From e09b41010ba33a20a87472ee821fa407a5b8da36 Mon Sep 17 00:00:00 2001 From: José Pekkarinen Date: Mon, 11 Apr 2016 10:41:07 +0300 Subject: These changes are the raw update to linux-4.4.6-rt14. Kernel sources are taken from kernel.org, and rt patch from the rt wiki download page. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit During the rebasing, the following patch collided: Force tick interrupt and get rid of softirq magic(I70131fb85). Collisions have been removed because its logic was found on the source already. Change-Id: I7f57a4081d9deaa0d9ccfc41a6c8daccdee3b769 Signed-off-by: José Pekkarinen --- kernel/drivers/gpu/drm/vmwgfx/svga3d_reg.h | 2627 ---------------------------- 1 file changed, 2627 deletions(-) delete mode 100644 kernel/drivers/gpu/drm/vmwgfx/svga3d_reg.h (limited to 'kernel/drivers/gpu/drm/vmwgfx/svga3d_reg.h') diff --git a/kernel/drivers/gpu/drm/vmwgfx/svga3d_reg.h b/kernel/drivers/gpu/drm/vmwgfx/svga3d_reg.h deleted file mode 100644 index f58dc7dd1..000000000 --- a/kernel/drivers/gpu/drm/vmwgfx/svga3d_reg.h +++ /dev/null @@ -1,2627 +0,0 @@ -/********************************************************** - * Copyright 1998-2009 VMware, Inc. All rights reserved. - * - * Permission is hereby granted, free of charge, to any person - * obtaining a copy of this software and associated documentation - * files (the "Software"), to deal in the Software without - * restriction, including without limitation the rights to use, copy, - * modify, merge, publish, distribute, sublicense, and/or sell copies - * of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS - * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN - * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - **********************************************************/ - -/* - * svga3d_reg.h -- - * - * SVGA 3D hardware definitions - */ - -#ifndef _SVGA3D_REG_H_ -#define _SVGA3D_REG_H_ - -#include "svga_reg.h" - -typedef uint32 PPN; -typedef __le64 PPN64; - -/* - * 3D Hardware Version - * - * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo - * register. Is set by the host and read by the guest. This lets - * us make new guest drivers which are backwards-compatible with old - * SVGA hardware revisions. It does not let us support old guest - * drivers. Good enough for now. - * - */ - -#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) -#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) -#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) - -typedef enum { - SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), - SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), - SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), - SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), - SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), - SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), - SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), - SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, -} SVGA3dHardwareVersion; - -/* - * Generic Types - */ - -typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ -#define SVGA3D_NUM_CLIPPLANES 6 -#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS 8 -#define SVGA3D_MAX_CONTEXT_IDS 256 -#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) - -#define SVGA3D_NUM_TEXTURE_UNITS 32 -#define SVGA3D_NUM_LIGHTS 8 - -/* - * Surface formats. - * - * If you modify this list, be sure to keep GLUtil.c in sync. It - * includes the internal format definition of each surface in - * GLUtil_ConvertSurfaceFormat, and it contains a table of - * human-readable names in GLUtil_GetFormatName. - */ - -typedef enum SVGA3dSurfaceFormat { - SVGA3D_FORMAT_MIN = 0, - SVGA3D_FORMAT_INVALID = 0, - - SVGA3D_X8R8G8B8 = 1, - SVGA3D_A8R8G8B8 = 2, - - SVGA3D_R5G6B5 = 3, - SVGA3D_X1R5G5B5 = 4, - SVGA3D_A1R5G5B5 = 5, - SVGA3D_A4R4G4B4 = 6, - - SVGA3D_Z_D32 = 7, - SVGA3D_Z_D16 = 8, - SVGA3D_Z_D24S8 = 9, - SVGA3D_Z_D15S1 = 10, - - SVGA3D_LUMINANCE8 = 11, - SVGA3D_LUMINANCE4_ALPHA4 = 12, - SVGA3D_LUMINANCE16 = 13, - SVGA3D_LUMINANCE8_ALPHA8 = 14, - - SVGA3D_DXT1 = 15, - SVGA3D_DXT2 = 16, - SVGA3D_DXT3 = 17, - SVGA3D_DXT4 = 18, - SVGA3D_DXT5 = 19, - - SVGA3D_BUMPU8V8 = 20, - SVGA3D_BUMPL6V5U5 = 21, - SVGA3D_BUMPX8L8V8U8 = 22, - SVGA3D_BUMPL8V8U8 = 23, - - SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ - SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ - - SVGA3D_A2R10G10B10 = 26, - - /* signed formats */ - SVGA3D_V8U8 = 27, - SVGA3D_Q8W8V8U8 = 28, - SVGA3D_CxV8U8 = 29, - - /* mixed formats */ - SVGA3D_X8L8V8U8 = 30, - SVGA3D_A2W10V10U10 = 31, - - SVGA3D_ALPHA8 = 32, - - /* Single- and dual-component floating point formats */ - SVGA3D_R_S10E5 = 33, - SVGA3D_R_S23E8 = 34, - SVGA3D_RG_S10E5 = 35, - SVGA3D_RG_S23E8 = 36, - - SVGA3D_BUFFER = 37, - - SVGA3D_Z_D24X8 = 38, - - SVGA3D_V16U16 = 39, - - SVGA3D_G16R16 = 40, - SVGA3D_A16B16G16R16 = 41, - - /* Packed Video formats */ - SVGA3D_UYVY = 42, - SVGA3D_YUY2 = 43, - - /* Planar video formats */ - SVGA3D_NV12 = 44, - - /* Video format with alpha */ - SVGA3D_AYUV = 45, - - SVGA3D_R32G32B32A32_TYPELESS = 46, - SVGA3D_R32G32B32A32_FLOAT = 25, - SVGA3D_R32G32B32A32_UINT = 47, - SVGA3D_R32G32B32A32_SINT = 48, - SVGA3D_R32G32B32_TYPELESS = 49, - SVGA3D_R32G32B32_FLOAT = 50, - SVGA3D_R32G32B32_UINT = 51, - SVGA3D_R32G32B32_SINT = 52, - SVGA3D_R16G16B16A16_TYPELESS = 53, - SVGA3D_R16G16B16A16_FLOAT = 24, - SVGA3D_R16G16B16A16_UNORM = 41, - SVGA3D_R16G16B16A16_UINT = 54, - SVGA3D_R16G16B16A16_SNORM = 55, - SVGA3D_R16G16B16A16_SINT = 56, - SVGA3D_R32G32_TYPELESS = 57, - SVGA3D_R32G32_FLOAT = 36, - SVGA3D_R32G32_UINT = 58, - SVGA3D_R32G32_SINT = 59, - SVGA3D_R32G8X24_TYPELESS = 60, - SVGA3D_D32_FLOAT_S8X24_UINT = 61, - SVGA3D_R32_FLOAT_X8X24_TYPELESS = 62, - SVGA3D_X32_TYPELESS_G8X24_UINT = 63, - SVGA3D_R10G10B10A2_TYPELESS = 64, - SVGA3D_R10G10B10A2_UNORM = 26, - SVGA3D_R10G10B10A2_UINT = 65, - SVGA3D_R11G11B10_FLOAT = 66, - SVGA3D_R8G8B8A8_TYPELESS = 67, - SVGA3D_R8G8B8A8_UNORM = 68, - SVGA3D_R8G8B8A8_UNORM_SRGB = 69, - SVGA3D_R8G8B8A8_UINT = 70, - SVGA3D_R8G8B8A8_SNORM = 28, - SVGA3D_R8G8B8A8_SINT = 71, - SVGA3D_R16G16_TYPELESS = 72, - SVGA3D_R16G16_FLOAT = 35, - SVGA3D_R16G16_UNORM = 40, - SVGA3D_R16G16_UINT = 73, - SVGA3D_R16G16_SNORM = 39, - SVGA3D_R16G16_SINT = 74, - SVGA3D_R32_TYPELESS = 75, - SVGA3D_D32_FLOAT = 76, - SVGA3D_R32_FLOAT = 34, - SVGA3D_R32_UINT = 77, - SVGA3D_R32_SINT = 78, - SVGA3D_R24G8_TYPELESS = 79, - SVGA3D_D24_UNORM_S8_UINT = 80, - SVGA3D_R24_UNORM_X8_TYPELESS = 81, - SVGA3D_X24_TYPELESS_G8_UINT = 82, - SVGA3D_R8G8_TYPELESS = 83, - SVGA3D_R8G8_UNORM = 84, - SVGA3D_R8G8_UINT = 85, - SVGA3D_R8G8_SNORM = 27, - SVGA3D_R8G8_SINT = 86, - SVGA3D_R16_TYPELESS = 87, - SVGA3D_R16_FLOAT = 33, - SVGA3D_D16_UNORM = 8, - SVGA3D_R16_UNORM = 88, - SVGA3D_R16_UINT = 89, - SVGA3D_R16_SNORM = 90, - SVGA3D_R16_SINT = 91, - SVGA3D_R8_TYPELESS = 92, - SVGA3D_R8_UNORM = 93, - SVGA3D_R8_UINT = 94, - SVGA3D_R8_SNORM = 95, - SVGA3D_R8_SINT = 96, - SVGA3D_A8_UNORM = 32, - SVGA3D_R1_UNORM = 97, - SVGA3D_R9G9B9E5_SHAREDEXP = 98, - SVGA3D_R8G8_B8G8_UNORM = 99, - SVGA3D_G8R8_G8B8_UNORM = 100, - SVGA3D_BC1_TYPELESS = 101, - SVGA3D_BC1_UNORM = 15, - SVGA3D_BC1_UNORM_SRGB = 102, - SVGA3D_BC2_TYPELESS = 103, - SVGA3D_BC2_UNORM = 17, - SVGA3D_BC2_UNORM_SRGB = 104, - SVGA3D_BC3_TYPELESS = 105, - SVGA3D_BC3_UNORM = 19, - SVGA3D_BC3_UNORM_SRGB = 106, - SVGA3D_BC4_TYPELESS = 107, - SVGA3D_BC4_UNORM = 108, - SVGA3D_BC4_SNORM = 109, - SVGA3D_BC5_TYPELESS = 110, - SVGA3D_BC5_UNORM = 111, - SVGA3D_BC5_SNORM = 112, - SVGA3D_B5G6R5_UNORM = 3, - SVGA3D_B5G5R5A1_UNORM = 5, - SVGA3D_B8G8R8A8_UNORM = 2, - SVGA3D_B8G8R8X8_UNORM = 1, - SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, - SVGA3D_B8G8R8A8_TYPELESS = 114, - SVGA3D_B8G8R8A8_UNORM_SRGB = 115, - SVGA3D_B8G8R8X8_TYPELESS = 116, - SVGA3D_B8G8R8X8_UNORM_SRGB = 117, - - /* Advanced D3D9 depth formats. */ - SVGA3D_Z_DF16 = 118, - SVGA3D_Z_DF24 = 119, - SVGA3D_Z_D24S8_INT = 120, - - /* Planar video formats. */ - SVGA3D_YV12 = 121, - - SVGA3D_FORMAT_MAX = 122, -} SVGA3dSurfaceFormat; - -typedef uint32 SVGA3dColor; /* a, r, g, b */ - -/* - * These match the D3DFORMAT_OP definitions used by Direct3D. We need - * them so that we can query the host for what the supported surface - * operations are (when we're using the D3D backend, in particular), - * and so we can send those operations to the guest. - */ -typedef enum { - SVGA3DFORMAT_OP_TEXTURE = 0x00000001, - SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, - SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, - SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, - SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, - SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, - SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, - -/* - * This format can be used as a render target if the current display mode - * is the same depth if the alpha channel is ignored. e.g. if the device - * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the - * format op list entry for A8R8G8B8 should have this cap. - */ - SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, - -/* - * This format contains DirectDraw support (including Flip). This flag - * should not to be set on alpha formats. - */ - SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, - -/* - * The rasterizer can support some level of Direct3D support in this format - * and implies that the driver can create a Context in this mode (for some - * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE - * flag must also be set. - */ - SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, - -/* - * This is set for a private format when the driver has put the bpp in - * the structure. - */ - SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, - -/* - * Indicates that this format can be converted to any RGB format for which - * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified - */ - SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, - -/* - * Indicates that this format can be used to create offscreen plain surfaces. - */ - SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, - -/* - * Indicated that this format can be read as an SRGB texture (meaning that the - * sampler will linearize the looked up data) - */ - SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, - -/* - * Indicates that this format can be used in the bumpmap instructions - */ - SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, - -/* - * Indicates that this format can be sampled by the displacement map sampler - */ - SVGA3DFORMAT_OP_DMAP = 0x00020000, - -/* - * Indicates that this format cannot be used with texture filtering - */ - SVGA3DFORMAT_OP_NOFILTER = 0x00040000, - -/* - * Indicates that format conversions are supported to this RGB format if - * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. - */ - SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, - -/* - * Indicated that this format can be written as an SRGB target (meaning that the - * pixel pipe will DE-linearize data on output to format) - */ - SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, - -/* - * Indicates that this format cannot be used with alpha blending - */ - SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, - -/* - * Indicates that the device can auto-generated sublevels for resources - * of this format - */ - SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, - -/* - * Indicates that this format can be used by vertex texture sampler - */ - SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, - -/* - * Indicates that this format supports neither texture coordinate wrap - * modes, nor mipmapping - */ - SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 -} SVGA3dFormatOp; - -/* - * This structure is a conversion of SVGA3DFORMAT_OP_*. - * Entries must be located at the same position. - */ -typedef union { - uint32 value; - struct { - uint32 texture : 1; - uint32 volumeTexture : 1; - uint32 cubeTexture : 1; - uint32 offscreenRenderTarget : 1; - uint32 sameFormatRenderTarget : 1; - uint32 unknown1 : 1; - uint32 zStencil : 1; - uint32 zStencilArbitraryDepth : 1; - uint32 sameFormatUpToAlpha : 1; - uint32 unknown2 : 1; - uint32 displayMode : 1; - uint32 acceleration3d : 1; - uint32 pixelSize : 1; - uint32 convertToARGB : 1; - uint32 offscreenPlain : 1; - uint32 sRGBRead : 1; - uint32 bumpMap : 1; - uint32 dmap : 1; - uint32 noFilter : 1; - uint32 memberOfGroupARGB : 1; - uint32 sRGBWrite : 1; - uint32 noAlphaBlend : 1; - uint32 autoGenMipMap : 1; - uint32 vertexTexture : 1; - uint32 noTexCoordWrapNorMip : 1; - }; -} SVGA3dSurfaceFormatCaps; - -/* - * SVGA_3D_CMD_SETRENDERSTATE Types. All value types - * must fit in a uint32. - */ - -typedef enum { - SVGA3D_RS_INVALID = 0, - SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ - SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ - SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ - SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ - SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ - SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ - SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ - SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ - SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ - SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ - SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ - SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ - SVGA3D_RS_STENCILREF = 13, /* uint32 */ - SVGA3D_RS_STENCILMASK = 14, /* uint32 */ - SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ - SVGA3D_RS_FOGSTART = 16, /* float */ - SVGA3D_RS_FOGEND = 17, /* float */ - SVGA3D_RS_FOGDENSITY = 18, /* float */ - SVGA3D_RS_POINTSIZE = 19, /* float */ - SVGA3D_RS_POINTSIZEMIN = 20, /* float */ - SVGA3D_RS_POINTSIZEMAX = 21, /* float */ - SVGA3D_RS_POINTSCALE_A = 22, /* float */ - SVGA3D_RS_POINTSCALE_B = 23, /* float */ - SVGA3D_RS_POINTSCALE_C = 24, /* float */ - SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ - SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ - SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ - SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ - SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ - SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ - SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ - SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ - SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ - SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ - SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ - SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ - SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ - SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ - SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ - SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ - SVGA3D_RS_ZBIAS = 45, /* float */ - SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ - SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ - SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ - SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ - SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ - SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ - SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ - SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ - SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ - SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ - SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ - SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ - SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ - SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ - SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ - SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ - SVGA3D_RS_DEPTHBIAS = 64, /* float */ - - - /* - * Output Gamma Level - * - * Output gamma effects the gamma curve of colors that are output from the - * rendering pipeline. A value of 1.0 specifies a linear color space. If the - * value is <= 0.0, gamma correction is ignored and linear color space is - * used. - */ - - SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ - SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ - SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ - SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ - SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ - SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ - SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ - SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ - SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ - SVGA3D_RS_TWEENFACTOR = 88, /* float */ - SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ - SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ - SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ - SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ - SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ - SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ - SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ - SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ - SVGA3D_RS_LINEAA = 98, /* SVGA3dBool */ - SVGA3D_RS_LINEWIDTH = 99, /* float */ - SVGA3D_RS_MAX -} SVGA3dRenderStateName; - -typedef enum { - SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, - SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, - SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, - SVGA3D_TRANSPARENCYANTIALIAS_MAX -} SVGA3dTransparencyAntialiasType; - -typedef enum { - SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ - SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ - SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ -} SVGA3dVertexMaterial; - -typedef enum { - SVGA3D_FILLMODE_INVALID = 0, - SVGA3D_FILLMODE_POINT = 1, - SVGA3D_FILLMODE_LINE = 2, - SVGA3D_FILLMODE_FILL = 3, - SVGA3D_FILLMODE_MAX -} SVGA3dFillModeType; - - -typedef -union { - struct { - uint16 mode; /* SVGA3dFillModeType */ - uint16 face; /* SVGA3dFace */ - }; - uint32 uintValue; -} SVGA3dFillMode; - -typedef enum { - SVGA3D_SHADEMODE_INVALID = 0, - SVGA3D_SHADEMODE_FLAT = 1, - SVGA3D_SHADEMODE_SMOOTH = 2, - SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ - SVGA3D_SHADEMODE_MAX -} SVGA3dShadeMode; - -typedef -union { - struct { - uint16 repeat; - uint16 pattern; - }; - uint32 uintValue; -} SVGA3dLinePattern; - -typedef enum { - SVGA3D_BLENDOP_INVALID = 0, - SVGA3D_BLENDOP_ZERO = 1, - SVGA3D_BLENDOP_ONE = 2, - SVGA3D_BLENDOP_SRCCOLOR = 3, - SVGA3D_BLENDOP_INVSRCCOLOR = 4, - SVGA3D_BLENDOP_SRCALPHA = 5, - SVGA3D_BLENDOP_INVSRCALPHA = 6, - SVGA3D_BLENDOP_DESTALPHA = 7, - SVGA3D_BLENDOP_INVDESTALPHA = 8, - SVGA3D_BLENDOP_DESTCOLOR = 9, - SVGA3D_BLENDOP_INVDESTCOLOR = 10, - SVGA3D_BLENDOP_SRCALPHASAT = 11, - SVGA3D_BLENDOP_BLENDFACTOR = 12, - SVGA3D_BLENDOP_INVBLENDFACTOR = 13, - SVGA3D_BLENDOP_MAX -} SVGA3dBlendOp; - -typedef enum { - SVGA3D_BLENDEQ_INVALID = 0, - SVGA3D_BLENDEQ_ADD = 1, - SVGA3D_BLENDEQ_SUBTRACT = 2, - SVGA3D_BLENDEQ_REVSUBTRACT = 3, - SVGA3D_BLENDEQ_MINIMUM = 4, - SVGA3D_BLENDEQ_MAXIMUM = 5, - SVGA3D_BLENDEQ_MAX -} SVGA3dBlendEquation; - -typedef enum { - SVGA3D_FRONTWINDING_INVALID = 0, - SVGA3D_FRONTWINDING_CW = 1, - SVGA3D_FRONTWINDING_CCW = 2, - SVGA3D_FRONTWINDING_MAX -} SVGA3dFrontWinding; - -typedef enum { - SVGA3D_FACE_INVALID = 0, - SVGA3D_FACE_NONE = 1, - SVGA3D_FACE_FRONT = 2, - SVGA3D_FACE_BACK = 3, - SVGA3D_FACE_FRONT_BACK = 4, - SVGA3D_FACE_MAX -} SVGA3dFace; - -/* - * The order and the values should not be changed - */ - -typedef enum { - SVGA3D_CMP_INVALID = 0, - SVGA3D_CMP_NEVER = 1, - SVGA3D_CMP_LESS = 2, - SVGA3D_CMP_EQUAL = 3, - SVGA3D_CMP_LESSEQUAL = 4, - SVGA3D_CMP_GREATER = 5, - SVGA3D_CMP_NOTEQUAL = 6, - SVGA3D_CMP_GREATEREQUAL = 7, - SVGA3D_CMP_ALWAYS = 8, - SVGA3D_CMP_MAX -} SVGA3dCmpFunc; - -/* - * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows - * the fog factor to be specified in the alpha component of the specular - * (a.k.a. secondary) vertex color. - */ -typedef enum { - SVGA3D_FOGFUNC_INVALID = 0, - SVGA3D_FOGFUNC_EXP = 1, - SVGA3D_FOGFUNC_EXP2 = 2, - SVGA3D_FOGFUNC_LINEAR = 3, - SVGA3D_FOGFUNC_PER_VERTEX = 4 -} SVGA3dFogFunction; - -/* - * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex - * or per-pixel basis. - */ -typedef enum { - SVGA3D_FOGTYPE_INVALID = 0, - SVGA3D_FOGTYPE_VERTEX = 1, - SVGA3D_FOGTYPE_PIXEL = 2, - SVGA3D_FOGTYPE_MAX = 3 -} SVGA3dFogType; - -/* - * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is - * computed using the eye Z value of each pixel (or vertex), whereas range- - * based fog is computed using the actual distance (range) to the eye. - */ -typedef enum { - SVGA3D_FOGBASE_INVALID = 0, - SVGA3D_FOGBASE_DEPTHBASED = 1, - SVGA3D_FOGBASE_RANGEBASED = 2, - SVGA3D_FOGBASE_MAX = 3 -} SVGA3dFogBase; - -typedef enum { - SVGA3D_STENCILOP_INVALID = 0, - SVGA3D_STENCILOP_KEEP = 1, - SVGA3D_STENCILOP_ZERO = 2, - SVGA3D_STENCILOP_REPLACE = 3, - SVGA3D_STENCILOP_INCRSAT = 4, - SVGA3D_STENCILOP_DECRSAT = 5, - SVGA3D_STENCILOP_INVERT = 6, - SVGA3D_STENCILOP_INCR = 7, - SVGA3D_STENCILOP_DECR = 8, - SVGA3D_STENCILOP_MAX -} SVGA3dStencilOp; - -typedef enum { - SVGA3D_CLIPPLANE_0 = (1 << 0), - SVGA3D_CLIPPLANE_1 = (1 << 1), - SVGA3D_CLIPPLANE_2 = (1 << 2), - SVGA3D_CLIPPLANE_3 = (1 << 3), - SVGA3D_CLIPPLANE_4 = (1 << 4), - SVGA3D_CLIPPLANE_5 = (1 << 5), -} SVGA3dClipPlanes; - -typedef enum { - SVGA3D_CLEAR_COLOR = 0x1, - SVGA3D_CLEAR_DEPTH = 0x2, - SVGA3D_CLEAR_STENCIL = 0x4 -} SVGA3dClearFlag; - -typedef enum { - SVGA3D_RT_DEPTH = 0, - SVGA3D_RT_STENCIL = 1, - SVGA3D_RT_COLOR0 = 2, - SVGA3D_RT_COLOR1 = 3, - SVGA3D_RT_COLOR2 = 4, - SVGA3D_RT_COLOR3 = 5, - SVGA3D_RT_COLOR4 = 6, - SVGA3D_RT_COLOR5 = 7, - SVGA3D_RT_COLOR6 = 8, - SVGA3D_RT_COLOR7 = 9, - SVGA3D_RT_MAX, - SVGA3D_RT_INVALID = ((uint32)-1), -} SVGA3dRenderTargetType; - -#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) - -typedef -union { - struct { - uint32 red : 1; - uint32 green : 1; - uint32 blue : 1; - uint32 alpha : 1; - }; - uint32 uintValue; -} SVGA3dColorMask; - -typedef enum { - SVGA3D_VBLEND_DISABLE = 0, - SVGA3D_VBLEND_1WEIGHT = 1, - SVGA3D_VBLEND_2WEIGHT = 2, - SVGA3D_VBLEND_3WEIGHT = 3, -} SVGA3dVertexBlendFlags; - -typedef enum { - SVGA3D_WRAPCOORD_0 = 1 << 0, - SVGA3D_WRAPCOORD_1 = 1 << 1, - SVGA3D_WRAPCOORD_2 = 1 << 2, - SVGA3D_WRAPCOORD_3 = 1 << 3, - SVGA3D_WRAPCOORD_ALL = 0xF, -} SVGA3dWrapFlags; - -/* - * SVGA_3D_CMD_TEXTURESTATE Types. All value types - * must fit in a uint32. - */ - -typedef enum { - SVGA3D_TS_INVALID = 0, - SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ - SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ - SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ - SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ - SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ - SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ - SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ - SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ - SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ - SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ - SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ - SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ - SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ - SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ - SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ - SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ - SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ - SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ - SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ - SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ - SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ - SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ - - - /* - * Sampler Gamma Level - * - * Sampler gamma effects the color of samples taken from the sampler. A - * value of 1.0 will produce linear samples. If the value is <= 0.0 the - * gamma value is ignored and a linear space is used. - */ - - SVGA3D_TS_GAMMA = 25, /* float */ - SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ - SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ - SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ - SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ - SVGA3D_TS_MAX -} SVGA3dTextureStateName; - -typedef enum { - SVGA3D_TC_INVALID = 0, - SVGA3D_TC_DISABLE = 1, - SVGA3D_TC_SELECTARG1 = 2, - SVGA3D_TC_SELECTARG2 = 3, - SVGA3D_TC_MODULATE = 4, - SVGA3D_TC_ADD = 5, - SVGA3D_TC_ADDSIGNED = 6, - SVGA3D_TC_SUBTRACT = 7, - SVGA3D_TC_BLENDTEXTUREALPHA = 8, - SVGA3D_TC_BLENDDIFFUSEALPHA = 9, - SVGA3D_TC_BLENDCURRENTALPHA = 10, - SVGA3D_TC_BLENDFACTORALPHA = 11, - SVGA3D_TC_MODULATE2X = 12, - SVGA3D_TC_MODULATE4X = 13, - SVGA3D_TC_DSDT = 14, - SVGA3D_TC_DOTPRODUCT3 = 15, - SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, - SVGA3D_TC_ADDSIGNED2X = 17, - SVGA3D_TC_ADDSMOOTH = 18, - SVGA3D_TC_PREMODULATE = 19, - SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, - SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, - SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, - SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, - SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, - SVGA3D_TC_MULTIPLYADD = 25, - SVGA3D_TC_LERP = 26, - SVGA3D_TC_MAX -} SVGA3dTextureCombiner; - -#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) - -typedef enum { - SVGA3D_TEX_ADDRESS_INVALID = 0, - SVGA3D_TEX_ADDRESS_WRAP = 1, - SVGA3D_TEX_ADDRESS_MIRROR = 2, - SVGA3D_TEX_ADDRESS_CLAMP = 3, - SVGA3D_TEX_ADDRESS_BORDER = 4, - SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, - SVGA3D_TEX_ADDRESS_EDGE = 6, - SVGA3D_TEX_ADDRESS_MAX -} SVGA3dTextureAddress; - -/* - * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is - * disabled, and the rasterizer should use the magnification filter instead. - */ -typedef enum { - SVGA3D_TEX_FILTER_NONE = 0, - SVGA3D_TEX_FILTER_NEAREST = 1, - SVGA3D_TEX_FILTER_LINEAR = 2, - SVGA3D_TEX_FILTER_ANISOTROPIC = 3, - SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ - SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ - SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ - SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ - SVGA3D_TEX_FILTER_MAX -} SVGA3dTextureFilter; - -typedef enum { - SVGA3D_TEX_TRANSFORM_OFF = 0, - SVGA3D_TEX_TRANSFORM_S = (1 << 0), - SVGA3D_TEX_TRANSFORM_T = (1 << 1), - SVGA3D_TEX_TRANSFORM_R = (1 << 2), - SVGA3D_TEX_TRANSFORM_Q = (1 << 3), - SVGA3D_TEX_PROJECTED = (1 << 15), -} SVGA3dTexTransformFlags; - -typedef enum { - SVGA3D_TEXCOORD_GEN_OFF = 0, - SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, - SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, - SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, - SVGA3D_TEXCOORD_GEN_SPHERE = 4, - SVGA3D_TEXCOORD_GEN_MAX -} SVGA3dTextureCoordGen; - -/* - * Texture argument constants for texture combiner - */ -typedef enum { - SVGA3D_TA_INVALID = 0, - SVGA3D_TA_CONSTANT = 1, - SVGA3D_TA_PREVIOUS = 2, - SVGA3D_TA_DIFFUSE = 3, - SVGA3D_TA_TEXTURE = 4, - SVGA3D_TA_SPECULAR = 5, - SVGA3D_TA_MAX -} SVGA3dTextureArgData; - -#define SVGA3D_TM_MASK_LEN 4 - -/* Modifiers for texture argument constants defined above. */ -typedef enum { - SVGA3D_TM_NONE = 0, - SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), - SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), -} SVGA3dTextureArgModifier; - -#define SVGA3D_INVALID_ID ((uint32)-1) -#define SVGA3D_MAX_CLIP_PLANES 6 - -/* - * This is the limit to the number of fixed-function texture - * transforms and texture coordinates we can support. It does *not* - * correspond to the number of texture image units (samplers) we - * support! - */ -#define SVGA3D_MAX_TEXTURE_COORDS 8 - -/* - * Vertex declarations - * - * Notes: - * - * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you - * draw with any POSITIONT vertex arrays, the programmable vertex - * pipeline will be implicitly disabled. Drawing will take place as if - * no vertex shader was bound. - */ - -typedef enum { - SVGA3D_DECLUSAGE_POSITION = 0, - SVGA3D_DECLUSAGE_BLENDWEIGHT, /* 1 */ - SVGA3D_DECLUSAGE_BLENDINDICES, /* 2 */ - SVGA3D_DECLUSAGE_NORMAL, /* 3 */ - SVGA3D_DECLUSAGE_PSIZE, /* 4 */ - SVGA3D_DECLUSAGE_TEXCOORD, /* 5 */ - SVGA3D_DECLUSAGE_TANGENT, /* 6 */ - SVGA3D_DECLUSAGE_BINORMAL, /* 7 */ - SVGA3D_DECLUSAGE_TESSFACTOR, /* 8 */ - SVGA3D_DECLUSAGE_POSITIONT, /* 9 */ - SVGA3D_DECLUSAGE_COLOR, /* 10 */ - SVGA3D_DECLUSAGE_FOG, /* 11 */ - SVGA3D_DECLUSAGE_DEPTH, /* 12 */ - SVGA3D_DECLUSAGE_SAMPLE, /* 13 */ - SVGA3D_DECLUSAGE_MAX -} SVGA3dDeclUsage; - -typedef enum { - SVGA3D_DECLMETHOD_DEFAULT = 0, - SVGA3D_DECLMETHOD_PARTIALU, - SVGA3D_DECLMETHOD_PARTIALV, - SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ - SVGA3D_DECLMETHOD_UV, - SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ - SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement map */ -} SVGA3dDeclMethod; - -typedef enum { - SVGA3D_DECLTYPE_FLOAT1 = 0, - SVGA3D_DECLTYPE_FLOAT2 = 1, - SVGA3D_DECLTYPE_FLOAT3 = 2, - SVGA3D_DECLTYPE_FLOAT4 = 3, - SVGA3D_DECLTYPE_D3DCOLOR = 4, - SVGA3D_DECLTYPE_UBYTE4 = 5, - SVGA3D_DECLTYPE_SHORT2 = 6, - SVGA3D_DECLTYPE_SHORT4 = 7, - SVGA3D_DECLTYPE_UBYTE4N = 8, - SVGA3D_DECLTYPE_SHORT2N = 9, - SVGA3D_DECLTYPE_SHORT4N = 10, - SVGA3D_DECLTYPE_USHORT2N = 11, - SVGA3D_DECLTYPE_USHORT4N = 12, - SVGA3D_DECLTYPE_UDEC3 = 13, - SVGA3D_DECLTYPE_DEC3N = 14, - SVGA3D_DECLTYPE_FLOAT16_2 = 15, - SVGA3D_DECLTYPE_FLOAT16_4 = 16, - SVGA3D_DECLTYPE_MAX, -} SVGA3dDeclType; - -/* - * This structure is used for the divisor for geometry instancing; - * it's a direct translation of the Direct3D equivalent. - */ -typedef union { - struct { - /* - * For index data, this number represents the number of instances to draw. - * For instance data, this number represents the number of - * instances/vertex in this stream - */ - uint32 count : 30; - - /* - * This is 1 if this is supposed to be the data that is repeated for - * every instance. - */ - uint32 indexedData : 1; - - /* - * This is 1 if this is supposed to be the per-instance data. - */ - uint32 instanceData : 1; - }; - - uint32 value; -} SVGA3dVertexDivisor; - -typedef enum { - SVGA3D_PRIMITIVE_INVALID = 0, - SVGA3D_PRIMITIVE_TRIANGLELIST = 1, - SVGA3D_PRIMITIVE_POINTLIST = 2, - SVGA3D_PRIMITIVE_LINELIST = 3, - SVGA3D_PRIMITIVE_LINESTRIP = 4, - SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, - SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, - SVGA3D_PRIMITIVE_MAX -} SVGA3dPrimitiveType; - -typedef enum { - SVGA3D_COORDINATE_INVALID = 0, - SVGA3D_COORDINATE_LEFTHANDED = 1, - SVGA3D_COORDINATE_RIGHTHANDED = 2, - SVGA3D_COORDINATE_MAX -} SVGA3dCoordinateType; - -typedef enum { - SVGA3D_TRANSFORM_INVALID = 0, - SVGA3D_TRANSFORM_WORLD = 1, - SVGA3D_TRANSFORM_VIEW = 2, - SVGA3D_TRANSFORM_PROJECTION = 3, - SVGA3D_TRANSFORM_TEXTURE0 = 4, - SVGA3D_TRANSFORM_TEXTURE1 = 5, - SVGA3D_TRANSFORM_TEXTURE2 = 6, - SVGA3D_TRANSFORM_TEXTURE3 = 7, - SVGA3D_TRANSFORM_TEXTURE4 = 8, - SVGA3D_TRANSFORM_TEXTURE5 = 9, - SVGA3D_TRANSFORM_TEXTURE6 = 10, - SVGA3D_TRANSFORM_TEXTURE7 = 11, - SVGA3D_TRANSFORM_WORLD1 = 12, - SVGA3D_TRANSFORM_WORLD2 = 13, - SVGA3D_TRANSFORM_WORLD3 = 14, - SVGA3D_TRANSFORM_MAX -} SVGA3dTransformType; - -typedef enum { - SVGA3D_LIGHTTYPE_INVALID = 0, - SVGA3D_LIGHTTYPE_POINT = 1, - SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ - SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ - SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, - SVGA3D_LIGHTTYPE_MAX -} SVGA3dLightType; - -typedef enum { - SVGA3D_CUBEFACE_POSX = 0, - SVGA3D_CUBEFACE_NEGX = 1, - SVGA3D_CUBEFACE_POSY = 2, - SVGA3D_CUBEFACE_NEGY = 3, - SVGA3D_CUBEFACE_POSZ = 4, - SVGA3D_CUBEFACE_NEGZ = 5, -} SVGA3dCubeFace; - -typedef enum { - SVGA3D_SHADERTYPE_INVALID = 0, - SVGA3D_SHADERTYPE_MIN = 1, - SVGA3D_SHADERTYPE_VS = 1, - SVGA3D_SHADERTYPE_PS = 2, - SVGA3D_SHADERTYPE_MAX = 3, - SVGA3D_SHADERTYPE_GS = 3, -} SVGA3dShaderType; - -#define SVGA3D_NUM_SHADERTYPE (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) - -typedef enum { - SVGA3D_CONST_TYPE_FLOAT = 0, - SVGA3D_CONST_TYPE_INT = 1, - SVGA3D_CONST_TYPE_BOOL = 2, - SVGA3D_CONST_TYPE_MAX -} SVGA3dShaderConstType; - -#define SVGA3D_MAX_SURFACE_FACES 6 - -typedef enum { - SVGA3D_STRETCH_BLT_POINT = 0, - SVGA3D_STRETCH_BLT_LINEAR = 1, - SVGA3D_STRETCH_BLT_MAX -} SVGA3dStretchBltMode; - -typedef enum { - SVGA3D_QUERYTYPE_OCCLUSION = 0, - SVGA3D_QUERYTYPE_MAX -} SVGA3dQueryType; - -typedef enum { - SVGA3D_QUERYSTATE_PENDING = 0, /* Waiting on the host (set by guest) */ - SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully (set by host) */ - SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully (set by host) */ - SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (For guest use only) */ -} SVGA3dQueryState; - -typedef enum { - SVGA3D_WRITE_HOST_VRAM = 1, - SVGA3D_READ_HOST_VRAM = 2, -} SVGA3dTransferType; - -/* - * The maximum number of vertex arrays we're guaranteed to support in - * SVGA_3D_CMD_DRAWPRIMITIVES. - */ -#define SVGA3D_MAX_VERTEX_ARRAYS 32 - -/* - * The maximum number of primitive ranges we're guaranteed to support - * in SVGA_3D_CMD_DRAWPRIMITIVES. - */ -#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 - -/* - * Identifiers for commands in the command FIFO. - * - * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of - * the SVGA3D protocol and remain reserved; they should not be used in the - * future. - * - * IDs between 1040 and 1999 (inclusive) are available for use by the - * current SVGA3D protocol. - * - * FIFO clients other than SVGA3D should stay below 1000, or at 2000 - * and up. - */ - -#define SVGA_3D_CMD_LEGACY_BASE 1000 -#define SVGA_3D_CMD_BASE 1040 - -#define SVGA_3D_CMD_SURFACE_DEFINE SVGA_3D_CMD_BASE + 0 /* Deprecated */ -#define SVGA_3D_CMD_SURFACE_DESTROY SVGA_3D_CMD_BASE + 1 -#define SVGA_3D_CMD_SURFACE_COPY SVGA_3D_CMD_BASE + 2 -#define SVGA_3D_CMD_SURFACE_STRETCHBLT SVGA_3D_CMD_BASE + 3 -#define SVGA_3D_CMD_SURFACE_DMA SVGA_3D_CMD_BASE + 4 -#define SVGA_3D_CMD_CONTEXT_DEFINE SVGA_3D_CMD_BASE + 5 -#define SVGA_3D_CMD_CONTEXT_DESTROY SVGA_3D_CMD_BASE + 6 -#define SVGA_3D_CMD_SETTRANSFORM SVGA_3D_CMD_BASE + 7 -#define SVGA_3D_CMD_SETZRANGE SVGA_3D_CMD_BASE + 8 -#define SVGA_3D_CMD_SETRENDERSTATE SVGA_3D_CMD_BASE + 9 -#define SVGA_3D_CMD_SETRENDERTARGET SVGA_3D_CMD_BASE + 10 -#define SVGA_3D_CMD_SETTEXTURESTATE SVGA_3D_CMD_BASE + 11 -#define SVGA_3D_CMD_SETMATERIAL SVGA_3D_CMD_BASE + 12 -#define SVGA_3D_CMD_SETLIGHTDATA SVGA_3D_CMD_BASE + 13 -#define SVGA_3D_CMD_SETLIGHTENABLED SVGA_3D_CMD_BASE + 14 -#define SVGA_3D_CMD_SETVIEWPORT SVGA_3D_CMD_BASE + 15 -#define SVGA_3D_CMD_SETCLIPPLANE SVGA_3D_CMD_BASE + 16 -#define SVGA_3D_CMD_CLEAR SVGA_3D_CMD_BASE + 17 -#define SVGA_3D_CMD_PRESENT SVGA_3D_CMD_BASE + 18 /* Deprecated */ -#define SVGA_3D_CMD_SHADER_DEFINE SVGA_3D_CMD_BASE + 19 -#define SVGA_3D_CMD_SHADER_DESTROY SVGA_3D_CMD_BASE + 20 -#define SVGA_3D_CMD_SET_SHADER SVGA_3D_CMD_BASE + 21 -#define SVGA_3D_CMD_SET_SHADER_CONST SVGA_3D_CMD_BASE + 22 -#define SVGA_3D_CMD_DRAW_PRIMITIVES SVGA_3D_CMD_BASE + 23 -#define SVGA_3D_CMD_SETSCISSORRECT SVGA_3D_CMD_BASE + 24 -#define SVGA_3D_CMD_BEGIN_QUERY SVGA_3D_CMD_BASE + 25 -#define SVGA_3D_CMD_END_QUERY SVGA_3D_CMD_BASE + 26 -#define SVGA_3D_CMD_WAIT_FOR_QUERY SVGA_3D_CMD_BASE + 27 -#define SVGA_3D_CMD_PRESENT_READBACK SVGA_3D_CMD_BASE + 28 /* Deprecated */ -#define SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN SVGA_3D_CMD_BASE + 29 -#define SVGA_3D_CMD_SURFACE_DEFINE_V2 SVGA_3D_CMD_BASE + 30 -#define SVGA_3D_CMD_GENERATE_MIPMAPS SVGA_3D_CMD_BASE + 31 -#define SVGA_3D_CMD_ACTIVATE_SURFACE SVGA_3D_CMD_BASE + 40 -#define SVGA_3D_CMD_DEACTIVATE_SURFACE SVGA_3D_CMD_BASE + 41 -#define SVGA_3D_CMD_SCREEN_DMA 1082 -#define SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE 1083 -#define SVGA_3D_CMD_OPEN_CONTEXT_SURFACE 1084 - -#define SVGA_3D_CMD_LOGICOPS_BITBLT 1085 -#define SVGA_3D_CMD_LOGICOPS_TRANSBLT 1086 -#define SVGA_3D_CMD_LOGICOPS_STRETCHBLT 1087 -#define SVGA_3D_CMD_LOGICOPS_COLORFILL 1088 -#define SVGA_3D_CMD_LOGICOPS_ALPHABLEND 1089 -#define SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND 1090 - -#define SVGA_3D_CMD_SET_OTABLE_BASE 1091 -#define SVGA_3D_CMD_READBACK_OTABLE 1092 - -#define SVGA_3D_CMD_DEFINE_GB_MOB 