From e44e3482bdb4d0ebde2d8b41830ac2cdb07948fb Mon Sep 17 00:00:00 2001 From: Yang Zhang Date: Fri, 28 Aug 2015 09:58:54 +0800 Subject: Add qemu 2.4.0 Change-Id: Ic99cbad4b61f8b127b7dc74d04576c0bcbaaf4f5 Signed-off-by: Yang Zhang --- qemu/ui/shader/texture-blit.frag | 10 ++++++++++ qemu/ui/shader/texture-blit.vert | 10 ++++++++++ 2 files changed, 20 insertions(+) create mode 100644 qemu/ui/shader/texture-blit.frag create mode 100644 qemu/ui/shader/texture-blit.vert (limited to 'qemu/ui/shader') diff --git a/qemu/ui/shader/texture-blit.frag b/qemu/ui/shader/texture-blit.frag new file mode 100644 index 000000000..bfa202c22 --- /dev/null +++ b/qemu/ui/shader/texture-blit.frag @@ -0,0 +1,10 @@ + +#version 300 es + +uniform sampler2D image; +in mediump vec2 ex_tex_coord; +out mediump vec4 out_frag_color; + +void main(void) { + out_frag_color = texture(image, ex_tex_coord); +} diff --git a/qemu/ui/shader/texture-blit.vert b/qemu/ui/shader/texture-blit.vert new file mode 100644 index 000000000..6fe2744d6 --- /dev/null +++ b/qemu/ui/shader/texture-blit.vert @@ -0,0 +1,10 @@ + +#version 300 es + +in vec2 in_position; +out vec2 ex_tex_coord; + +void main(void) { + gl_Position = vec4(in_position, 0.0, 1.0); + ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5; +} -- cgit