import os import socket from vstf.common import constants from vstf.common import message class UdpServer(object): def __init__(self): super(UdpServer, self).__init__() try: os.unlink(constants.sockaddr) except OSError: if os.path.exists(constants.sockaddr): raise Exception("socket not found %s" % constants.sockaddr) self.conn=socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) def listen(self,backlog=5): self.conn.listen(backlog) def accept(self): return self.conn.accept() def bind(self, addr=constants.sockaddr): return self.conn.bind(addr) # def send(self, data, addr): # return message.sendto(self.conn.sendto, data, addr) # def recv(self, size=constants.buff_size): # return message.recv(self.conn.recvfrom) def close(self): self.conn.close() class UdpClient(object): def __init__(self): super(UdpClient, self).__init__() if not os.path.exists(constants.sockaddr): raise Exception("socket not found %s" % constants.sockaddr) self.conn=socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) def connect(self, addr=constants.sockaddr): return self.conn.connect(addr) def send(self, data): message.send(self.conn.send, data) def recv(self): return message.recv(self.conn.recv) def close(self): self.conn.close()