1093 -#define SVGA_3D_CMD_DESTROY_GB_MOB 1094 -#define SVGA_3D_CMD_REDEFINE_GB_MOB 1095 -#define SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING 1096 - -#define SVGA_3D_CMD_DEFINE_GB_SURFACE 1097 -#define SVGA_3D_CMD_DESTROY_GB_SURFACE 1098 -#define SVGA_3D_CMD_BIND_GB_SURFACE 1099 -#define SVGA_3D_CMD_COND_BIND_GB_SURFACE 1100 -#define SVGA_3D_CMD_UPDATE_GB_IMAGE 1101 -#define SVGA_3D_CMD_UPDATE_GB_SURFACE 1102 -#define SVGA_3D_CMD_READBACK_GB_IMAGE 1103 -#define SVGA_3D_CMD_READBACK_GB_SURFACE 1104 -#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE 1105 -#define SVGA_3D_CMD_INVALIDATE_GB_SURFACE 1106 - -#define SVGA_3D_CMD_DEFINE_GB_CONTEXT 1107 -#define SVGA_3D_CMD_DESTROY_GB_CONTEXT 1108 -#define SVGA_3D_CMD_BIND_GB_CONTEXT 1109 -#define SVGA_3D_CMD_READBACK_GB_CONTEXT 1110 -#define SVGA_3D_CMD_INVALIDATE_GB_CONTEXT 1111 - -#define SVGA_3D_CMD_DEFINE_GB_SHADER 1112 -#define SVGA_3D_CMD_DESTROY_GB_SHADER 1113 -#define SVGA_3D_CMD_BIND_GB_SHADER 1114 - -#define SVGA_3D_CMD_SET_OTABLE_BASE64 1115 - -#define SVGA_3D_CMD_BEGIN_GB_QUERY 1116 -#define SVGA_3D_CMD_END_GB_QUERY 1117 -#define SVGA_3D_CMD_WAIT_FOR_GB_QUERY 1118 - -#define SVGA_3D_CMD_NOP 1119 - -#define SVGA_3D_CMD_ENABLE_GART 1120 -#define SVGA_3D_CMD_DISABLE_GART 1121 -#define SVGA_3D_CMD_MAP_MOB_INTO_GART 1122 -#define SVGA_3D_CMD_UNMAP_GART_RANGE 1123 - -#define SVGA_3D_CMD_DEFINE_GB_SCREENTARGET 1124 -#define SVGA_3D_CMD_DESTROY_GB_SCREENTARGET 1125 -#define SVGA_3D_CMD_BIND_GB_SCREENTARGET 1126 -#define SVGA_3D_CMD_UPDATE_GB_SCREENTARGET 1127 - -#define SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL 1128 -#define SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL 1129 - -#define SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE 1130 -#define SVGA_3D_CMD_GB_SCREEN_DMA 1131 -#define SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH 1132 -#define SVGA_3D_CMD_GB_MOB_FENCE 1133 -#define SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 1134 -#define SVGA_3D_CMD_DEFINE_GB_MOB64 1135 -#define SVGA_3D_CMD_REDEFINE_GB_MOB64 1136 -#define SVGA_3D_CMD_NOP_ERROR 1137 - -#define SVGA_3D_CMD_RESERVED1 1138 -#define SVGA_3D_CMD_RESERVED2 1139 -#define SVGA_3D_CMD_RESERVED3 1140 -#define SVGA_3D_CMD_RESERVED4 1141 -#define SVGA_3D_CMD_RESERVED5 1142 - -#define SVGA_3D_CMD_MAX 1142 -#define SVGA_3D_CMD_FUTURE_MAX 3000 - -/* - * Common substructures used in multiple FIFO commands: - */ - -typedef struct { - union { - struct { - uint16 function; /* SVGA3dFogFunction */ - uint8 type; /* SVGA3dFogType */ - uint8 base; /* SVGA3dFogBase */ - }; - uint32 uintValue; - }; -} SVGA3dFogMode; - -/* - * Uniquely identify one image (a 1D/2D/3D array) from a surface. This - * is a surface ID as well as face/mipmap indices. - */ - -typedef -struct SVGA3dSurfaceImageId { - uint32 sid; - uint32 face; - uint32 mipmap; -} SVGA3dSurfaceImageId; - -typedef -struct SVGA3dGuestImage { - SVGAGuestPtr ptr; - - /* - * A note on interpretation of pitch: This value of pitch is the - * number of bytes between vertically adjacent image - * blocks. Normally this is the number of bytes between the first - * pixel of two adjacent scanlines. With compressed textures, - * however, this may represent the number of bytes between - * compression blocks rather than between rows of pixels. - * - * XXX: Compressed textures currently must be tightly packed in guest memory. - * - * If the image is 1-dimensional, pitch is ignored. - * - * If 'pitch' is zero, the SVGA3D device calculates a pitch value - * assuming each row of blocks is tightly packed. - */ - uint32 pitch; -} SVGA3dGuestImage; - - -/* - * FIFO command format definitions: - */ - -/* - * The data size header following cmdNum for every 3d command - */ -typedef -struct { - uint32 id; - uint32 size; -} SVGA3dCmdHeader; - -/* - * A surface is a hierarchy of host VRAM surfaces: 1D, 2D, or 3D, with - * optional mipmaps and cube faces. - */ - -typedef -struct { - uint32 width; - uint32 height; - uint32 depth; -} SVGA3dSize; - -typedef enum { - SVGA3D_SURFACE_CUBEMAP = (1 << 0), - SVGA3D_SURFACE_HINT_STATIC = (1 << 1), - SVGA3D_SURFACE_HINT_DYNAMIC = (1 << 2), - SVGA3D_SURFACE_HINT_INDEXBUFFER = (1 << 3), - SVGA3D_SURFACE_HINT_VERTEXBUFFER = (1 << 4), - SVGA3D_SURFACE_HINT_TEXTURE = (1 << 5), - SVGA3D_SURFACE_HINT_RENDERTARGET = (1 << 6), - SVGA3D_SURFACE_HINT_DEPTHSTENCIL = (1 << 7), - SVGA3D_SURFACE_HINT_WRITEONLY = (1 << 8), - SVGA3D_SURFACE_MASKABLE_ANTIALIAS = (1 << 9), - SVGA3D_SURFACE_AUTOGENMIPMAPS = (1 << 10), -} SVGA3dSurfaceFlags; - -typedef -struct { - uint32 numMipLevels; -} SVGA3dSurfaceFace; - -typedef -struct { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ - -typedef -struct { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ - -typedef -struct { - uint32 sid; -} SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ - -typedef -struct { - uint32 cid; -} SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ - -typedef -struct { - uint32 cid; -} SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ - -typedef -struct { - uint32 cid; - SVGA3dClearFlag clearFlag; - uint32 color; - float depth; - uint32 stencil; - /* Followed by variable number of SVGA3dRect structures */ -} SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ - -typedef -struct SVGA3dCopyRect { - uint32 x; - uint32 y; - uint32 w; - uint32 h; - uint32 srcx; - uint32 srcy; -} SVGA3dCopyRect; - -typedef -struct SVGA3dCopyBox { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; - uint32 srcx; - uint32 srcy; - uint32 srcz; -} SVGA3dCopyBox; - -typedef -struct { - uint32 x; - uint32 y; - uint32 w; - uint32 h; -} SVGA3dRect; - -typedef -struct { - uint32 x; - uint32 y; - uint32 z; - uint32 w; - uint32 h; - uint32 d; -} SVGA3dBox; - -typedef -struct { - uint32 x; - uint32 y; - uint32 z; -} SVGA3dPoint; - -typedef -struct { - SVGA3dLightType type; - SVGA3dBool inWorldSpace; - float diffuse[4]; - float specular[4]; - float ambient[4]; - float position[4]; - float direction[4]; - float range; - float falloff; - float attenuation0; - float attenuation1; - float attenuation2; - float theta; - float phi; -} SVGA3dLightData; - -typedef -struct { - uint32 sid; - /* Followed by variable number of SVGA3dCopyRect structures */ -} SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ - -typedef -struct { - SVGA3dRenderStateName state; - union { - uint32 uintValue; - float floatValue; - }; -} SVGA3dRenderState; - -typedef -struct { - uint32 cid; - /* Followed by variable number of SVGA3dRenderState structures */ -} SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ - -typedef -struct { - uint32 cid; - SVGA3dRenderTargetType type; - SVGA3dSurfaceImageId target; -} SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ - -typedef -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - /* Followed by variable number of SVGA3dCopyBox structures */ -} SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ - -typedef -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - SVGA3dBox boxSrc; - SVGA3dBox boxDest; - SVGA3dStretchBltMode mode; -} SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ - -typedef -struct { - /* - * If the discard flag is present in a surface DMA operation, the host may - * discard the contents of the current mipmap level and face of the target - * surface before applying the surface DMA contents. - */ - uint32 discard : 1; - - /* - * If the unsynchronized flag is present, the host may perform this upload - * without syncing to pending reads on this surface. - */ - uint32 unsynchronized : 1; - - /* - * Guests *MUST* set the reserved bits to 0 before submitting the command - * suffix as future flags may occupy these bits. - */ - uint32 reserved : 30; -} SVGA3dSurfaceDMAFlags; - -typedef -struct { - SVGA3dGuestImage guest; - SVGA3dSurfaceImageId host; - SVGA3dTransferType transfer; - /* - * Followed by variable number of SVGA3dCopyBox structures. For consistency - * in all clipping logic and coordinate translation, we define the - * "source" in each copyBox as the guest image and the - * "destination" as the host image, regardless of transfer - * direction. - * - * For efficiency, the SVGA3D device is free to copy more data than - * specified. For example, it may round copy boxes outwards such - * that they lie on particular alignment boundaries. - */ -} SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ - -/* - * SVGA3dCmdSurfaceDMASuffix -- - * - * This is a command suffix that will appear after a SurfaceDMA command in - * the FIFO. It contains some extra information that hosts may use to - * optimize performance or protect the guest. This suffix exists to preserve - * backwards compatibility while also allowing for new functionality to be - * implemented. - */ - -typedef -struct { - uint32 suffixSize; - - /* - * The maximum offset is used to determine the maximum offset from the - * guestPtr base address that will be accessed or written to during this - * surfaceDMA. If the suffix is supported, the host will respect this - * boundary while performing surface DMAs. - * - * Defaults to MAX_UINT32 - */ - uint32 maximumOffset; - - /* - * A set of flags that describes optimizations that the host may perform - * while performing this surface DMA operation. The guest should never rely - * on behaviour that is different when these flags are set for correctness. - * - * Defaults to 0 - */ - SVGA3dSurfaceDMAFlags flags; -} SVGA3dCmdSurfaceDMASuffix; - -/* - * SVGA_3D_CMD_DRAW_PRIMITIVES -- - * - * This command is the SVGA3D device's generic drawing entry point. - * It can draw multiple ranges of primitives, optionally using an - * index buffer, using an arbitrary collection of vertex buffers. - * - * Each SVGA3dVertexDecl defines a distinct vertex array to bind - * during this draw call. The declarations specify which surface - * the vertex data lives in, what that vertex data is used for, - * and how to interpret it. - * - * Each SVGA3dPrimitiveRange defines a collection of primitives - * to render using the same vertex arrays. An index buffer is - * optional. - */ - -typedef -struct { - /* - * A range hint is an optional specification for the range of indices - * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed - * that the entire array will be used. - * - * These are only hints. The SVGA3D device may use them for - * performance optimization if possible, but it's also allowed to - * ignore these values. - */ - uint32 first; - uint32 last; -} SVGA3dArrayRangeHint; - -typedef -struct { - /* - * Define the origin and shape of a vertex or index array. Both - * 'offset' and 'stride' are in bytes. The provided surface will be - * reinterpreted as a flat array of bytes in the same format used - * by surface DMA operations. To avoid unnecessary conversions, the - * surface should be created with the SVGA3D_BUFFER format. - * - * Index 0 in the array starts 'offset' bytes into the surface. - * Index 1 begins at byte 'offset + stride', etc. Array indices may - * not be negative. - */ - uint32 surfaceId; - uint32 offset; - uint32 stride; -} SVGA3dArray; - -typedef -struct { - /* - * Describe a vertex array's data type, and define how it is to be - * used by the fixed function pipeline or the vertex shader. It - * isn't useful to have two VertexDecls with the same - * VertexArrayIdentity in one draw call. - */ - SVGA3dDeclType type; - SVGA3dDeclMethod method; - SVGA3dDeclUsage usage; - uint32 usageIndex; -} SVGA3dVertexArrayIdentity; - -typedef -struct { - SVGA3dVertexArrayIdentity identity; - SVGA3dArray array; - SVGA3dArrayRangeHint rangeHint; -} SVGA3dVertexDecl; - -typedef -struct { - /* - * Define a group of primitives to render, from sequential indices. - * - * The value of 'primitiveType' and 'primitiveCount' imply the - * total number of vertices that will be rendered. - */ - SVGA3dPrimitiveType primType; - uint32 primitiveCount; - - /* - * Optional index buffer. If indexArray.surfaceId is - * SVGA3D_INVALID_ID, we render without an index buffer. Rendering - * without an index buffer is identical to rendering with an index - * buffer containing the sequence [0, 1, 2, 3, ...]. - * - * If an index buffer is in use, indexWidth specifies the width in - * bytes of each index value. It must be less than or equal to - * indexArray.stride. - * - * (Currently, the SVGA3D device requires index buffers to be tightly - * packed. In other words, indexWidth == indexArray.stride) - */ - SVGA3dArray indexArray; - uint32 indexWidth; - - /* - * Optional index bias. This number is added to all indices from - * indexArray before they are used as vertex array indices. This - * can be used in multiple ways: - * - * - When not using an indexArray, this bias can be used to - * specify where in the vertex arrays to begin rendering. - * - * - A positive number here is equivalent to increasing the - * offset in each vertex array. - * - * - A negative number can be used to render using a small - * vertex array and an index buffer that contains large - * values. This may be used by some applications that - * crop a vertex buffer without modifying their index - * buffer. - * - * Note that rendering with a negative bias value may be slower and - * use more memory than rendering with a positive or zero bias. - */ - int32 indexBias; -} SVGA3dPrimitiveRange; - -typedef -struct { - uint32 cid; - uint32 numVertexDecls; - uint32 numRanges; - - /* - * There are two variable size arrays after the - * SVGA3dCmdDrawPrimitives structure. In order, - * they are: - * - * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than - * SVGA3D_MAX_VERTEX_ARRAYS; - * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than - * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; - * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains - * the frequency divisor for the corresponding vertex decl). - */ -} SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ - -typedef -struct { - uint32 stage; - SVGA3dTextureStateName name; - union { - uint32 value; - float floatValue; - }; -} SVGA3dTextureState; - -typedef -struct { - uint32 cid; - /* Followed by variable number of SVGA3dTextureState structures */ -} SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ - -typedef -struct { - uint32 cid; - SVGA3dTransformType type; - float matrix[16]; -} SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ - -typedef -struct { - float min; - float max; -} SVGA3dZRange; - -typedef -struct { - uint32 cid; - SVGA3dZRange zRange; -} SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ - -typedef -struct { - float diffuse[4]; - float ambient[4]; - float specular[4]; - float emissive[4]; - float shininess; -} SVGA3dMaterial; - -typedef -struct { - uint32 cid; - SVGA3dFace face; - SVGA3dMaterial material; -} SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ - -typedef -struct { - uint32 cid; - uint32 index; - SVGA3dLightData data; -} SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ - -typedef -struct { - uint32 cid; - uint32 index; - uint32 enabled; -} SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ - -typedef -struct { - uint32 cid; - SVGA3dRect rect; -} SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ - -typedef -struct { - uint32 cid; - SVGA3dRect rect; -} SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ - -typedef -struct { - uint32 cid; - uint32 index; - float plane[4]; -} SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ - -typedef -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; - /* Followed by variable number of DWORDs for shader bycode */ -} SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ - -typedef -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; -} SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ - -typedef -struct { - uint32 cid; - uint32 reg; /* register number */ - SVGA3dShaderType type; - SVGA3dShaderConstType ctype; - uint32 values[4]; -} SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ - -typedef -struct { - uint32 cid; - SVGA3dShaderType type; - uint32 shid; -} SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; -} SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ -} SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ - -typedef -struct { - uint32 cid; /* Same parameters passed to END_QUERY */ - SVGA3dQueryType type; - SVGAGuestPtr guestResult; -} SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ - -typedef -struct { - uint32 totalSize; /* Set by guest before query is ended. */ - SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ - union { /* Set by host on exit from PENDING state */ - uint32 result32; - }; -} SVGA3dQueryResult; - -/* - * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- - * - * This is a blit from an SVGA3D surface to a Screen Object. Just - * like GMR-to-screen blits, this blit may be directed at a - * specific screen or to the virtual coordinate space. - * - * The blit copies from a rectangular region of an SVGA3D surface - * image to a rectangular region of a screen or screens. - * - * This command takes an optional variable-length list of clipping - * rectangles after the body of the command. If no rectangles are - * specified, there is no clipping region. The entire destRect is - * drawn to. If one or more rectangles are included, they describe - * a clipping region. The clip rectangle coordinates are measured - * relative to the top-left corner of destRect. - * - * This clipping region serves multiple purposes: - * - * - It can be used to perform an irregularly shaped blit more - * efficiently than by issuing many separate blit commands. - * - * - It is equivalent to allowing blits with non-integer - * source coordinates. You could blit just one half-pixel - * of a source, for example, by specifying a larger - * destination rectangle than you need, then removing - * part of it using a clip rectangle. - * - * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT - * - * Limitations: - * - * - Currently, no backend supports blits from a mipmap or face - * other than the first one. - */ - -typedef -struct { - SVGA3dSurfaceImageId srcImage; - SVGASignedRect srcRect; - uint32 destScreenId; /* Screen ID or SVGA_ID_INVALID for virt. coords */ - SVGASignedRect destRect; /* Supports scaling if src/rest different size */ - /* Clipping: zero or more SVGASignedRects follow */ -} SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ - -typedef -struct { - uint32 sid; - SVGA3dTextureFilter filter; -} SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ - - -/* - * Guest-backed surface definitions. - */ - -typedef uint32 SVGAMobId; - -typedef enum SVGAMobFormat { - SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, - SVGA3D_MOBFMT_PTDEPTH_0 = 0, - SVGA3D_MOBFMT_PTDEPTH_1 = 1, - SVGA3D_MOBFMT_PTDEPTH_2 = 2, - SVGA3D_MOBFMT_RANGE = 3, - SVGA3D_MOBFMT_PTDEPTH64_0 = 4, - SVGA3D_MOBFMT_PTDEPTH64_1 = 5, - SVGA3D_MOBFMT_PTDEPTH64_2 = 6, - SVGA3D_MOBFMT_MAX, -} SVGAMobFormat; - -/* - * Sizes of opaque types. - */ - -#define SVGA3D_OTABLE_MOB_ENTRY_SIZE 16 -#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE 8 -#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE 64 -#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE 16 -#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE 64 -#define SVGA3D_CONTEXT_DATA_SIZE 16384 - -/* - * SVGA3dCmdSetOTableBase -- - * - * This command allows the guest to specify the base PPN of the - * specified object table. - */ - -typedef enum { - SVGA_OTABLE_MOB = 0, - SVGA_OTABLE_MIN = 0, - SVGA_OTABLE_SURFACE = 1, - SVGA_OTABLE_CONTEXT = 2, - SVGA_OTABLE_SHADER = 3, - SVGA_OTABLE_SCREEN_TARGET = 4, - SVGA_OTABLE_DX9_MAX = 5, - SVGA_OTABLE_MAX = 8 -} SVGAOTableType; - -typedef -struct { - SVGAOTableType type; - PPN baseAddress; - uint32 sizeInBytes; - uint32 validSizeInBytes; - SVGAMobFormat ptDepth; -} __packed -SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ - -typedef -struct { - SVGAOTableType type; - PPN64 baseAddress; - uint32 sizeInBytes; - uint32 validSizeInBytes; - SVGAMobFormat ptDepth; -} __packed -SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ - -typedef -struct { - SVGAOTableType type; -} __packed -SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ - -/* - * Define a memory object (Mob) in the OTable. - */ - -typedef -struct SVGA3dCmdDefineGBMob { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ - - -/* - * Destroys an object in the OTable. - */ - -typedef -struct SVGA3dCmdDestroyGBMob { - SVGAMobId mobid; -} __packed -SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ - -/* - * Redefine an object in the OTable. - */ - -typedef -struct SVGA3dCmdRedefineGBMob { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdRedefineGBMob; /* SVGA_3D_CMD_REDEFINE_GB_MOB */ - -/* - * Define a memory object (Mob) in the OTable with a PPN64 base. - */ - -typedef -struct SVGA3dCmdDefineGBMob64 { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN64 base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ - -/* - * Redefine an object in the OTable with PPN64 base. - */ - -typedef -struct SVGA3dCmdRedefineGBMob64 { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN64 base; - uint32 sizeInBytes; -} __packed -SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ - -/* - * Notification that the page tables have been modified. - */ - -typedef -struct SVGA3dCmdUpdateGBMobMapping { - SVGAMobId mobid; -} __packed -SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ - -/* - * Define a guest-backed surface. - */ - -typedef -struct SVGA3dCmdDefineGBSurface { - uint32 sid; - SVGA3dSurfaceFlags surfaceFlags; - SVGA3dSurfaceFormat format; - uint32 numMipLevels; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - SVGA3dSize size; -} __packed -SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ - -/* - * Destroy a guest-backed surface. - */ - -typedef -struct SVGA3dCmdDestroyGBSurface { - uint32 sid; -} __packed -SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ - -/* - * Bind a guest-backed surface to an object. - */ - -typedef -struct SVGA3dCmdBindGBSurface { - uint32 sid; - SVGAMobId mobid; -} __packed -SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ - -/* - * Conditionally bind a mob to a guest backed surface if testMobid - * matches the currently bound mob. Optionally issue a readback on - * the surface while it is still bound to the old mobid if the mobid - * is changed by this command. - */ - -#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) - -typedef -struct{ - uint32 sid; - SVGAMobId testMobid; - SVGAMobId mobid; - uint32 flags; -} __packed -SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ - -/* - * Update an image in a guest-backed surface. - * (Inform the device that the guest-contents have been updated.) - */ - -typedef -struct SVGA3dCmdUpdateGBImage { - SVGA3dSurfaceImageId image; - SVGA3dBox box; -} __packed -SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ - -/* - * Update an entire guest-backed surface. - * (Inform the device that the guest-contents have been updated.) - */ - -typedef -struct SVGA3dCmdUpdateGBSurface { - uint32 sid; -} __packed -SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ - -/* - * Readback an image in a guest-backed surface. - * (Request the device to flush the dirty contents into the guest.) - */ - -typedef -struct SVGA3dCmdReadbackGBImage { - SVGA3dSurfaceImageId image; -} __packed -SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE*/ - -/* - * Readback an entire guest-backed surface. - * (Request the device to flush the dirty contents into the guest.) - */ - -typedef -struct SVGA3dCmdReadbackGBSurface { - uint32 sid; -} __packed -SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ - -/* - * Readback a sub rect of an image in a guest-backed surface. After - * issuing this command the driver is required to issue an update call - * of the same region before issuing any other commands that reference - * this surface or rendering is not guaranteed. - */ - -typedef -struct SVGA3dCmdReadbackGBImagePartial { - SVGA3dSurfaceImageId image; - SVGA3dBox box; - uint32 invertBox; -} __packed -SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ - -/* - * Invalidate an image in a guest-backed surface. - * (Notify the device that the contents can be lost.) - */ - -typedef -struct SVGA3dCmdInvalidateGBImage { - SVGA3dSurfaceImageId image; -} __packed -SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ - -/* - * Invalidate an entire guest-backed surface. - * (Notify the device that the contents if all images can be lost.) - */ - -typedef -struct SVGA3dCmdInvalidateGBSurface { - uint32 sid; -} __packed -SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ - -/* - * Invalidate a sub rect of an image in a guest-backed surface. After - * issuing this command the driver is required to issue an update call - * of the same region before issuing any other commands that reference - * this surface or rendering is not guaranteed. - */ - -typedef -struct SVGA3dCmdInvalidateGBImagePartial { - SVGA3dSurfaceImageId image; - SVGA3dBox box; - uint32 invertBox; -} __packed -SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ - -/* - * Define a guest-backed context. - */ - -typedef -struct SVGA3dCmdDefineGBContext { - uint32 cid; -} __packed -SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ - -/* - * Destroy a guest-backed context. - */ - -typedef -struct SVGA3dCmdDestroyGBContext { - uint32 cid; -} __packed -SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ - -/* - * Bind a guest-backed context. - * - * validContents should be set to 0 for new contexts, - * and 1 if this is an old context which is getting paged - * back on to the device. - * - * For new contexts, it is recommended that the driver - * issue commands to initialize all interesting state - * prior to rendering. - */ - -typedef -struct SVGA3dCmdBindGBContext { - uint32 cid; - SVGAMobId mobid; - uint32 validContents; -} __packed -SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ - -/* - * Readback a guest-backed context. - * (Request that the device flush the contents back into guest memory.) - */ - -typedef -struct SVGA3dCmdReadbackGBContext { - uint32 cid; -} __packed -SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ - -/* - * Invalidate a guest-backed context. - */ -typedef -struct SVGA3dCmdInvalidateGBContext { - uint32 cid; -} __packed -SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ - -/* - * Define a guest-backed shader. - */ - -typedef -struct SVGA3dCmdDefineGBShader { - uint32 shid; - SVGA3dShaderType type; - uint32 sizeInBytes; -} __packed -SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ - -/* - * Bind a guest-backed shader. - */ - -typedef struct SVGA3dCmdBindGBShader { - uint32 shid; - SVGAMobId mobid; - uint32 offsetInBytes; -} __packed -SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ - -/* - * Destroy a guest-backed shader. - */ - -typedef struct SVGA3dCmdDestroyGBShader { - uint32 shid; -} __packed -SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ - -typedef -struct { - uint32 cid; - uint32 regStart; - SVGA3dShaderType shaderType; - SVGA3dShaderConstType constType; - - /* - * Followed by a variable number of shader constants. - * - * Note that FLOAT and INT constants are 4-dwords in length, while - * BOOL constants