#ifndef _LINUX_BITOPS_H #define _LINUX_BITOPS_H #include #ifdef __KERNEL__ #define BIT(nr) (1UL << (nr)) #define BIT_ULL(nr) (1ULL << (nr)) #define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG)) #define BIT_WORD(nr) ((nr) / BITS_PER_LONG) #define BIT_ULL_MASK(nr) (1ULL << ((nr) % BITS_PER_LONG_LONG)) #define BIT_ULL_WORD(nr) ((nr) / BITS_PER_LONG_LONG) #define BITS_PER_BYTE 8 #define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long)) #endif /* * Create a contiguous bitmask starting at bit position @l and ending at * position @h. For example * GENMASK_ULL(39, 21) gives us the 64bit vector 0x000000ffffe00000. */ #define GENMASK(h, l) \ (((~0UL) << (l)) & (~0UL >> (BITS_PER_LONG - 1 - (h)))) #define GENMASK_ULL(h, l) \ (((~0ULL) << (l)) & (~0ULL >> (BITS_PER_LONG_LONG - 1 - (h)))) extern unsigned int __sw_hweight8(unsigned int w); extern unsigned int __sw_hweight16(unsigned int w); extern unsigned int __sw_hweight32(unsigned int w); extern unsigned long __sw_hweight64(__u64 w); /* * Include this here because some architectures need generic_ffs/fls in * scope */ #include #define for_each_set_bit(bit, addr, size) \ for ((bit) = find_first_bit((addr), (size)); \ (bit) < (size); \ (bit) = find_next_bit((addr), (size), (bit) + 1)) /* same as for_each_set_bit() but use bit as value to start with */ #define for_each_set_bit_from(bit, addr, size) \ for ((bit) = find_next_bit((addr), (size), (bit)); \ (bit) < (size); \ (bit) = find_next_bit((addr), (size), (bit) + 1)) #define for_each_clear_bit(bit, addr, size) \ for ((bit) = find_first_zero_bit((addr), (size)); \ (bit) < (size); \ (bit) = find_next_zero_bit((addr), (size), (bit) + 1)) /* same as for_each_clear_bit() but use bit as value to start with */ #define for_each_clear_bit_from(bit, addr, size) \ for ((bit) = find_next_zero_bit((addr), (size), (bit)); \ (bit) < (size); \ (bit) = find_next_zero_bit((addr), (size), (bit) + 1)) static inline int get_bitmask_order(unsigned int count) { int order; order = fls(count); return order; /* We could be slightly more clever with -1 here... */ } static inline int get_count_order(unsigned int count) { int order; order = fls(count) - 1; if (count & (count - 1)) order++; return order; } static __always_inline unsigned long hweight_long(unsigned long w) { return sizeof(w) == 4 ? hweight32(w) : hweight64(w); } /** * rol64 - rotate a 64-bit value left * @word: value to rotate * @shift: bits to roll */ static inline __u64 rol64(__u64 word, unsigned int shift) { return (word << shift) | (word >> (64 - shift)); } /** * ror64 - rotate a 64-bit value right * @word: value to rotate * @shift: bits to roll */ static inline __u64 ror64(__u64 word, unsigned int shift) { return (word >> shift) | (word << (64 - shift)); } /** * rol32 - rotate a 32-bit value left * @word: value to rotate * @shift: bits to roll */ static inline __u32 rol32(__u32 word, unsigned int shift) { return (word << shift) | (word >> ((-shift) & 31)); } /** * ror32 - rotate a 32-bit value right * @word: value to rotate * @shift: bits to roll */ static inline __u32 ror32(__u32 word, unsigned int shift) { return (word >> shift) | (word << (32 - shift)); } /** * rol16 - rotate a 16-bit value left * @word: value to rotate * @shift: bits to roll */ static inline __u16 rol16(__u16 word, unsigned int shift) { return (word << shift) | (word >> (16 - shift)); } /** * ror16 - rotate a 16-bit value right * @word: value to rotate * @shift: bits to roll */ static inline __u16 ror16(__u16 word, unsigned int shift) { return (word >> shift) | (word << (16 - shift)); } /** * rol8 - rotate an 8-bit value left * @word: value to rotate * @shift: bits to roll */ static inline __u8 rol8(__u8 word, unsigned int shift) { return (word << shift) | (word >> (8 - shift)); } /** * ror8 - rotate an 8-bit value right * @word: value to rotate * @shift: bits to roll */ static inline __u8 ror8(__u8 word, unsigned int shift) { return (word >> shift) | (word << (8 - shift)); } /** * sign_extend32 - sign extend a 32-bit value using specified bit as sign-bit * @value: value to sign extend * @index: 0 based bit index (0<=index<32) to sign bit * * This is safe to use for 16- and 8-bit types as well. */ static inline __s32 sign_extend32(__u32 value, int index) { __u8 shift = 31 - index; return (__s32)(value << shift) >> shift; } /** * sign_extend64 - sign extend a 64-bit value using specified bit as sign-bit * @value: value to sign extend