emit``
-
-.. important:: To activate one or more rules with a common ruleset number to a
- pool, set the ruleset number of the pool.
-
-
-Placing Different Pools on Different OSDS:
-==========================================
-
-Suppose you want to have most pools default to OSDs backed by large hard drives,
-but have some pools mapped to OSDs backed by fast solid-state drives (SSDs).
-It's possible to have multiple independent CRUSH hierarchies within the same
-CRUSH map. Define two hierarchies with two different root nodes--one for hard
-disks (e.g., "root platter") and one for SSDs (e.g., "root ssd") as shown
-below::
-
- device 0 osd.0
- device 1 osd.1
- device 2 osd.2
- device 3 osd.3
- device 4 osd.4
- device 5 osd.5
- device 6 osd.6
- device 7 osd.7
-
- host ceph-osd-ssd-server-1 {
- id -1
- alg straw
- hash 0
- item osd.0 weight 1.00
- item osd.1 weight 1.00
- }
-
- host ceph-osd-ssd-server-2 {
- id -2
- alg straw
- hash 0
- item osd.2 weight 1.00
- item osd.3 weight 1.00
- }
-
- host ceph-osd-platter-server-1 {
- id -3
- alg straw
- hash 0
- item osd.4 weight 1.00
- item osd.5 weight 1.00
- }
-
- host ceph-osd-platter-server-2 {
- id -4
- alg straw
- hash 0
- item osd.6 weight 1.00
- item osd.7 weight 1.00
- }
-
- root platter {
- id -5
- alg straw
- hash 0
- item ceph-osd-platter-server-1 weight 2.00
- item ceph-osd-platter-server-2 weight 2.00
- }
-
- root ssd {
- id -6
- alg straw
- hash 0
- item ceph-osd-ssd-server-1 weight 2.00
- item ceph-osd-ssd-server-2 weight 2.00
- }
-
- rule data {
- ruleset 0
- type replicated
- min_size 2
- max_size 2
- step take platter
- step chooseleaf firstn 0 type host
- step emit
- }
-
- rule metadata {
- ruleset 1
- type replicated
- min_size 0
- max_size 10
- step take platter
- step chooseleaf firstn 0 type host
- step emit
- }
-
- rule rbd {
- ruleset 2
- type replicated
- min_size 0
- max_size 10
- step take platter
- step chooseleaf firstn 0 type host
- step emit
- }
-
- rule platter {
- ruleset 3
- type replicated
- min_size 0
- max_size 10
- step take platter
- step chooseleaf firstn 0 type host
- step emit
- }
-
- rule ssd {
- ruleset 4
- type replicated
- min_size 0
- max_size 4
- step take ssd
- step chooseleaf firstn 0 type host
- step emit
- }
-
- rule ssd-primary {
- ruleset 5
- type replicated
- min_size 5
- max_size 10
- step take ssd
- step chooseleaf firstn 1 type host
- step emit
- step take platter
- step chooseleaf firstn -1 type host
- step emit
- }
-
-You can then set a pool to use the SSD rule by::
-
- ceph osd pool set <poolname> crush_ruleset 4
-
-Similarly, using the ``ssd-primary`` rule will cause each placement group in the
-pool to be placed with an SSD as the primary and platters as the replicas.
-
-
-Tuning CRUSH, the hard way
---------------------------
-
-If you can ensure that all clients are running recent code, you can
-adjust the tunables by extracting the CRUSH map, modifying the values,
-and reinjecting it into the cluster.
-
-* Extract the latest CRUSH map::
-
- ceph osd getcrushmap -o /tmp/crush
-
-* Adjust tunables. These values appear to offer the best behavior
- for both large and small clusters we tested with. You will need to
- additionally specify the ``--enable-unsafe-tunables`` argument to
- ``crushtool`` for this to work. Please use this option with
- extreme care.::
-
- crushtool -i /tmp/crush --set-choose-local-tries 0 --set-choose-local-fallback-tries 0 --set-choose-total-tries 50 -o /tmp/crush.new
-
-* Reinject modified map::
-
- ceph osd setcrushmap -i /tmp/crush.new
-
-Legacy values
--------------
-
-For reference, the legacy values for the CRUSH tunables can be set
-with::
-
- crushtool -i /tmp/crush --set-choose-local-tries 2 --set-choose-local-fallback-tries 5 --set-choose-total-tries 19 --set-chooseleaf-descend-once 0 --set-chooseleaf-vary-r 0 -o /tmp/crush.legacy
-
-Again, the special ``--enable-unsafe-tunables`` option is required.
-Further, as noted above, be careful running old versions of the
-``ceph-osd`` daemon after reverting to legacy values as the feature
-bit is not perfectly enforced.