are 1-dword in length. - */ -} __packed -SVGA3dCmdSetGBShaderConstInline; -/* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; -} __packed -SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAMobId mobid; - uint32 offset; -} __packed -SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ - - -/* - * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- - * - * The semantics of this command are identical to the - * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written - * to a Mob instead of a GMR. - */ - -typedef -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAMobId mobid; - uint32 offset; -} __packed -SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ - -typedef -struct { - SVGAMobId mobid; - uint32 fbOffset; - uint32 initalized; -} __packed -SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ - -typedef -struct { - SVGAMobId mobid; - uint32 gartOffset; -} __packed -SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ - - -typedef -struct { - uint32 gartOffset; - uint32 numPages; -} __packed -SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ - - -/* - * Screen Targets - */ -#define SVGA_STFLAG_PRIMARY (1 << 0) - -typedef -struct { - uint32 stid; - uint32 width; - uint32 height; - int32 xRoot; - int32 yRoot; - uint32 flags; -} __packed -SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ - -typedef -struct { - uint32 stid; -} __packed -SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ - -typedef -struct { - uint32 stid; - SVGA3dSurfaceImageId image; -} __packed -SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ - -typedef -struct { - uint32 stid; - SVGA3dBox box; -} __packed -SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ - -/* - * Capability query index. - * - * Notes: - * - * 1. SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of - * fixed-function texture units available. Each of these units - * work in both FFP and Shader modes, and they support texture - * transforms and texture coordinates. The host may have additional - * texture image units that are only usable with shaders. - * - * 2. The BUFFER_FORMAT capabilities are deprecated, and they always - * return TRUE. Even on physical hardware that does not support - * these formats natively, the SVGA3D device will provide an emulation - * which should be invisible to the guest OS. - * - * In general, the SVGA3D device should support any operation on - * any surface format, it just may perform some of these - * operations in software depending on the capabilities of the - * available physical hardware. - * - * XXX: In the future, we will add capabilities that describe in - * detail what formats are supported in hardware for what kinds - * of operations. - */ - -typedef enum { - SVGA3D_DEVCAP_3D = 0, - SVGA3D_DEVCAP_MAX_LIGHTS = 1, - SVGA3D_DEVCAP_MAX_TEXTURES = 2, /* See note (1) */ - SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3, - SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4, - SVGA3D_DEVCAP_VERTEX_SHADER = 5, - SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6, - SVGA3D_DEVCAP_FRAGMENT_SHADER = 7, - SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8, - SVGA3D_DEVCAP_S23E8_TEXTURES = 9, - SVGA3D_DEVCAP_S10E5_TEXTURES = 10, - SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11, - SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12, /* See note (2) */ - SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13, /* See note (2) */ - SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14, /* See note (2) */ - SVGA3D_DEVCAP_QUERY_TYPES = 15, - SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16, - SVGA3D_DEVCAP_MAX_POINT_SIZE = 17, - SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18, - SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19, - SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20, - SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21, - SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22, - SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23, - SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24, - SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25, - SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29, - SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30, - SVGA3D_DEVCAP_TEXTURE_OPS = 31, - SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32, - SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33, - SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34, - SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35, - SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36, - SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37, - SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40, - SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41, - SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42, - SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45, - SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46, - SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47, - SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48, - SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49, - SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50, - SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51, - SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52, - SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53, - SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54, - SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55, - SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56, - SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57, - SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58, - SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60, - SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61, - SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63, - - /* - * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color - * render targets. This does no include the depth or stencil targets. - */ - SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64, - - SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65, - SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66, - SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67, - SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68, - SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69, - SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70, - SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71, - SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72, - SVGA3D_DEVCAP_SUPERSAMPLE = 73, - SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74, - SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75, - SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76, - - /* - * This is the maximum number of SVGA context IDs that the guest - * can define using SVGA_3D_CMD_CONTEXT_DEFINE. - */ - SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77, - - /* - * This is the maximum number of SVGA surface IDs that the guest - * can define using SVGA_3D_CMD_SURFACE_DEFINE*. - */ - SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78, - - SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79, - SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80, - SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81, - - SVGA3D_DEVCAP_SURFACEFMT_BC4_UNORM = 82, - SVGA3D_DEVCAP_SURFACEFMT_BC5_UNORM = 83, - - /* - * Deprecated. - */ - SVGA3D_DEVCAP_VGPU10 = 84, - - /* - * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements - * ored together, one for every type of video decoding supported. - */ - SVGA3D_DEVCAP_VIDEO_DECODE = 85, - - /* - * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements - * ored together, one for every type of video processing supported. - */ - SVGA3D_DEVCAP_VIDEO_PROCESS = 86, - - SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */ - SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */ - SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */ - SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */ - - SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91, - - /* - * Does the host support the SVGA logic ops commands? - */ - SVGA3D_DEVCAP_LOGICOPS = 92, - - /* - * What support does the host have for screen targets? - * - * See the SVGA3D_SCREENTARGET_CAP bits below. - */ - SVGA3D_DEVCAP_SCREENTARGETS = 93, - - SVGA3D_DEVCAP_MAX /* This must be the last index. */ -} SVGA3dDevCapIndex; - -typedef union { - Bool b; - uint32 u; - int32 i; - float f; -} SVGA3dDevCapResult; - -typedef enum { - SVGA3DCAPS_RECORD_UNKNOWN = 0, - SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100, - SVGA3DCAPS_RECORD_DEVCAPS = 0x100, - SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff, -} SVGA3dCapsRecordType; - -typedef -struct SVGA3dCapsRecordHeader { - uint32 length; - SVGA3dCapsRecordType type; -} -SVGA3dCapsRecordHeader; - -typedef -struct SVGA3dCapsRecord { - SVGA3dCapsRecordHeader header; - uint32 data[1]; -} -SVGA3dCapsRecord; - - -typedef uint32 SVGA3dCapPair[2]; - -#endif /* _SVGA3D_REG_H_ */ -- cgit 1.2.3-korg